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/usr/lib/python2.7/dist-packages/traitsui/wx/key_binding_editor.py is in python-traitsui 4.4.0-1.3.

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#-------------------------------------------------------------------------------
#
#  Copyright (c) 2005, Enthought, Inc.
#  All rights reserved.
#
#  This software is provided without warranty under the terms of the BSD
#  license included in enthought/LICENSE.txt and may be redistributed only
#  under the conditions described in the aforementioned license.  The license
#  is also available online at http://www.enthought.com/licenses/BSD.txt
#
#  Thanks for using Enthought open source!
#
#  Author: David C. Morrill
#  Date:   05/20/2005
#
#-------------------------------------------------------------------------------

""" Defines the key binding editor for use with the KeyBinding class. This is a
    specialized editor used to associate a particular key with a control (i.e.,
    the key binding editor).
"""

#-------------------------------------------------------------------------------
#  Imports:
#-------------------------------------------------------------------------------

import wx

from traits.api \
    import Event, false

# FIXME: ToolkitEditorFactory is a proxy class defined here just for backward
# compatibility. The class has been moved to the
# traitsui.editors.key_binding_editor file.
from traitsui.editors.key_binding_editor \
    import KeyBindingEditor as ToolkitEditorFactory

from pyface.wx.dialog \
    import confirmation

from editor \
    import Editor

from key_event_to_name \
    import key_event_to_name

#-------------------------------------------------------------------------------
#  'KeyBindingEditor' class:
#-------------------------------------------------------------------------------

class KeyBindingEditor ( Editor ):
    """ An editor for modifying bindings of keys to controls.
    """

    #---------------------------------------------------------------------------
    #  Trait definitions:
    #---------------------------------------------------------------------------

    # Does the editor's control have focus currently?
    has_focus = false

    # Keyboard event
    key = Event

    # Clear field event
    clear = Event

    #---------------------------------------------------------------------------
    #  Finishes initializing the editor by creating the underlying toolkit
    #  widget:
    #---------------------------------------------------------------------------

    def init ( self, parent ):
        """ Finishes initializing the editor by creating the underlying toolkit
            widget.
        """
        self.control = KeyBindingCtrl( self, parent, size = wx.Size( 160, 19 ) )

    #---------------------------------------------------------------------------
    #  Handles the user entering input data in the edit control:
    #---------------------------------------------------------------------------

    def update_object ( self, event ):
        """ Handles the user entering input data in the edit control.
        """
        try:
            self.value = value = key_event_to_name( event )
            self._binding.text = value
        except:
            pass

    #---------------------------------------------------------------------------
    #  Updates the editor when the object trait changes external to the editor:
    #---------------------------------------------------------------------------

    def update_editor ( self ):
        """ Updates the editor when the object trait changes externally to the
            editor.
        """
        self.control.Refresh()

    #---------------------------------------------------------------------------
    #  Updates the current focus setting of the control:
    #---------------------------------------------------------------------------

    def update_focus ( self, has_focus ):
        """ Updates the current focus setting of the control.
        """
        if has_focus:
            self._binding.border_size     = 1
            self.object.owner.focus_owner = self._binding

    #---------------------------------------------------------------------------
    #  Handles a keyboard event:
    #---------------------------------------------------------------------------

    def _key_changed ( self, event ):
        """ Handles a keyboard event.
        """
        binding     = self.object
        key_name    = key_event_to_name( event )
        cur_binding = binding.owner.key_binding_for( binding, key_name )
        if cur_binding is not None:
            if confirmation( None,
                     "'%s' has already been assigned to '%s'.\n"
                     "Do you wish to continue?" % (
                     key_name, cur_binding.description ),
                     'Duplicate Key Definition' ) == 5104:
                return

        self.value = key_name

    #---------------------------------------------------------------------------
    #  Handles a clear field event:
    #---------------------------------------------------------------------------

    def _clear_changed ( self ):
        """ Handles a clear field event.
        """
        self.value = ''

#-------------------------------------------------------------------------------
#  'KeyBindingCtrl' class:
#-------------------------------------------------------------------------------

class KeyBindingCtrl ( wx.Window ):
    """ wxPython control for editing key bindings.
    """

    #---------------------------------------------------------------------------
    #  Initialize the object:
    #---------------------------------------------------------------------------

    def __init__ ( self, editor, parent, wid = -1, pos = wx.DefaultPosition,
                   size = wx.DefaultSize ):

        super( KeyBindingCtrl, self ).__init__( parent, wid, pos, size,
                                                style = wx.CLIP_CHILDREN |
                                                        wx.WANTS_CHARS )
        # Save the reference to the controlling editor object:
        self.editor = editor

        # Indicate we don't have the focus right now:
        editor.has_focus = False

        # Set up the 'erase background' event handler:
        wx.EVT_ERASE_BACKGROUND( self, self._on_erase_background )

        # Set up the 'paint' event handler:
        wx.EVT_PAINT( self, self._paint )

        # Set up the focus change handlers:
        wx.EVT_SET_FOCUS(  self, self._get_focus )
        wx.EVT_KILL_FOCUS( self, self._lose_focus )

        # Set up mouse event handlers:
        wx.EVT_LEFT_DOWN( self, self._set_focus )
        wx.EVT_LEFT_DCLICK( self, self._clear_contents )

        # Handle key events:
        wx.EVT_CHAR( self, self._on_char )

    #---------------------------------------------------------------------------
    #  Handle keyboard keys being pressed:
    #---------------------------------------------------------------------------

    def _on_char ( self, event ):
        """ Handle keyboard keys being pressed.
        """
        self.editor.key = event

    #---------------------------------------------------------------------------
    #  Erase background event handler:
    #---------------------------------------------------------------------------

    def _on_erase_background ( self, event ):
        pass

    #---------------------------------------------------------------------------
    #  Do a GUI toolkit specific screen update:
    #---------------------------------------------------------------------------

    def _paint ( self, event ):
        """ Updates the screen.
        """
        wdc    = wx.PaintDC( self )
        dx, dy = self.GetSizeTuple()
        if self.editor.has_focus:
            wdc.SetPen( wx.Pen( wx.RED, 2 ) )
            wdc.DrawRectangle( 1, 1, dx - 1, dy - 1 )
        else:
            wdc.SetPen( wx.Pen( wx.BLACK ) )
            wdc.DrawRectangle( 0, 0, dx, dy )

        wdc.SetFont( self.GetFont() )
        wdc.DrawText( self.editor.str_value, 5, 3 )

    #---------------------------------------------------------------------------
    #  Sets the keyboard focus to this window:
    #---------------------------------------------------------------------------

    def _set_focus ( self, event ):
        """ Sets the keyboard focus to this window.
        """
        self.SetFocus()

    #---------------------------------------------------------------------------
    #  Handles getting/losing the focus:
    #---------------------------------------------------------------------------

    def _get_focus ( self, event ):
        """ Handles getting the focus.
        """
        self.editor.has_focus = True
        self.Refresh()

    def _lose_focus ( self, event ):
        """ Handles losing the focus.
        """
        self.editor.has_focus = False
        self.Refresh()

    #---------------------------------------------------------------------------
    #  Handles the user double clicking the control to clear its contents:
    #---------------------------------------------------------------------------

    def _clear_contents ( self, event ):
        """ Handles the user double clicking the control to clear its contents.
        """
        self.editor.clear = True

### EOF #######################################################################