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// ---------------------------------------------------------------------
// $Id: tensor_base.h 30040 2013-07-18 17:06:48Z maier $
//
// Copyright (C) 1998 - 2013 by the deal.II authors
//
// This file is part of the deal.II library.
//
// The deal.II library is free software; you can use it, redistribute
// it, and/or modify it under the terms of the GNU Lesser General
// Public License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
// The full text of the license can be found in the file LICENSE at
// the top level of the deal.II distribution.
//
// ---------------------------------------------------------------------

#ifndef __deal2__tensor_base_h
#define __deal2__tensor_base_h


// single this file out from tensor.h, since we want to derive
// Point<dim,Number> from Tensor<1,dim,Number>. However, the point class will
// not need all the tensor stuff, so we don't want the whole tensor package to
// be included every time we use a point.


#include <deal.II/base/config.h>
#include <deal.II/base/exceptions.h>
#include <deal.II/base/table_indices.h>
#include <vector>

#include <cmath>
#include <ostream>

DEAL_II_NAMESPACE_OPEN

template <typename number> class Vector;

// forward declare Point and Tensor. This is the first definition of these
// classes and here we set the default Number type to double (this means that
// this file must be included when using something like Tensor<1,dim>, and
// Point and Tensor must not be forward declared without the number type
// specified)
template <int dim, typename Number=double> class Point;

// general template; specialized for rank==1; the general template is in
// tensor.h
template <int rank_, int dim, typename Number=double> class Tensor;
template <int dim, typename Number> class Tensor<0,dim,Number>;
template <int dim, typename Number> class Tensor<1,dim,Number>;



/**
 * This class is a specialized version of the <tt>Tensor<rank,dim,Number></tt>
 * class. It handles tensors of rank zero, i.e. scalars. The second template
 * argument is ignored.
 *
 * This class exists because in some cases we want to construct
 * objects of type Tensor@<spacedim-dim,dim,Number@>, which should expand to
 * scalars, vectors, matrices, etc, depending on the values of the
 * template arguments @p dim and @p spacedim. We therefore need a
 * class that acts as a scalar (i.e. @p Number) for all purposes but
 * is part of the Tensor template family.
 *
 * @ingroup geomprimitives
 * @author Wolfgang Bangerth, 2009
 */
template <int dim, typename Number>
class Tensor<0,dim,Number>
{
public:
  /**
   * Provide a way to get the
   * dimension of an object without
   * explicit knowledge of it's
   * data type. Implementation is
   * this way instead of providing
   * a function <tt>dimension()</tt>
   * because now it is possible to
   * get the dimension at compile
   * time without the expansion and
   * preevaluation of an inlined
   * function; the compiler may
   * therefore produce more
   * efficient code and you may use
   * this value to declare other
   * data types.
   */
  static const unsigned int dimension = dim;

  /**
   * Publish the rank of this tensor to
   * the outside world.
   */
  static const unsigned int rank      = 0;

  /**
   * Type of stored objects. This
   * is a Number for a rank 1 tensor.
   */

  typedef Number value_type;

  /**
   * Declare a type that has holds
   * real-valued numbers with the same
   * precision as the template argument to
   * this class. For std::complex<number>,
   * this corresponds to type number, and
   * it is equal to Number for all other
   * cases. See also the respective field
   * in Vector<Number>.
   *
   * This typedef is used to
   * represent the return type of
   * norms.
   */
  typedef typename numbers::NumberTraits<Number>::real_type real_type;

  /**
   * Constructor. Set to zero.
   */
  Tensor ();

  /**
   * Copy constructor, where the
   * data is copied from a C-style
   * array.
   */
  Tensor (const value_type &initializer);

  /**
   * Copy constructor.
   */
  Tensor (const Tensor<0,dim,Number> &);

  /**
   * Conversion to Number. Since
   * rank-0 tensors are scalars,
   * this is a natural operation.
   */
  operator Number () const;

  /**
   * Conversion to Number. Since
   * rank-0 tensors are scalars,
   * this is a natural operation.
   *
   * This is the non-const
   * conversion operator that
   * returns a writable reference.
   */
  operator Number &();

  /**
   * Assignment operator.
   */
  Tensor<0,dim,Number> &operator = (const Tensor<0,dim,Number> &);

  /**
   * Assignment operator.
   */
  Tensor<0,dim,Number> &operator = (const Number d);

