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<title>Graphics/Gloss/Internals/Interface/Simulate/Idle.hs</title>
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<pre><a name="line-1"></a><span class='hs-comment'>{-# OPTIONS_HADDOCK hide #-}</span>
<a name="line-2"></a><span class='hs-comment'>{-# LANGUAGE RankNTypes #-}</span>
<a name="line-3"></a>
<a name="line-4"></a><span class='hs-keyword'>module</span> <span class='hs-conid'>Graphics</span><span class='hs-varop'>.</span><span class='hs-conid'>Gloss</span><span class='hs-varop'>.</span><span class='hs-conid'>Internals</span><span class='hs-varop'>.</span><span class='hs-conid'>Interface</span><span class='hs-varop'>.</span><span class='hs-conid'>Simulate</span><span class='hs-varop'>.</span><span class='hs-conid'>Idle</span>
<a name="line-5"></a>	<span class='hs-layout'>(</span> <span class='hs-varid'>callback_simulate_idle</span> <span class='hs-layout'>)</span>
<a name="line-6"></a><span class='hs-keyword'>where</span>
<a name="line-7"></a><span class='hs-keyword'>import</span> <span class='hs-conid'>Graphics</span><span class='hs-varop'>.</span><span class='hs-conid'>Gloss</span><span class='hs-varop'>.</span><span class='hs-conid'>Internals</span><span class='hs-varop'>.</span><span class='hs-conid'>Interface</span><span class='hs-varop'>.</span><span class='hs-conid'>ViewPort</span>
<a name="line-8"></a><span class='hs-keyword'>import</span> <span class='hs-conid'>Graphics</span><span class='hs-varop'>.</span><span class='hs-conid'>Gloss</span><span class='hs-varop'>.</span><span class='hs-conid'>Internals</span><span class='hs-varop'>.</span><span class='hs-conid'>Interface</span><span class='hs-varop'>.</span><span class='hs-conid'>Callback</span>
<a name="line-9"></a><span class='hs-keyword'>import</span> <span class='hs-keyword'>qualified</span> <span class='hs-conid'>Graphics</span><span class='hs-varop'>.</span><span class='hs-conid'>Gloss</span><span class='hs-varop'>.</span><span class='hs-conid'>Internals</span><span class='hs-varop'>.</span><span class='hs-conid'>Interface</span><span class='hs-varop'>.</span><span class='hs-conid'>Backend</span>		<span class='hs-keyword'>as</span> <span class='hs-conid'>Backend</span>
<a name="line-10"></a><span class='hs-keyword'>import</span> <span class='hs-keyword'>qualified</span> <span class='hs-conid'>Graphics</span><span class='hs-varop'>.</span><span class='hs-conid'>Gloss</span><span class='hs-varop'>.</span><span class='hs-conid'>Internals</span><span class='hs-varop'>.</span><span class='hs-conid'>Interface</span><span class='hs-varop'>.</span><span class='hs-conid'>Animate</span><span class='hs-varop'>.</span><span class='hs-conid'>State</span>	<span class='hs-keyword'>as</span> <span class='hs-conid'>AN</span>
<a name="line-11"></a><span class='hs-keyword'>import</span> <span class='hs-keyword'>qualified</span> <span class='hs-conid'>Graphics</span><span class='hs-varop'>.</span><span class='hs-conid'>Gloss</span><span class='hs-varop'>.</span><span class='hs-conid'>Internals</span><span class='hs-varop'>.</span><span class='hs-conid'>Interface</span><span class='hs-varop'>.</span><span class='hs-conid'>Simulate</span><span class='hs-varop'>.</span><span class='hs-conid'>State</span>	<span class='hs-keyword'>as</span> <span class='hs-conid'>SM</span>
<a name="line-12"></a><span class='hs-keyword'>import</span> <span class='hs-conid'>Data</span><span class='hs-varop'>.</span><span class='hs-conid'>IORef</span>
<a name="line-13"></a><span class='hs-keyword'>import</span> <span class='hs-conid'>Control</span><span class='hs-varop'>.</span><span class='hs-conid'>Monad</span>
<a name="line-14"></a><span class='hs-keyword'>import</span> <span class='hs-conid'>GHC</span><span class='hs-varop'>.</span><span class='hs-conid'>Float</span> <span class='hs-layout'>(</span><span class='hs-varid'>double2Float</span><span class='hs-layout'>)</span>
<a name="line-15"></a>
<a name="line-16"></a>
