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/usr/share/games/searchandrescue/scenery/los_angeles.scn is in searchandrescue-data 1.3.0-1.

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The actual contents of the file can be viewed below.

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# SAR Scene: Los Angeles and San Diego
#
name Los Angeles

# Planet units	dms_x_offset	dms_y_offset	planet_radius_meters
scene_gps	-118.366	33.63		6371000.0

# Cant (magnetic) angle applied to true north
scene_cant 5.0

# Elevation from sea level in feet.
scene_elevation 0.0


# Load texture images and set named references to them:
#
texture_load water01_tex	textures/water01.tex		1.0
texture_load building01_tex	textures/building01.tex		0.7
texture_load building01_night_tex	textures/building01_night.tex	0.7
texture_load building02_tex	textures/building02.tex		0.7
texture_load building03_tex	textures/building03.tex		0.7
texture_load building04_tex	textures/building04.tex		0.7
texture_load wall01_tex		textures/wall01.tex		0.7


# Ground base flags
#                  is_water
scene_ground_flags is_water

# Ground base tile
#                 tilew tileh closerng  color              texture
scene_ground_tile 1000  1000  10000     0.22 0.36 0.53 1.0 water01_tex

# Map representing entire scene
#         width  height  texture_file
scene_map 270000 270000  textures/los_angeles/scene_map.tex


# #####################################################################
# Registered locations
#
# Only used in Free Flight starting location selection (missions use
# object names to match beginning location).
#

#                 x y z			h p b	name
register_location -4931 -25183 0	48 0 0	Avalon/Catalina
register_location -5430 35750 0		270 0 0	Los Angeles International
register_location -7300 42580 0		270 0 0	Santa Monica Municipal
register_location -4920 44800 93	270 0 0 UCLA Hospital
#register_location -6560 18996 0		180 0 0	Default


# #####################################################################
# Begin loading base objects
#
# These objects need to be loaded first since they are drawn without
# depth checking and drawn in order.
#

# Los Angeles base plots, lowest base layers
#
create_object 6
#polygon_offset reverse write_depth
model_file objects/los_angeles/plot01.3d
translation -67500 67500 0

create_object 6
#polygon_offset reverse write_depth
model_file objects/los_angeles/plot02.3d
translation 67500 67500 0

# Leave out Oceanside and San Diego for now, untill we have missions
# in that area.
#create_object 6
#polygon_offset reverse write_depth
#model_file objects/los_angeles/plot03.3d
#translation 67500 -67500 0


# Los Angeles west plot
create_object 6
polygon_offset
model_file objects/los_angeles/west01.3d
translation -5100 32800 0

# Los Angeles downtown plot
create_object 6
polygon_offset
model_file objects/los_angeles/downtown01.3d
translation 12000 43000 0


# Santa Catalina Island plot
create_object 6
# No depth test makes airport plot on the island display badly with 
# the island plot, so don't use it (though it'll slow things down).
#no_depth_test
model_file objects/los_angeles/catalina01.3d
translation -7700 -26600 0

# Avalon airport plot object at Santa Catalina Island plot
create_object 6
#no_depth_test
model_file objects/los_angeles/catalina_airport.3d
contact_cylendrical 550.0 0.0 0.0
translation -4580 -24860 1602
rotate 0 0 0

# Palos Verdes - detailed cliffs
#
# Use polygon_offset for plots 02 and 03 since they have a lot of
# flat areas.
#
create_object 6
model_file objects/los_angeles/pv01.3d
translation -3000 17000 0

create_object 6
polygon_offset
model_file objects/los_angeles/pv02.3d
translation 6000 17000 0

create_object 6
polygon_offset
model_file objects/los_angeles/pv03.3d
translation 6000 8000 0

create_object 6
model_file objects/los_angeles/pv04.3d
translation -3000 8000 0


# Channel Islands

# Santa Cruz Island
create_object 6
model_file objects/los_angeles/ci_sc01.3d
translation -125000 43000 0

# Santa Rosa Island
create_object 6
model_file objects/los_angeles/ci_sr01.3d
translation -160000 38000 0

# San Miguel Island
create_object 6
model_file objects/los_angeles/ci_sm01.3d
translation -184000 46000 0



# #####################################################################
# Begin loading other objects
#
# These objects are drawn with depth checking and after the base
# objects.
#

