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/usr/include/deal.II/fe/fe.h is in libdeal.ii-dev 8.1.0-4.

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// ---------------------------------------------------------------------
// $Id: fe.h 31852 2013-12-03 13:54:24Z bangerth $
//
// Copyright (C) 1998 - 2013 by the deal.II authors
//
// This file is part of the deal.II library.
//
// The deal.II library is free software; you can use it, redistribute
// it, and/or modify it under the terms of the GNU Lesser General
// Public License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
// The full text of the license can be found in the file LICENSE at
// the top level of the deal.II distribution.
//
// ---------------------------------------------------------------------

#ifndef __deal2__fe_h
#define __deal2__fe_h

#include <deal.II/base/config.h>
#include <deal.II/base/geometry_info.h>
#include <deal.II/fe/fe_base.h>
#include <deal.II/fe/fe_values_extractors.h>
#include <deal.II/fe/component_mask.h>
#include <deal.II/fe/block_mask.h>


DEAL_II_NAMESPACE_OPEN

template <int dim, int spacedim> class FEValuesData;
template <int dim, int spacedim> class FEValuesBase;
template <int dim, int spacedim> class FEValues;
template <int dim, int spacedim>   class FEFaceValues;
template <int dim, int spacedim>   class FESubfaceValues;
template <int dim, int spacedim>   class FESystem;
template <class POLY, int dim, int spacedim> class FE_PolyTensor;
namespace hp
{
  template <int dim, int spacedim>   class FECollection;
}


/**
 * Base class for finite elements in arbitrary dimensions. This class
 * provides several fields which describe a specific finite element
 * and which are filled by derived classes. It more or less only
 * offers the fields and access functions which makes it possible to
 * copy finite elements without knowledge of the actual type (linear,
 * quadratic, etc). In particular, the functions to fill the data
 * fields of FEValues and its derived classes are declared.
 *
 * The interface of this class is very restrictive. The reason is that
 * finite element values should be accessed only by use of FEValues
 * objects. These, together with FiniteElement are responsible to
 * provide an optimized implementation.
 *
 * This class declares the shape functions and their derivatives on
 * the unit cell $[0,1]^d$. The means to transform them onto a given
 * cell in physical space is provided by the FEValues class with a
 * Mapping object.
 *
 * The different matrices are initialized with the correct size, such
 * that in the derived (concrete) finite element classes, their
 * entries only have to be filled in; no resizing is needed. If the
 * matrices are not defined by a concrete finite element, they should
 * be resized to zero. This way functions using them can find out,
 * that they are missing. On the other hand, it is possible to use
 * finite element classes without implementation of the full
 * functionality, if only part of it is needed. The functionality
 * under consideration here is hanging nodes constraints and grid
 * transfer, respectively.
 *
 * The <tt>spacedim</tt> parameter has to be used if one wants to
 * solve problems in the boundary element method formulation or in an
 * equivalent one, as it is explained in the Triangulation class. If
 * not specified, this parameter takes the default value <tt>=dim</tt>
 * so that this class can be used to solve problems in the finite
 * element method formulation.
 *
 * <h3>Components and blocks</h3>
 *
 * For vector valued elements shape functions may have nonzero entries
 * in one or several @ref GlossComponent "components" of the vector
 * valued function. If the element is @ref GlossPrimitive "primitive",
 * there is indeed a single component with a nonzero entry for each
 * shape function. This component can be determined by
 * system_to_component_index(), the number of components is
 * FiniteElementData::n_components().
 *
 * Furthermore, you may want to split your linear system into @ref
 * GlossBlock "blocks" for the use in BlockVector, BlockSparseMatrix,
 * BlockMatrixArray and so on. If you use non-primitive elements, you
 * cannot determine the block number by
 * system_to_component_index(). Instead, you can use
 * system_to_block_index(), which will automatically take care of the
 * additional components occupied by vector valued elements. The
 * number of generated blocks can be determined by
 * FiniteElementData::n_blocks().
 *
 * If you decide to operate by base element and multiplicity, the
 * function first_block_of_base() will be helpful.
 *
 * <h3>Support points</h3>
 *
 * Since a FiniteElement does not have information on the actual grid
 * cell, it can only provide @ref GlossSupport "support points" on the
 * unit cell. Support points on the actual grid cell must be computed
 * by mapping these points. The class used for this kind of operation
 * is FEValues. In most cases, code of the following type will serve
 * to provide the mapped support points.
 *
 * @code
 * Quadrature<dim> dummy_quadrature (fe.get_unit_support_points());
 * FEValues<dim>   fe_values (mapping, fe, dummy_quadrature,
 *                            update_quadrature_points);
 * fe_values.reinit (cell);
 * Point<dim> mapped_point = fe_values.quadrature_point (i);
 * @endcode
 *
 * Alternatively, the points can be transformed one-by-one:
 * @code
 * const vector<Point<dim> > &unit_points =
 *    fe.get_unit_support_points();
 *
 * Point<dim> mapped_point =
 *    mapping.transform_unit_to_real_cell (cell, unit_points[i]);
 * @endcode
 * This is a shortcut, and as all shortcuts should be used cautiously.
 * If the mapping of all support points is needed, the first variant should
 * be preferred for efficiency.
 *
 * @note Finite elements' implementation of the get_unit_support_points()
 * returns these points in the same order as shape functions. As a consequence,
 * the quadrature points accessed above are also ordered in this way. The
 * order of shape functions is typically documented in the class documentation
 * of the various finite element classes.
 *
 *
 * <h3>Notes on the implementation of derived classes</h3>
 *
 * The following sections list the information to be provided by
 * derived classes, depending on the dimension. They are
 * followed by a list of functions helping to generate these values.
 *
 * <h4>Finite elements in one dimension</h4>
 *
 * Finite elements in one dimension need only set the #restriction
 * and #prolongation matrices. The constructor of this class in one
 * dimension presets the #interface_constraints matrix to have
 * dimension zero. Changing this behaviour in derived classes is
 * generally not a reasonable idea and you risk getting into trouble.
 *
 * <h4>Finite elements in two dimensions</h4>
 *
 * In addition to the fields already present in 1D, a constraint
 * matrix is needed, if the finite element has node values located on
 * edges or vertices. These constraints are represented by an $m\times
 * n$-matrix #interface_constraints, where <i>m</i> is the number of
 * degrees of freedom on the refined side without the corner vertices
 * (those dofs on the middle vertex plus those on the two lines), and
 * <i>n</i> is that of the unrefined side (those dofs on the two
 * vertices plus those on the line). The matrix is thus a rectangular
 * one. The $m\times n$ size of the #interface_constraints matrix can
 * also be accessed through the interface_constraints_size() function.
 *
 * The mapping of the dofs onto the indices of the matrix on the
 * unrefined side is as follows: let $d_v$ be the number of dofs on a
 * vertex, $d_l$ that on a line, then $n=0...d_v-1$ refers to the dofs
 * on vertex zero of the unrefined line, $n=d_v...2d_v-1$ to those on
 * vertex one, $n=2d_v...2d_v+d_l-1$ to those on the line.
 *
 * Similarly, $m=0...d_v-1$ refers to the dofs on the middle vertex of
 * the refined side (vertex one of child line zero, vertex zero of
 * child line one), $m=d_v...d_v+d_l-1$ refers to the dofs on child
 * line zero, $m=d_v+d_l...d_v+2d_l-1$ refers to the dofs on child
 * line one.  Please note that we do not need to reserve space for the
 * dofs on the end vertices of the refined lines, since these must be
 * mapped one-to-one to the appropriate dofs of the vertices of the
 * unrefined line.
 *
 * It should be noted that it is not possible to distribute a constrained
 * degree of freedom to other degrees of freedom which are themselves
 * constrained. Only one level of indirection is allowed. It is not known
 * at the time of this writing whether this is a constraint itself.
 *
 *
 * <h4>Finite elements in three dimensions</h4>
 *
 * For the interface constraints, almost the same holds as for the 2D case.
 * The numbering for the indices $n$ on the mother face is obvious and keeps
 * to the usual numbering of degrees of freedom on quadrilaterals.
 *
 * The numbering of the degrees of freedom on the interior of the refined
 * faces for the index $m$ is as follows: let $d_v$ and $d_l$ be as above,
 * and $d_q$ be the number of degrees of freedom per quadrilateral (and
 * therefore per face), then $m=0...d_v-1$ denote the dofs on the vertex at
 * the center, $m=d_v...5d_v-1$ for the dofs on the vertices at the center
 * of the bounding lines of the quadrilateral,
 * $m=5d_v..5d_v+4*d_l-1$ are for the degrees of freedom on
 * the four lines connecting the center vertex to the outer boundary of the
 * mother face, $m=5d_v+4*d_l...5d_v+4*d_l+8*d_l-1$ for the degrees of freedom
 * on the small lines surrounding the quad,
 * and $m=5d_v+12*d_l...5d_v+12*d_l+4*d_q-1$ for the dofs on the
 * four child faces. Note the direction of the lines at the boundary of the
 * quads, as shown below.
 *
 * The order of the twelve lines and the four child faces can be extracted
 * from the following sketch, where the overall order of the different
 * dof groups is depicted:
 * @verbatim
 *    *--15--4--16--*
 *    |      |      |
 *    10 19  6  20  12
 *    |      |      |
 *    1--7---0--8---2
 *    |      |      |
 *    9  17  5  18  11
 *    |      |      |
 *    *--13--3--14--*
 * @endverbatim
 * The numbering of vertices and lines, as well as the numbering of
 * children within a line is consistent with the one described in
 * Triangulation. Therefore, this numbering is seen from the
 * outside and inside, respectively, depending on the face.
 *
 * The three-dimensional case has a few pitfalls available for derived classes
 * that want to implement constraint matrices. Consider the following case:
 * @verbatim
 *          *-------*
 *         /       /|
 *        /       / |
 *       /       /  |
 *      *-------*   |
 *      |       |   *-------*
 *      |       |  /       /|
 *      |   1   | /       / |
 *      |       |/       /  |
 *      *-------*-------*   |
 *      |       |       |   *
 *      |       |       |  /
 *      |   2   |   3   | /
 *      |       |       |/
 *      *-------*-------*
 * @endverbatim
 * Now assume that we want to refine cell 2. We will end up with two faces
 * with hanging nodes, namely the faces between cells 1 and 2, as well as
 * between cells 2 and 3. Constraints have to be applied to the degrees of
 * freedom on both these faces. The problem is that there is now an edge
 * (the top right one of cell 2) which is part of both faces. The hanging
 * node(s) on this edge are therefore constrained twice, once from both
 * faces. To be meaningful, these constraints of course have to be
 * consistent: both faces have to constrain the hanging nodes on the edge to
 * the same nodes on the coarse edge (and only on the edge, as there can
 * then be no constraints to nodes on the rest of the face), and they have
 * to do so with the same weights. This is sometimes tricky since the nodes
 * on the edge may have different local numbers.
 *
 * For the constraint matrix this means the following: if a degree of freedom
 * on one edge of a face is constrained by some other nodes on the same edge
 * with some weights, then the weights have to be exactly the same as those
 * for constrained nodes on the three other edges with respect to the
 * corresponding nodes on these edges. If this isn't the case, you will get
 * into trouble with the ConstraintMatrix class that is the primary consumer
 * of the constraint information: while that class is able to handle
 * constraints that are entered more than once (as is necessary for the case
 * above), it insists that the weights are exactly the same.
 *
 * <h4>Helper functions</h4>
 *
 * Construction of a finite element and computation of the matrices
 * described above may be a tedious task, in particular if it has to
 * be performed for several dimensions. Therefore, some
 * functions in FETools have been provided to help with these tasks.
 *
 * <h5>Computing the correct basis from "raw" basis functions</h5>
 *
 * First, already the basis of the shape function space may be
 * difficult to implement for arbitrary order and dimension. On the
 * other hand, if the @ref GlossNodes "node values" are given, then
 * the duality relation between node functionals and basis functions
 * defines the basis. As a result, the shape function space may be
 * defined with arbitrary "raw" basis functions, such that the actual
 * finite element basis is computed from linear combinations of
 * them. The coefficients of these combinations are determined by the
 * duality of node values.
 *
 * Using this matrix allows the construction of the basis of shape
 * functions in two steps.
 * <ol>
 *
 * <li>Define the space of shape functions using an arbitrary basis
 * <i>w<sub>j</sub></i> and compute the matrix <i>M</i> of node
 * functionals <i>N<sub>i</sub></i> applied to these basis functions,
 * such that its entries are <i>m<sub>ij</sub> =
 * N<sub>i</sub>(w<sub>j</sub>)</i>.
 *
 * <li>Compute the basis <i>v<sub>j</sub></i> of the finite element
 * shape function space by applying <i>M<sup>-1</sup></i> to the basis
 * <i>w<sub>j</sub></i>.
 * </ol>
 *
 * The function computing the matrix <i>M</i> for you is
 * FETools::compute_node_matrix(). It relies on the existence of
 * #generalized_support_points and implementation of interpolate()
 * with VectorSlice argument.
 * See the @ref GlossGeneralizedSupport "glossary entry on generalized support points"
 * for more information.
 *
 * The piece of code in the constructor of a finite element
 * responsible for this looks like
 * @code
 FullMatrix<double> M(this->dofs_per_cell, this->dofs_per_cell);
 FETools::compute_node_matrix(M, *this);
 this->inverse_node_matrix.reinit(this->dofs_per_cell, this->dofs_per_cell);
 this->inverse_node_matrix.invert(M);
 * @endcode
 * Don't forget to make sure that #unit_support_points or
 * #generalized_support_points are initialized before this!
 *
 * <h5>Computing the #prolongation matrices for multigrid</h5>
 *
 * Once the shape functions are set up, the grid transfer matrices for
 * Multigrid accessed by get_prolongation_matrix() can be computed
 * automatically, using FETools::compute_embedding_matrices().
 *
 * This can be achieved by
 * @code
 for (unsigned int i=0; i<GeometryInfo<dim>::children_per_cell; ++i)
 this->prolongation[i].reinit (this->dofs_per_cell,
 this->dofs_per_cell);
 FETools::compute_embedding_matrices (*this, this->prolongation);
 * @endcode
 *
 * <h5>Computing the #restriction matrices for error estimators</h5>
 *
 * missing...
 *
 * <h5>Computing #interface_constraints</h5>
 *
 * Constraint matrices can be computed semi-automatically using
 * FETools::compute_face_embedding_matrices(). This function computes
 * the representation of the coarse mesh functions by fine mesh
 * functions for each child of a face separately. These matrices must
 * be convoluted into a single rectangular constraint matrix,
 * eliminating degrees of freedom on common vertices and edges as well
 * as on the coarse grid vertices. See the discussion above for details.
 *
 * @ingroup febase fe
 *
 * @author Wolfgang Bangerth, Guido Kanschat, Ralf Hartmann, 1998, 2000, 2001, 2005
 */
template <int dim, int spacedim=dim>
class FiniteElement : public Subscriptor,
  public FiniteElementData<dim>
{
public:
  /**
   * Base class for internal data.  Adds data for second derivatives to
   * Mapping::InternalDataBase()
   *
   * For information about the general purpose of this class, see the
   * documentation of the base class.
   *
   * @author Guido Kanschat, 2001
   */
  class InternalDataBase : public Mapping<dim,spacedim>::InternalDataBase
  {
  public:
    /**
     * Destructor. Needed to avoid memory leaks with difference quotients.
     */
    virtual ~InternalDataBase ();