<a name="line-17"></a><a name="callback_simulate_idle"></a><span class='hs-comment'>-- | The graphics library calls back on this function when it's finished drawing</span>
<a name="line-18"></a><span class='hs-comment'>--	and it's time to do some computation.</span>
<a name="line-19"></a><span class='hs-definition'>callback_simulate_idle</span>
<a name="line-20"></a>	<span class='hs-keyglyph'>::</span> <span class='hs-conid'>IORef</span> <span class='hs-conid'>SM</span><span class='hs-varop'>.</span><span class='hs-conid'>State</span>				<span class='hs-comment'>-- ^ the simulation state</span>
<a name="line-21"></a>	<span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IORef</span> <span class='hs-conid'>AN</span><span class='hs-varop'>.</span><span class='hs-conid'>State</span>				<span class='hs-comment'>-- ^ the animation statea</span>
<a name="line-22"></a>	<span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IORef</span> <span class='hs-conid'>ViewPort</span>				<span class='hs-comment'>-- ^ the viewport state</span>
<a name="line-23"></a>	<span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IORef</span> <span class='hs-varid'>world</span>					<span class='hs-comment'>-- ^ the current world</span>
<a name="line-24"></a>	<span class='hs-keyglyph'>-&gt;</span> <span class='hs-varid'>world</span>					<span class='hs-comment'>-- ^ the initial world</span>
<a name="line-25"></a>	<span class='hs-keyglyph'>-&gt;</span> <span class='hs-layout'>(</span><span class='hs-conid'>ViewPort</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Float</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-varid'>world</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-varid'>world</span><span class='hs-layout'>)</span> 	<span class='hs-comment'>-- ^ fn to advance the world</span>
<a name="line-26"></a>	<span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Float</span>					<span class='hs-comment'>-- ^ how much time to advance world by </span>
<a name="line-27"></a>							<span class='hs-comment'>--	in single step mode</span>
<a name="line-28"></a>	<span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IdleCallback</span>
<a name="line-29"></a>	
<a name="line-30"></a><span class='hs-definition'>callback_simulate_idle</span> <span class='hs-varid'>simSR</span> <span class='hs-varid'>animateSR</span> <span class='hs-varid'>viewSR</span> <span class='hs-varid'>worldSR</span> <span class='hs-varid'>worldStart</span> <span class='hs-varid'>worldAdvance</span> <span class='hs-varid'>singleStepTime</span> <span class='hs-varid'>backendRef</span>
<a name="line-31"></a> <span class='hs-keyglyph'>=</span> <span class='hs-comment'>{-# SCC "callbackIdle" #-}</span>
<a name="line-32"></a>   <span class='hs-keyword'>do</span>	<span class='hs-varid'>simS</span>		<span class='hs-keyglyph'>&lt;-</span> <span class='hs-varid'>readIORef</span> <span class='hs-varid'>simSR</span>
<a name="line-33"></a>	<span class='hs-keyword'>let</span> <span class='hs-varid'>result</span>
<a name="line-34"></a>		<span class='hs-keyglyph'>|</span> <span class='hs-conid'>SM</span><span class='hs-varop'>.</span><span class='hs-varid'>stateReset</span> <span class='hs-varid'>simS</span>
<a name="line-35"></a>		<span class='hs-keyglyph'>=</span> <span class='hs-varid'>simulate_reset</span> <span class='hs-varid'>simSR</span> <span class='hs-varid'>worldSR</span> <span class='hs-varid'>worldStart</span>
<a name="line-36"></a>
<a name="line-37"></a>		<span class='hs-keyglyph'>|</span> <span class='hs-conid'>SM</span><span class='hs-varop'>.</span><span class='hs-varid'>stateRun</span>   <span class='hs-varid'>simS</span>
<a name="line-38"></a>		<span class='hs-keyglyph'>=</span> <span class='hs-varid'>simulate_run</span>   <span class='hs-varid'>simSR</span> <span class='hs-varid'>animateSR</span> <span class='hs-varid'>viewSR</span> <span class='hs-varid'>worldSR</span> <span class='hs-varid'>worldAdvance</span>
<a name="line-39"></a>		
