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<!-- Generated by HsColour, http://code.haskell.org/~malcolm/hscolour/ -->
<title>Graphics/Gloss/Internals/Render/ViewPort.hs</title>
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<pre><a name="line-1"></a><span class='hs-comment'>{-# OPTIONS_HADDOCK hide #-}</span>
<a name="line-2"></a><span class='hs-comment'>{-# LANGUAGE ScopedTypeVariables, Rank2Types #-}</span>
<a name="line-3"></a>
<a name="line-4"></a><span class='hs-comment'>-- | Handling the current viewport during rendering.</span>
<a name="line-5"></a><span class='hs-keyword'>module</span> <span class='hs-conid'>Graphics</span><span class='hs-varop'>.</span><span class='hs-conid'>Gloss</span><span class='hs-varop'>.</span><span class='hs-conid'>Internals</span><span class='hs-varop'>.</span><span class='hs-conid'>Render</span><span class='hs-varop'>.</span><span class='hs-conid'>ViewPort</span>
<a name="line-6"></a>	<span class='hs-layout'>(</span> <span class='hs-varid'>withViewPort</span> <span class='hs-layout'>)</span>
<a name="line-7"></a><span class='hs-keyword'>where</span>
<a name="line-8"></a><span class='hs-keyword'>import</span>	<span class='hs-conid'>Graphics</span><span class='hs-varop'>.</span><span class='hs-conid'>Gloss</span><span class='hs-varop'>.</span><span class='hs-conid'>Internals</span><span class='hs-varop'>.</span><span class='hs-conid'>Interface</span><span class='hs-varop'>.</span><span class='hs-conid'>Backend</span>
<a name="line-9"></a><span class='hs-keyword'>import</span>	<span class='hs-conid'>Graphics</span><span class='hs-varop'>.</span><span class='hs-conid'>Gloss</span><span class='hs-varop'>.</span><span class='hs-conid'>Internals</span><span class='hs-varop'>.</span><span class='hs-conid'>Interface</span><span class='hs-varop'>.</span><span class='hs-conid'>ViewPort</span>
<a name="line-10"></a><span class='hs-keyword'>import</span>	<span class='hs-conid'>Graphics</span><span class='hs-varop'>.</span><span class='hs-conid'>Rendering</span><span class='hs-varop'>.</span><span class='hs-conid'>OpenGL</span>					<span class='hs-layout'>(</span><span class='hs-conid'>GLfloat</span><span class='hs-layout'>,</span> <span class='hs-layout'>(</span><span class='hs-varop'>$=</span><span class='hs-layout'>)</span><span class='hs-layout'>)</span>
<a name="line-11"></a><span class='hs-keyword'>import</span>	<span class='hs-keyword'>qualified</span> <span class='hs-conid'>Graphics</span><span class='hs-varop'>.</span><span class='hs-conid'>Rendering</span><span class='hs-varop'>.</span><span class='hs-conid'>OpenGL</span><span class='hs-varop'>.</span><span class='hs-conid'>GL</span>				<span class='hs-keyword'>as</span> <span class='hs-conid'>GL</span>
<a name="line-12"></a>
<a name="line-13"></a><span class='hs-keyword'>import</span>	<span class='hs-conid'>Data</span><span class='hs-varop'>.</span><span class='hs-conid'>IORef</span>							<span class='hs-layout'>(</span><span class='hs-conid'>IORef</span><span class='hs-layout'>)</span>
<a name="line-14"></a>
<a name="line-15"></a><a name="withViewPort"></a><span class='hs-comment'>-- | Perform a rendering action whilst using the given viewport</span>
<a name="line-16"></a><span class='hs-definition'>withViewPort</span>
<a name="line-17"></a>	<span class='hs-keyglyph'>::</span> <span class='hs-keyword'>forall</span> <span class='hs-varid'>a</span> <span class='hs-varop'>.</span> <span class='hs-conid'>Backend</span> <span class='hs-varid'>a</span>
<a name="line-18"></a>	<span class='hs-keyglyph'>=&gt;</span> <span class='hs-conid'>IORef</span> <span class='hs-varid'>a</span>