    /**
     * Initialize some pointers used in the computation of second derivatives
     * by finite differencing of gradients.
     */
    void initialize_2nd (const FiniteElement<dim,spacedim> *element,
                         const Mapping<dim,spacedim>       &mapping,
                         const Quadrature<dim>    &quadrature);

    /**
     * Storage for FEValues objects needed to approximate second derivatives.
     *
     * The ordering is <i>p+hx</i>, <i>p+hy</i>, <i>p+hz</i>, <i>p-hx</i>,
     * <i>p-hy</i>, <i>p-hz</i>, where unused entries in lower dimensions are
     * missing.
     */
    std::vector<FEValues<dim,spacedim>*> differences;
  };

public:
  /**
   * Constructor
   */
  FiniteElement (const FiniteElementData<dim> &fe_data,
                 const std::vector<bool>      &restriction_is_additive_flags,
                 const std::vector<ComponentMask> &nonzero_components);

  /**
   * Virtual destructor. Makes sure that pointers to this class are deleted
   * properly.
   */
  virtual ~FiniteElement ();

  /**
   * Return a string that uniquely identifies a finite element. The general
   * convention is that this is the class name, followed by the dimension in
   * angle brackets, and the polynomial degree and whatever else is necessary
   * in parentheses. For example, <tt>FE_Q<2>(3)</tt> is the value returned
   * for a cubic element in 2d.
   *
   * Systems of elements have their own naming convention, see the FESystem
   * class.
   */
  virtual std::string get_name () const = 0;

  /**
   * This operator returns a reference to the present object if the argument
   * given equals to zero. While this does not seem particularly useful, it is
   * helpful in writing code that works with both ::DoFHandler and the hp
   * version hp::DoFHandler, since one can then write code like this:
   * @code
   *   dofs_per_cell
   *     = dof_handler->get_fe()[cell->active_fe_index()].dofs_per_cell;
   * @endcode
   *
   * This code doesn't work in both situations without the present operator
   * because DoFHandler::get_fe() returns a finite element, whereas
   * hp::DoFHandler::get_fe() returns a collection of finite elements that
   * doesn't offer a <code>dofs_per_cell</code> member variable: one first has
   * to select which finite element to work on, which is done using the
   * operator[]. Fortunately, <code>cell-@>active_fe_index()</code> also works
   * for non-hp classes and simply returns zero in that case. The present
   * operator[] accepts this zero argument, by returning the finite element
   * with index zero within its collection (that, of course, consists only of
   * the present finite element anyway).
   */
  const FiniteElement<dim,spacedim> &operator[] (const unsigned int fe_index) const;

  /**
   * @name Shape function access
   * @{
   */

  /**
   * Return the value of the @p ith shape function at the point @p p. @p p is
   * a point on the reference element. If the finite element is vector-valued,
   * then return the value of the only non-zero component of the vector value
   * of this shape function. If the shape function has more than one non-zero
   * component (which we refer to with the term non-primitive), then derived
   * classes implementing this function should throw an exception of type
   * ExcShapeFunctionNotPrimitive. In that case, use the
   * shape_value_component() function.
   *
   * An ExcUnitShapeValuesDoNotExist is thrown if the shape values of the
   * FiniteElement under consideration depends on the shape of the cell in
   * real space.
   */
  virtual double shape_value (const unsigned int  i,
                              const Point<dim>   &p) const;

  /**
   * Just like for shape_value(), but this function will be called when the
   * shape function has more than one non-zero vector component. In that case,
   * this function should return the value of the @p component-th vector
   * component of the @p ith shape function at point @p p.
   */
  virtual double shape_value_component (const unsigned int i,
                                        const Point<dim>   &p,
                                        const unsigned int component) const;

  /**
   * Return the gradient of the @p ith shape function at the point @p p. @p p
   * is a point on the reference element, and likewise the gradient is the
   * gradient on the unit cell with respect to unit cell coordinates. If the
   * finite element is vector-valued, then return the value of the only
   * non-zero component of the vector value of this shape function. If the
   * shape function has more than one non-zero component (which we refer to
   * with the term non-primitive), then derived classes implementing this
   * function should throw an exception of type
   * ExcShapeFunctionNotPrimitive. In that case, use the
   * shape_grad_component() function.
   *
   * An ExcUnitShapeValuesDoNotExist is thrown if the shape values of the
   * FiniteElement under consideration depends on the shape of the cell in
   * real space.
   */
  virtual Tensor<1,dim> shape_grad (const unsigned int  i,
                                    const Point<dim>   &p) const;

  /**
   * Just like for shape_grad(), but this function will be called when the
   * shape function has more than one non-zero vector component. In that case,
   * this function should return the gradient of the @p component-th vector
   * component of the @p ith shape function at point @p p.
   */
  virtual Tensor<1,dim> shape_grad_component (const unsigned int i,
                                              const Point<dim>   &p,
                                              const unsigned int component) const;

