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<a name="GUI-Utility-Functions"></a>
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Next: <a href="User_002dDefined-Preferences.html#User_002dDefined-Preferences" accesskey="n" rel="next">User-Defined Preferences</a>, Previous: <a href="Progress-Bar.html#Progress-Bar" accesskey="p" rel="prev">Progress Bar</a>, Up: <a href="GUI-Development.html#GUI-Development" accesskey="u" rel="up">GUI Development</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Concept-Index.html#Concept-Index" title="Index" rel="index">Index</a>]</p>
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<a name="GUI-Utility-Functions-1"></a>
<h3 class="section">35.3 GUI Utility Functions</h3>
<p>These functions do not implement a GUI element but are useful when developing
programs that do. <strong>Warning:</strong> The functions <code>uiwait</code>,
<code>uiresume</code>, and <code>waitfor</code> are only available for the FLTK tooolkit.
</p>
<a name="XREFdesktop"></a><dl>
<dt><a name="index-used"></a>Function File: <em></em> <strong><var>used</var></strong> <em>= desktop ("-inuse")</em></dt>
<dd><p>Return true if the desktop (GUI) is currently in use.
</p>
<p><strong>See also:</strong> <a href="#XREFisguirunning">isguirunning</a>.
</p></dd></dl>
<a name="XREFguidata"></a><dl>
<dt><a name="index-guidata"></a>Function File: <em><var>data</var> =</em> <strong>guidata</strong> <em>(<var>h</var>)</em></dt>
<dt><a name="index-guidata-1"></a>Function File: <em></em> <strong>guidata</strong> <em>(<var>h</var>, <var>data</var>)</em></dt>
<dd><p>Query or set user-custom GUI data.
</p>
<p>The GUI data is stored in the figure handle <var>h</var>. If <var>h</var> is not a
figure handle then it’s parent figure will be used for storage.
</p>
<p><var>data</var> must be a single object which means it is usually preferable
for it to be a data container such as a cell array or struct so that
additional data items can be added easily.
</p>
<p><strong>See also:</strong> <a href="Application_002ddefined-Data.html#XREFgetappdata">getappdata</a>, <a href="Application_002ddefined-Data.html#XREFsetappdata">setappdata</a>, <a href="Graphics-Objects.html#XREFget">get</a>, <a href="Graphics-Objects.html#XREFset">set</a>, <a href="User_002dDefined-Preferences.html#XREFgetpref">getpref</a>, <a href="User_002dDefined-Preferences.html#XREFsetpref">setpref</a>.
</p></dd></dl>
<a name="XREFguihandles"></a><dl>
<dt><a name="index-guihandles"></a>Function File: <em><var>hdata</var> =</em> <strong>guihandles</strong> <em>(<var>h</var>)</em></dt>
<dt><a name="index-guihandles-1"></a>Function File: <em><var>hdata</var> =</em> <strong>guihandles</strong></dt>
<dd><p>Return a structure of object handles for the figure associated with
handle <var>h</var>.
</p>
<p>If no handle is specified the current figure returned by <code>gcf</code> is used.
</p>
<p>The fieldname for each entry of <var>hdata</var> is taken from the <code>"tag"</code>
property of the graphic object. If the tag is empty then the handle is not
returned. If there are multiple graphic objects with the same tag then
the entry in <var>hdata</var> will be a vector of handles. <code>guihandles</code>
includes all possible handles, including those for
which <code>"HandleVisibility"</code> is <code>"off"</code>.
</p>
<p><strong>See also:</strong> <a href="#XREFguidata">guidata</a>, <a href="Searching-Properties.html#XREFfindobj">findobj</a>, <a href="Searching-Properties.html#XREFfindall">findall</a>, <a href="Graphics-Objects.html#XREFallchild">allchild</a>.
</p></dd></dl>
<a name="XREFisguirunning"></a><dl>
<dt><a name="index-isguirunning"></a>Built-in Function: <em></em> <strong>isguirunning</strong> <em>()</em></dt>
<dd><p>Return true if Octave is running in GUI mode and false otherwise.
