/usr/share/games/searchandrescue/scenery/los_angeles.scn is in searchandrescue-data 1.3.0-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 | # SAR Scene: Los Angeles and San Diego
#
name Los Angeles
# Planet units dms_x_offset dms_y_offset planet_radius_meters
scene_gps -118.366 33.63 6371000.0
# Cant (magnetic) angle applied to true north
scene_cant 5.0
# Elevation from sea level in feet.
scene_elevation 0.0
# Load texture images and set named references to them:
#
texture_load water01_tex textures/water01.tex 1.0
texture_load building01_tex textures/building01.tex 0.7
texture_load building01_night_tex textures/building01_night.tex 0.7
texture_load building02_tex textures/building02.tex 0.7
texture_load building03_tex textures/building03.tex 0.7
texture_load building04_tex textures/building04.tex 0.7
texture_load wall01_tex textures/wall01.tex 0.7
# Ground base flags
# is_water
scene_ground_flags is_water
# Ground base tile
# tilew tileh closerng color texture
scene_ground_tile 1000 1000 10000 0.22 0.36 0.53 1.0 water01_tex
# Map representing entire scene
# width height texture_file
scene_map 270000 270000 textures/los_angeles/scene_map.tex
# #####################################################################
# Registered locations
#
# Only used in Free Flight starting location selection (missions use
# object names to match beginning location).
#
# x y z h p b name
register_location -4931 -25183 0 48 0 0 Avalon/Catalina
register_location -5430 35750 0 270 0 0 Los Angeles International
register_location -7300 42580 0 270 0 0 Santa Monica Municipal
register_location -4920 44800 93 270 0 0 UCLA Hospital
#register_location -6560 18996 0 180 0 0 Default
# #####################################################################
# Begin loading base objects
#
# These objects need to be loaded first since they are drawn without
# depth checking and drawn in order.
#
# Los Angeles base plots, lowest base layers
#
create_object 6
#polygon_offset reverse write_depth
model_file objects/los_angeles/plot01.3d
translation -67500 67500 0
create_object 6
#polygon_offset reverse write_depth
model_file objects/los_angeles/plot02.3d
translation 67500 67500 0
# Leave out Oceanside and San Diego for now, untill we have missions
# in that area.
#create_object 6
#polygon_offset reverse write_depth
#model_file objects/los_angeles/plot03.3d
#translation 67500 -67500 0
# Los Angeles west plot
create_object 6
polygon_offset
model_file objects/los_angeles/west01.3d
translation -5100 32800 0
# Los Angeles downtown plot
create_object 6
polygon_offset
model_file objects/los_angeles/downtown01.3d
translation 12000 43000 0
# Santa Catalina Island plot
create_object 6
# No depth test makes airport plot on the island display badly with
# the island plot, so don't use it (though it'll slow things down).
#no_depth_test
model_file objects/los_angeles/catalina01.3d
translation -7700 -26600 0
# Avalon airport plot object at Santa Catalina Island plot
create_object 6
#no_depth_test
model_file objects/los_angeles/catalina_airport.3d
contact_cylendrical 550.0 0.0 0.0
translation -4580 -24860 1602
rotate 0 0 0
# Palos Verdes - detailed cliffs
#
# Use polygon_offset for plots 02 and 03 since they have a lot of
# flat areas.
#
create_object 6
model_file objects/los_angeles/pv01.3d
translation -3000 17000 0
create_object 6
polygon_offset
model_file objects/los_angeles/pv02.3d
translation 6000 17000 0
create_object 6
polygon_offset
model_file objects/los_angeles/pv03.3d
translation 6000 8000 0
create_object 6
model_file objects/los_angeles/pv04.3d
translation -3000 8000 0
# Channel Islands
# Santa Cruz Island
create_object 6
model_file objects/los_angeles/ci_sc01.3d
translation -125000 43000 0
# Santa Rosa Island
create_object 6
model_file objects/los_angeles/ci_sr01.3d
translation -160000 38000 0
# San Miguel Island
create_object 6