  /**
   * Return the tensor of second derivatives of the @p ith shape function at
   * point @p p on the unit cell. The derivatives are derivatives on the unit
   * cell with respect to unit cell coordinates. If the finite element is
   * vector-valued, then return the value of the only non-zero component of
   * the vector value of this shape function. If the shape function has more
   * than one non-zero component (which we refer to with the term
   * non-primitive), then derived classes implementing this function should
   * throw an exception of type ExcShapeFunctionNotPrimitive. In that case,
   * use the shape_grad_grad_component() function.
   *
   * An ExcUnitShapeValuesDoNotExist is thrown if the shape values of the
   * FiniteElement under consideration depends on the shape of the cell in
   * real space.
   */
  virtual Tensor<2,dim> shape_grad_grad (const unsigned int  i,
                                         const Point<dim>   &p) const;

  /**
   * Just like for shape_grad_grad(),
   * but this function will be
   * called when the shape function
   * has more than one non-zero
   * vector component. In that
   * case, this function should
   * return the gradient of the
   * @p component-th vector
   * component of the @p ith shape
   * function at point @p p.
   */
  virtual Tensor<2,dim> shape_grad_grad_component (const unsigned int i,
                                                   const Point<dim>   &p,
                                                   const unsigned int component) const;
  /**
   * Check for non-zero values on a face in order to optimize out matrix
   * elements.
   *
   * This function returns @p true, if the shape function @p shape_index has
   * non-zero values on the face @p face_index.
   *
   * A default implementation is provided in this basis class which always
   * returns @p true. This is the safe way to go.
   */
  virtual bool has_support_on_face (const unsigned int shape_index,
                                    const unsigned int face_index) const;

  //@}
  /**
   * @name Transfer and constraint matrices
   * @{
   */

  /**
   * Projection from a fine grid space onto a coarse grid space. If this
   * projection operator is associated with a matrix @p P, then the
   * restriction of this matrix @p P_i to a single child cell is returned
   * here.
   *
   * The matrix @p P is the concatenation or the sum of the cell matrices @p
   * P_i, depending on the #restriction_is_additive_flags. This distinguishes
   * interpolation (concatenation) and projection with respect to scalar
   * products (summation).
   *
   * Row and column indices are related to coarse grid and fine grid spaces,
   * respectively, consistent with the definition of the associated operator.
   *
   * If projection matrices are not implemented in the derived finite element
   * class, this function aborts with ExcProjectionVoid. You can check whether
   * this is the case by calling the restriction_is_implemented() or the
   * isotropic_restriction_is_implemented() function.
   */
  virtual const FullMatrix<double> &
  get_restriction_matrix (const unsigned int child,
                          const RefinementCase<dim> &refinement_case=RefinementCase<dim>::isotropic_refinement) const;

  /**
   * Embedding matrix between grids.
   *
   * The identity operator from a coarse grid space into a fine grid space is
   * associated with a matrix @p P. The restriction of this matrix @p P_i to a
   * single child cell is returned here.
   *
   * The matrix @p P is the concatenation, not the sum of the cell matrices @p
   * P_i. That is, if the same non-zero entry <tt>j,k</tt> exists in in two
   * different child matrices @p P_i, the value should be the same in both
   * matrices and it is copied into the matrix @p P only once.
   *
   * Row and column indices are related to fine grid and coarse grid spaces,
   * respectively, consistent with the definition of the associated operator.
   *
   * These matrices are used by routines assembling the prolongation matrix
   * for multi-level methods.  Upon assembling the transfer matrix between
   * cells using this matrix array, zero elements in the prolongation matrix
   * are discarded and will not fill up the transfer matrix.
   *
   * If projection matrices are not implemented in the derived finite element
   * class, this function aborts with ExcEmbeddingVoid. You can check whether
   * this is the case by calling the prolongation_is_implemented() or the
   * isotropic_prolongation_is_implemented() function.
   */
  virtual const FullMatrix<double> &
  get_prolongation_matrix (const unsigned int child,
                           const RefinementCase<dim> &refinement_case=RefinementCase<dim>::isotropic_refinement) const;

  /**
   * Return whether this element implements its prolongation matrices. The
   * return value also indicates whether a call to the
   * get_prolongation_matrix() function will generate an error or not.
   *
   * Note, that this function returns <code>true</code> only if the
   * prolongation matrices of the isotropic and all anisotropic refinement
   * cases are implemented. If you are interested in the prolongation matrices
   * for isotropic refinement only, use the
   * isotropic_prolongation_is_implemented function instead.
   *
   * This function is mostly here in order to allow us to write more efficient
   * test programs which we run on all kinds of weird elements, and for which
   * we simply need to exclude certain tests in case something is not
   * implemented. It will in general probably not be a great help in
   * applications, since there is not much one can do if one needs these
   * features and they are not implemented. This function could be used to
   * check whether a call to <tt>get_prolongation_matrix()</tt> will succeed;
   * however, one then still needs to cope with the lack of information this
   * just expresses.
   */
  bool prolongation_is_implemented () const;

  /**
   * Return whether this element implements its prolongation matrices for
   * isotropic children. The return value also indicates whether a call to the
   * @p get_prolongation_matrix function will generate an error or not.
   *
   * This function is mostly here in order to allow us to write more efficient
   * test programs which we run on all kinds of weird elements, and for which
   * we simply need to exclude certain tests in case something is not
   * implemented. It will in general probably not be a great help in
   * applications, since there is not much one can do if one needs these
   * features and they are not implemented. This function could be used to
   * check whether a call to <tt>get_prolongation_matrix()</tt> will succeed;
   * however, one then still needs to cope with the lack of information this
   * just expresses.
   */
  bool isotropic_prolongation_is_implemented () const;

  /**
   * Return whether this element implements its restriction matrices. The
   * return value also indicates whether a call to the
   * get_restriction_matrix() function will generate an error or not.
   *
   * Note, that this function returns <code>true</code> only if the
   * restriction matrices of the isotropic and all anisotropic refinement
   * cases are implemented. If you are interested in the restriction matrices
   * for isotropic refinement only, use the
   * isotropic_restriction_is_implemented function instead.
   *
   * This function is mostly here in order to allow us to write more efficient
   * test programs which we run on all kinds of weird elements, and for which
   * we simply need to exclude certain tests in case something is not
   * implemented. It will in general probably not be a great help in
   * applications, since there is not much one can do if one needs these
   * features and they are not implemented. This function could be used to
   * check whether a call to <tt>get_restriction_matrix()</tt> will succeed;
   * however, one then still needs to cope with the lack of information this
   * just expresses.
   */
  bool restriction_is_implemented () const;

  /**
   * Return whether this element implements its restriction matrices for
   * isotropic children. The return value also indicates whether a call to the
   * @p get_restriction_matrix function will generate an error or not.
   *
   * This function is mostly here in order to allow us to write more efficient
   * test programs which we run on all kinds of weird elements, and for which
   * we simply need to exclude certain tests in case something is not
   * implemented. It will in general probably not be a great help in
   * applications, since there is not much one can do if one needs these
   * features and they are not implemented. This function could be used to
   * check whether a call to <tt>get_restriction_matrix()</tt> will succeed;
   * however, one then still needs to cope with the lack of information this
   * just expresses.
   */
  bool isotropic_restriction_is_implemented () const;


  /**
   * Access the #restriction_is_additive_flags field. See there for more
   * information on its contents.
   *
   * The index must be between zero and the number of shape functions of this
   * element.
   */
  bool restriction_is_additive (const unsigned int index) const;

  /**
   * Return a read only reference to the matrix which describes the
   * constraints at the interface between a refined and an unrefined cell.
   *
   * The matrix is obviously empty in only one dimension, since there are no
   * constraints then.
   *
   * Note that some finite elements do not (yet) implement hanging node
   * constraints. If this is the case, then this function will generate an
   * exception, since no useful return value can be generated. If you should
   * have a way to live with this, then you might want to use the
   * constraints_are_implemented() function to check up front whether this
   * function will succeed or generate the exception.
   */
  const FullMatrix<double> &constraints (const dealii::internal::SubfaceCase<dim> &subface_case=dealii::internal::SubfaceCase<dim>::case_isotropic) const;

  /**
   * Return whether this element implements its hanging node constraints. The
   * return value also indicates whether a call to the constraints() function
   * will generate an error or not.
   *
   * This function is mostly here in order to allow us to write more efficient
   * test programs which we run on all kinds of weird elements, and for which
   * we simply need to exclude certain tests in case hanging node constraints
   * are not implemented. It will in general probably not be a great help in
   * applications, since there is not much one can do if one needs hanging
   * node constraints and they are not implemented. This function could be
   * used to check whether a call to <tt>constraints()</tt> will succeed;
   * however, one then still needs to cope with the lack of information this
   * just expresses.
   */
  bool constraints_are_implemented (const dealii::internal::SubfaceCase<dim> &subface_case=dealii::internal::SubfaceCase<dim>::case_isotropic) const;


  /**
   * Return whether this element implements its hanging node constraints in
   * the new way, which has to be used to make elements "hp compatible".  That
   * means, the element properly implements the get_face_interpolation_matrix
   * and get_subface_interpolation_matrix methods. Therefore the return value
   * also indicates whether a call to the get_face_interpolation_matrix()
   * method and the get_subface_interpolation_matrix() method will generate an
   * error or not.
   *
   * Currently the main purpose of this function is to allow the
   * make_hanging_node_constraints method to decide whether the new
   * procedures, which are supposed to work in the hp framework can be used,
   * or if the old well verified but not hp capable functions should be used.
   * Once the transition to the new scheme for computing the interface
   * constraints is complete, this function will be superfluous and will
   * probably go away.
   *
   * Derived classes should implement this function accordingly. The default
   * assumption is that a finite element does not provide hp capable face
   * interpolation, and the default implementation therefore returns @p false.
   */
  virtual bool hp_constraints_are_implemented () const;