<a name="line-40"></a>		<span class='hs-keyglyph'>|</span> <span class='hs-conid'>SM</span><span class='hs-varop'>.</span><span class='hs-varid'>stateStep</span>  <span class='hs-varid'>simS</span>
<a name="line-41"></a>		<span class='hs-keyglyph'>=</span> <span class='hs-varid'>simulate_step</span>  <span class='hs-varid'>simSR</span> <span class='hs-varid'>viewSR</span> <span class='hs-varid'>worldSR</span> <span class='hs-varid'>worldAdvance</span> <span class='hs-varid'>singleStepTime</span>
<a name="line-42"></a>		
<a name="line-43"></a>		<span class='hs-keyglyph'>|</span> <span class='hs-varid'>otherwise</span>
<a name="line-44"></a>		<span class='hs-keyglyph'>=</span> <span class='hs-keyglyph'>\</span><span class='hs-keyword'>_</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-varid'>return</span> <span class='hs-conid'>()</span>
<a name="line-45"></a>		
<a name="line-46"></a>	<span class='hs-varid'>result</span> <span class='hs-varid'>backendRef</span>
<a name="line-47"></a> 
<a name="line-48"></a>
<a name="line-49"></a><a name="simulate_reset"></a><span class='hs-comment'>-- reset the world to </span>
<a name="line-50"></a><span class='hs-definition'>simulate_reset</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>IORef</span> <span class='hs-conid'>SM</span><span class='hs-varop'>.</span><span class='hs-conid'>State</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IORef</span> <span class='hs-varid'>a</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-varid'>a</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IdleCallback</span>
<a name="line-51"></a><span class='hs-definition'>simulate_reset</span> <span class='hs-varid'>simSR</span> <span class='hs-varid'>worldSR</span> <span class='hs-varid'>worldStart</span> <span class='hs-varid'>backendRef</span>
<a name="line-52"></a> <span class='hs-keyglyph'>=</span> <span class='hs-keyword'>do</span>	<span class='hs-varid'>writeIORef</span> <span class='hs-varid'>worldSR</span> <span class='hs-varid'>worldStart</span>
<a name="line-53"></a>
<a name="line-54"></a> 	<span class='hs-varid'>simSR</span> <span class='hs-varop'>`modifyIORef`</span> <span class='hs-keyglyph'>\</span><span class='hs-varid'>c</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-varid'>c</span> 	
<a name="line-55"></a>		<span class='hs-layout'>{</span> <span class='hs-conid'>SM</span><span class='hs-varop'>.</span><span class='hs-varid'>stateReset</span>		<span class='hs-keyglyph'>=</span> <span class='hs-conid'>False</span> 
<a name="line-56"></a>	 	<span class='hs-layout'>,</span> <span class='hs-conid'>SM</span><span class='hs-varop'>.</span><span class='hs-varid'>stateIteration</span>	<span class='hs-keyglyph'>=</span> <span class='hs-num'>0</span> 
<a name="line-57"></a>		<span class='hs-layout'>,</span> <span class='hs-conid'>SM</span><span class='hs-varop'>.</span><span class='hs-varid'>stateSimTime</span>	<span class='hs-keyglyph'>=</span> <span class='hs-num'>0</span> <span class='hs-layout'>}</span>
<a name="line-58"></a>	 
<a name="line-59"></a>	<span class='hs-conid'>Backend</span><span class='hs-varop'>.</span><span class='hs-varid'>postRedisplay</span> <span class='hs-varid'>backendRef</span>
<a name="line-60"></a>	 
<a name="line-61"></a> 
<a name="line-62"></a><a name="simulate_run"></a><span class='hs-comment'>-- take the number of steps specified by controlWarp</span>
<a name="line-63"></a><span class='hs-definition'>simulate_run</span> 
<a name="line-64"></a>	<span class='hs-keyglyph'>::</span> <span class='hs-conid'>IORef</span> <span class='hs-conid'>SM</span><span class='hs-varop'>.</span><span class='hs-conid'>State</span>
<a name="line-65"></a>	<span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IORef</span> <span class='hs-conid'>AN</span><span class='hs-varop'>.</span><span class='hs-conid'>State</span>
<a name="line-66"></a>	<span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IORef</span> <span class='hs-conid'>ViewPort</span>
<a name="line-67"></a>	<span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IORef</span> <span class='hs-varid'>world</span>