  /**
   * Test for equality of two
   * tensors.
   */
  bool operator == (const Tensor<0,dim,Number> &) const;

  /**
   * Test for inequality of two
   * tensors.
   */
  bool operator != (const Tensor<0,dim,Number> &) const;

  /**
   * Add another vector, i.e. move
   * this point by the given
   * offset.
   */
  Tensor<0,dim,Number> &operator += (const Tensor<0,dim,Number> &);

  /**
   * Subtract another vector.
   */
  Tensor<0,dim,Number> &operator -= (const Tensor<0,dim,Number> &);

  /**
   * Scale the vector by
   * <tt>factor</tt>, i.e. multiply all
   * coordinates by <tt>factor</tt>.
   */
  Tensor<0,dim,Number> &operator *= (const Number factor);

  /**
   * Scale the vector by <tt>1/factor</tt>.
   */
  Tensor<0,dim,Number> &operator /= (const Number factor);

  /**
   * Returns the scalar product of
   * two vectors.
   */
  Number                 operator * (const Tensor<0,dim,Number> &) const;

  /**
   * Add two tensors. If possible,
   * use <tt>operator +=</tt> instead
   * since this does not need to
   * copy a point at least once.
   */
  Tensor<0,dim,Number>   operator + (const Tensor<0,dim,Number> &) const;

  /**
   * Subtract two tensors. If
   * possible, use <tt>operator +=</tt>
   * instead since this does not
   * need to copy a point at least
   * once.
   */
  Tensor<0,dim,Number>   operator - (const Tensor<0,dim,Number> &) const;

  /**
   * Tensor with inverted entries.
   */
  Tensor<0,dim,Number>   operator - () const;

  /**
   * Return the Frobenius-norm of a
   * tensor, i.e. the square root
   * of the sum of squares of all
   * entries. For the present case
   * of rank-1 tensors, this equals
   * the usual
   * <tt>l<sub>2</sub></tt> norm of
   * the vector.
   */
  real_type norm () const;

  /**
   * Return the square of the
   * Frobenius-norm of a tensor,
   * i.e. the square root of the
   * sum of squares of all entries.
   *
   * This function mainly exists
   * because it makes computing the
   * norm simpler recursively, but
   * may also be useful in other
   * contexts.
   */
  real_type norm_square () const;

  /**
   * Reset all values to zero.
   *
   * Note that this is partly inconsistent
   * with the semantics of the @p clear()
   * member functions of the STL and of
   * several other classes within deal.II
   * which not only reset the values of
   * stored elements to zero, but release
   * all memory and return the object into
   * a virginial state. However, since the
   * size of objects of the present type is
   * determined by its template parameters,
   * resizing is not an option, and indeed
   * the state where all elements have a
   * zero value is the state right after
   * construction of such an object.
   */
  void clear ();

  /**
   * Only tensors with a positive
   * dimension are implemented. This
   * exception is thrown by the
   * constructor if the template
   * argument <tt>dim</tt> is zero or
   * less.
   *
   * @ingroup Exceptions
   */
  DeclException1 (ExcDimTooSmall,
                  int,
                  << "dim must be positive, but was " << arg1);

  /**
   * Read or write the data of this object to or
   * from a stream for the purpose of serialization
   */
  template <class Archive>
  void serialize(Archive &ar, const unsigned int version);

private:
  /**
   * The value of this scalar object.
   */
  Number value;
};



/**
 * This class is a specialized version of the <tt>Tensor<rank,dim,Number></tt>
 * class.  It handles tensors with one index, i.e. vectors, of fixed dimension
 * and provides the basis for the functionality needed for tensors of higher
 * rank.
 *
 * Within deal.II, the distinction between this class and its derived class
 * <tt>Point</tt> is that we use the <tt>Point</tt> class mainly to denote the
 * points that make up geometric objects. As such, they have a small number of
 * additional operations over general tensors of rank 1 for which we use the
 * <tt>Tensor<1,dim,Number></tt> class. In particular, there is a distance()
 * function to compute the Euclidian distance between two points in space.
 *
 * However, the <tt>Point</tt> class is really only used where the coordinates
 * of an object can be thought to possess the dimension of a length. For all
 * other uses, such as the gradient of a scalar function (which is a tensor of
 * rank 1, or vector, with as many elements as a point object, but with
 * different physical units), we use the <tt>Tensor<1,dim,Number></tt> class.
 *
 * @ingroup geomprimitives
 * @author Wolfgang Bangerth, 1998-2005
 */
template <int dim,typename Number>
class Tensor<1,dim,Number>
{
public:
  /**
   * Provide a way to get the
   * dimension of an object without
   * explicit knowledge of it's
   * data type. Implementation is
   * this way instead of providing
   * a function <tt>dimension()</tt>
   * because now it is possible to
   * get the dimension at compile
   * time without the expansion and
   * preevaluation of an inlined
   * function; the compiler may
   * therefore produce more
   * efficient code and you may use
   * this value to declare other
   * data types.
   */
  static const unsigned int dimension = dim;