  /**
   * Return the matrix interpolating from the given finite element to the
   * present one. The size of the matrix is then #dofs_per_cell times
   * <tt>source.#dofs_per_cell</tt>.
   *
   * Derived elements will have to implement this function. They may only
   * provide interpolation matrices for certain source finite elements, for
   * example those from the same family. If they don't implement interpolation
   * from a given element, then they must throw an exception of type
   * ExcInterpolationNotImplemented.
   */
  virtual void
  get_interpolation_matrix (const FiniteElement<dim,spacedim> &source,
                            FullMatrix<double>       &matrix) const;
  //@}

  /**
   * @name Functions to support hp
   * @{
   */


  /**
   * Return the matrix interpolating from a face of of one element to the face
   * of the neighboring element.  The size of the matrix is then
   * <tt>source.#dofs_per_face</tt> times <tt>this->#dofs_per_face</tt>.
   *
   * Derived elements will have to implement this function. They may only
   * provide interpolation matrices for certain source finite elements, for
   * example those from the same family. If they don't implement interpolation
   * from a given element, then they must throw an exception of type
   * ExcInterpolationNotImplemented.
   */
  virtual void
  get_face_interpolation_matrix (const FiniteElement<dim,spacedim> &source,
                                 FullMatrix<double>       &matrix) const;


  /**
   * Return the matrix interpolating from a face of of one element to the
   * subface of the neighboring element.  The size of the matrix is then
   * <tt>source.#dofs_per_face</tt> times <tt>this->#dofs_per_face</tt>.
   *
   * Derived elements will have to implement this function. They may only
   * provide interpolation matrices for certain source finite elements, for
   * example those from the same family. If they don't implement interpolation
   * from a given element, then they must throw an exception of type
   * ExcInterpolationNotImplemented.
   */
  virtual void
  get_subface_interpolation_matrix (const FiniteElement<dim,spacedim> &source,
                                    const unsigned int        subface,
                                    FullMatrix<double>       &matrix) const;
  //@}


  /**
   * @name Functions to support hp
   * @{
   */

  /**
   * If, on a vertex, several finite elements are active, the hp code
   * first assigns the degrees of freedom of each of these FEs
   * different global indices. It then calls this function to find out
   * which of them should get identical values, and consequently can
   * receive the same global DoF index. This function therefore
   * returns a list of identities between DoFs of the present finite
   * element object with the DoFs of @p fe_other, which is a reference
   * to a finite element object representing one of the other finite
   * elements active on this particular vertex. The function computes
   * which of the degrees of freedom of the two finite element objects
   * are equivalent, both numbered between zero and the corresponding
   * value of dofs_per_vertex of the two finite elements. The first
   * index of each pair denotes one of the vertex dofs of the present
   * element, whereas the second is the corresponding index of the
   * other finite element.
   */
  virtual
  std::vector<std::pair<unsigned int, unsigned int> >
  hp_vertex_dof_identities (const FiniteElement<dim,spacedim> &fe_other) const;

  /**
   * Same as hp_vertex_dof_indices(), except that the function treats
   * degrees of freedom on lines.
   */
  virtual
  std::vector<std::pair<unsigned int, unsigned int> >
  hp_line_dof_identities (const FiniteElement<dim,spacedim> &fe_other) const;

  /**
   * Same as hp_vertex_dof_indices(), except that the function treats
   * degrees of freedom on quads.
   */
  virtual
  std::vector<std::pair<unsigned int, unsigned int> >
  hp_quad_dof_identities (const FiniteElement<dim,spacedim> &fe_other) const;

  /**
   * Return whether this element dominates the one given as argument when they
   * meet at a common face, whether it is the other way around, whether
   * neither dominates, or if either could dominate.
   *
   * For a definition of domination, see FiniteElementBase::Domination and in
   * particular the @ref hp_paper "hp paper".
   */
  virtual
  FiniteElementDomination::Domination
  compare_for_face_domination (const FiniteElement<dim,spacedim> &fe_other) const;

  //@}

  /**
   * Comparison operator. We also check for equality of the constraint matrix,
   * which is quite an expensive operation.  Do therefore use this function
   * with care, if possible only for debugging purposes.
   *
   * Since this function is not that important, we avoid an implementational
   * question about comparing arrays and do not compare the matrix arrays
   * #restriction and #prolongation.
   */
  bool operator == (const FiniteElement<dim,spacedim> &) const;

  /**
   * @name Index computations
   * @{
   */
  /**
   * Compute vector component and index of this shape function within the
   * shape functions corresponding to this component from the index of a shape
   * function within this finite element.
   *
   * If the element is scalar, then the component is always zero, and the
   * index within this component is equal to the overall index.
   *
   * If the shape function referenced has more than one non-zero component,
   * then it cannot be associated with one vector component, and an exception
   * of type ExcShapeFunctionNotPrimitive will be raised.
   *
   * Note that if the element is composed of other (base) elements, and a base
   * element has more than one component but all its shape functions are
   * primitive (i.e. are non-zero in only one component), then this mapping
   * contains valid information. However, the index of a shape function of
   * this element within one component (i.e. the second number of the
   * respective entry of this array) does not indicate the index of the
   * respective shape function within the base element (since that has more
   * than one vector-component). For this information, refer to the
   * #system_to_base_table field and the system_to_base_index() function.
   *
   * The use of this function is explained extensively in the step-8 and @ref
   * step_20 "step-20" tutorial programs as well as in the @ref vector_valued
   * module.
   */
  std::pair<unsigned int, unsigned int>
  system_to_component_index (const unsigned int index) const;

  /**
   * Compute the shape function for the given vector component and index.
   *
   * If the element is scalar, then the component must be zero, and the index
   * within this component is equal to the overall index.
   *
   * This is the opposite operation from the system_to_component_index()
   * function.
   */
  unsigned int component_to_system_index(const unsigned int component,
                                         const unsigned int index) const;

  /**
   * Same as system_to_component_index(), but do it for shape functions and
   * their indices on a face. The range of allowed indices is therefore
   * 0..#dofs_per_face.
   *
   * You will rarely need this function in application programs, since almost
   * all application codes only need to deal with cell indices, not face
   * indices. The function is mainly there for use inside the library.
   */
  std::pair<unsigned int, unsigned int>
  face_system_to_component_index (const unsigned int index) const;

  /**
   * Given an index in the natural ordering of indices on a face, return the
   * index of the same degree of freedom on the cell.
   *
   * To explain the concept, consider the case where we would like to know
   * whether a degree of freedom on a face, for example as part of an FESystem
   * element, is primitive. Unfortunately, the
   * is_primitive() function in the FiniteElement class takes a cell index, so
   * we would need to find the cell index of the shape function that
   * corresponds to the present face index. This function does that.
   *
   * Code implementing this would then look like this:
   * @code
   * for (i=0; i<dofs_per_face; ++i)
   *  if (fe.is_primitive(fe.face_to_equivalent_cell_index(i, some_face_no)))
   *   ... do whatever
   * @endcode
   * The function takes additional arguments that account for the fact that
   * actual faces can be in their standard ordering with respect to the cell
   * under consideration, or can be flipped, oriented, etc.
   *
   * @param face_dof_index The index of the degree of freedom on a face.
   *   This index must be between zero and dofs_per_face.
   * @param face The number of the face this degree of freedom lives on.
   *   This number must be between zero and GeometryInfo::faces_per_cell.
   * @param face_orientation One part of the description of the orientation
   *   of the face. See @ref GlossFaceOrientation .
   * @param face_flip One part of the description of the orientation
   *   of the face. See @ref GlossFaceOrientation .
   * @param face_rotation One part of the description of the orientation
   *   of the face. See @ref GlossFaceOrientation .
   * @return The index of this degree of freedom within the set
   *   of degrees of freedom on the entire cell. The returned value
   *   will be between zero and dofs_per_cell.
   *
   * @note This function exists in this class because that is where it
   * was first implemented. However, it can't really work in the most
   * general case without knowing what element we have. The reason is that
   * when a face is flipped or rotated, we also need to know whether we
   * need to swap the degrees of freedom on this face, or whether they
   * are immune from this. For this, consider the situation of a $Q_3$
   * element in 2d. If face_flip is true, then we need to consider
   * the two degrees of freedom on the edge in reverse order. On the other
   * hand, if the element were a $Q_1^2$, then because the two degrees of
   * freedom on this edge belong to different vector components, they
   * should not be considered in reverse order. What all of this shows is
   * that the function can't work if there are more than one degree of
   * freedom per line or quad, and that in these cases the function will
   * throw an exception pointing out that this functionality will need
   * to be provided by a derived class that knows what degrees of freedom
   * actually represent.
   */
  virtual
  unsigned int face_to_cell_index (const unsigned int face_dof_index,
                                   const unsigned int face,
                                   const bool face_orientation = true,
                                   const bool face_flip        = false,
                                   const bool face_rotation    = false) const;

  /**
   * For faces with non-standard face_orientation in 3D, the dofs on faces
   * (quads) have to be permuted in order to be combined with the correct
   * shape functions. Given a local dof @p index on a quad, return the local
   * index, if the face has non-standard face_orientation, face_flip or
   * face_rotation. In 2D and 1D there is no need for permutation and
   * consequently an exception is thrown.
   */
  unsigned int adjust_quad_dof_index_for_face_orientation (const unsigned int index,
                                                           const bool face_orientation,
                                                           const bool face_flip,
                                                           const bool face_rotation) const;

  /**
   * For lines with non-standard line_orientation in 3D, the dofs on lines
   * have to be permuted in order to be combined with the correct shape
   * functions. Given a local dof @p index on a line, return the local index,
   * if the line has non-standard line_orientation. In 2D and 1D there is no
   * need for permutation, so the given index is simply returned.
   */
  unsigned int adjust_line_dof_index_for_line_orientation (const unsigned int index,
                                                           const bool line_orientation) const;

  /**
   * Return in which of the vector components of this finite element the @p
   * ith shape function is non-zero. The length of the returned array is equal
   * to the number of vector components of this element.
   *
   * For most finite element spaces, the result of this function will be a
   * vector with exactly one element being @p true, since for most spaces the
   * individual vector components are independent. In that case, the component
   * with the single zero is also the first element of what
   * system_to_component_index() returns.
   *
   * Only for those spaces that couple the components, for example to make a
   * shape function divergence free, will there be more than one @p true
   * entry.  Elements for which this is true are called non-primitive (see
   * @ref GlossPrimitive).
   */
  const ComponentMask &
  get_nonzero_components (const unsigned int i) const;

