/usr/share/doc/libghc-gloss-doc/html/src/Graphics-Gloss-Interface-IO-Game.html is in libghc-gloss-doc 1.7.8.3-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 | <?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html>
<head>
<!-- Generated by HsColour, http://code.haskell.org/~malcolm/hscolour/ -->
<title>Graphics/Gloss/Interface/IO/Game.hs</title>
<link type='text/css' rel='stylesheet' href='hscolour.css' />
</head>
<body>
<pre><a name="line-1"></a><span class='hs-comment'>{-# LANGUAGE ExplicitForAll #-}</span>
<a name="line-2"></a>
<a name="line-3"></a><span class='hs-comment'>-- | This game mode lets you manage your own input. Pressing ESC will still abort the program,</span>
<a name="line-4"></a><span class='hs-comment'>-- but you don't get automatic pan and zoom controls like with `displayInWindow`.</span>
<a name="line-5"></a><span class='hs-keyword'>module</span> <span class='hs-conid'>Graphics</span><span class='hs-varop'>.</span><span class='hs-conid'>Gloss</span><span class='hs-varop'>.</span><span class='hs-conid'>Interface</span><span class='hs-varop'>.</span><span class='hs-conid'>IO</span><span class='hs-varop'>.</span><span class='hs-conid'>Game</span>
<a name="line-6"></a> <span class='hs-layout'>(</span> <span class='hs-keyword'>module</span> <span class='hs-conid'>Graphics</span><span class='hs-varop'>.</span><span class='hs-conid'>Gloss</span><span class='hs-varop'>.</span><span class='hs-conid'>Data</span><span class='hs-varop'>.</span><span class='hs-conid'>Display</span>
<a name="line-7"></a> <span class='hs-layout'>,</span> <span class='hs-keyword'>module</span> <span class='hs-conid'>Graphics</span><span class='hs-varop'>.</span><span class='hs-conid'>Gloss</span><span class='hs-varop'>.</span><span class='hs-conid'>Data</span><span class='hs-varop'>.</span><span class='hs-conid'>Picture</span>
<a name="line-8"></a> <span class='hs-layout'>,</span> <span class='hs-keyword'>module</span> <span class='hs-conid'>Graphics</span><span class='hs-varop'>.</span><span class='hs-conid'>Gloss</span><span class='hs-varop'>.</span><span class='hs-conid'>Data</span><span class='hs-varop'>.</span><span class='hs-conid'>Color</span>
<a name="line-9"></a> <span class='hs-layout'>,</span> <span class='hs-varid'>playIO</span>
<a name="line-10"></a> <span class='hs-layout'>,</span> <span class='hs-conid'>Event</span><span class='hs-layout'>(</span><span class='hs-keyglyph'>..</span><span class='hs-layout'>)</span><span class='hs-layout'>,</span> <span class='hs-conid'>Key</span><span class='hs-layout'>(</span><span class='hs-keyglyph'>..</span><span class='hs-layout'>)</span><span class='hs-layout'>,</span> <span class='hs-conid'>SpecialKey</span><span class='hs-layout'>(</span><span class='hs-keyglyph'>..</span><span class='hs-layout'>)</span><span class='hs-layout'>,</span> <span class='hs-conid'>MouseButton</span><span class='hs-layout'>(</span><span class='hs-keyglyph'>..</span><span class='hs-layout'>)</span><span class='hs-layout'>,</span> <span class='hs-conid'>KeyState</span><span class='hs-layout'>(</span><span class='hs-keyglyph'>..</span><span class='hs-layout'>)</span><span class='hs-layout'>,</span> <span class='hs-conid'>Modifiers</span><span class='hs-layout'>(</span><span class='hs-keyglyph'>..</span><span class='hs-layout'>)</span><span class='hs-layout'>)</span>
<a name="line-11"></a><span class='hs-keyword'>where</span>
<a name="line-12"></a><span class='hs-keyword'>import</span> <span class='hs-conid'>Graphics</span><span class='hs-varop'>.</span><span class='hs-conid'>Gloss</span><span class='hs-varop'>.</span><span class='hs-conid'>Data</span><span class='hs-varop'>.</span><span class='hs-conid'>Display</span>