  /**
   * Publish the rank of this tensor to
   * the outside world.
   */
  static const unsigned int rank      = 1;

  /**
   * Number of independent components of a
   * tensor of rank 1.
   */
  static const unsigned int
  n_independent_components = dim;

  /**
   * Type of stored objects. This
   * is a Number for a rank 1 tensor.
   */

  typedef Number value_type;

  /**
   * Declare a type that has holds
   * real-valued numbers with the same
   * precision as the template argument to
   * this class. For std::complex<number>,
   * this corresponds to type number, and
   * it is equal to Number for all other
   * cases. See also the respective field
   * in Vector<Number>.
   *
   * This typedef is used to
   * represent the return type of
   * norms.
   */
  typedef typename numbers::NumberTraits<Number>::real_type real_type;

  /**
   * Declare an array type which can
   * be used to initialize statically
   * an object of this type.
   *
   * Avoid warning about zero-sized
   * array for <tt>dim==0</tt> by
   * choosing lunatic value that is
   * likely to overflow memory
   * limits.
   */
  typedef Number array_type[(dim!=0) ? dim : 100000000];

  /**
   * Constructor. Initialize all entries
   * to zero if <tt>initialize==true</tt>; this
   * is the default behaviour.
   */
  explicit Tensor (const bool initialize = true);

  /**
   * Copy constructor, where the
   * data is copied from a C-style
   * array.
   */
  Tensor (const array_type &initializer);

  /**
   * Copy constructor.
   */
  Tensor (const Tensor<1,dim,Number> &);

  /**
   * Read access to the <tt>index</tt>th
   * coordinate.
   *
   * Note that the derived
   * <tt>Point</tt> class also provides
   * access through the <tt>()</tt>
   * operator for
   * backcompatibility.
   */
  Number   operator [] (const unsigned int index) const;

  /**
   * Read and write access to the
   * <tt>index</tt>th coordinate.
   *
   * Note that the derived
   * <tt>Point</tt> class also provides
   * access through the <tt>()</tt>
   * operator for
   * backcompatibility.
   */
  Number &operator [] (const unsigned int index);

  /**
   * Read access using TableIndices <tt>indices</tt>
   */
  Number operator [](const TableIndices<1> &indices) const;

  /**
   * Read and write access using TableIndices <tt>indices</tt>
   */
  Number &operator [](const TableIndices<1> &indices);

  /**
   * Assignment operator.
   */
  Tensor<1,dim,Number> &operator = (const Tensor<1,dim,Number> &);

  /**
   * This operator assigns a scalar
   * to a tensor. To avoid
   * confusion with what exactly it
   * means to assign a scalar value
   * to a tensor, zero is the only
   * value allowed for <tt>d</tt>,
   * allowing the intuitive
   * notation <tt>t=0</tt> to reset
   * all elements of the tensor to
   * zero.
   */
  Tensor<1,dim,Number> &operator = (const Number d);

  /**
   * Test for equality of two
   * tensors.
   */
  bool operator == (const Tensor<1,dim,Number> &) const;

  /**
   * Test for inequality of two
   * tensors.
   */
  bool operator != (const Tensor<1,dim,Number> &) const;

  /**
   * Add another vector, i.e. move
   * this point by the given
   * offset.
   */
  Tensor<1,dim,Number> &operator += (const Tensor<1,dim,Number> &);

  /**
   * Subtract another vector.
   */
  Tensor<1,dim,Number> &operator -= (const Tensor<1,dim,Number> &);

  /**
   * Scale the vector by
   * <tt>factor</tt>, i.e. multiply all
   * coordinates by <tt>factor</tt>.
   */
  Tensor<1,dim,Number> &operator *= (const Number factor);