<a name="line-68"></a>	<span class='hs-keyglyph'>-&gt;</span> <span class='hs-layout'>(</span><span class='hs-conid'>ViewPort</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Float</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-varid'>world</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-varid'>world</span><span class='hs-layout'>)</span>
<a name="line-69"></a>	<span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IdleCallback</span>
<a name="line-70"></a>	
<a name="line-71"></a><span class='hs-definition'>simulate_run</span> <span class='hs-varid'>simSR</span> <span class='hs-keyword'>_</span> <span class='hs-varid'>viewSR</span> <span class='hs-varid'>worldSR</span> <span class='hs-varid'>worldAdvance</span> <span class='hs-varid'>backendRef</span>
<a name="line-72"></a> <span class='hs-keyglyph'>=</span> <span class='hs-keyword'>do</span>	
<a name="line-73"></a>	<span class='hs-varid'>simS</span>		<span class='hs-keyglyph'>&lt;-</span> <span class='hs-varid'>readIORef</span> <span class='hs-varid'>simSR</span>
<a name="line-74"></a>	<span class='hs-varid'>viewS</span>		<span class='hs-keyglyph'>&lt;-</span> <span class='hs-varid'>readIORef</span> <span class='hs-varid'>viewSR</span>
<a name="line-75"></a>	<span class='hs-varid'>worldS</span>		<span class='hs-keyglyph'>&lt;-</span> <span class='hs-varid'>readIORef</span> <span class='hs-varid'>worldSR</span>
<a name="line-76"></a>
<a name="line-77"></a>	<span class='hs-comment'>-- get the elapsed time since the start simulation (wall clock)</span>
<a name="line-78"></a> 	<span class='hs-varid'>elapsedTime</span>	<span class='hs-keyglyph'>&lt;-</span> <span class='hs-varid'>fmap</span> <span class='hs-varid'>double2Float</span> <span class='hs-varop'>$</span> <span class='hs-conid'>Backend</span><span class='hs-varop'>.</span><span class='hs-varid'>elapsedTime</span> <span class='hs-varid'>backendRef</span>
<a name="line-79"></a>
<a name="line-80"></a>	<span class='hs-comment'>-- get how far along the simulation is</span>
<a name="line-81"></a>	<span class='hs-varid'>simTime</span>			<span class='hs-keyglyph'>&lt;-</span> <span class='hs-varid'>simSR</span> <span class='hs-varop'>`getsIORef`</span> <span class='hs-conid'>SM</span><span class='hs-varop'>.</span><span class='hs-varid'>stateSimTime</span>
<a name="line-82"></a> 
<a name="line-83"></a> 	<span class='hs-comment'>-- we want to simulate this much extra time to bring the simulation</span>
<a name="line-84"></a>	<span class='hs-comment'>--	up to the wall clock.</span>
<a name="line-85"></a>	<span class='hs-keyword'>let</span> <span class='hs-varid'>thisTime</span>	<span class='hs-keyglyph'>=</span> <span class='hs-varid'>elapsedTime</span> <span class='hs-comment'>-</span> <span class='hs-varid'>simTime</span>
<a name="line-86"></a>	 
<a name="line-87"></a>	<span class='hs-comment'>-- work out how many steps of simulation this equals</span>
<a name="line-88"></a>	<span class='hs-varid'>resolution</span>	<span class='hs-keyglyph'>&lt;-</span> <span class='hs-varid'>simSR</span> <span class='hs-varop'>`getsIORef`</span> <span class='hs-conid'>SM</span><span class='hs-varop'>.</span><span class='hs-varid'>stateResolution</span>
<a name="line-89"></a>	<span class='hs-keyword'>let</span> <span class='hs-varid'>timePerStep</span>	<span class='hs-keyglyph'>=</span> <span class='hs-num'>1</span> <span class='hs-varop'>/</span> <span class='hs-varid'>fromIntegral</span> <span class='hs-varid'>resolution</span>
<a name="line-90"></a>	<span class='hs-keyword'>let</span> <span class='hs-varid'>thisSteps_</span>	<span class='hs-keyglyph'>=</span> <span class='hs-varid'>truncate</span> <span class='hs-varop'>$</span> <span class='hs-varid'>fromIntegral</span> <span class='hs-varid'>resolution</span> <span class='hs-varop'>*</span> <span class='hs-varid'>thisTime</span>
