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<title>Graphics/Gloss/Data/Vector.hs</title>
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<pre><a name="line-1"></a><span class='hs-comment'>{-# OPTIONS -fno-warn-missing-methods #-}</span>
<a name="line-2"></a><span class='hs-comment'>{-# LANGUAGE TypeSynonymInstances #-}</span>
<a name="line-3"></a>
<a name="line-4"></a><span class='hs-comment'>-- | Geometric functions concerning vectors.</span>
<a name="line-5"></a><span class='hs-keyword'>module</span> <span class='hs-conid'>Graphics</span><span class='hs-varop'>.</span><span class='hs-conid'>Gloss</span><span class='hs-varop'>.</span><span class='hs-conid'>Data</span><span class='hs-varop'>.</span><span class='hs-conid'>Vector</span>
<a name="line-6"></a>	<span class='hs-layout'>(</span> <span class='hs-conid'>Vector</span>
<a name="line-7"></a>	<span class='hs-layout'>,</span> <span class='hs-varid'>magV</span>
<a name="line-8"></a>	<span class='hs-layout'>,</span> <span class='hs-varid'>argV</span>
<a name="line-9"></a>	<span class='hs-layout'>,</span> <span class='hs-varid'>dotV</span>
<a name="line-10"></a>	<span class='hs-layout'>,</span> <span class='hs-varid'>detV</span>
<a name="line-11"></a>	<span class='hs-layout'>,</span> <span class='hs-varid'>mulSV</span>
<a name="line-12"></a>	<span class='hs-layout'>,</span> <span class='hs-varid'>rotateV</span>
<a name="line-13"></a>	<span class='hs-layout'>,</span> <span class='hs-varid'>angleVV</span>
<a name="line-14"></a>	<span class='hs-layout'>,</span> <span class='hs-varid'>normaliseV</span>
<a name="line-15"></a>	<span class='hs-layout'>,</span> <span class='hs-varid'>unitVectorAtAngle</span> <span class='hs-layout'>)</span>
<a name="line-16"></a><span class='hs-keyword'>where</span>
<a name="line-17"></a><span class='hs-keyword'>import</span> <span class='hs-conid'>Graphics</span><span class='hs-varop'>.</span><span class='hs-conid'>Gloss</span><span class='hs-varop'>.</span><span class='hs-conid'>Data</span><span class='hs-varop'>.</span><span class='hs-conid'>Point</span>
<a name="line-18"></a><span class='hs-keyword'>import</span> <span class='hs-conid'>Graphics</span><span class='hs-varop'>.</span><span class='hs-conid'>Gloss</span><span class='hs-varop'>.</span><span class='hs-conid'>Geometry</span><span class='hs-varop'>.</span><span class='hs-conid'>Angle</span>
<a name="line-19"></a>
<a name="line-20"></a><a name="Vector"></a><span class='hs-comment'>-- | A vector can be treated as a point, and vis-versa.</span>
<a name="line-21"></a><a name="Vector"></a><span class='hs-keyword'>type</span> <span class='hs-conid'>Vector</span>	<span class='hs-keyglyph'>=</span> <span class='hs-conid'>Point</span>
<a name="line-22"></a>
<a name="line-23"></a>
<a name="line-24"></a><a name="magV"></a><span class='hs-comment'>-- | The magnitude of a vector.</span>
<a name="line-25"></a><span class='hs-definition'>magV</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Vector</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Float</span>
<a name="line-26"></a><span class='hs-comment'>{-# INLINE magV #-}</span>
<a name="line-27"></a><span class='hs-definition'>magV</span> <span class='hs-layout'>(</span><span class='hs-varid'>x</span><span class='hs-layout'>,</span> <span class='hs-varid'>y</span><span class='hs-layout'>)</span> 	
<a name="line-28"></a>	<span class='hs-keyglyph'>=</span> <span class='hs-varid'>sqrt</span> <span class='hs-layout'>(</span><span class='hs-varid'>x</span> <span class='hs-varop'>*</span> <span class='hs-varid'>x</span> <span class='hs-varop'>+</span> <span class='hs-varid'>y</span> <span class='hs-varop'>*</span> <span class='hs-varid'>y</span><span class='hs-layout'>)</span>
<a name="line-29"></a>
<a name="line-30"></a><a name="argV"></a><span class='hs-comment'>-- | The angle of this vector, relative to the +ve x-axis.</span>
<a name="line-31"></a><span class='hs-definition'>argV</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Vector</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Float</span>
<a name="line-32"></a><span class='hs-comment'>{-# INLINE argV #-}</span>
<a name="line-33"></a><span class='hs-definition'>argV</span> <span class='hs-layout'>(</span><span class='hs-varid'>x</span><span class='hs-layout'>,</span> <span class='hs-varid'>y</span><span class='hs-layout'>)</span>
