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/* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2015 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program.  If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_DRIVERS_MP_TERRAIN_ENGINE_TILE_NODE
#define OSGEARTH_DRIVERS_MP_TERRAIN_ENGINE_TILE_NODE 1

#include "Common"
#include "TileModel"
#include <osgEarth/TerrainTileNode>

namespace osgEarth { namespace Drivers { namespace MPTerrainEngine
{
    /**
     * Node that represents a single terrain tile that was compiled from
     * a TileModel (and corresponds to one TileKey). The matrixtransform
     * localizes the TileNode within the terrain.
     */
    class TileNode : public osg::MatrixTransform,
                     public osgEarth::TerrainTileNode
    {
    public: // osgEarth::TerrainTileNode
        
        const TileKey& getKey() const { return _key; }

        osg::Texture* getElevationTexture() const;

        osg::RefMatrixf* getElevationTextureMatrix() const;

        osg::Texture* getNormalTexture() const;

        osg::RefMatrixf* getNormalTextureMatrix() const;

        osg::Group* getPayloadGroup() const;

        osg::Group* getOrCreatePayloadGroup();


    public:
        /**
         * Constructs a new tile node
         */
        TileNode(const TileKey& key, TileModel* model, const osg::Matrixd& matrix);

        /**
         * Assigned the UID of the engine that created this tile.
         */
        void setEngineUID(UID uid) { _engineUID = uid; }

        /**
         * True if this is a valid tile node.
         * Subclass may override (see InvalidTileNode)
         */
        virtual bool isValid() const { return true; }

        /**
         * Access the source data model that built this tile.
         */
        const TileModel* getTileModel() { return _model.get(); }

        /**
         * Sets the last traversal frame manually. A parent TileGroup
         * will call this to prevent the born-time from resetting 
         * when traversing the tile's children.
         */
        void setLastTraversalFrame(unsigned frame);

        /**
         * Tells the tile node the current map revision, which is turn
         * will determine whether the tile is dirty and needs updating.
         */
        void setMapRevision( const Revision& value ) { _maprevision = value; }

        /**
         * Flags this Tile as dirty, regardless of whether the revisions are in sync.
         */
        void setDirty() { _dirty = true; }

        /**
         * Whether the tile is dirty and was traversed (and if therefore ready for
         * a dynamic update)
         */
        bool isOutOfDate() const { return _outOfDate; }

        /**
         * The tile-aligned bounding box of the terrain geometry.
         */
        void setTerrainBoundingBox(const osg::BoundingBox& bbox) { _terrainBBox = bbox; }
        const osg::BoundingBox& getTerrainBoundingBox() const { return _terrainBBox; }

    public:

        // called by the TileNodeRegistry when a tilenode that this tile was waiting
        // on has arrived.
        void notifyOfArrival(TileNode* waitee);


    public: // TileNodeContainer

        TileNode* getTileNode() { return this; }


    public: // OVERRIDES

        virtual void traverse( class osg::NodeVisitor& nv );

        virtual void resizeGLObjectBuffers(unsigned maxSize);
        virtual void releaseGLObjects(osg::State* state) const;

    protected:

        virtual ~TileNode() { }

        TileKey                            _key;
        UID                                _engineUID;
        osg::ref_ptr<TileModel>            _model;
        unsigned                           _lastTraversalFrame;
        Revision                           _maprevision;
        bool                               _outOfDate;
        bool                               _dirty;
        osg::ref_ptr<osg::RefMatrixf>      _elevTexMat;
        osg::ref_ptr<osg::RefMatrixf>      _normalTexMat;
        osg::BoundingBox                   _terrainBBox;
        osg::ref_ptr<osg::Group>           _payload;
    };


    typedef std::vector< osg::ref_ptr<TileNode> > TileNodeVector;


    /**
     * Marker class - the engine will return one of these when a TileNode
     * load fails permanently. It will also blacklist the TileKey.
     */
    class InvalidTileNode : public TileNode
    {
    public:
        InvalidTileNode(const TileKey& key) : TileNode(key, 0L, osg::Matrix()) { }
        bool isValid() const { return false; }
    protected:
        virtual ~InvalidTileNode() { }
    };


} } } // namespace osgEarth::Drivers::MPTerrainEngine

#endif // OSGEARTH_DRIVERS_MP_TERRAIN_ENGINE_TILE_NODE