  /**
   * Return in how many vector components the @p ith shape function is
   * non-zero. This value equals the number of entries equal to @p true in the
   * result of the get_nonzero_components() function.
   *
   * For most finite element spaces, the result will be equal to one. It is
   * not equal to one only for those ansatz spaces for which vector-valued
   * shape functions couple the individual components, for example in order to
   * make them divergence-free.
   */
  unsigned int
  n_nonzero_components (const unsigned int i) const;

  /**
   * Return whether the @p ith shape function is primitive in the sense that
   * the shape function is non-zero in only one vector
   * component. Non-primitive shape functions would then, for example, be
   * those of divergence free ansatz spaces, in which the individual vector
   * components are coupled.
   *
   * The result of the function is @p true if and only if the result of
   * <tt>n_nonzero_components(i)</tt> is equal to one.
   */
  bool
  is_primitive (const unsigned int i) const;

  /**
   * Import function that is overloaded by the one above and would otherwise
   * be hidden.
   */
  using FiniteElementData<dim>::is_primitive;

  /**
   * Number of base elements in a mixed discretization.
   *
   * Note that even for vector valued finite elements, the number of
   * components needs not coincide with the number of base elements, since
   * they may be reused. For example, if you create a FESystem with three
   * identical finite element classes by using the constructor that takes one
   * finite element and a multiplicity, then the number of base elements is
   * still one, although the number of components of the finite element is
   * equal to the multiplicity.
   */
  unsigned int n_base_elements () const;

  /**
   * Access to base element objects. If the element is atomic, then
   * <code>base_element(0)</code> is @p this.
   */
  virtual
  const FiniteElement<dim,spacedim> &
  base_element (const unsigned int index) const;

  /**
   * This index denotes how often the base element @p index is used in a
   * composed element. If the element is atomic, then the result is always
   * equal to one. See the documentation for the n_base_elements() function
   * for more details.
   */
  unsigned int
  element_multiplicity (const unsigned int index) const;

  /**
   * Return for shape function @p index the base element it belongs to, the
   * number of the copy of this base element (which is between zero and the
   * multiplicity of this element), and the index of this shape function
   * within this base element.
   *
   * If the element is not composed of others, then base and instance are
   * always zero, and the index is equal to the number of the shape
   * function. If the element is composed of single instances of other
   * elements (i.e. all with multiplicity one) all of which are scalar, then
   * base values and dof indices within this element are equal to the
   * #system_to_component_table. It differs only in case the element is
   * composed of other elements and at least one of them is vector-valued
   * itself.
   *
   * This function returns valid values also in the case of vector-valued
   * (i.e. non-primitive) shape functions, in contrast to the
   * system_to_component_index() function.
   */
  std::pair<std::pair<unsigned int, unsigned int>, unsigned int>
  system_to_base_index (const unsigned int index) const;

  /**
   * Same as system_to_base_index(), but for degrees of freedom located on a
   * face. The range of allowed indices is therefore 0..#dofs_per_face.
   *
   * You will rarely need this function in application programs, since almost
   * all application codes only need to deal with cell indices, not face
   * indices. The function is mainly there for use inside the library.
   */
  std::pair<std::pair<unsigned int, unsigned int>, unsigned int>
  face_system_to_base_index (const unsigned int index) const;

  /**
   * Given a base element number, return the first block of a BlockVector it
   * would generate.
   */
  types::global_dof_index first_block_of_base (const unsigned int b) const;

  /**
   * For each vector component, return which base element implements this
   * component and which vector component in this base element this is. This
   * information is only of interest for vector-valued finite elements which
   * are composed of several sub-elements. In that case, one may want to
   * obtain information about the element implementing a certain vector
   * component, which can be done using this function and the
   * FESystem::base_element() function.
   *
   * If this is a scalar finite element, then the return value is always equal
   * to a pair of zeros.
   */
  std::pair<unsigned int, unsigned int>
  component_to_base_index (const unsigned int component) const;


  /**
   * Return the base element for this block and the number of the copy of the
   * base element.
   */
  std::pair<unsigned int,unsigned int>
  block_to_base_index (const unsigned int block) const;

  /**
   * The vector block and the index inside the block for this shape function.
   */
  std::pair<unsigned int,types::global_dof_index>
  system_to_block_index (const unsigned int component) const;

  /**
   * The vector block for this component.
   */
  unsigned int
  component_to_block_index (const unsigned int component) const;

  //@}

  /**
   * @name Component and block matrices
   * @{
   */

  /**
   * Return a component mask with as many elements as this object has vector
   * components and of which exactly the one component is true that
   * corresponds to the given argument. See @ref GlossComponentMask "the
   * glossary" for more information.
   *
   * @param scalar An object that represents a single scalar vector component
   * of this finite element.
   * @return A component mask that is false in all components except for the
   * one that corresponds to the argument.
   */
  ComponentMask
  component_mask (const FEValuesExtractors::Scalar &scalar) const;

  /**
   * Return a component mask with as many elements as this object has vector
   * components and of which exactly the <code>dim</code> components are true
   * that correspond to the given argument. See @ref GlossComponentMask "the
   * glossary" for more information.
   *
   * @param vector An object that represents dim vector components of this
   * finite element.
   * @return A component mask that is false in all components except for the
   * ones that corresponds to the argument.
   */
  ComponentMask
  component_mask (const FEValuesExtractors::Vector &vector) const;

  /**
   * Return a component mask with as many elements as this object has vector
   * components and of which exactly the <code>dim*(dim+1)/2</code> components
   * are true that correspond to the given argument. See @ref
   * GlossComponentMask "the glossary" for more information.
   *
   * @param sym_tensor An object that represents dim*(dim+1)/2 components of
   * this finite element that are jointly to be interpreted as forming a
   * symmetric tensor.  @return A component mask that is false in all
   * components except for the ones that corresponds to the argument.
   */
  ComponentMask
  component_mask (const FEValuesExtractors::SymmetricTensor<2> &sym_tensor) const;

  /**
   * Given a block mask (see @ref GlossBlockMask "this glossary entry"),
   * produce a component mask (see @ref GlossComponentMask "this glossary
   * entry") that represents the components that correspond to the blocks
   * selected in the input argument. This is essentially a conversion operator
   * from BlockMask to ComponentMask.
   *
   * @param block_mask The mask that selects individual blocks of the finite
   * element
   * @return A mask that selects those components corresponding to the selected
   * blocks of the input argument.
   */
  ComponentMask
  component_mask (const BlockMask &block_mask) const;

  /**
   * Return a block mask with as many elements as this object has blocks and
   * of which exactly the one component is true that corresponds to the given
   * argument. See @ref GlossBlockMask "the glossary" for more information.
   *
   * @note This function will only succeed if the scalar referenced by the
   * argument encompasses a complete block. In other words, if, for example,
   * you pass an extractor for the single $x$ velocity and this object
   * represents an FE_RaviartThomas object, then the single scalar object you
   * selected is part of a larger block and consequently there is no block
   * mask that would represent it. The function will then produce an
   * exception.
   *
   * @param scalar An object that represents a single scalar vector component
   * of this finite element.
   * @return A component mask that is false in all components except for the
   * one that corresponds to the argument.
   */
  BlockMask
  block_mask (const FEValuesExtractors::Scalar &scalar) const;

  /**
   * Return a component mask with as many elements as this object has vector
   * components and of which exactly the <code>dim</code> components are true
   * that correspond to the given argument. See @ref GlossBlockMask "the
   * glossary" for more information.
   *
   * @note The same caveat applies as to the version of the function above:
   * The extractor object passed as argument must be so that it corresponds to
   * full blocks and does not split blocks of this element.
   *
   * @param vector An object that represents dim vector components of this
   * finite element.
   * @return A component mask that is false in all components except for the
   * ones that corresponds to the argument.
   */
  BlockMask
  block_mask (const FEValuesExtractors::Vector &vector) const;

  /**
   * Return a component mask with as many elements as this object has vector
   * components and of which exactly the <code>dim*(dim+1)/2</code> components
   * are true that correspond to the given argument. See @ref GlossBlockMask
   * "the glossary" for more information.
   *
   * @note The same caveat applies as to the version of the function above:
   * The extractor object passed as argument must be so that it corresponds to
   * full blocks and does not split blocks of this element.
   *
   * @param sym_tensor An object that represents dim*(dim+1)/2 components of
   * this finite element that are jointly to be interpreted as forming a
   * symmetric tensor.
   * @return A component mask that is false in all components except for the
   * ones that corresponds to the argument.
   */
  BlockMask
  block_mask (const FEValuesExtractors::SymmetricTensor<2> &sym_tensor) const;

  /**
   * Given a component mask (see @ref GlossComponentMask "this glossary
   * entry"), produce a block mask (see @ref GlossBlockMask "this glossary
   * entry") that represents the blocks that correspond to the components
   * selected in the input argument. This is essentially a conversion operator
   * from ComponentMask to BlockMask.
   *
   * @note This function will only succeed if the components referenced by the
   * argument encompasses complete blocks. In other words, if, for example,
   * you pass an component mask for the single $x$ velocity and this object
   * represents an FE_RaviartThomas object, then the single component you
   * selected is part of a larger block and consequently there is no block
   * mask that would represent it. The function will then produce an
   * exception.
   *
   * @param component_mask The mask that selects individual components of the
   * finite element
   * @return A mask that selects those blocks corresponding to the selected
   * blocks of the input argument.
   */
  BlockMask
  block_mask (const ComponentMask &component_mask) const;