<a name="line-34"></a>	<span class='hs-keyglyph'>=</span> <span class='hs-varid'>normaliseAngle</span> <span class='hs-varop'>$</span> <span class='hs-varid'>atan2</span> <span class='hs-varid'>y</span> <span class='hs-varid'>x</span>
<a name="line-35"></a>
<a name="line-36"></a><a name="dotV"></a><span class='hs-comment'>-- | The dot product of two vectors.</span>
<a name="line-37"></a><span class='hs-definition'>dotV</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Vector</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Vector</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Float</span>
<a name="line-38"></a><span class='hs-comment'>{-# INLINE dotV #-}</span>
<a name="line-39"></a><span class='hs-definition'>dotV</span> <span class='hs-layout'>(</span><span class='hs-varid'>x1</span><span class='hs-layout'>,</span> <span class='hs-varid'>x2</span><span class='hs-layout'>)</span> <span class='hs-layout'>(</span><span class='hs-varid'>y1</span><span class='hs-layout'>,</span> <span class='hs-varid'>y2</span><span class='hs-layout'>)</span>
<a name="line-40"></a>	<span class='hs-keyglyph'>=</span> <span class='hs-varid'>x1</span> <span class='hs-varop'>*</span> <span class='hs-varid'>y1</span> <span class='hs-varop'>+</span> <span class='hs-varid'>x2</span> <span class='hs-varop'>*</span> <span class='hs-varid'>y2</span>
<a name="line-41"></a>
<a name="line-42"></a><a name="detV"></a><span class='hs-comment'>-- | The determinant of two vectors.</span>
<a name="line-43"></a><span class='hs-definition'>detV</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Vector</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Vector</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Float</span>
<a name="line-44"></a><span class='hs-comment'>{-# INLINE detV #-}</span>
<a name="line-45"></a><span class='hs-definition'>detV</span> <span class='hs-layout'>(</span><span class='hs-varid'>x1</span><span class='hs-layout'>,</span> <span class='hs-varid'>y1</span><span class='hs-layout'>)</span> <span class='hs-layout'>(</span><span class='hs-varid'>x2</span><span class='hs-layout'>,</span> <span class='hs-varid'>y2</span><span class='hs-layout'>)</span>
<a name="line-46"></a>	<span class='hs-keyglyph'>=</span> <span class='hs-varid'>x1</span> <span class='hs-varop'>*</span> <span class='hs-varid'>y2</span> <span class='hs-comment'>-</span> <span class='hs-varid'>y1</span> <span class='hs-varop'>*</span> <span class='hs-varid'>x2</span>
<a name="line-47"></a>
<a name="line-48"></a><a name="mulSV"></a><span class='hs-comment'>-- | Multiply a vector by a scalar.</span>
<a name="line-49"></a><span class='hs-definition'>mulSV</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Float</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Vector</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Vector</span>
<a name="line-50"></a><span class='hs-comment'>{-# INLINE mulSV #-}</span>
<a name="line-51"></a><span class='hs-definition'>mulSV</span> <span class='hs-varid'>s</span> <span class='hs-layout'>(</span><span class='hs-varid'>x</span><span class='hs-layout'>,</span> <span class='hs-varid'>y</span><span class='hs-layout'>)</span>		
<a name="line-52"></a>	<span class='hs-keyglyph'>=</span> <span class='hs-layout'>(</span><span class='hs-varid'>s</span> <span class='hs-varop'>*</span> <span class='hs-varid'>x</span><span class='hs-layout'>,</span> <span class='hs-varid'>s</span> <span class='hs-varop'>*</span> <span class='hs-varid'>y</span><span class='hs-layout'>)</span>
<a name="line-53"></a>
<a name="line-54"></a><a name="rotateV"></a><span class='hs-comment'>-- | Rotate a vector by an angle (in radians). +ve angle is counter-clockwise.</span>
<a name="line-55"></a><span class='hs-definition'>rotateV</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Float</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Vector</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Vector</span>
<a name="line-56"></a><span class='hs-comment'>{-# INLINE rotateV #-}</span>
<a name="line-57"></a><span class='hs-definition'>rotateV</span> <span class='hs-varid'>r</span> <span class='hs-layout'>(</span><span class='hs-varid'>x</span><span class='hs-layout'>,</span> <span class='hs-varid'>y</span><span class='hs-layout'>)</span>
