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// $Id: tria_boundary.h 30450 2013-08-23 15:48:29Z kronbichler $
//
// Copyright (C) 1998 - 2013 by the deal.II authors
//
// This file is part of the deal.II library.
//
// The deal.II library is free software; you can use it, redistribute
// it, and/or modify it under the terms of the GNU Lesser General
// Public License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
// The full text of the license can be found in the file LICENSE at
// the top level of the deal.II distribution.
//
// ---------------------------------------------------------------------
#ifndef __deal2__tria_boundary_h
#define __deal2__tria_boundary_h
/*---------------------------- boundary-function.h ---------------------------*/
#include <deal.II/base/config.h>
#include <deal.II/base/subscriptor.h>
#include <deal.II/base/quadrature_lib.h>
#include <deal.II/base/thread_management.h>
#include <deal.II/base/point.h>
#include <deal.II/grid/tria.h>
DEAL_II_NAMESPACE_OPEN
template <int dim, int space_dim> class Triangulation;
/**
* This class is used to represent a boundary to a triangulation.
* When a triangulation creates a new vertex on the boundary of the
* domain, it determines the new vertex' coordinates through the
* following code (here in two dimensions):
* @code
* ...
* Point<2> new_vertex = boundary.get_new_point_on_line (line);
* ...
* @endcode
* @p line denotes the line at the boundary that shall be refined
* and for which we seek the common point of the two child lines.
*
* In 3D, a new vertex may be placed on the middle of a line or on
* the middle of a side. Respectively, the library calls
* @code
* ...
* Point<3> new_line_vertices[4]
* = { boundary.get_new_point_on_line (face->line(0)),
* boundary.get_new_point_on_line (face->line(1)),
* boundary.get_new_point_on_line (face->line(2)),
* boundary.get_new_point_on_line (face->line(3)) };
* ...
* @endcode
* to get the four midpoints of the lines bounding the quad at the
* boundary, and after that
* @code
* ...
* Point<3> new_quad_vertex = boundary.get_new_point_on_quad (face);
* ...
* @endcode
* to get the midpoint of the face. It is guaranteed that this order
* (first lines, then faces) holds, so you can use information from
* the children of the four lines of a face, since these already exist
* at the time the midpoint of the face is to be computed.
*
* Since iterators are passed to the functions, you may use information
* about boundary indicators and the like, as well as all other information
* provided by these objects.
*
* There are specialisations, StraightBoundary, which places
* the new point right into the middle of the given points, and
* HyperBallBoundary creating a hyperball with given radius
* around a given center point.
*
* @ingroup boundary
* @author Wolfgang Bangerth, 1999, 2001, 2009, Ralf Hartmann, 2001, 2008
*/
template <int dim, int spacedim=dim>
class Boundary : public Subscriptor
{
public:
/**
* Type keeping information about the normals at the vertices of a face of a
* cell. Thus, there are <tt>GeometryInfo<dim>::vertices_per_face</tt>
* normal vectors, that define the tangent spaces of the boundary at the
* vertices. Note that the vectors stored in this object are not required to
* be normalized, nor to actually point outward, as one often will only want
* to check for orthogonality to define the tangent plane; if a function
* requires the normals to be normalized, then it must do so itself.
*
* For obvious reasons, this type is not useful in 1d.
*/
typedef Tensor<1,spacedim> FaceVertexNormals[GeometryInfo<dim>::vertices_per_face];
/**
* Destructor. Does nothing here, but needs to be declared to make it
* virtual.
*/
virtual ~Boundary ();
/**
* Return the point which shall become the new middle vertex of the two
* children of a regular line. In 2D, this line is a line at the boundary,
* while in 3d, it is bounding a face at the boundary (the lines therefore
* is also on the boundary).
*/
virtual
Point<spacedim>
get_new_point_on_line (const typename Triangulation<dim,spacedim>::line_iterator &line) const = 0;
/**
* Return the point which shall become the common point of the four children
* of a quad at the boundary in three or more spatial dimensions. This
* function therefore is only useful in at least three dimensions and should
* not be called for lower dimensions.
*
* This function is called after the four lines bounding the given @p quad
* are refined, so you may want to use the information provided by
* <tt>quad->line(i)->child(j)</tt>, <tt>i=0...3</tt>, <tt>j=0,1</tt>.
*
* Because in 2D, this function is not needed, it is not made pure virtual,
* to avoid the need to overload it. The default implementation throws an
* error in any case, however.
*/
virtual
Point<spacedim>
get_new_point_on_quad (const typename Triangulation<dim,spacedim>::quad_iterator &quad) const;
/**
* Depending on <tt>dim=2</tt> or <tt>dim=3</tt> this function calls the
* get_new_point_on_line or the get_new_point_on_quad function. It throws an
* exception for <tt>dim=1</tt>. This wrapper allows dimension independent
* programming.
*/
Point<spacedim>
get_new_point_on_face (const typename Triangulation<dim,spacedim>::face_iterator &face) const;
/**
* Return intermediate points on a line spaced according to the interior
* support points of the 1D Gauss-Lobatto quadrature formula.