  /**
   * Scale the vector by <tt>1/factor</tt>.
   */
  Tensor<1,dim,Number> &operator /= (const Number factor);

  /**
   * Returns the scalar product of
   * two vectors.
   */
  Number                 operator * (const Tensor<1,dim,Number> &) const;

  /**
   * Add two tensors. If possible,
   * use <tt>operator +=</tt> instead
   * since this does not need to
   * copy a point at least once.
   */
  Tensor<1,dim,Number>   operator + (const Tensor<1,dim,Number> &) const;

  /**
   * Subtract two tensors. If
   * possible, use <tt>operator +=</tt>
   * instead since this does not
   * need to copy a point at least
   * once.
   */
  Tensor<1,dim,Number>   operator - (const Tensor<1,dim,Number> &) const;

  /**
   * Tensor with inverted entries.
   */
  Tensor<1,dim,Number>   operator - () const;

  /**
   * Return the Frobenius-norm of a
   * tensor, i.e. the square root
   * of the sum of squares of all
   * entries. For the present case
   * of rank-1 tensors, this equals
   * the usual
   * <tt>l<sub>2</sub></tt> norm of
   * the vector.
   */
  real_type norm () const;

  /**
   * Return the square of the
   * Frobenius-norm of a tensor,
   * i.e. the square root of the
   * sum of squares of all entries.
   *
   * This function mainly exists
   * because it makes computing the
   * norm simpler recursively, but
   * may also be useful in other
   * contexts.
   */
  real_type norm_square () const;

  /**
   * Reset all values to zero.
   *
   * Note that this is partly inconsistent
   * with the semantics of the @p clear()
   * member functions of the STL and of
   * several other classes within deal.II
   * which not only reset the values of
   * stored elements to zero, but release
   * all memory and return the object into
   * a virginial state. However, since the
   * size of objects of the present type is
   * determined by its template parameters,
   * resizing is not an option, and indeed
   * the state where all elements have a
   * zero value is the state right after
   * construction of such an object.
   */
  void clear ();

  /**
   * Fill a vector with all tensor elements.
   *
   * This function unrolls all
   * tensor entries into a single,
   * linearly numbered vector. As
   * usual in C++, the rightmost
   * index marches fastest.
   */
  template <typename Number2>
  void unroll (Vector<Number2> &result) const;

  /**
   * Returns an unrolled index in
   * the range [0,dim-1] for the element of the tensor indexed by
   * the argument to the function.
   *
   * Given that this is a rank-1 object, the returned value
   * is simply the value of the only index stored by the argument.
   */
  static
  unsigned int
  component_to_unrolled_index(const TableIndices<1> &indices);

  /**
   * Opposite of  component_to_unrolled_index: For an index in the
   * range [0,dim-1], return which set of indices it would
   * correspond to.
   *
   * Given that this is a rank-1 object, the returned set of indices
   * consists of only a single element with value equal to the argument
   * to this function.
   */
  static
  TableIndices<1> unrolled_to_component_indices(const unsigned int i);


  /**
   * Determine an estimate for
   * the memory consumption (in
   * bytes) of this
   * object.
   */
  static std::size_t memory_consumption ();

  /**
   * Only tensors with a positive
   * dimension are implemented. This
   * exception is thrown by the
   * constructor if the template
   * argument <tt>dim</tt> is zero or
   * less.
   *
   * @ingroup Exceptions
   */
  DeclException1 (ExcDimTooSmall,
                  int,
                  << "dim must be positive, but was " << arg1);

  /**
   * Read or write the data of this object to or
   * from a stream for the purpose of serialization
   */
  template <class Archive>
  void serialize(Archive &ar, const unsigned int version);

private:
  /**
   * Store the values in a simple
   * array.  For <tt>dim==0</tt> store
   * one element, because otherways
   * the compiler would choke.  We
   * catch this case in the
   * constructor to disallow the
   * creation of such an object.
   */
  Number values[(dim!=0) ? (dim) : (dim+1)];