  //@}

  /**
   * @name Support points and interpolation
   * @{
   */

  /**
   * Return the support points of the trial functions on the unit cell, if the
   * derived finite element defines them.  Finite elements that allow some
   * kind of interpolation operation usually have support points. On the other
   * hand, elements that define their degrees of freedom by, for example,
   * moments on faces, or as derivatives, don't have support points. In that
   * case, the returned field is empty.
   *
   * If the finite element defines support points, then their number equals
   * the number of degrees of freedom of the element.  The order of points in
   * the array matches that returned by the <tt>cell->get_dof_indices</tt>
   * function.
   *
   * See the class documentation for details on support points.
   *
   * @note Finite elements' implementation of this function
   * returns these points in the same order as shape functions. The
   * order of shape functions is typically documented in the class documentation
   * of the various finite element classes. In particular, shape functions (and
   * consequently the mapped quadrature points discussed in the class documentation
   * of this class) will then traverse first those shape functions
   * located on vertices, then on lines, then on quads, etc.
   *
   * @note If this element implements support points, then it will return one
   * such point per shape function. Since multiple shape functions may be defined
   * at the same location, the support points returned here may be duplicated. An
   * example would be an element of the kind <code>FESystem(FE_Q(1),3)</code>
   * for which each support point would appear three times in the returned array.
   */
  const std::vector<Point<dim> > &
  get_unit_support_points () const;

  /**
   * Return whether a finite element has defined support points. If the result
   * is true, then a call to the get_unit_support_points() yields a non-empty
   * array.
   *
   * The result may be false if an element is not defined by interpolating
   * shape functions, for example by P-elements on quadrilaterals. It will
   * usually only be true if the element constructs its shape functions by the
   * requirement that they be one at a certain point and zero at all the
   * points associated with the other shape functions.
   *
   * In composed elements (i.e. for the FESystem class, the result will be
   * true if all all the base elements have defined support points.
   */
  bool has_support_points () const;

  /**
   * Return the position of the support point of the @p indexth shape
   * function. If it does not exist, raise an exception.
   *
   * The default implementation simply returns the respective element from the
   * array you get from get_unit_support_points(), but derived elements may
   * overload this function. In particular, note that the FESystem class
   * overloads it so that it can return the support points of individual base
   * elements, if not all the base elements define support points. In this
   * way, you can still ask for certain support points, even if
   * get_unit_support_points() only returns an empty array.
   */
  virtual
  Point<dim>
  unit_support_point (const unsigned int index) const;

  /**
   * Return the support points of the trial functions on the unit face, if the
   * derived finite element defines some.  Finite elements that allow some
   * kind of interpolation operation usually have support points. On the other
   * hand, elements that define their degrees of freedom by, for example,
   * moments on faces, or as derivatives, don't have support points. In that
   * case, the returned field is empty
   *
   * Note that elements that have support points need not necessarily have
   * some on the faces, even if the interpolation points are located
   * physically on a face. For example, the discontinuous elements have
   * interpolation points on the vertices, and for higher degree elements also
   * on the faces, but they are not defined to be on faces since in that case
   * degrees of freedom from both sides of a face (or from all adjacent
   * elements to a vertex) would be identified with each other, which is not
   * what we would like to have). Logically, these degrees of freedom are
   * therefore defined to belong to the cell, rather than the face or
   * vertex. In that case, the returned element would therefore have length
   * zero.
   *
   * If the finite element defines support points, then their number equals
   * the number of degrees of freedom on the face (#dofs_per_face). The order
   * of points in the array matches that returned by the
   * <tt>cell->get_dof_indices</tt> function.
   *
   * See the class documentation for details on support points.
   */
  const std::vector<Point<dim-1> > &
  get_unit_face_support_points () const;

  /**
   * Return whether a finite element has defined support points on faces. If
   * the result is true, then a call to the get_unit_face_support_points()
   * yields a non-empty array.
   *
   * For more information, see the documentation for the has_support_points()
   * function.
   */
  bool has_face_support_points () const;

  /**
   * The function corresponding to the unit_support_point() function, but for
   * faces. See there for more information.
   */
  virtual
  Point<dim-1>
  unit_face_support_point (const unsigned int index) const;

  /**
   * Return a support point vector for generalized interpolation.
   *
   * See the @ref GlossGeneralizedSupport "glossary entry on generalized
   * support points" for more information.
   */
  const std::vector<Point<dim> > &
  get_generalized_support_points () const;

  /**
   * Returns <tt>true</tt> if the class provides nonempty vectors either from
   * get_unit_support_points() or get_generalized_support_points().
   *
   * See the @ref GlossGeneralizedSupport "glossary entry on generalized
   * support points" for more information.
   */
  bool has_generalized_support_points () const;

  /**
   *
   */
  const std::vector<Point<dim-1> > &
  get_generalized_face_support_points () const;

  /**
   * Return whether a finite element has defined generalized support points on
   * faces. If the result is true, then a call to the
   * get_generalized_face_support_points yields a non-empty array.
   *
   * For more information, see the documentation for the has_support_points()
   * function.
   */
  bool has_generalized_face_support_points () const;

  /**
   * Interpolate a set of scalar values, computed in the generalized support
   * points.
   *
   * @note This function is implemented in FiniteElement for the case that the
   * element has support points. In this case, the resulting coefficients are
   * just the values in the suport points. All other elements must reimplement
   * it.
   */
  virtual void interpolate(std::vector<double>       &local_dofs,
                           const std::vector<double> &values) const;

  /**
   * Interpolate a set of vector values, computed in the generalized support
   * points.
   *
   * Since a finite element often only interpolates part of a vector,
   * <tt>offset</tt> is used to determine the first component of the vector to
   * be interpolated. Maybe consider changing your data structures to use the
   * next function.
   */
  virtual void interpolate(std::vector<double>                &local_dofs,
                           const std::vector<Vector<double> > &values,
                           unsigned int offset = 0) const;

  /**
   * Interpolate a set of vector values, computed in the generalized support
   * points.
   */
  virtual void interpolate(
    std::vector<double> &local_dofs,
    const VectorSlice<const std::vector<std::vector<double> > > &values) const;

  //@}

  /**
   * Determine an estimate for the memory consumption (in bytes) of this
   * object.
   *
   * This function is made virtual, since finite element objects are usually
   * accessed through pointers to their base class, rather than the class
   * itself.
   */
  virtual std::size_t memory_consumption () const;
  /**
   * Exception
   *
   * @ingroup Exceptions
   */
  DeclException1 (ExcShapeFunctionNotPrimitive,
                  int,
                  << "The shape function with index " << arg1
                  << " is not primitive, i.e. it is vector-valued and "
                  << "has more than one non-zero vector component. This "
                  << "function cannot be called for these shape functions. "
                  << "Maybe you want to use the same function with the "
                  << "_component suffix?");
  /**
   * Exception
   *
   * @ingroup Exceptions
   */
  DeclException0 (ExcFENotPrimitive);
  /**
   * Exception
   *
   * @ingroup Exceptions
   */
  DeclException0 (ExcUnitShapeValuesDoNotExist);

  /**
   * Attempt to access support points of a finite element which is not
   * Lagrangian.
   *
   * @ingroup Exceptions
   */
  DeclException0 (ExcFEHasNoSupportPoints);

  /**
   * Attempt to access embedding matrices of a finite element which did not
   * implement these matrices.
   *
   * @ingroup Exceptions
   */
  DeclException0 (ExcEmbeddingVoid);

  /**
   * Attempt to access restriction matrices of a finite element which did not
   * implement these matrices.
   *
   * Exception
   * @ingroup Exceptions
   */
  DeclException0 (ExcProjectionVoid);

  /**
   * Attempt to access constraint matrices of a finite element which did not
   * implement these matrices.
   *
   * Exception
   * @ingroup Exceptions
   */
  DeclException0 (ExcConstraintsVoid);

  /**
   * Exception
   * @ingroup Exceptions
   */
  DeclException2 (ExcWrongInterfaceMatrixSize,
                  int, int,
                  << "The interface matrix has a size of " << arg1
                  << "x" << arg2
                  << ", which is not reasonable in the present dimension.");
  /**
   * Exception
   * @ingroup Exceptions
   */
  DeclException2 (ExcComponentIndexInvalid,
                  int, int,
                  << "The component-index pair (" << arg1 << ", " << arg2
                  << ") is invalid, i.e. non-existent.");
  /**
   * Exception
   * @ingroup Exceptions
   */
  DeclException0 (ExcInterpolationNotImplemented);

  /**
   * Exception
   *
   * @ingroup Exceptions
   */
  DeclException0 (ExcBoundaryFaceUsed);
  /**
   * Exception
   *
   * @ingroup Exceptions
   */
  DeclException0 (ExcJacobiDeterminantHasWrongSign);

protected:

  /**
   * Reinit the vectors of restriction and prolongation matrices to the right
   * sizes: For every refinement case, except for
   * RefinementCase::no_refinement, and for every child of that refinement
   * case the space of one restriction and prolongation matrix is allocated,
   * see the documentation of the restriction and prolongation vectors for
   * more detail on the actual vector sizes.
   *
   * @param isotropic_restriction_only only the restriction matrices required
   * for isotropic refinement are reinited to the right size.
   * @param isotropic_prolongation_only only the prolongation matrices
   * required for isotropic refinement are reinited to the right size.
   */
  void reinit_restriction_and_prolongation_matrices(const bool isotropic_restriction_only=false,
                                                    const bool isotropic_prolongation_only=false);

  /**
   * Vector of projection matrices. See get_restriction_matrix() above. The
   * constructor initializes these matrices to zero dimensions, which can be
   * changed by derived classes implementing them.
   *
   * Note, that <code>restriction[refinement_case-1][child]</code> includes
   * the restriction matrix of child <code>child</code> for the RefinementCase
   * <code>refinement_case</code>. Here, we use <code>refinement_case-1</code>
   * instead of <code>refinement_case</code> as for
   * RefinementCase::no_refinement(=0) there are no restriction matrices
   * available.
   */
  std::vector<std::vector<FullMatrix<double> > > restriction;

  /**
   * Vector of embedding matrices. See <tt>get_prolongation_matrix()</tt>
   * above. The constructor initializes these matrices to zero dimensions,
   * which can be changed by derived classes implementing them.
   *
   * Note, that <code>prolongation[refinement_case-1][child]</code> includes
   * the prolongation matrix of child <code>child</code> for the
   * RefinementCase <code>refinement_case</code>. Here, we use
   * <code>refinement_case-1</code> instead of <code>refinement_case</code> as
   * for RefinementCase::no_refinement(=0) there are no prolongation matrices
   * available.
   */
  std::vector<std::vector<FullMatrix<double> > > prolongation;