*
* The number of points requested is given by the size of the vector @p
* points. It is the task of the derived classes to arrange the points in
* approximately equal distances.
*
* This function is called by the @p MappingQ class. This happens on each
* face line of a cells that has got at least one boundary line.
*
* As this function is not needed for @p MappingQ1, it is not made pure
* virtual, to avoid the need to overload it. The default implementation
* throws an error in any case, however.
*/
virtual
void
get_intermediate_points_on_line (const typename Triangulation<dim,spacedim>::line_iterator &line,
std::vector<Point<spacedim> > &points) const;
/**
* Return intermediate points on a line spaced according to the tensor
* product of the interior support points of the 1D Gauss-Lobatto quadrature
* formula.
*
* The number of points requested is given by the size of the vector @p
* points. It is required that this number is a square of another integer,
* i.e. <tt>n=points.size()=m*m</tt>. It is the task of the derived classes
* to arrange the points such they split the quad into <tt>(m+1)(m+1)</tt>
* approximately equal-sized subquads.
*
* This function is called by the <tt>MappingQ<3></tt> class. This happens
* each face quad of cells in 3d that has got at least one boundary face
* quad.
*
* As this function is not needed for @p MappingQ1, it is not made pure
* virtual, to avoid the need to overload it. The default implementation
* throws an error in any case, however.
*/
virtual
void
get_intermediate_points_on_quad (const typename Triangulation<dim,spacedim>::quad_iterator &quad,
std::vector<Point<spacedim> > &points) const;
/**
* Depending on <tt>dim=2</tt> or <tt>dim=3</tt> this function calls the
* get_intermediate_points_on_line or the get_intermediate_points_on_quad
* function. It throws an exception for <tt>dim=1</tt>. This wrapper allows
* dimension independent programming.
*/
void
get_intermediate_points_on_face (const typename Triangulation<dim,spacedim>::face_iterator &face,
std::vector<Point<spacedim> > &points) const;
/**
* Return the normal vector to the surface at the point p. If p is not in
* fact on the surface, but only close-by, try to return something
* reasonable, for example the normal vector at the surface point closest to
* p. (The point p will in fact not normally lie on the actual surface, but
* rather be a quadrature point mapped by some polynomial mapping; the
* mapped surface, however, will not usually coincide with the actual
* surface.)
*
* The face iterator gives an indication which face this function is
* supposed to compute the normal vector for. This is useful if the
* boundary of the domain is composed of different nondifferential pieces
* (for example when using the StraightBoundary class to approximate a
* geometry that is completely described by the coarse mesh, with piecewise
* (bi-)linear components between the vertices, but where the boundary may
* have a kink at the vertices itself).
*
* @note Implementations of this function should be able to assume that the
* point p lies within or close to the face described by the first
* argument. In turn, callers of this function should ensure that this is in
* fact the case.
*/
virtual
Tensor<1,spacedim>
normal_vector (const typename Triangulation<dim,spacedim>::face_iterator &face,
const Point<spacedim> &p) const;
/**
* Compute the normal vectors to the boundary at each vertex of the given
* face. It is not required that the normal vectors be normed
* somehow. Neither is it required that the normals actually point outward.
*
* This function is needed to compute data for C1 mappings. The default
* implementation is to throw an error, so you need not overload this
* function in case you do not intend to use C1 mappings.
*
* Note that when computing normal vectors at a vertex where the boundary is
* not differentiable, you have to make sure that you compute the one-sided
* limits, i.e. limit with respect to points inside the given face.
*/
virtual
void
get_normals_at_vertices (const typename Triangulation<dim,spacedim>::face_iterator &face,
FaceVertexNormals &face_vertex_normals) const;
/**
* Given a candidate point and a line segment characterized by the iterator,
* return a point that lies on the surface described by this object. This
* function is used in some mesh smoothing algorithms that try to move
* around points in order to improve the mesh quality but need to ensure
* that points that were on the boundary remain on the boundary.
*
* If spacedim==1, then the line represented by the line iterator is the
* entire space (i.e. it is a cell, not a part of the boundary), and the
* returned point equals the given input point.
*
* Derived classes do not need to implement this function unless mesh
* smoothing algorithms are used with a particular boundary object. The
* default implementation of this function throws an exception of type
* ExcPureFunctionCalled.
*/
virtual
Point<spacedim>
project_to_surface (const typename Triangulation<dim,spacedim>::line_iterator &line,
const Point<spacedim> &candidate) const;
/**
* Same function as above but for a point that is to be projected onto the
* area characterized by the given quad.
*
* If spacedim<=2, then the surface represented by the quad iterator is the
* entire space (i.e. it is a cell, not a part of the boundary), and the
* returned point equals the given input point.
*/
virtual
Point<spacedim>
project_to_surface (const typename Triangulation<dim,spacedim>::quad_iterator &quad,
const Point<spacedim> &candidate) const;
/**
* Same function as above but for a point that is to be projected onto the
* area characterized by the given quad.