  /**
   * Help function for unroll. If
   * we have detected an access
   * control bug in the compiler,
   * this function is declared
   * public, otherwise private. Do
   * not attempt to use this
   * function from outside in any
   * case, even if it should be
   * public for your compiler.
   */
  template <typename Number2>
  void unroll_recursion (Vector<Number2> &result,
                         unsigned int    &start_index) const;

private:
  /**
   * Make the following classes
   * friends to this class. In
   * principle, it would suffice if
   * otherrank==2, but that is not
   * possible in C++ at present.
   *
   * Also, it would be sufficient
   * to make the function
   * unroll_loops a friend, but
   * that seems to be impossible as
   * well.
   */
  template <int otherrank, int otherdim, typename OtherNumber>  friend class dealii::Tensor;

  /**
   * Point is allowed access to
   * the coordinates. This is
   * supposed to improve speed.
   */
  friend class Point<dim,Number>;
};


/**
 *  Prints the value of this scalar.
 */
template <int dim,typename Number>
std::ostream &operator << (std::ostream &out, const Tensor<0,dim,Number> &p);

/**
 *  Prints the values of this tensor in the
 *  form <tt>x1 x2 x3 etc</tt>.
 */
template <int dim,typename Number>
std::ostream &operator << (std::ostream &out, const Tensor<1,dim,Number> &p);


#ifndef DOXYGEN

/*---------------------------- Inline functions: Tensor<0,dim> ------------------------*/

template <int dim,typename Number>
inline
Tensor<0,dim,Number>::Tensor ()
{
  Assert (dim>0, ExcDimTooSmall(dim));

  value = 0;
}



template <int dim, typename Number>
inline
Tensor<0,dim,Number>::Tensor (const value_type &initializer)
{
  Assert (dim>0, ExcDimTooSmall(dim));

  value = initializer;
}



template <int dim, typename Number>
inline
Tensor<0,dim,Number>::Tensor (const Tensor<0,dim,Number> &p)
{
  Assert (dim>0, ExcDimTooSmall(dim));

  value = p.value;
}




template <int dim, typename Number>
inline
Tensor<0,dim,Number>::operator Number () const
{
  return value;
}



template <int dim, typename Number>
inline
Tensor<0,dim,Number>::operator Number &()
{
  return value;
}



template <int dim, typename Number>
inline
Tensor<0,dim,Number> &Tensor<0,dim,Number>::operator = (const Tensor<0,dim,Number> &p)
{
  value = p.value;
  return *this;
}



template <int dim, typename Number>
inline
Tensor<0,dim,Number> &Tensor<0,dim,Number>::operator = (const Number d)
{
  value = d;
  return *this;
}



template <int dim, typename Number>
inline
bool Tensor<0,dim,Number>::operator == (const Tensor<0,dim,Number> &p) const
{
  return (value == p.value);
}



template <int dim, typename Number>
inline
bool Tensor<0,dim,Number>::operator != (const Tensor<0,dim,Number> &p) const
{
  return !((*this) == p);
}



template <int dim, typename Number>
inline
Tensor<0,dim,Number> &Tensor<0,dim,Number>::operator += (const Tensor<0,dim,Number> &p)
{
  value += p.value;
  return *this;
}



template <int dim, typename Number>
inline
Tensor<0,dim,Number> &Tensor<0,dim,Number>::operator -= (const Tensor<0,dim,Number> &p)
{
  value -= p.value;
  return *this;
}



template <int dim, typename Number>
inline
Tensor<0,dim,Number> &Tensor<0,dim,Number>::operator *= (const Number s)
{
  value *= s;
  return *this;
}



template <int dim, typename Number>
inline
Tensor<0,dim,Number> &Tensor<0,dim,Number>::operator /= (const Number s)
{
  value /= s;
  return *this;
}



template <int dim, typename Number>
inline
Number Tensor<0,dim,Number>::operator * (const Tensor<0,dim,Number> &p) const
{
  return value*p.value;
}



template <int dim, typename Number>
inline
Tensor<0,dim,Number> Tensor<0,dim,Number>::operator + (const Tensor<0,dim,Number> &p) const
{
  return value+p.value;
}



template <int dim, typename Number>
inline
Tensor<0,dim,Number> Tensor<0,dim,Number>::operator - (const Tensor<0,dim,Number> &p) const
{
  return value-p.value;
}



template <int dim, typename Number>
inline
Tensor<0,dim,Number> Tensor<0,dim,Number>::operator - () const
{
  return -value;
}



template <int dim, typename Number>
inline
typename Tensor<0,dim,Number>::real_type
Tensor<0,dim,Number>::norm () const
{
  return numbers::NumberTraits<Number>::abs (value);
}



template <int dim, typename Number>
inline
typename Tensor<0,dim,Number>::real_type
Tensor<0,dim,Number>::norm_square () const
{
  return numbers::NumberTraits<Number>::abs_square (value);
}



template <int dim, typename Number>
inline
void Tensor<0,dim,Number>::clear ()
{
  value = 0;
}



template <int dim, typename Number>
template <class Archive>
inline
void Tensor<0,dim,Number>::serialize(Archive &ar, const unsigned int)
{
  ar &value;
}