  /**
   * Specify the constraints which the dofs on the two sides of a cell
   * interface underly if the line connects two cells of which one is refined
   * once.
   *
   * For further details see the general description of the derived class.
   *
   * This field is obviously useless in one dimension and has there a zero
   * size.
   */
  FullMatrix<double> interface_constraints;

  /**
   * List of support points on the unit cell, in case the finite element has
   * any. The constructor leaves this field empty, derived classes may write
   * in some contents.
   *
   * Finite elements that allow some kind of interpolation operation usually
   * have support points. On the other hand, elements that define their
   * degrees of freedom by, for example, moments on faces, or as derivatives,
   * don't have support points. In that case, this field remains empty.
   */
  std::vector<Point<dim> > unit_support_points;

  /**
   * Same for the faces. See the description of the
   * get_unit_face_support_points() function for a discussion of what
   * contributes a face support point.
   */
  std::vector<Point<dim-1> > unit_face_support_points;

  /**
   * Support points used for interpolation functions of non-Lagrangian
   * elements.
   */
  std::vector<Point<dim> > generalized_support_points;

  /**
   * Face support points used for interpolation functions of non-Lagrangian
   * elements.
   */
  std::vector<Point<dim-1> > generalized_face_support_points;

  /**
   * For faces with non-standard face_orientation in 3D, the dofs on faces
   * (quads) have to be permuted in order to be combined with the correct
   * shape functions. Given a local dof @p index on a quad, return the shift
   * in the local index, if the face has non-standard face_orientation,
   * i.e. <code>old_index + shift = new_index</code>. In 2D and 1D there is no
   * need for permutation so the vector is empty. In 3D it has the size of
   * <code> #dofs_per_quad * 8 </code>, where 8 is the number of orientations,
   * a face can be in (all combinations of the three bool flags
   * face_orientation, face_flip and face_rotation).
   *
   * The standard implementation fills this with zeros, i.e. no permuatation
   * at all. Derived finite element classes have to fill this Table with the
   * correct values.
   */
  Table<2,int> adjust_quad_dof_index_for_face_orientation_table;

  /**
   * For lines with non-standard line_orientation in 3D, the dofs on lines
   * have to be permuted in order to be combined with the correct shape
   * functions. Given a local dof @p index on a line, return the shift in the
   * local index, if the line has non-standard line_orientation,
   * i.e. <code>old_index + shift = new_index</code>. In 2D and 1D there is no
   * need for permutation so the vector is empty. In 3D it has the size of
   * #dofs_per_line.
   *
   * The standard implementation fills this with zeros, i.e. no permutation at
   * all. Derived finite element classes have to fill this vector with the
   * correct values.
   */
  std::vector<int> adjust_line_dof_index_for_line_orientation_table;

  /**
   * Return the size of interface constraint matrices. Since this is needed in
   * every derived finite element class when initializing their size, it is
   * placed into this function, to avoid having to recompute the
   * dimension-dependent size of these matrices each time.
   *
   * Note that some elements do not implement the interface constraints for
   * certain polynomial degrees. In this case, this function still returns the
   * size these matrices should have when implemented, but the actual matrices
   * are empty.
   */
  TableIndices<2>
  interface_constraints_size () const;

  /**
   * Compute second derivatives by finite differences of gradients.
   */
  void compute_2nd (const Mapping<dim,spacedim>                      &mapping,
                    const typename Triangulation<dim,spacedim>::cell_iterator    &cell,
                    const unsigned int                       offset,
                    typename Mapping<dim,spacedim>::InternalDataBase &mapping_internal,
                    InternalDataBase                        &fe_internal,
                    FEValuesData<dim,spacedim>                       &data) const;

  /**
   * Given the pattern of nonzero components for each shape function, compute
   * for each entry how many components are non-zero for each shape
   * function. This function is used in the constructor of this class.
   */
  static
  std::vector<unsigned int>
  compute_n_nonzero_components (const std::vector<ComponentMask> &nonzero_components);

  /**
   * Determine the values a finite element should compute on initialization of
   * data for FEValues.
   *
   * Given a set of flags indicating what quantities are requested from a
   * FEValues object, update_once() and update_each() compute which values
   * must really be computed. Then, the <tt>fill_*_values</tt> functions are
   * called with the result of these.
   *
   * Furthermore, values must be computed either on the unit cell or on the
   * physical cell. For instance, the function values of FE_Q do only depend
   * on the quadrature points on the unit cell. Therefore, this flags will be
   * returned by update_once(). The gradients require computation of the
   * covariant transformation matrix. Therefore, @p
   * update_covariant_transformation and @p update_gradients will be returned
   * by update_each().
   *
   * For an example see the same function in the derived class FE_Q.
   */
  virtual UpdateFlags update_once (const UpdateFlags flags) const = 0;

  /**
   * Complementary function for update_once().
   *
   * While update_once() returns the values to be computed on the unit cell
   * for yielding the required data, this function determines the values that
   * must be recomputed on each cell.
   *
   * Refer to update_once() for more details.
   */
  virtual UpdateFlags update_each (const UpdateFlags flags) const = 0;

  /**
   * A sort of virtual copy constructor. Some places in the library, for
   * example the constructors of FESystem as well as the hp::FECollection
   * class, need to make copies of finite elements without knowing their exact
   * type. They do so through this function.
   */
  virtual FiniteElement<dim,spacedim> *clone() const = 0;

private:
  /**
   * Store what system_to_component_index() will return.
   */
  std::vector< std::pair<unsigned int, unsigned int> > system_to_component_table;

  /**
   * Map between linear dofs and component dofs on face. This is filled with
   * default values in the constructor, but derived classes will have to
   * overwrite the information if necessary.
   *
   * By component, we mean the vector component, not the base element. The
   * information thus makes only sense if a shape function is non-zero in only
   * one component.
   */
  std::vector< std::pair<unsigned int, unsigned int> > face_system_to_component_table;

  /**
   * For each shape function, store to which base element and which instance
   * of this base element (in case its multiplicity is greater than one) it
   * belongs, and its index within this base element. If the element is not
   * composed of others, then base and instance are always zero, and the index
   * is equal to the number of the shape function. If the element is composed
   * of single instances of other elements (i.e. all with multiplicity one)
   * all of which are scalar, then base values and dof indices within this
   * element are equal to the #system_to_component_table. It differs only in
   * case the element is composed of other elements and at least one of them
   * is vector-valued itself.
   *
   * This array has valid values also in the case of vector-valued
   * (i.e. non-primitive) shape functions, in contrast to the
   * #system_to_component_table.
   */
  std::vector<std::pair<std::pair<unsigned int,unsigned int>,unsigned int> >
  system_to_base_table;

  /**
   * Likewise for the indices on faces.
   */
  std::vector<std::pair<std::pair<unsigned int,unsigned int>,unsigned int> >
  face_system_to_base_table;

  /**
   * For each base element, store the number of blocks generated by the base
   * and the first block in a block vector it will generate.
   */
  BlockIndices base_to_block_indices;

  /**
   * The base element establishing a component.
   *
   * For each component number <tt>c</tt>, the entries have the following
   * meaning:
   * <dl>
   * <dt><tt>table[c].first.first</tt></dt>
   * <dd>Number of the base element for <tt>c</tt>.</dd>
   * <dt><tt>table[c].first.second</tt></dt>
   * <dd>Component in the base element for <tt>c</tt>.</dd>
   * <dt><tt>table[c].second</tt></dt>
   * <dd>Multiple of the base element for <tt>c</tt>.</dd>
   * </dl>
   *
   * This variable is set to the correct size by the constructor of this
   * class, but needs to be initialized by derived classes, unless its size is
   * one and the only entry is a zero, which is the case for scalar
   * elements. In that case, the initialization by the base class is
   * sufficient.
   */
  std::vector<std::pair<std::pair<unsigned int, unsigned int>, unsigned int> >
  component_to_base_table;

  /**
   * Projection matrices are concatenated or summed up.
   *
   * This flags decides on how the projection matrices of the children of the
   * same father are put together to one operator. The possible modes are
   * concatenation and summation.
   *
   * If the projection is defined by an interpolation operator, the child
   * matrices are concatenated, i.e. values belonging to the same node
   * functional are identified and enter the interpolated value only once. In
   * this case, the flag must be @p false.
   *
   * For projections with respect to scalar products, the child matrices must
   * be summed up to build the complete matrix. The flag should be @p true.
   *
   * For examples of use of these flags, see the places in the library where
   * it is queried.
   *
   * There is one flag per shape function, indicating whether it belongs to
   * the class of shape functions that are additive in the restriction or not.
   *
   * Note that in previous versions of the library, there was one flag per
   * vector component of the element. This is based on the fact that all the
   * shape functions that belong to the same vector component must necessarily
   * behave in the same way, to make things reasonable. However, the problem
   * is that it is sometimes impossible to query this flag in the
   * vector-valued case: this used to be done with the
   * #system_to_component_index function that returns which vector component a
   * shape function is associated with. The point is that since we now support
   * shape functions that are associated with more than one vector component
   * (for example the shape functions of Raviart-Thomas, or Nedelec elements),
   * that function can no more be used, so it can be difficult to find out
   * which for vector component we would like to query the
   * restriction-is-additive flags.
   */
  const std::vector<bool> restriction_is_additive_flags;

  /**
   * For each shape function, give a vector of bools (with size equal to the
   * number of vector components which this finite element has) indicating in
   * which component each of these shape functions is non-zero.
   *
   * For primitive elements, there is only one non-zero component.
   */
  const std::vector<ComponentMask> nonzero_components;

  /**
   * This array holds how many values in the respective entry of the
   * #nonzero_components element are non-zero. The array is thus a short-cut
   * to allow faster access to this information than if we had to count the
   * non-zero entries upon each request for this information. The field is
   * initialized in the constructor of this class.
   */
  const std::vector<unsigned int> n_nonzero_components_table;

  /**
   * Second derivatives of shapes functions are not computed analytically, but
   * by finite differences of the gradients. This static variable denotes the
   * step length to be used for that. It's value is set to 1e-6.
   */
  static const double fd_step_length;