<a name="line-91"></a>	<span class='hs-keyword'>let</span> <span class='hs-varid'>thisSteps</span>	<span class='hs-keyglyph'>=</span> <span class='hs-keyword'>if</span> <span class='hs-varid'>thisSteps_</span> <span class='hs-varop'>&lt;</span> <span class='hs-num'>0</span> <span class='hs-keyword'>then</span> <span class='hs-num'>0</span> <span class='hs-keyword'>else</span> <span class='hs-varid'>thisSteps_</span>
<a name="line-92"></a>
<a name="line-93"></a>	<span class='hs-keyword'>let</span> <span class='hs-varid'>newSimTime</span>	<span class='hs-keyglyph'>=</span> <span class='hs-varid'>simTime</span> <span class='hs-varop'>+</span> <span class='hs-varid'>fromIntegral</span> <span class='hs-varid'>thisSteps</span> <span class='hs-varop'>*</span> <span class='hs-varid'>timePerStep</span>
<a name="line-94"></a>	 
<a name="line-95"></a><span class='hs-comment'>{-	putStr	$  "elapsed time    = " ++ show elapsedTime 	++ "\n"
<a name="line-96"></a>		++ "sim time        = " ++ show simTime		++ "\n"
<a name="line-97"></a>		++ "this time       = " ++ show thisTime	++ "\n"
<a name="line-98"></a>		++ "this steps      = " ++ show thisSteps	++ "\n"
<a name="line-99"></a>		++ "new sim time    = " ++ show newSimTime	++ "\n"
<a name="line-100"></a>		++ "taking          = " ++ show thisSteps	++ "\n\n"
<a name="line-101"></a>-}</span>
<a name="line-102"></a> 	<span class='hs-comment'>-- work out the final step number for this display cycle</span>
<a name="line-103"></a>	<span class='hs-keyword'>let</span> <span class='hs-varid'>nStart</span>	<span class='hs-keyglyph'>=</span> <span class='hs-conid'>SM</span><span class='hs-varop'>.</span><span class='hs-varid'>stateIteration</span> <span class='hs-varid'>simS</span>
<a name="line-104"></a>	<span class='hs-keyword'>let</span> <span class='hs-varid'>nFinal</span> 	<span class='hs-keyglyph'>=</span> <span class='hs-varid'>nStart</span> <span class='hs-varop'>+</span> <span class='hs-varid'>thisSteps</span>
<a name="line-105"></a>
<a name="line-106"></a>	<span class='hs-comment'>-- keep advancing the world until we get to the final iteration number</span>
<a name="line-107"></a>	<span class='hs-layout'>(</span><span class='hs-keyword'>_</span><span class='hs-layout'>,</span><span class='hs-varid'>world'</span><span class='hs-layout'>)</span> <span class='hs-keyglyph'>&lt;-</span> <span class='hs-varid'>untilM</span> 	<span class='hs-layout'>(</span><span class='hs-keyglyph'>\</span><span class='hs-layout'>(</span><span class='hs-varid'>n</span><span class='hs-layout'>,</span> <span class='hs-keyword'>_</span><span class='hs-layout'>)</span> 	<span class='hs-keyglyph'>-&gt;</span> <span class='hs-varid'>n</span> <span class='hs-varop'>&gt;=</span> <span class='hs-varid'>nFinal</span><span class='hs-layout'>)</span>
<a name="line-108"></a>				<span class='hs-layout'>(</span><span class='hs-keyglyph'>\</span><span class='hs-layout'>(</span><span class='hs-varid'>n</span><span class='hs-layout'>,</span> <span class='hs-varid'>w</span><span class='hs-layout'>)</span>	<span class='hs-keyglyph'>-&gt;</span> <span class='hs-varid'>liftM</span> <span class='hs-layout'>(</span><span class='hs-keyglyph'>\</span><span class='hs-varid'>w'</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-layout'>(</span><span class='hs-varid'>n</span><span class='hs-varop'>+</span><span class='hs-num'>1</span><span class='hs-layout'>,</span><span class='hs-varid'>w'</span><span class='hs-layout'>)</span><span class='hs-layout'>)</span> <span class='hs-layout'>(</span> <span class='hs-varid'>worldAdvance</span> <span class='hs-varid'>viewS</span> <span class='hs-varid'>timePerStep</span> <span class='hs-varid'>w</span><span class='hs-layout'>)</span><span class='hs-layout'>)</span>
<a name="line-109"></a>				<span class='hs-layout'>(</span><span class='hs-varid'>nStart</span><span class='hs-layout'>,</span> <span class='hs-varid'>worldS</span><span class='hs-layout'>)</span>
<a name="line-110"></a>
<a name="line-111"></a>	<span class='hs-comment'>-- write the world back into its IORef</span>