<a name="line-13"></a><span class='hs-keyword'>import</span> <span class='hs-conid'>Graphics</span><span class='hs-varop'>.</span><span class='hs-conid'>Gloss</span><span class='hs-varop'>.</span><span class='hs-conid'>Data</span><span class='hs-varop'>.</span><span class='hs-conid'>Picture</span>
<a name="line-14"></a><span class='hs-keyword'>import</span> <span class='hs-conid'>Graphics</span><span class='hs-varop'>.</span><span class='hs-conid'>Gloss</span><span class='hs-varop'>.</span><span class='hs-conid'>Data</span><span class='hs-varop'>.</span><span class='hs-conid'>Color</span>
<a name="line-15"></a><span class='hs-keyword'>import</span> <span class='hs-conid'>Graphics</span><span class='hs-varop'>.</span><span class='hs-conid'>Gloss</span><span class='hs-varop'>.</span><span class='hs-conid'>Internals</span><span class='hs-varop'>.</span><span class='hs-conid'>Interface</span><span class='hs-varop'>.</span><span class='hs-conid'>Game</span>
<a name="line-16"></a><span class='hs-keyword'>import</span> <span class='hs-conid'>Graphics</span><span class='hs-varop'>.</span><span class='hs-conid'>Gloss</span><span class='hs-varop'>.</span><span class='hs-conid'>Internals</span><span class='hs-varop'>.</span><span class='hs-conid'>Interface</span><span class='hs-varop'>.</span><span class='hs-conid'>Backend</span>
<a name="line-17"></a>
<a name="line-18"></a>
<a name="line-19"></a><a name="playIO"></a><span class='hs-comment'>-- | Play a game in a window, using IO actions to build the pictures. </span>
<a name="line-20"></a><span class='hs-definition'>playIO</span> <span class='hs-keyglyph'>::</span> <span class='hs-keyword'>forall</span> <span class='hs-varid'>world</span>
<a name="line-21"></a> <span class='hs-varop'>.</span> <span class='hs-conid'>Display</span> <span class='hs-comment'>-- ^ Display mode.</span>
<a name="line-22"></a> <span class='hs-keyglyph'>-></span> <span class='hs-conid'>Color</span> <span class='hs-comment'>-- ^ Background color.</span>
<a name="line-23"></a> <span class='hs-keyglyph'>-></span> <span class='hs-conid'>Int</span> <span class='hs-comment'>-- ^ Number of simulation steps to take for each second of real time.</span>
<a name="line-24"></a> <span class='hs-keyglyph'>-></span> <span class='hs-varid'>world</span> <span class='hs-comment'>-- ^ The initial world.</span>
<a name="line-25"></a> <span class='hs-keyglyph'>-></span> <span class='hs-layout'>(</span><span class='hs-varid'>world</span> <span class='hs-keyglyph'>-></span> <span class='hs-conid'>IO</span> <span class='hs-conid'>Picture</span><span class='hs-layout'>)</span> <span class='hs-comment'>-- ^ An action to convert the world a picture.</span>
<a name="line-26"></a> <span class='hs-keyglyph'>-></span> <span class='hs-layout'>(</span><span class='hs-conid'>Event</span> <span class='hs-keyglyph'>-></span> <span class='hs-varid'>world</span> <span class='hs-keyglyph'>-></span> <span class='hs-conid'>IO</span> <span class='hs-varid'>world</span><span class='hs-layout'>)</span> <span class='hs-comment'>-- ^ A function to handle input events.</span>
<a name="line-27"></a> <span class='hs-keyglyph'>-></span> <span class='hs-layout'>(</span><span class='hs-conid'>Float</span> <span class='hs-keyglyph'>-></span> <span class='hs-varid'>world</span> <span class='hs-keyglyph'>-></span> <span class='hs-conid'>IO</span> <span class='hs-varid'>world</span><span class='hs-layout'>)</span> <span class='hs-comment'>-- ^ A function to step the world one iteration.</span>
<a name="line-28"></a> <span class='hs-comment'>-- It is passed the period of time (in seconds) needing to be advanced.</span>
<a name="line-29"></a> <span class='hs-keyglyph'>-></span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span>
<a name="line-30"></a>
<a name="line-31"></a><span class='hs-definition'>playIO</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>playWithBackendIO</span> <span class='hs-varid'>defaultBackendState</span>
</pre></body>
</html>
|