/usr/include/osgEarthDrivers/engine_mp/TileNode is in libosgearth-dev 2.7.0+dfsg-2+b3.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 | /* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2015 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_DRIVERS_MP_TERRAIN_ENGINE_TILE_NODE
#define OSGEARTH_DRIVERS_MP_TERRAIN_ENGINE_TILE_NODE 1
#include "Common"
#include "TileModel"
#include <osgEarth/TerrainTileNode>
namespace osgEarth { namespace Drivers { namespace MPTerrainEngine
{
/**
* Node that represents a single terrain tile that was compiled from
* a TileModel (and corresponds to one TileKey). The matrixtransform
* localizes the TileNode within the terrain.
*/
class TileNode : public osg::MatrixTransform,
public osgEarth::TerrainTileNode
{
public: // osgEarth::TerrainTileNode
const TileKey& getKey() const { return _key; }
osg::Texture* getElevationTexture() const;
osg::RefMatrixf* getElevationTextureMatrix() const;
osg::Texture* getNormalTexture() const;
osg::RefMatrixf* getNormalTextureMatrix() const;
osg::Group* getPayloadGroup() const;
osg::Group* getOrCreatePayloadGroup();
public:
/**
* Constructs a new tile node
*/
TileNode(const TileKey& key, TileModel* model, const osg::Matrixd& matrix);
/**
* Assigned the UID of the engine that created this tile.
*/
void setEngineUID(UID uid) { _engineUID = uid; }
/**
* True if this is a valid tile node.
* Subclass may override (see InvalidTileNode)
*/
virtual bool isValid() const { return true; }
/**
* Access the source data model that built this tile.
*/
const TileModel* getTileModel() { return _model.get(); }
/**
* Sets the last traversal frame manually. A parent TileGroup
* will call this to prevent the born-time from resetting
* when traversing the tile's children.
*/
void setLastTraversalFrame(unsigned frame);
/**
* Tells the tile node the current map revision, which is turn
* will determine whether the tile is dirty and needs updating.
*/
void setMapRevision( const Revision& value ) { _maprevision = value; }
/**
* Flags this Tile as dirty, regardless of whether the revisions are in sync.
*/
void setDirty() { _dirty = true; }
/**
* Whether the tile is dirty and was traversed (and if therefore ready for
* a dynamic update)
*/
bool isOutOfDate() const { return _outOfDate; }
/**
* The tile-aligned bounding box of the terrain geometry.
*/
void setTerrainBoundingBox(const osg::BoundingBox& bbox) { _terrainBBox = bbox; }
const osg::BoundingBox& getTerrainBoundingBox() const { return _terrainBBox; }
public:
// called by the TileNodeRegistry when a tilenode that this tile was waiting
// on has arrived.
void notifyOfArrival(TileNode* waitee);
public: // TileNodeContainer
TileNode* getTileNode() { return this; }
public: // OVERRIDES
virtual void traverse( class osg::NodeVisitor& nv );
virtual void resizeGLObjectBuffers(unsigned maxSize);
virtual void releaseGLObjects(osg::State* state) const;
protected:
virtual ~TileNode() { }
TileKey _key;
UID _engineUID;
osg::ref_ptr<TileModel> _model;
unsigned _lastTraversalFrame;
Revision _maprevision;
bool _outOfDate;
bool _dirty;
osg::ref_ptr<osg::RefMatrixf> _elevTexMat;
osg::ref_ptr<osg::RefMatrixf> _normalTexMat;
osg::BoundingBox _terrainBBox;
osg::ref_ptr<osg::Group> _payload;
};
typedef std::vector< osg::ref_ptr<TileNode> > TileNodeVector;
/**
* Marker class - the engine will return one of these when a TileNode
* load fails permanently. It will also blacklist the TileKey.
*/
class InvalidTileNode : public TileNode
{
public:
InvalidTileNode(const TileKey& key) : TileNode(key, 0L, osg::Matrix()) { }
bool isValid() const { return false; }
protected:
virtual ~InvalidTileNode() { }
};
} } } // namespace osgEarth::Drivers::MPTerrainEngine
#endif // OSGEARTH_DRIVERS_MP_TERRAIN_ENGINE_TILE_NODE
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