This file is indexed.

/usr/include/osgEarthUtil/ObjectLocator is in libosgearth-dev 2.7.0+dfsg-2+b3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
/* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
 * Copyright 2015 Pelican Mapping
 * http://osgearth.org
 *
 * osgEarth is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>
 */
#ifndef OSGEARTH_UTIL_OBJECT_LOCATOR_H
#define OSGEARTH_UTIL_OBJECT_LOCATOR_H

#include <osgEarthUtil/Common>
#include <osgEarth/Map>
#include <osgEarth/Revisioning>
#include <osg/MatrixTransform>

namespace osgEarth { namespace Util
{
    using namespace osgEarth;

    /**
     * @deprecated - slated for removal after Version 2.7
     * ObjectLocator - a revisioned object that generates a positional matrix for a node.
     */
    class OSGEARTHUTIL_EXPORT ObjectLocator : public osg::Referenced, public Revisioned
    {
    public:

        /** Flags that represent separable location components. */
        enum Components {
            COMP_NONE           = 0x00,
            COMP_POSITION       = 0x01,
            COMP_HEADING        = 0x02,
            COMP_PITCH          = 0x04,
            COMP_ROLL           = 0x08,
            COMP_ORIENTATION    = COMP_HEADING | COMP_PITCH | COMP_ROLL,
            COMP_ALL            = COMP_POSITION | COMP_ORIENTATION
        };

        /** The order in which rotation are calculated */
        enum RotationOrder {
            HPR,
            RPH
        };

    public:

        /**
         * Constructs a new locator that will generate positional matricies based on
         * the specified SRS and rotation order.
         */
        ObjectLocator( const osgEarth::Map* map );

        /**
         * Constucts a new relative locator that inherits the mask of specified
         * components from a parent locator.
         */
        ObjectLocator(ObjectLocator* parent, unsigned int compsToInherit =COMP_ALL );

        /** dtor */
        virtual ~ObjectLocator() { }

        /**
         * Sets the absolute OR relative positioning of this locator (depending on whether
         * this locator has a parent). Units conform to this Locator's SRS.
         */
        void setPosition( const osg::Vec3d& pos );
        const osg::Vec3d& getPosition() const { return _pos; }

        /**
         * Sets the absolute OR relative orientation of this locator (depending on whether
         * this locator has a parent). Units are Euler angle degrees.
         */
        void setOrientation( const osg::Vec3d& hpr_deg );
        const osg::Vec3d& getOrientation() const { return _hpr; }

        /**
         * The timestamp associated with this locator's position information.
         * (Note: setting the time does not "dirty" the locator)
         */
        void setTime( double t ) { _timestamp = t; }
        double getTime() const { return _timestamp; }

        /**
         * The order in which to calculate heading, pitch, and roll rotations
         */
        void setRotationOrder( RotationOrder value ) { _rotOrder = value; }
        RotationOrder getRotationOrder() const { return _rotOrder; }

        /**
         * The optional parent locator. If a Locator has a parent, it inherits position and
         * orientation from that parent as prescribed by the Components flags. Otherwise,
         * the Locator is absolute.
         */
        void setParentLocator( ObjectLocator* parent, unsigned int componentsToInherit =COMP_ALL );
        ObjectLocator* getParentLocator() { return _parentLoc.get(); }
        const ObjectLocator* getParentLocator() const { return _parentLoc.get(); }

        /** Policy for inheriting parent locator's components */
        void setComponentsToInherit( unsigned int compMask );
        unsigned int getComponentsToInherit() const { return _componentsToInherit; }

        /** Gets the map associated with this locator. */
        const Map* getMap() const { return _map.get(); }

        /** Whether the locator contains a valid position/orientation. */
        bool isEmpty() const;

        /** Whether this location contains valid data */
        bool isValid() const { return !_isEmpty && _map.valid(); }

    public:

        /**
         * Gets the aggregate position represented by this locator,
         * returning true upon success.
         */
        bool getLocatorPosition( osg::Vec3d& output ) const;

        /**
         * Gets the aggregate positioning matrix for this locator,
         * returning true upon success.
         */
        bool getPositionMatrix( osg::Matrixd& output ) const;

        /**
         * Gets the aggregate orientation (HPR degrees) represented by this locator,
         * returning true upon success.
         */
        bool getLocatorOrientation( osg::Vec3d& output ) const;

        /**
         * Gets the aggregate orientation matrix for this locator,
         * returning true upon success.
         */
        bool getOrientationMatrix( osg::Matrixd& output, unsigned inherit =COMP_ALL ) const;

        /**
         * Gets a matrix that can be used to position and orient an object corresponding
         * to this locator, returning true upon success.
         */
        bool getLocatorMatrix( osg::Matrixd& output, unsigned components =COMP_ALL ) const;

    public:
        //override
        /** Override Revisioned::inSync to track with the parent locator's revision. */
        virtual bool inSyncWith( int exRev ) const;

    private:
        osg::observer_ptr<const osgEarth::Map> _map;
        osg::ref_ptr<ObjectLocator> _parentLoc;
        unsigned int _componentsToInherit; // Locator::Components mask
        RotationOrder _rotOrder;
        osg::Vec3d _pos;
        osg::Vec3d _hpr;
        double _timestamp;
        bool _isEmpty;
    };


    /**
     * A transform node that tracks the position/orientation information in an ObjectLocator.
     */
    class OSGEARTHUTIL_EXPORT ObjectLocatorNode : public osg::MatrixTransform
    {
    public:
        ObjectLocatorNode();
        ObjectLocatorNode( ObjectLocator* locator );
        ObjectLocatorNode( const Map* map );
        ObjectLocatorNode( const ObjectLocatorNode& rhs, const osg::CopyOp& =osg::CopyOp::SHALLOW_COPY );
        META_Node(osgEarthUtil, ObjectLocatorNode);

    public:
        /** 
         * The locator creates the positioning matrix for the component.
         */
        void setLocator( ObjectLocator* locator );
        ObjectLocator* getLocator() { return _locator.get(); }
        const ObjectLocator* getLocator() const { return _locator.get(); }

    public:
        /** Synchronizes the transform matrix with the locator. */
        virtual void update();

        virtual void traverse(osg::NodeVisitor &nv);

    private:
        osg::ref_ptr<ObjectLocator> _locator;
        osgEarth::Revision _matrixRevision;
    };

} } // namespace osgEarth::Util

#endif // OSGEARTH_UTIL_OBJECT_LOCATOR_H