<a name="line-19"></a>	<span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>ViewPort</span> 		<span class='hs-comment'>-- ^ The viewport to use.</span>
<a name="line-20"></a>	<span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span> 		<span class='hs-comment'>-- ^ The rendering action to perform.</span>
<a name="line-21"></a>	<span class='hs-keyglyph'>-&gt;</span> <span class='hs-conid'>IO</span> <span class='hs-conid'>()</span>
<a name="line-22"></a>
<a name="line-23"></a><span class='hs-definition'>withViewPort</span> <span class='hs-varid'>backendRef</span> <span class='hs-varid'>port</span> <span class='hs-varid'>action</span>
<a name="line-24"></a> <span class='hs-keyglyph'>=</span> <span class='hs-keyword'>do</span>
<a name="line-25"></a> 	<span class='hs-conid'>GL</span><span class='hs-varop'>.</span><span class='hs-varid'>matrixMode</span>	<span class='hs-varop'>$=</span> <span class='hs-conid'>GL</span><span class='hs-varop'>.</span><span class='hs-conid'>Projection</span>
<a name="line-26"></a>	<span class='hs-conid'>GL</span><span class='hs-varop'>.</span><span class='hs-varid'>preservingMatrix</span>
<a name="line-27"></a>	 <span class='hs-varop'>$</span> <span class='hs-keyword'>do</span>
<a name="line-28"></a>		<span class='hs-comment'>-- setup the co-ordinate system</span>
<a name="line-29"></a>	 	<span class='hs-conid'>GL</span><span class='hs-varop'>.</span><span class='hs-varid'>loadIdentity</span>
<a name="line-30"></a>		<span class='hs-layout'>(</span><span class='hs-varid'>sizeX</span><span class='hs-layout'>,</span> <span class='hs-varid'>sizeY</span><span class='hs-layout'>)</span> 	<span class='hs-keyglyph'>&lt;-</span> <span class='hs-varid'>getWindowDimensions</span> <span class='hs-varid'>backendRef</span>
<a name="line-31"></a>		<span class='hs-keyword'>let</span> <span class='hs-layout'>(</span><span class='hs-varid'>sx</span><span class='hs-layout'>,</span> <span class='hs-varid'>sy</span><span class='hs-layout'>)</span>	<span class='hs-keyglyph'>=</span> <span class='hs-layout'>(</span><span class='hs-varid'>fromIntegral</span> <span class='hs-varid'>sizeX</span> <span class='hs-varop'>/</span> <span class='hs-num'>2</span><span class='hs-layout'>,</span> <span class='hs-varid'>fromIntegral</span> <span class='hs-varid'>sizeY</span> <span class='hs-varop'>/</span> <span class='hs-num'>2</span><span class='hs-layout'>)</span>
<a name="line-32"></a>
<a name="line-33"></a>		<span class='hs-conid'>GL</span><span class='hs-varop'>.</span><span class='hs-varid'>ortho</span> <span class='hs-layout'>(</span><span class='hs-comment'>-</span><span class='hs-varid'>sx</span><span class='hs-layout'>)</span> <span class='hs-varid'>sx</span> <span class='hs-layout'>(</span><span class='hs-comment'>-</span><span class='hs-varid'>sy</span><span class='hs-layout'>)</span> <span class='hs-varid'>sy</span> <span class='hs-num'>0</span> <span class='hs-layout'>(</span><span class='hs-comment'>-</span><span class='hs-num'>100</span><span class='hs-layout'>)</span>
<a name="line-34"></a>	
<a name="line-35"></a>		<span class='hs-comment'>-- draw the world</span>
<a name="line-36"></a>		<span class='hs-conid'>GL</span><span class='hs-varop'>.</span><span class='hs-varid'>matrixMode</span> 	<span class='hs-varop'>$=</span> <span class='hs-conid'>GL</span><span class='hs-varop'>.</span><span class='hs-conid'>Modelview</span> <span class='hs-num'>0</span>
<a name="line-37"></a>		<span class='hs-conid'>GL</span><span class='hs-varop'>.</span><span class='hs-varid'>preservingMatrix</span>
<a name="line-38"></a>		 <span class='hs-varop'>$</span> <span class='hs-keyword'>do</span>