# Los Angeles International (LAX)
create_helipad default 40.0 40.0 0.0 LAX y y y y y
no_depth_test
object_name helipad_lax
object_map_description Helipad - Los Angeles International
range 4000
translation -5430 35750 0

new_runway 8000.0 2720.0 45.0 0 11 100.0
no_depth_test
translation -5300 36480 0
rotate 82 0 0

new_runway 7000.0 3134.0 45.0 0 11 100.0
no_depth_test
translation -5400 36160 0
rotate 82 0 0

new_runway 8000.0 3684.0 45.0 0 11 100.0
no_depth_test
translation -3810 34800 0
rotate 85 0 0

new_runway 7000.0 3382.0 60.0 0 11 100.0
no_depth_test
translation -3880 34500 0
rotate 85 0 0

# LAX control tower
#                 type          range length width height  walls_texture  roof_texture
create_premodeled control_tower 6000  20     20    150     building04_tex wall01_tex
translation -3619 35679 0

# Buildings near LAX
#                 type     range length width height  walls_texture  walls_night_texture  roof_texture
create_premodeled building 4000  240    140   80      building01_tex building01_night_tex wall01_tex
translation -2650 36900 0

# Buildings near LAX
#                 type     range length width height  walls_texture  walls_night_texture  roof_texture
create_premodeled building 4000  280    180   60      building01_tex building01_night_tex wall01_tex
translation -1710 35600 0


# Santa Monica Municipal Airport
new_runway 6000.0 1519.0 45.0 0 11 100.0
no_depth_test
translation -7580 42580 0
rotate 37 0 0
# Helipad
create_helipad default 35.0 35.0 0.0 SMO y y y y y
no_depth_test
object_name helipad_smo
object_map_description Helipad - Santa Monica Municipal
range 4000
translation -7300 42580 0
rotate 0 0 0
# Control tower
#                 type          range length width height  walls_tex      roof_tex
create_premodeled control_tower 6000  8      8     100     building01_tex wall01_tex
translation -7520 43050 0 


# Buildings around Santa Monica
#                 type     range length width height  walls_texture  walls_night_texture  roof_texture
create_premodeled building 4000  50     50    310     building03_tex building01_night_tex wall01_tex
translation -7100 44885 0

#                 type     range length width height  walls_texture  walls_night_texture  roof_texture
create_premodeled building 4000  45     45    250     building01_tex building01_night_tex wall01_tex
translation -4064 44748 0

# UCLA hospital
#                 type     range length width height  walls_texture  walls_night_texture  roof_texture
create_premodeled building 5000  110    60    90      building02_tex building01_night_tex wall01_tex
translation -4900 44800 0
# Helipad at UCLA hospital's roof.
create_helipad building 30.0 30.0 3.0 UCLA y y y y y
#no_depth_test
object_name helipad_ucla
object_map_description Helipad - UCLA Hospital
range 4000
translation -4920 44800 93


# Hotels near Marina Del Ray
#                 type     range length width height  walls_texture  walls_night_texture  roof_texture
#create_premodeled building 4000  50     60    50     building03_tex building01_night_tex wall01_tex
#translation -22497 10282 0

#                 type     range length width height  walls_texture  walls_night_texture  roof_texture
#create_premodeled building 4000  60     90    40     building03_tex building01_night_tex wall01_tex
#translation -21342 10470 0


# Light houses at Palos Verdes
#translation -5564.57 12360.91 133.84
#translation 6552.06 10036.60 0.0



# Avalon airport at Santa Catalina Island

# Don't need ground.
#create_object 6
#contact_cylendrical 550.0 0.0 0.0
#translation -16248 -32026 0
#ground_elevation 1602

new_runway 6500.0 987.0 35.0 0 11 100.0
#no_depth_test
polygon_offset
translation -4600.53 -24885.96 1602
rotate 48 0 0

# Helipad at Catalina
create_helipad default 30.0 30.0 3.0 Catalina y y y y y
#no_depth_test
object_name helipad_cat
object_map_description Helipad - Catalina
range 4000
translation -4530 -24900 1602