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/*
Adept MobileRobots Robotics Interface for Applications (ARIA)
Copyright (C) 2004, 2005 ActivMedia Robotics LLC
Copyright (C) 2006, 2007, 2008, 2009, 2010 MobileRobots Inc.
Copyright (C) 2011, 2012, 2013 Adept Technology

     This program is free software; you can redistribute it and/or modify
     it under the terms of the GNU General Public License as published by
     the Free Software Foundation; either version 2 of the License, or
     (at your option) any later version.

     This program is distributed in the hope that it will be useful,
     but WITHOUT ANY WARRANTY; without even the implied warranty of
     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     GNU General Public License for more details.

     You should have received a copy of the GNU General Public License
     along with this program; if not, write to the Free Software
     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

If you wish to redistribute ARIA under different terms, contact 
Adept MobileRobots for information about a commercial version of ARIA at 
robots@mobilerobots.com or 
Adept MobileRobots, 10 Columbia Drive, Amherst, NH 03031; +1-603-881-7960
*/
#ifndef ARACTIONDRIVEDISTANCE_H
#define ARACTIONDRIVEDISTANCE_H

#include "ariaTypedefs.h"
#include "ariaUtil.h"
#include "ArAction.h"

/// This action goes to a given ArPose very naively

/**
   This action naively drives a fixed distance. The action stops the
   robot when it has travelled the appropriate distance. It
   travels at 'speed' mm/sec.

   You can give it a distance with setDistance(), cancel its movement
   with cancelDistance(), and see if it got there with
   haveAchievedDistance().

   You can tell it to go backwards by calling setDistance with a
   negative value.

   This doesn't avoid obstacles or anything, you could add have an
   limiting ArAction at a higher priority to try to do this (so you
   don't smash things). (For truly intelligent navigation, see
   the ARNL or SONARNL software libraries.)
  @ingroup ActionClasses
**/


class ArActionDriveDistance : public ArAction
{
public:
  AREXPORT ArActionDriveDistance(const char *name = "driveDistance", 
				double speed = 400, double deceleration = 200);
  AREXPORT virtual ~ArActionDriveDistance();

  /// Sees if the goal has been achieved
  AREXPORT bool haveAchievedDistance(void);
  /// Cancels the goal the robot has
  AREXPORT void cancelDistance(void);
  /// Sets a new goal and sets the action to go there
  AREXPORT void setDistance(double distance, bool useEncoders = true);
  /// Gets whether we're using the encoder position or the normal position
  bool usingEncoders(void) { return myUseEncoders; }
  /// Sets the speed the action will travel at (mm/sec)
  void setSpeed(double speed = 400) { mySpeed = speed; }
  /// Gets the speed the action will travel at (mm/sec)
  double getSpeed(void) { return mySpeed; }
  /// Sets the deceleration the action will use (mm/sec/sec)
  void setDeceleration(double deceleration = 200) 
    { myDeceleration = deceleration; }
  /// Gets the deceleration the action will use (mm/sec/sec)
  double getDeceleration(void) { return myDeceleration; }
  /// Sets if we're printing or not
  void setPrinting(bool printing) { myPrinting = printing; }
  AREXPORT virtual ArActionDesired *fire(ArActionDesired currentDesired);
  AREXPORT virtual ArActionDesired *getDesired(void) { return &myDesired; }
#ifndef SWIG
  AREXPORT virtual const ArActionDesired *getDesired(void) const 
                                                        { return &myDesired; }
#endif
protected:
  double myDistance;
  bool myUseEncoders;
  double mySpeed;
  double myDeceleration;
  ArActionDesired myDesired;
  bool myPrinting;
  double myLastVel;

  double myDistTravelled;
  ArPose myLastPose;
  
  enum State
  {
    STATE_NO_DISTANCE, 
    STATE_ACHIEVED_DISTANCE,
    STATE_GOING_DISTANCE
  };
  State myState;
};

#endif // ARACTIONDRIVE