<a name="line-112"></a>	<span class='hs-comment'>-- We need to seq on the world to avoid space leaks when the window is not showing.</span>
<a name="line-113"></a>	<span class='hs-varid'>world'</span> <span class='hs-varop'>`seq`</span> <span class='hs-varid'>writeIORef</span> <span class='hs-varid'>worldSR</span> <span class='hs-varid'>world'</span>
<a name="line-114"></a>
<a name="line-115"></a>	<span class='hs-comment'>-- update the control state</span>
<a name="line-116"></a>	<span class='hs-varid'>simSR</span> <span class='hs-varop'>`modifyIORef`</span> <span class='hs-keyglyph'>\</span><span class='hs-varid'>c</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-varid'>c</span>
<a name="line-117"></a>		<span class='hs-layout'>{</span> <span class='hs-conid'>SM</span><span class='hs-varop'>.</span><span class='hs-varid'>stateIteration</span>	<span class='hs-keyglyph'>=</span> <span class='hs-varid'>nFinal</span>
<a name="line-118"></a>		<span class='hs-layout'>,</span> <span class='hs-conid'>SM</span><span class='hs-varop'>.</span><span class='hs-varid'>stateSimTime</span>	<span class='hs-keyglyph'>=</span> <span class='hs-varid'>newSimTime</span> 
<a name="line-119"></a>		<span class='hs-layout'>,</span> <span class='hs-conid'>SM</span><span class='hs-varop'>.</span><span class='hs-varid'>stateStepsPerFrame</span>	<span class='hs-keyglyph'>=</span> <span class='hs-varid'>fromIntegral</span> <span class='hs-varid'>thisSteps</span> <span class='hs-layout'>}</span>
<a name="line-120"></a>	
<a name="line-121"></a>	<span class='hs-comment'>-- tell glut we want to draw the window after returning</span>
<a name="line-122"></a>	<span class='hs-conid'>Backend</span><span class='hs-varop'>.</span><span class='hs-varid'>postRedisplay</span> <span class='hs-varid'>backendRef</span>
<a name="line-123"></a>
<a name="line-124"></a>
<a name="line-125"></a><a name="simulate_step"></a><span class='hs-comment'>-- take a single step</span>
<a name="line-126"></a><span class='hs-definition'>simulate_step</span> 
<a name="line-127"></a>	<span class='hs-keyglyph'>::</span> <span class='hs-conid'>IORef</span> <span class='hs-conid'>SM</span><span class='hs-varop'>.</span><span class='hs-conid'>State</span>
<a name="line-128"></a>	<span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IORef</span> <span class='hs-conid'>ViewPort</span>
<a name="line-129"></a>	<span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IORef</span> <span class='hs-varid'>world</span>
<a name="line-130"></a>	<span class='hs-keyglyph'>-&gt;</span> <span class='hs-layout'>(</span><span class='hs-conid'>ViewPort</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Float</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-varid'>world</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-varid'>world</span><span class='hs-layout'>)</span> 
<a name="line-131"></a>	<span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Float</span>
<a name="line-132"></a>	<span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IdleCallback</span>
<a name="line-133"></a>
<a name="line-134"></a><span class='hs-definition'>simulate_step</span> <span class='hs-varid'>simSR</span> <span class='hs-varid'>viewSR</span> <span class='hs-varid'>worldSR</span> <span class='hs-varid'>worldAdvance</span> <span class='hs-varid'>singleStepTime</span> <span class='hs-varid'>backendRef</span>
<a name="line-135"></a> <span class='hs-keyglyph'>=</span> <span class='hs-keyword'>do</span>
<a name="line-136"></a>	<span class='hs-varid'>viewS</span>		<span class='hs-keyglyph'>&lt;-</span> <span class='hs-varid'>readIORef</span> <span class='hs-varid'>viewSR</span>
<a name="line-137"></a> 	<span class='hs-varid'>world</span>		<span class='hs-keyglyph'>&lt;-</span> <span class='hs-varid'>readIORef</span> <span class='hs-varid'>worldSR</span>
<a name="line-138"></a>	<span class='hs-varid'>world'</span>		<span class='hs-keyglyph'>&lt;-</span> <span class='hs-varid'>worldAdvance</span> <span class='hs-varid'>viewS</span> <span class='hs-varid'>singleStepTime</span> <span class='hs-varid'>world</span>