/*---------------------------- Inline functions: Tensor<1,dim,Number> ------------------------*/


template <int dim, typename Number>
inline
Tensor<1,dim,Number>::Tensor (const bool initialize)
{
  if (initialize)
    // need to create an object Number() to
    // initialize to zero to avoid confusion with
    // Tensor::operator=(scalar) when using
    // something like
    // Tensor<1,dim,Tensor<1,dim,Number> >.
    for (unsigned int i=0; i!=dim; ++i)
      values[i] = Number();
}



template <int dim, typename Number>
inline
Tensor<1,dim,Number>::Tensor (const array_type &initializer)
{
  Assert (dim>0, ExcDimTooSmall(dim));

  for (unsigned int i=0; i<dim; ++i)
    values[i] = initializer[i];
}



template <int dim, typename Number>
inline
Tensor<1,dim,Number>::Tensor (const Tensor<1,dim,Number> &p)
{
  Assert (dim>0, ExcDimTooSmall(dim));

  for (unsigned int i=0; i<dim; ++i)
    values[i] = p.values[i];
}



template <>
inline
Tensor<1,0,double>::Tensor (const Tensor<1,0,double> &)
{
  // at some places in the library,
  // we have Point<0> for formal
  // reasons (e.g., we sometimes have
  // Quadrature<dim-1> for faces, so
  // we have Quadrature<0> for dim=1,
  // and then we have Point<0>). To
  // avoid warnings in the above
  // function that the loop end check
  // always fails, we implement this
  // function here
}



template <int dim, typename Number>
inline
Number Tensor<1,dim,Number>::operator [] (const unsigned int index) const
{
  Assert (index<dim, ExcIndexRange (index, 0, dim));
  return values[index];
}



template <int dim, typename Number>
inline
Number &Tensor<1,dim,Number>::operator [] (const unsigned int index)
{
  Assert (index<dim, ExcIndexRange (index, 0, dim));
  return values[index];
}

template <int dim, typename Number>
inline
Number Tensor<1,dim,Number>::operator [] (const TableIndices<1> &indices) const
{
  Assert (indices[0]<dim, ExcIndexRange (indices[0], 0, dim));
  return values[indices[0]];
}

template <int dim, typename Number>
inline
Number &Tensor<1,dim,Number>::operator [] (const TableIndices<1> &indices)
{
  Assert (indices[0]<dim, ExcIndexRange (indices[0], 0, dim));
  return values[indices[0]];
}



template <>
inline
Tensor<1,0,double> &Tensor<1,0,double>::operator = (const Tensor<1,0,double> &)
{
  // at some places in the library,
  // we have Point<0> for formal
  // reasons (e.g., we sometimes have
  // Quadrature<dim-1> for faces, so
  // we have Quadrature<0> for dim=1,
  // and then we have Point<0>). To
  // avoid warnings in the above
  // function that the loop end check
  // always fails, we implement this
  // function here
  return *this;
}



template <int dim, typename Number>
inline
Tensor<1,dim,Number> &
Tensor<1,dim,Number>::operator = (const Tensor<1,dim,Number> &p)
{
  for (unsigned int i=0; i<dim; ++i)
    values[i] = p.values[i];

  return *this;
}



template <int dim, typename Number>
inline
Tensor<1,dim,Number> &Tensor<1,dim,Number>::operator = (const Number d)
{
  Assert (d==Number(0), ExcMessage ("Only assignment with zero is allowed"));
  (void) d;

  for (unsigned int i=0; i<dim; ++i)
    values[i] = 0;

  return *this;
}



template <int dim, typename Number>
inline
bool Tensor<1,dim,Number>::operator == (const Tensor<1,dim,Number> &p) const
{
  for (unsigned int i=0; i<dim; ++i)
    if (values[i] != p.values[i])
      return false;
  return true;
}



template <>
inline
bool Tensor<1,0,double>::operator == (const Tensor<1,0,double> &) const
{
  return true;
}