<a name="line-58"></a> <span class='hs-keyglyph'>=</span> 	<span class='hs-layout'>(</span>  <span class='hs-varid'>x</span> <span class='hs-varop'>*</span> <span class='hs-varid'>cos</span> <span class='hs-varid'>r</span> <span class='hs-comment'>-</span> <span class='hs-varid'>y</span> <span class='hs-varop'>*</span> <span class='hs-varid'>sin</span> <span class='hs-varid'>r</span>
<a name="line-59"></a>        <span class='hs-layout'>,</span>  <span class='hs-varid'>x</span> <span class='hs-varop'>*</span> <span class='hs-varid'>sin</span> <span class='hs-varid'>r</span> <span class='hs-varop'>+</span> <span class='hs-varid'>y</span> <span class='hs-varop'>*</span> <span class='hs-varid'>cos</span> <span class='hs-varid'>r</span><span class='hs-layout'>)</span>
<a name="line-60"></a>
<a name="line-61"></a>
<a name="line-62"></a><a name="angleVV"></a><span class='hs-comment'>-- | Compute the inner angle (in radians) between two vectors.</span>
<a name="line-63"></a><span class='hs-definition'>angleVV</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Vector</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Vector</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Float</span>
<a name="line-64"></a><span class='hs-comment'>{-# INLINE angleVV #-}</span>
<a name="line-65"></a><span class='hs-definition'>angleVV</span> <span class='hs-varid'>p1</span> <span class='hs-varid'>p2</span>
<a name="line-66"></a> <span class='hs-keyglyph'>=</span> <span class='hs-keyword'>let</span> 	<span class='hs-varid'>m1</span>	<span class='hs-keyglyph'>=</span> <span class='hs-varid'>magV</span> <span class='hs-varid'>p1</span>
<a name="line-67"></a> 	<span class='hs-varid'>m2</span>	<span class='hs-keyglyph'>=</span> <span class='hs-varid'>magV</span> <span class='hs-varid'>p2</span>
<a name="line-68"></a>	<span class='hs-varid'>d</span>	<span class='hs-keyglyph'>=</span> <span class='hs-varid'>p1</span> <span class='hs-varop'>`dotV`</span> <span class='hs-varid'>p2</span>
<a name="line-69"></a>	<span class='hs-varid'>aDiff</span>	<span class='hs-keyglyph'>=</span> <span class='hs-varid'>acos</span> <span class='hs-varop'>$</span> <span class='hs-varid'>d</span> <span class='hs-varop'>/</span> <span class='hs-layout'>(</span><span class='hs-varid'>m1</span> <span class='hs-varop'>*</span> <span class='hs-varid'>m2</span><span class='hs-layout'>)</span>
<a name="line-70"></a>
<a name="line-71"></a>   <span class='hs-keyword'>in</span>	<span class='hs-varid'>aDiff</span>	
<a name="line-72"></a>
<a name="line-73"></a>
<a name="line-74"></a><a name="normaliseV"></a><span class='hs-comment'>-- | Normalise a vector, so it has a magnitude of 1.</span>
<a name="line-75"></a><span class='hs-definition'>normaliseV</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Vector</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Vector</span>
<a name="line-76"></a><span class='hs-comment'>{-# INLINE normaliseV #-}</span>
<a name="line-77"></a><span class='hs-definition'>normaliseV</span> <span class='hs-varid'>v</span>	<span class='hs-keyglyph'>=</span> <span class='hs-varid'>mulSV</span> <span class='hs-layout'>(</span><span class='hs-num'>1</span> <span class='hs-varop'>/</span> <span class='hs-varid'>magV</span> <span class='hs-varid'>v</span><span class='hs-layout'>)</span> <span class='hs-varid'>v</span>
<a name="line-78"></a>
<a name="line-79"></a>
<a name="line-80"></a><a name="unitVectorAtAngle"></a><span class='hs-comment'>-- | Produce a unit vector at a given angle relative to the +ve x-axis.</span>
<a name="line-81"></a><span class='hs-comment'>--	The provided angle is in radians.</span>
<a name="line-82"></a><span class='hs-definition'>unitVectorAtAngle</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>Float</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Vector</span>
<a name="line-83"></a><span class='hs-comment'>{-# INLINE unitVectorAtAngle #-}</span>
<a name="line-84"></a><span class='hs-definition'>unitVectorAtAngle</span> <span class='hs-varid'>r</span>
<a name="line-85"></a>	<span class='hs-keyglyph'>=</span> <span class='hs-layout'>(</span><span class='hs-varid'>cos</span> <span class='hs-varid'>r</span><span class='hs-layout'>,</span> <span class='hs-varid'>sin</span> <span class='hs-varid'>r</span><span class='hs-layout'>)</span>
<a name="line-86"></a>
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