<a name="line-39"></a>			<span class='hs-conid'>GL</span><span class='hs-varop'>.</span><span class='hs-varid'>loadIdentity</span>
<a name="line-40"></a>			<span class='hs-keyword'>let</span> <span class='hs-varid'>rotate</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>GLfloat</span>	<span class='hs-keyglyph'>=</span> <span class='hs-varid'>realToFrac</span> <span class='hs-varop'>$</span> <span class='hs-varid'>viewPortRotate</span> <span class='hs-varid'>port</span>
<a name="line-41"></a>			<span class='hs-keyword'>let</span> <span class='hs-varid'>transX</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>GLfloat</span>	<span class='hs-keyglyph'>=</span> <span class='hs-varid'>realToFrac</span> <span class='hs-varop'>$</span> <span class='hs-varid'>fst</span> <span class='hs-varop'>$</span> <span class='hs-varid'>viewPortTranslate</span> <span class='hs-varid'>port</span>
<a name="line-42"></a>			<span class='hs-keyword'>let</span> <span class='hs-varid'>transY</span> <span class='hs-keyglyph'>::</span> <span class='hs-conid'>GLfloat</span>   <span class='hs-keyglyph'>=</span> <span class='hs-varid'>realToFrac</span> <span class='hs-varop'>$</span> <span class='hs-varid'>snd</span> <span class='hs-varop'>$</span> <span class='hs-varid'>viewPortTranslate</span> <span class='hs-varid'>port</span>
<a name="line-43"></a>		 	<span class='hs-keyword'>let</span> <span class='hs-varid'>scale</span>  <span class='hs-keyglyph'>::</span> <span class='hs-conid'>GLfloat</span>	<span class='hs-keyglyph'>=</span> <span class='hs-varid'>realToFrac</span> <span class='hs-varop'>$</span> <span class='hs-varid'>viewPortScale</span> <span class='hs-varid'>port</span>
<a name="line-44"></a>
<a name="line-45"></a>			<span class='hs-comment'>-- apply the global view transforms</span>
<a name="line-46"></a>			<span class='hs-conid'>GL</span><span class='hs-varop'>.</span><span class='hs-varid'>scale</span>     <span class='hs-varid'>scale</span>  <span class='hs-varid'>scale</span>  <span class='hs-num'>1</span>
<a name="line-47"></a>			<span class='hs-conid'>GL</span><span class='hs-varop'>.</span><span class='hs-varid'>rotate</span>    <span class='hs-varid'>rotate</span> <span class='hs-layout'>(</span><span class='hs-conid'>GL</span><span class='hs-varop'>.</span><span class='hs-conid'>Vector3</span> <span class='hs-num'>0</span> <span class='hs-num'>0</span> <span class='hs-num'>1</span><span class='hs-layout'>)</span>
<a name="line-48"></a>			<span class='hs-conid'>GL</span><span class='hs-varop'>.</span><span class='hs-varid'>translate</span> <span class='hs-layout'>(</span><span class='hs-conid'>GL</span><span class='hs-varop'>.</span><span class='hs-conid'>Vector3</span> <span class='hs-varid'>transX</span> <span class='hs-varid'>transY</span> <span class='hs-num'>0</span><span class='hs-layout'>)</span>
<a name="line-49"></a>
<a name="line-50"></a>			<span class='hs-comment'>-- call the client render action</span>
<a name="line-51"></a>			<span class='hs-varid'>action</span> 
<a name="line-52"></a>
<a name="line-53"></a>		<span class='hs-conid'>GL</span><span class='hs-varop'>.</span><span class='hs-varid'>matrixMode</span>	<span class='hs-varop'>$=</span> <span class='hs-conid'>GL</span><span class='hs-varop'>.</span><span class='hs-conid'>Projection</span>
<a name="line-54"></a>	
<a name="line-55"></a>	<span class='hs-conid'>GL</span><span class='hs-varop'>.</span><span class='hs-varid'>matrixMode</span>	<span class='hs-varop'>$=</span> <span class='hs-conid'>GL</span><span class='hs-varop'>.</span><span class='hs-conid'>Modelview</span> <span class='hs-num'>0</span>
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