template <int dim, typename Number>
inline
bool Tensor<1,dim,Number>::operator != (const Tensor<1,dim,Number> &p) const
{
  return !((*this) == p);
}



template <int dim, typename Number>
inline
Tensor<1,dim,Number> &Tensor<1,dim,Number>::operator += (const Tensor<1,dim,Number> &p)
{
  for (unsigned int i=0; i<dim; ++i)
    values[i] += p.values[i];
  return *this;
}



template <int dim, typename Number>
inline
Tensor<1,dim,Number> &Tensor<1,dim,Number>::operator -= (const Tensor<1,dim,Number> &p)
{
  for (unsigned int i=0; i<dim; ++i)
    values[i] -= p.values[i];
  return *this;
}



template <int dim, typename Number>
inline
Tensor<1,dim,Number> &Tensor<1,dim,Number>::operator *= (const Number s)
{
  for (unsigned int i=0; i<dim; ++i)
    values[i] *= s;
  return *this;
}



template <int dim, typename Number>
inline
Tensor<1,dim,Number> &Tensor<1,dim,Number>::operator /= (const Number s)
{
  for (unsigned int i=0; i<dim; ++i)
    values[i] /= s;
  return *this;
}



template <int dim, typename Number>
inline
Number
Tensor<1,dim,Number>::operator * (const Tensor<1,dim,Number> &p) const
{
  // unroll by hand since this is a
  // frequently called function and
  // some compilers don't want to
  // always unroll the loop in the
  // general template
  switch (dim)
    {
    case 1:
      return (values[0] * p.values[0]);
      break;
    case 2:
      return (values[0] * p.values[0] +
              values[1] * p.values[1]);
      break;
    case 3:
      return (values[0] * p.values[0] +
              values[1] * p.values[1] +
              values[2] * p.values[2]);
      break;
    default:
      Number q = values[0] * p.values[0];
      for (unsigned int i=1; i<dim; ++i)
        q += values[i] * p.values[i];
      return q;
    }
}



template <int dim, typename Number>
inline
Tensor<1,dim,Number> Tensor<1,dim,Number>::operator + (const Tensor<1,dim,Number> &p) const
{
  return (Tensor<1,dim,Number>(*this) += p);
}



template <int dim, typename Number>
inline
Tensor<1,dim,Number> Tensor<1,dim,Number>::operator - (const Tensor<1,dim,Number> &p) const
{
  return (Tensor<1,dim,Number>(*this) -= p);
}



template <int dim, typename Number>
inline
Tensor<1,dim,Number> Tensor<1,dim,Number>::operator - () const
{
  Tensor<1,dim,Number> result (false);
  for (unsigned int i=0; i<dim; ++i)
    result.values[i] = -values[i];
  return result;
}



template <int dim, typename Number>
inline
typename Tensor<1,dim,Number>::real_type
Tensor<1,dim,Number>::norm () const
{
  return std::sqrt (norm_square());
}



template <int dim, typename Number>
inline
typename Tensor<1,dim,Number>::real_type
Tensor<1,dim,Number>::norm_square () const
{
  real_type s = numbers::NumberTraits<Number>::abs_square(values[0]);
  for (unsigned int i=1; i<dim; ++i)
    s += numbers::NumberTraits<Number>::abs_square(values[i]);

  return s;
}



template <int dim, typename Number>
template <typename Number2>
inline
void
Tensor<1,dim,Number>::unroll (Vector<Number2> &result) const
{
  Assert (result.size()==dim,
          ExcDimensionMismatch(dim, result.size()));

  unsigned int index = 0;
  unroll_recursion (result,index);
}



template<int dim, typename Number>
template <typename Number2>
inline
void
Tensor<1,dim,Number>::unroll_recursion (Vector<Number2> &result,
                                        unsigned int    &index) const
{
  for (unsigned int i=0; i<dim; ++i)
    result(index++) = operator[](i);
}


template <int dim, typename Number>
inline
unsigned int
Tensor<1, dim, Number>::component_to_unrolled_index (const TableIndices<1> &indices)
{
  return indices[0];
}

template <int dim, typename Number>
inline
TableIndices<1>
Tensor<1, dim, Number>::unrolled_to_component_indices (const unsigned int i)
{
  return TableIndices<1>(i);
}



template <int dim, typename Number>
inline
void Tensor<1,dim,Number>::clear ()
{
  for (unsigned int i=0; i<dim; ++i)
    values[i] = 0;
}



template <int dim, typename Number>
inline
std::size_t
Tensor<1,dim,Number>::memory_consumption ()
{
  return sizeof(Tensor<1,dim,Number>);
}


template <int dim, typename Number>
template <class Archive>
inline
void Tensor<1,dim,Number>::serialize(Archive &ar, const unsigned int)
{
  ar &values;
}
#endif // DOXYGEN


