This file is indexed.

/usr/include/osgEarthFeatures/Filter is in libosgearth-dev 2.7.0+dfsg-2+b3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
/* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
 * Copyright 2015 Pelican Mapping
 * http://osgearth.org
 *
 * osgEarth is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>
 */
#ifndef OSGEARTHFEATURES_FILTER_H
#define OSGEARTHFEATURES_FILTER_H 1

#include <osgEarthFeatures/Common>
#include <osgEarthFeatures/Feature>
#include <osgEarthFeatures/FilterContext>
#include <osg/Matrixd>
#include <list>


namespace osgEarth { namespace Features
{
    using namespace osgEarth;

    /**
     * Base class for a filter.
     */
    class OSGEARTHFEATURES_EXPORT Filter : public osg::Referenced
    {
    protected:
        virtual ~Filter();
    };

    /**
     * Base class for feature filters.
     */
    class OSGEARTHFEATURES_EXPORT FeatureFilter : public Filter
    {
    public:
        virtual FilterContext push( FeatureList& input, FilterContext& context ) =0;

        /**
         * Serialize this FeatureFilter
         */
        virtual Config getConfig() const { return Config(); }

        virtual ~FeatureFilter();
    };

    typedef std::list< osg::ref_ptr<FeatureFilter> > FeatureFilterList;

    /**
     * A Factory that can create a FeatureFilter from a Config
     */
    class OSGEARTHFEATURES_EXPORT FeatureFilterFactory : public osg::Referenced
    {
    public:
        virtual FeatureFilter* create( const Config& conf ) = 0;
    };    

    typedef std::list< osg::ref_ptr< FeatureFilterFactory > > FeatureFilterFactoryList;

    /**
     * A registry of FeatureFilter plugins
     */
    class OSGEARTHFEATURES_EXPORT FeatureFilterRegistry : public osg::Referenced
    {         
    public:
        /**
         * The singleton instance of the factory
         */
        static FeatureFilterRegistry* instance();

        /*
         * Adds a new FeatureFilterFactory to the list
         */
        void add( FeatureFilterFactory* factory );

        /**
         * Creates a FeatureFilter with the registered plugins from the given Config
         */
        FeatureFilter* create( const Config& conf );

    protected:
        FeatureFilterRegistry();
        FeatureFilterFactoryList _factories;
    };

    template<class T>
    struct SimpleFeatureFilterFactory : public FeatureFilterFactory
    {
        SimpleFeatureFilterFactory(const std::string& key):_key(key){}

        virtual FeatureFilter* create(const Config& conf)
        {
            if (conf.key() == _key) return new T(conf);            
            return 0;
        }

        std::string _key;
    };

    template<class T>
    struct RegisterFeatureFilterProxy
    {
        RegisterFeatureFilterProxy( T* factory) { FeatureFilterRegistry::instance()->add( factory ); }
        RegisterFeatureFilterProxy() { FeatureFilterRegistry::instance()->add( new T ); }
    };

#define OSGEARTH_REGISTER_FEATUREFILTER( CLASSNAME )\
    static osgEarth::Features::RegisterFeatureFilterProxy<CLASSNAME> s_osgEarthRegisterFeatureFilterProxy_##CLASSNAME;

#define OSGEARTH_REGISTER_SIMPLE_FEATUREFILTER( KEY, CLASSNAME)\
    static osgEarth::Features::RegisterFeatureFilterProxy< osgEarth::Features::SimpleFeatureFilterFactory<CLASSNAME> > s_osgEarthRegisterFeatureFilterProxy_##CLASSNAME##KEY(new osgEarth::Features::SimpleFeatureFilterFactory<CLASSNAME>(#KEY));


    template<typename T>
    class TemplateFeatureFilter : public Filter, public T
    {
    public:
        FilterContext push( FeatureList& input, FilterContext& context ) {
            for( FeatureList::iterator i = input.begin(); i != input.end(); ++i ) {
                T::operator()( i->get(), context );
            }
            return context;
        }
    };

    /**
     * Base class for a filter that converts features into an osg Node.
     */
    class OSGEARTHFEATURES_EXPORT FeaturesToNodeFilter : public Filter
    {
    public:
        virtual osg::Node* push( FeatureList& input, FilterContext& context ) =0;

    public:
        const osg::Matrixd& local2world() const { return _local2world; }
        const osg::Matrixd& world2local() const { return _world2local; }
                        
    protected:

        virtual ~FeaturesToNodeFilter();

        // computes the matricies required to localizer/delocalize double-precision coords
        void computeLocalizers( const FilterContext& context );
        void computeLocalizers( const FilterContext& context, const osgEarth::GeoExtent &extent, osg::Matrixd &out_w2l, osg::Matrixd &out_l2w );

        /** Parents the node with a localizer group if necessary */
        osg::Node*  delocalize( osg::Node* node ) const;
        osg::Node*  delocalize( osg::Node* node, const osg::Matrixd &local2World ) const;
        osg::Group* delocalizeAsGroup( osg::Node* node ) const;
        osg::Group* delocalizeAsGroup( osg::Node* node, const osg::Matrixd &local2World ) const;
        osg::Group* createDelocalizeGroup() const;
        osg::Group* createDelocalizeGroup( const osg::Matrixd &local2World) const;

        void transformAndLocalize(
            const std::vector<osg::Vec3d>& input,
            const SpatialReference*        inputSRS,
            osg::Vec3Array*                output,
            const SpatialReference*        outputSRS,
            const osg::Matrixd&            world2local,
            bool                           toECEF );

        void transformAndLocalize(
            const std::vector<osg::Vec3d>& input,
            const SpatialReference*        inputSRS,
            osg::Vec3Array*                out_verts,
            osg::Vec3Array*                out_normals,
            const SpatialReference*        outputSRS,
            const osg::Matrixd&            world2local,
            bool                           toECEF );

        void transformAndLocalize(
            const osg::Vec3d&              input,
            const SpatialReference*        inputSRS,
            osg::Vec3d&                    output,
            const SpatialReference*        outputSRS,
            const osg::Matrixd&            world2local,
            bool                           toECEF );

        void applyLineSymbology(osg::StateSet*, const class LineSymbol*);
        void applyPointSymbology(osg::StateSet*, const class PointSymbol*);

        osg::Matrixd _world2local, _local2world;   // for coordinate localization
    };

} } // namespace osgEarth::Features

#endif // OSGEARTHFEATURES_FILTER_H