</p></dd></dl>
<a name="XREFuiwait"></a><dl>
<dt><a name="index-uiwait"></a>Function File: <em></em> <strong>uiwait</strong></dt>
<dt><a name="index-uiwait-1"></a>Function File: <em></em> <strong>uiwait</strong> <em>(<var>h</var>)</em></dt>
<dt><a name="index-uiwait-2"></a>Function File: <em></em> <strong>uiwait</strong> <em>(<var>h</var>, <var>timeout</var>)</em></dt>
<dd><p>Suspend program execution until the figure with handle <var>h</var> is
deleted or <code>uiresume</code> is called. When no figure handle is specified,
this function uses the current figure.
</p>
<p>If the figure handle is invalid or there is no current figure, this
functions returns immediately.
</p>
<p>When specified, <var>timeout</var> defines the number of seconds to wait
for the figure deletion or the <code>uiresume</code> call. The timeout value
must be at least 1. If a smaller value is specified, a warning is issued
and a timeout value of 1 is used instead. If a non-integer value is
specified, it is truncated towards 0. If <var>timeout</var> is not specified,
the program execution is suspended indefinitely.
</p>
<p><strong>See also:</strong> <a href="#XREFuiresume">uiresume</a>, <a href="#XREFwaitfor">waitfor</a>.
</p></dd></dl>
<a name="XREFuiresume"></a><dl>
<dt><a name="index-uiresume"></a>Function File: <em></em> <strong>uiresume</strong> <em>(<var>h</var>)</em></dt>
<dd><p>Resume program execution suspended with <code>uiwait</code>. The handle <var>h</var>
must be the same as the on specified in <code>uiwait</code>. If the handle
is invalid or there is no <code>uiwait</code> call pending for the figure
with handle <var>h</var>, this function does nothing.
</p>
<p><strong>See also:</strong> <a href="#XREFuiwait">uiwait</a>.
</p></dd></dl>
<a name="XREFwaitfor"></a><dl>
<dt><a name="index-waitfor"></a>Built-in Function: <em></em> <strong>waitfor</strong> <em>(<var>h</var>)</em></dt>
<dt><a name="index-waitfor-1"></a>Built-in Function: <em></em> <strong>waitfor</strong> <em>(<var>h</var>, <var>prop</var>)</em></dt>
<dt><a name="index-waitfor-2"></a>Built-in Function: <em></em> <strong>waitfor</strong> <em>(<var>h</var>, <var>prop</var>, <var>value</var>)</em></dt>
<dt><a name="index-waitfor-3"></a>Built-in Function: <em></em> <strong>waitfor</strong> <em>(…, "timeout", <var>timeout</var>)</em></dt>
<dd><p>Suspend the execution of the current program until a condition is
satisfied on the graphics handle <var>h</var>.
</p>
<p>While the program is suspended graphics events are still being processed
normally, allowing callbacks to modify the state of graphics objects. This
function is reentrant and can be called from a callback, while another
<code>waitfor</code> call is pending at the top-level.
</p>
<p>In the first form, program execution is suspended until the graphics object
<var>h</var> is destroyed. If the graphics handle is invalid, the function
returns immediately.
</p>
<p>In the second form, execution is suspended until the graphics object is
destroyed or the property named <var>prop</var> is modified. If the graphics
handle is invalid or the property does not exist, the function returns
immediately.
</p>
<p>In the third form, execution is suspended until the graphics object is
destroyed or the property named <var>prop</var> is set to <var>value</var>. The
function <code>isequal</code> is used to compare property values. If the graphics
handle is invalid, the property does not exist or the property is already
set to <var>value</var>, the function returns immediately.
</p>
<p>An optional timeout can be specified using the property <code>timeout</code>.
This timeout value is the number of seconds to wait for the condition to be
true. <var>timeout</var> must be at least 1. If a smaller value is specified, a
warning is issued and a value of 1 is used instead. If the timeout value is
not an integer, it is truncated towards 0.
</p>
<p>To define a condition on a property named <code>timeout</code>, use the string
<code>\timeout</code> instead.
</p>
<p>In all cases, typing CTRL-C stops program execution immediately.
</p>
<p><strong>See also:</strong> <a href="Interacting-with-Plots.html#XREFwaitforbuttonpress">waitforbuttonpress</a>, <a href="Comparison-Ops.html#XREFisequal">isequal</a>.
</p></dd></dl>
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