/**
 * Output operator for tensors of rank 0. Since such tensors are
 * scalars, we simply print this one value.
 *
 * @relates Tensor<0,dim,Number>
 */
template <int dim, typename Number>
inline
std::ostream &operator << (std::ostream &out, const Tensor<0,dim,Number> &p)
{
  out << static_cast<Number>(p);
  return out;
}



/**
 * Output operator for tensors of rank 1. Print the elements
 * consecutively, with a space in between.
 *
 * @relates Tensor<1,dim,Number>
 */
template <int dim, typename Number>
inline
std::ostream &operator << (std::ostream &out, const Tensor<1,dim,Number> &p)
{
  for (unsigned int i=0; i<dim-1; ++i)
    out << p[i] << ' ';
  out << p[dim-1];

  return out;
}



/**
 * Output operator for tensors of rank 1 and dimension 1. This is
 * implemented specialized from the general template in order to avoid
 * a compiler warning that the loop is empty.
 *
 * @relates Tensor<1,dim,Number>
 */
inline
std::ostream &operator << (std::ostream &out, const Tensor<1,1,double> &p)
{
  out << p[0];

  return out;
}



/**
 * Multiplication of a tensor of rank 1 with a scalar Number from the right.
 *
 * @relates Tensor<1,dim,Number>
 */
template <int dim, typename Number>
inline
Tensor<1,dim,Number>
operator * (const Tensor<1,dim,Number> &t,
            const Number                factor)
{
  Tensor<1,dim,Number> tt (false);
  for (unsigned int d=0; d<dim; ++d)
    tt[d] = t[d] * factor;
  return tt;
}



/**
 * Multiplication of a tensor of rank 1 with a scalar Number from the left.
 *
 * @relates Tensor<1,dim,Number>
 */
template <int dim, typename Number>
inline
Tensor<1,dim,Number>
operator * (const Number                factor,
            const Tensor<1,dim,Number> &t)
{
  Tensor<1,dim,Number> tt (false);
  for (unsigned int d=0; d<dim; ++d)
    tt[d] = t[d] * factor;
  return tt;
}



/**
 * Division of a tensor of rank 1 by a scalar Number.
 *
 * @relates Tensor<1,dim,Number>
 */
template <int dim, typename Number>
inline
Tensor<1,dim,Number>
operator / (const Tensor<1,dim,Number> &t,
            const Number                factor)
{
  Tensor<1,dim,Number> tt (false);
  for (unsigned int d=0; d<dim; ++d)
    tt[d] = t[d] / factor;
  return tt;
}



/**
 * Multiplication of a tensor of rank 1 with a scalar double from the right.
 *
 * @relates Tensor<1,dim,Number>
 */
template <int dim>
inline
Tensor<1,dim>
operator * (const Tensor<1,dim> &t,
            const double         factor)
{
  Tensor<1,dim> tt (false);
  for (unsigned int d=0; d<dim; ++d)
    tt[d] = t[d] * factor;
  return tt;
}



/**
 * Multiplication of a tensor of rank 1 with a scalar double from the left.
 *
 * @relates Tensor<1,dim,Number>
 */
template <int dim>
inline
Tensor<1,dim>
operator * (const double         factor,
            const Tensor<1,dim> &t)
{
  Tensor<1,dim> tt (false);
  for (unsigned int d=0; d<dim; ++d)
    tt[d] = t[d] * factor;
  return tt;
}



/**
 * Division of a tensor of rank 1 by a scalar double.
 *
 * @relates Tensor<1,dim,Number>
 */
template <int dim>
inline
Tensor<1,dim>
operator / (const Tensor<1,dim> &t,
            const double         factor)
{
  Tensor<1,dim> tt (false);
  for (unsigned int d=0; d<dim; ++d)
    tt[d] = t[d] / factor;
  return tt;
}


DEAL_II_NAMESPACE_CLOSE

#endif