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/* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2015 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program.  If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_ANNOTATION_DECORATION_H
#define OSGEARTH_ANNOTATION_DECORATION_H 1

#include <osgEarthAnnotation/Common>
#include <osg/NodeVisitor>

namespace osgEarth { namespace Annotation
{	
    using namespace osgEarth;

    //-----------------------------------------------------------------------

    class OSGEARTHANNO_EXPORT Decoration : public osg::Referenced
    {
    public:
        Decoration() { }
        virtual ~Decoration() { }

        virtual bool isShareable() const { return false; }
        virtual Decoration* clone() const =0;
        Decoration* copyOrClone() { return isShareable() ? this : clone(); }

    public:
        virtual bool apply(class AnnotationNode& node, bool enable);
        virtual bool apply(class LocalizedNode&  node, bool enable);
        virtual bool apply(class OrthoNode&      node, bool enable);
    };

    //-----------------------------------------------------------------------

    /**
     * Simple visitor that installs a decoration on all the 
     * AnnotationNode's in a graph.
     */
    class OSGEARTHANNO_EXPORT DecorationInstaller : public osg::NodeVisitor
    {
    public:
        struct Callback : public osg::Referenced
        {
            virtual void operator()( AnnotationNode* node ) =0;
        };

    public:
        /**
         * Constructor - for applying a single decorator to all the Annotations
         * found in the visited graph.
         */
        DecorationInstaller( const std::string& name, Decoration* tech )
            : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
              _tech(tech), _name(name) { }

        /**
         * Constructor - for using a callback to assign a decorator to each
         * individual Annotation.
         */
        DecorationInstaller( const std::string& name, Callback* callback )
            : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
              _callback(callback), _name(name) { }


        virtual ~DecorationInstaller() { }

    public:
        virtual void apply(osg::Node& node);

    public:
        osg::ref_ptr<Decoration> _tech;
        osg::ref_ptr<Callback>   _callback;
        std::string              _name;
    };

    //-----------------------------------------------------------------------

    /** 
     * A decorator that injects a node below the annotation's
     * transform. For example, you could install an Effect node, or a node
     * that activates a shader.
     */
    class OSGEARTHANNO_EXPORT InjectionDecoration : public Decoration
    {
    public:
        InjectionDecoration( osg::Group* group =0L );
        virtual ~InjectionDecoration() { }

        virtual Decoration* clone() const { return new InjectionDecoration(osg::clone(_injectionGroup.get(), osg::CopyOp::DEEP_COPY_ALL)); }

        virtual bool apply(class AnnotationNode& node, bool enable);

    protected:
        osg::ref_ptr<osg::Group> _injectionGroup;

        virtual bool apply(osg::Group* attachPoint, bool enable);
    };


} } // namespace osgEarth::Annotation

#endif //OSGEARTH_ANNOTATION_DECORATION_H