  /**
   * Prepare internal data structures and fill in values independent of the
   * cell. Returns a pointer to an object of which the caller of this function
   * then has to assume ownership (which includes destruction when it is no
   * more needed).
   */
  virtual typename Mapping<dim,spacedim>::InternalDataBase *
  get_data (const UpdateFlags      flags,
            const Mapping<dim,spacedim>    &mapping,
            const Quadrature<dim> &quadrature) const = 0;

  /**
   * Prepare internal data structure for transformation of faces and fill in
   * values independent of the cell. Returns a pointer to an object of which
   * the caller of this function then has to assume ownership (which includes
   * destruction when it is no more needed).
   */
  virtual typename Mapping<dim,spacedim>::InternalDataBase *
  get_face_data (const UpdateFlags        flags,
                 const Mapping<dim,spacedim>      &mapping,
                 const Quadrature<dim-1> &quadrature) const;

  /**
   * Prepare internal data structure for transformation of children of faces
   * and fill in values independent of the cell. Returns a pointer to an
   * object of which the caller of this function then has to assume ownership
   * (which includes destruction when it is no more needed).
   */
  virtual typename Mapping<dim,spacedim>::InternalDataBase *
  get_subface_data (const UpdateFlags        flags,
                    const Mapping<dim,spacedim>      &mapping,
                    const Quadrature<dim-1> &quadrature) const;

  /**
   * Fill the fields of FEValues. This function performs all the operations
   * needed to compute the data of an FEValues object.
   *
   * The same function in @p mapping must have been called for the same cell
   * first!
   */
  virtual void
  fill_fe_values (const Mapping<dim,spacedim>                               &mapping,
                  const typename Triangulation<dim,spacedim>::cell_iterator &cell,
                  const Quadrature<dim>                                     &quadrature,
                  typename Mapping<dim,spacedim>::InternalDataBase          &mapping_internal,
                  typename Mapping<dim,spacedim>::InternalDataBase          &fe_internal,
                  FEValuesData<dim,spacedim>                                &data,
                  CellSimilarity::Similarity                           &cell_similarity) const = 0;

  /**
   * Fill the fields of FEFaceValues. This function performs all the
   * operations needed to compute the data of an FEFaceValues object.
   *
   * The same function in @p mapping must have been called for the same cell
   * first!
   */
  virtual void
  fill_fe_face_values (const Mapping<dim,spacedim>                   &mapping,
                       const typename Triangulation<dim,spacedim>::cell_iterator &cell,
                       const unsigned int                    face_no,
                       const Quadrature<dim-1>              &quadrature,
                       typename Mapping<dim,spacedim>::InternalDataBase       &mapping_internal,
                       typename Mapping<dim,spacedim>::InternalDataBase       &fe_internal,
                       FEValuesData<dim,spacedim>                    &data) const = 0;

  /**
   * Fill the fields of FESubfaceValues. This function performs all the
   * operations needed to compute the data of an FESubfaceValues object.
   *
   * The same function in @p mapping must have been called for the same cell
   * first!
   */
  virtual void
  fill_fe_subface_values (const Mapping<dim,spacedim>                   &mapping,
                          const typename Triangulation<dim,spacedim>::cell_iterator &cell,
                          const unsigned int                    face_no,
                          const unsigned int                    sub_no,
                          const Quadrature<dim-1>              &quadrature,
                          typename Mapping<dim,spacedim>::InternalDataBase &mapping_internal,
                          typename Mapping<dim,spacedim>::InternalDataBase &fe_internal,
                          FEValuesData<dim,spacedim>                    &data) const = 0;

  friend class InternalDataBase;
  friend class FEValuesBase<dim,spacedim>;
  friend class FEValues<dim,spacedim>;
  friend class FEFaceValues<dim,spacedim>;
  friend class FESubfaceValues<dim,spacedim>;
  template <int, int > friend class FESystem;
  template <class POLY, int dim_, int spacedim_> friend class FE_PolyTensor;
  friend class hp::FECollection<dim,spacedim>;

};


//----------------------------------------------------------------------//


template <int dim, int spacedim>
inline
const FiniteElement<dim,spacedim> &
FiniteElement<dim,spacedim>::operator[] (const unsigned int fe_index) const
{
  Assert (fe_index == 0,
          ExcMessage ("A fe_index of zero is the only index allowed here"));
  return *this;
}



template <int dim, int spacedim>
inline
std::pair<unsigned int,unsigned int>
FiniteElement<dim,spacedim>::system_to_component_index (const unsigned int index) const
{
  Assert (index < system_to_component_table.size(),
          ExcIndexRange(index, 0, system_to_component_table.size()));
  Assert (is_primitive (index),
          ( typename FiniteElement<dim,spacedim>::ExcShapeFunctionNotPrimitive(index)) );
  return system_to_component_table[index];
}



template <int dim, int spacedim>
inline
unsigned int
FiniteElement<dim,spacedim>::n_base_elements () const
{
  return base_to_block_indices.size();
}



template <int dim, int spacedim>
inline
unsigned int
FiniteElement<dim,spacedim>::element_multiplicity (const unsigned int index) const
{
  return static_cast<unsigned int>(base_to_block_indices.block_size(index));
}



template <int dim, int spacedim>
inline
unsigned int
FiniteElement<dim,spacedim>::component_to_system_index (const unsigned int component,
                                                        const unsigned int index) const
{
  std::vector< std::pair<unsigned int, unsigned int> >::const_iterator
  it = std::find(system_to_component_table.begin(), system_to_component_table.end(),
                 std::pair<unsigned int, unsigned int>(component, index));

  Assert(it != system_to_component_table.end(), ExcComponentIndexInvalid(component, index));
  return std::distance(system_to_component_table.begin(), it);
}



template <int dim, int spacedim>
inline
std::pair<unsigned int,unsigned int>
FiniteElement<dim,spacedim>::face_system_to_component_index (const unsigned int index) const
{
  Assert(index < face_system_to_component_table.size(),
         ExcIndexRange(index, 0, face_system_to_component_table.size()));

  // in debug mode, check whether the
  // function is primitive, since
  // otherwise the result may have no
  // meaning
  //
  // since the primitivity tables are
  // all geared towards cell dof
  // indices, rather than face dof
  // indices, we have to work a
  // little bit...
  //
  // in 1d, the face index is equal
  // to the cell index
  Assert (is_primitive(this->face_to_cell_index(index, 0)),
          (typename FiniteElement<dim,spacedim>::ExcShapeFunctionNotPrimitive(index)) );

  return face_system_to_component_table[index];
}



template <int dim, int spacedim>
inline
std::pair<std::pair<unsigned int,unsigned int>,unsigned int>
FiniteElement<dim,spacedim>::system_to_base_index (const unsigned int index) const
{
  Assert (index < system_to_base_table.size(),
          ExcIndexRange(index, 0, system_to_base_table.size()));
  return system_to_base_table[index];
}




template <int dim, int spacedim>
inline
std::pair<std::pair<unsigned int,unsigned int>,unsigned int>
FiniteElement<dim,spacedim>::face_system_to_base_index (const unsigned int index) const
{
  Assert(index < face_system_to_base_table.size(),
         ExcIndexRange(index, 0, face_system_to_base_table.size()));
  return face_system_to_base_table[index];
}



template <int dim, int spacedim>
inline
types::global_dof_index
FiniteElement<dim,spacedim>::first_block_of_base (const unsigned int index) const
{
  return base_to_block_indices.block_start(index);
}



template <int dim, int spacedim>
inline
std::pair<unsigned int,unsigned int>
FiniteElement<dim,spacedim>::component_to_base_index (const unsigned int index) const
{
  Assert(index < component_to_base_table.size(),
         ExcIndexRange(index, 0, component_to_base_table.size()));

  return component_to_base_table[index].first;
}



template <int dim, int spacedim>
inline
std::pair<unsigned int,unsigned int>
FiniteElement<dim,spacedim>::block_to_base_index (const unsigned int index) const
{
  return base_to_block_indices.global_to_local(index);
}



template <int dim, int spacedim>
inline
std::pair<unsigned int,types::global_dof_index>
FiniteElement<dim,spacedim>::system_to_block_index (const unsigned int index) const
{
  Assert (index < this->dofs_per_cell,
          ExcIndexRange(index, 0, this->dofs_per_cell));
  // The block is computed simply as
  // first block of this base plus
  // the index within the base blocks
  return std::pair<unsigned int, types::global_dof_index>(
           first_block_of_base(system_to_base_table[index].first.first)
           + system_to_base_table[index].first.second,
           system_to_base_table[index].second);
}



template <int dim, int spacedim>
inline
bool
FiniteElement<dim,spacedim>::restriction_is_additive (const unsigned int index) const
{
  Assert(index < this->dofs_per_cell,
         ExcIndexRange(index, 0, this->dofs_per_cell));
  return restriction_is_additive_flags[index];
}



template <int dim, int spacedim>
inline
const ComponentMask &
FiniteElement<dim,spacedim>::get_nonzero_components (const unsigned int i) const
{
  Assert (i < this->dofs_per_cell, ExcIndexRange (i, 0, this->dofs_per_cell));
  return nonzero_components[i];
}



template <int dim, int spacedim>
inline
unsigned int
FiniteElement<dim,spacedim>::n_nonzero_components (const unsigned int i) const
{
  Assert (i < this->dofs_per_cell, ExcIndexRange (i, 0, this->dofs_per_cell));
  return n_nonzero_components_table[i];
}



template <int dim, int spacedim>
inline
bool
FiniteElement<dim,spacedim>::is_primitive (const unsigned int i) const
{
  Assert (i < this->dofs_per_cell, ExcIndexRange (i, 0, this->dofs_per_cell));

  // return primitivity of a shape
  // function by checking whether it
  // has more than one non-zero
  // component or not. we could cache
  // this value in an array of bools,
  // but accessing a bit-vector (as
  // std::vector<bool> is) is
  // probably more expensive than
  // just comparing against 1
  //
  // for good measure, short circuit the test
  // if the entire FE is primitive
  return (is_primitive() ||
          (n_nonzero_components_table[i] == 1));
}



DEAL_II_NAMESPACE_CLOSE

#endif