This file is indexed.

/usr/include/blitz/numtrait.h is in libblitz0-dev 1:0.10-3.2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
// -*- C++ -*-
/***************************************************************************
 * blitz/numtrait.h      Declaration of the NumericTypeTraits class
 *
 * $Id$
 *
 * Copyright (C) 1997-2011 Todd Veldhuizen <tveldhui@acm.org>
 *
 * This file is a part of Blitz.
 *
 * Blitz is free software: you can redistribute it and/or modify 
 * it under the terms of the GNU Lesser General Public License
 * as published by the Free Software Foundation, either version 3
 * of the License, or (at your option) any later version.
 *
 * Blitz is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public 
 * License along with Blitz.  If not, see <http://www.gnu.org/licenses/>.
 * 
 * Suggestions:          blitz-devel@lists.sourceforge.net
 * Bugs:                 blitz-support@lists.sourceforge.net    
 *
 * For more information, please see the Blitz++ Home Page:
 *    https://sourceforge.net/projects/blitz/
 *
 ***************************************************************************/

#ifndef BZ_NUMTRAIT_H
#define BZ_NUMTRAIT_H

#ifndef BZ_BLITZ_H
 #include <blitz/blitz.h>
#endif

BZ_NAMESPACE(blitz)

#ifndef BZ_USE_NUMTRAIT
  #define BZ_SUMTYPE(X)    X
  #define BZ_DIFFTYPE(X)   X
  #define BZ_FLOATTYPE(X)  X
  #define BZ_SIGNEDTYPE(X) X
#else

#define BZ_SUMTYPE(X)   _bz_typename NumericTypeTraits<X>::T_sumtype
#define BZ_DIFFTYPE(X)  _bz_typename NumericTypeTraits<X>::T_difftype
#define BZ_FLOATTYPE(X) _bz_typename NumericTypeTraits<X>::T_floattype
#define BZ_SIGNEDTYPE(X) _bz_typename NumericTypeTraits<X>::T_signedtype

template<typename P_numtype>
class NumericTypeTraits {
public:
    typedef P_numtype T_sumtype;    // Type to be used for summing
    typedef P_numtype T_difftype;   // Type to be used for difference
    typedef P_numtype T_floattype;  // Type to be used for floating-point
                                    // calculations
    typedef P_numtype T_signedtype; // Type to be used for signed calculations
    enum { hasTrivialCtor = 0 };    // Assume the worst
};

#define BZDECLNUMTRAIT(X,Y,Z,W,U)                                   \
    template<>                                                      \
    class NumericTypeTraits<X> {                                    \
    public:                                                         \
        typedef Y T_sumtype;                                        \
        typedef Z T_difftype;                                       \
        typedef W T_floattype;                                      \
        typedef U T_signedtype;                                     \
        enum { hasTrivialCtor = 1 };                                \
    }                                                               

#ifdef BZ_HAVE_BOOL
    BZDECLNUMTRAIT(bool,unsigned,int,float,int);
#endif

BZDECLNUMTRAIT(char,int,int,float,char);
BZDECLNUMTRAIT(unsigned char, unsigned, int, float,int);
BZDECLNUMTRAIT(short int, int, int, float, short int);
BZDECLNUMTRAIT(short unsigned int, unsigned int, int, float, int);
BZDECLNUMTRAIT(int, long, int, float, int);
BZDECLNUMTRAIT(unsigned int, unsigned long, int, float, long);
BZDECLNUMTRAIT(long, long, long, double, long);
BZDECLNUMTRAIT(unsigned long, unsigned long, long, double, long);
BZDECLNUMTRAIT(float, double, float, float, float);
BZDECLNUMTRAIT(double, double, double, double, double);

#ifdef BZ_HAVE_COMPLEX
// BZDECLNUMTRAIT(complex<float>, complex<double>, complex<float>, complex<float>);
// BZDECLNUMTRAIT(complex<double>, complex<long double>, complex<double>, complex<double>);
#endif // BZ_HAVE_COMPLEX

#endif // BZ_USE_NUMTRAIT

BZ_NAMESPACE_END

#endif // BZ_NUMTRAIT_H