<a name="line-139"></a>	
<a name="line-140"></a>	<span class='hs-varid'>writeIORef</span> <span class='hs-varid'>worldSR</span> <span class='hs-varid'>world'</span>
<a name="line-141"></a>	<span class='hs-varid'>simSR</span> <span class='hs-varop'>`modifyIORef`</span> <span class='hs-keyglyph'>\</span><span class='hs-varid'>c</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-varid'>c</span> 	
<a name="line-142"></a>		<span class='hs-layout'>{</span> <span class='hs-conid'>SM</span><span class='hs-varop'>.</span><span class='hs-varid'>stateIteration</span> 	<span class='hs-keyglyph'>=</span> <span class='hs-conid'>SM</span><span class='hs-varop'>.</span><span class='hs-varid'>stateIteration</span> <span class='hs-varid'>c</span> <span class='hs-varop'>+</span> <span class='hs-num'>1</span> 
<a name="line-143"></a>	 	<span class='hs-layout'>,</span> <span class='hs-conid'>SM</span><span class='hs-varop'>.</span><span class='hs-varid'>stateStep</span>		<span class='hs-keyglyph'>=</span> <span class='hs-conid'>False</span> <span class='hs-layout'>}</span>
<a name="line-144"></a>	 
<a name="line-145"></a>	<span class='hs-conid'>Backend</span><span class='hs-varop'>.</span><span class='hs-varid'>postRedisplay</span> <span class='hs-varid'>backendRef</span>
<a name="line-146"></a>
<a name="line-147"></a>
<a name="line-148"></a><a name="getsIORef"></a><span class='hs-definition'>getsIORef</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>IORef</span> <span class='hs-varid'>a</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-layout'>(</span><span class='hs-varid'>a</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-varid'>r</span><span class='hs-layout'>)</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-varid'>r</span>
<a name="line-149"></a><span class='hs-definition'>getsIORef</span> <span class='hs-varid'>ref</span> <span class='hs-varid'>fun</span>
<a name="line-150"></a> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>liftM</span> <span class='hs-varid'>fun</span> <span class='hs-varop'>$</span> <span class='hs-varid'>readIORef</span> <span class='hs-varid'>ref</span>
<a name="line-151"></a>
<a name="line-152"></a><a name="untilM"></a><span class='hs-definition'>untilM</span> <span class='hs-keyglyph'>::</span> <span class='hs-layout'>(</span><span class='hs-conid'>Monad</span> <span class='hs-varid'>m</span><span class='hs-layout'>)</span> <span class='hs-keyglyph'>=&gt;</span> <span class='hs-layout'>(</span><span class='hs-varid'>a</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>Bool</span><span class='hs-layout'>)</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-layout'>(</span><span class='hs-varid'>a</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-varid'>m</span> <span class='hs-varid'>a</span><span class='hs-layout'>)</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-varid'>a</span> <span class='hs-keyglyph'>-&gt;</span> <span class='hs-varid'>m</span> <span class='hs-varid'>a</span>
<a name="line-153"></a><span class='hs-definition'>untilM</span> <span class='hs-varid'>test</span> <span class='hs-varid'>op</span> <span class='hs-varid'>i</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>go</span> <span class='hs-varid'>i</span>
<a name="line-154"></a>  <span class='hs-keyword'>where</span>
<a name="line-155"></a>  <span class='hs-varid'>go</span> <span class='hs-varid'>x</span> <span class='hs-keyglyph'>|</span> <span class='hs-varid'>test</span> <span class='hs-varid'>x</span>    <span class='hs-keyglyph'>=</span> <span class='hs-varid'>return</span> <span class='hs-varid'>x</span>
<a name="line-156"></a>       <span class='hs-keyglyph'>|</span> <span class='hs-varid'>otherwise</span> <span class='hs-keyglyph'>=</span> <span class='hs-varid'>op</span> <span class='hs-varid'>x</span> <span class='hs-varop'>&gt;&gt;=</span> <span class='hs-varid'>go</span>
<a name="line-157"></a>	
</pre></body>
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