model_file objects/los_angeles/ci_sm01.3d
translation -184000 46000 0
# #####################################################################
# Begin loading other objects
#
# These objects are drawn with depth checking and after the base
# objects.
#
# Los Angeles International (LAX)
create_helipad default 40.0 40.0 0.0 LAX y y y y y
no_depth_test
object_name helipad_lax
object_map_description Helipad - Los Angeles International
range 4000
translation -5430 35750 0
new_runway 8000.0 2720.0 45.0 0 11 100.0
no_depth_test
translation -5300 36480 0
rotate 82 0 0
new_runway 7000.0 3134.0 45.0 0 11 100.0
no_depth_test
translation -5400 36160 0
rotate 82 0 0
new_runway 8000.0 3684.0 45.0 0 11 100.0
no_depth_test
translation -3810 34800 0
rotate 85 0 0
new_runway 7000.0 3382.0 60.0 0 11 100.0
no_depth_test
translation -3880 34500 0
rotate 85 0 0
# LAX control tower
# type range length width height walls_texture roof_texture
create_premodeled control_tower 6000 20 20 150 building04_tex wall01_tex
translation -3619 35679 0
# Buildings near LAX
# type range length width height walls_texture walls_night_texture roof_texture
create_premodeled building 4000 240 140 80 building01_tex building01_night_tex wall01_tex
translation -2650 36900 0
# Buildings near LAX
# type range length width height walls_texture walls_night_texture roof_texture
create_premodeled building 4000 280 180 60 building01_tex building01_night_tex wall01_tex
translation -1710 35600 0
# Santa Monica Municipal Airport
new_runway 6000.0 1519.0 45.0 0 11 100.0
no_depth_test
translation -7580 42580 0
rotate 37 0 0
# Helipad
create_helipad default 35.0 35.0 0.0 SMO y y y y y
no_depth_test
object_name helipad_smo
object_map_description Helipad - Santa Monica Municipal
range 4000
translation -7300 42580 0
rotate 0 0 0
# Control tower
# type range length width height walls_tex roof_tex
create_premodeled control_tower 6000 8 8 100 building01_tex wall01_tex
translation -7520 43050 0
# Buildings around Santa Monica
# type range length width height walls_texture walls_night_texture roof_texture
create_premodeled building 4000 50 50 310 building03_tex building01_night_tex wall01_tex
translation -7100 44885 0
# type range length width height walls_texture walls_night_texture roof_texture
create_premodeled building 4000 45 45 250 building01_tex building01_night_tex wall01_tex
translation -4064 44748 0
# UCLA hospital
# type range length width height walls_texture walls_night_texture roof_texture
create_premodeled building 5000 110 60 90 building02_tex building01_night_tex wall01_tex
translation -4900 44800 0
# Helipad at UCLA hospital's roof.
create_helipad building 30.0 30.0 3.0 UCLA y y y y y
#no_depth_test
object_name helipad_ucla
object_map_description Helipad - UCLA Hospital
range 4000
translation -4920 44800 93
# Hotels near Marina Del Ray
# type range length width height walls_texture walls_night_texture roof_texture
#create_premodeled building 4000 50 60 50 building03_tex building01_night_tex wall01_tex
#translation -22497 10282 0
# type range length width height walls_texture walls_night_texture roof_texture
#create_premodeled building 4000 60 90 40 building03_tex building01_night_tex wall01_tex
#translation -21342 10470 0
# Light houses at Palos Verdes
#translation -5564.57 12360.91 133.84
#translation 6552.06 10036.60 0.0
# Avalon airport at Santa Catalina Island
# Don't need ground.
#create_object 6
#contact_cylendrical 550.0 0.0 0.0
#translation -16248 -32026 0
#ground_elevation 1602
new_runway 6500.0 987.0 35.0 0 11 100.0
#no_depth_test
polygon_offset
translation -4600.53 -24885.96 1602
rotate 48 0 0
# Helipad at Catalina
create_helipad default 30.0 30.0 3.0 Catalina y y y y y
#no_depth_test
object_name helipad_cat
object_map_description Helipad - Catalina
range 4000
translation -4530 -24900 1602
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