*
* If spacedim<=3, then the manifold represented by the hex iterator is the
* entire space (i.e. it is a cell, not a part of the boundary), and the
* returned point equals the given input point.
*/
virtual
Point<spacedim>
project_to_surface (const typename Triangulation<dim,spacedim>::hex_iterator &hex,
const Point<spacedim> &candidate) const;
protected:
/**
* Returns the support points of the Gauss-Lobatto quadrature formula used
* for intermediate points.
*
* @note Since the boundary description is closely tied to the unit cell
* support points of MappingQ, new boundary descriptions need to explicitly
* use these Gauss-Lobatto points and not equidistant points.
*/
const std::vector<Point<1> > &
get_line_support_points (const unsigned int n_intermediate_points) const;
private:
/**
* Point generator for the intermediate points on a boundary.
*/
mutable std::vector<std_cxx1x::shared_ptr<QGaussLobatto<1> > > points;
/**
* Mutex for protecting the points array.
*/
mutable Threads::Mutex mutex;
};
/**
* Specialization of Boundary<dim,spacedim>, which places the new point
* right into the middle of the given points. The middle is defined
* as the arithmetic mean of the points.
*
* This class does not really describe a boundary in the usual
* sense. By placing new points in the middle of old ones, it rather
* assumes that the boundary of the domain is given by the
* polygon/polyhedron defined by the boundary of the initial coarse
* triangulation.
*
* @ingroup boundary
*
* @author Wolfgang Bangerth, 1998, 2001, Ralf Hartmann, 2001
*/
template <int dim, int spacedim=dim>
class StraightBoundary : public Boundary<dim,spacedim>
{
public:
/**
* Default constructor. Some compilers require this for some reasons.
*/
StraightBoundary ();
/**
* Let the new point be the arithmetic mean of the two vertices of the line.
*
* Refer to the general documentation of this class and the documentation of
* the base class for more information.
*/
virtual Point<spacedim>
get_new_point_on_line (const typename Triangulation<dim,spacedim>::line_iterator &line) const;
/**
* Let the new point be the arithmetic mean of the four vertices of this
* quad and the four midpoints of the lines, which are already created at
* the time of calling this function.
*
* Refer to the general documentation of this class and the documentation of
* the base class for more information.
*/
virtual
Point<spacedim>
get_new_point_on_quad (const typename Triangulation<dim,spacedim>::quad_iterator &quad) const;
/**
* Gives <tt>n=points.size()</tt> points that splits the StraightBoundary
* line into $n+1$ partitions of equal lengths.
*
* Refer to the general documentation of this class and the documentation of
* the base class.
*/
virtual
void
get_intermediate_points_on_line (const typename Triangulation<dim,spacedim>::line_iterator &line,
std::vector<Point<spacedim> > &points) const;
/**
* Gives <tt>n=points.size()=m*m</tt> points that splits the
* StraightBoundary quad into $(m+1)(m+1)$ subquads of equal size.
*
* Refer to the general documentation of this class and the documentation of
* the base class.
*/
virtual
void
get_intermediate_points_on_quad (const typename Triangulation<dim,spacedim>::quad_iterator &quad,
std::vector<Point<spacedim> > &points) const;
/**
* Implementation of the function declared in the base class.
*
* Refer to the general documentation of this class and the documentation of
* the base class.
*/
virtual
Tensor<1,spacedim>
normal_vector (const typename Triangulation<dim,spacedim>::face_iterator &face,
const Point<spacedim> &p) const;
/**
* Compute the normals to the boundary at the vertices of the given face.
*
* Refer to the general documentation of this class and the documentation of
* the base class.
*/
virtual
void
get_normals_at_vertices (const typename Triangulation<dim,spacedim>::face_iterator &face,
typename Boundary<dim,spacedim>::FaceVertexNormals &face_vertex_normals) const;
/**
* Given a candidate point and a line segment characterized by the iterator,
* return a point that lies on the surface described by this object. This
* function is used in some mesh smoothing algorithms that try to move
* around points in order to improve the mesh quality but need to ensure
* that points that were on the boundary remain on the boundary.
*
* The point returned is the projection of the candidate point onto the line
* through the two vertices of the given line iterator.
*
* If spacedim==1, then the line represented by the line iterator is the
* entire space (i.e. it is a cell, not a part of the boundary), and the
* returned point equals the given input point.
*/
virtual
Point<spacedim>
project_to_surface (const typename Triangulation<dim,spacedim>::line_iterator &line,
const Point<spacedim> &candidate) const;
/**
* Same function as above but for a point that is to be projected onto the
* area characterized by the given quad.
*
* The point returned is the projection of the candidate point onto the
* bilinear surface spanned by the four vertices of the given quad iterator.
*
* If spacedim<=2, then the surface represented by the quad iterator is the
* entire space (i.e. it is a cell, not a part of the boundary), and the
* returned point equals the given input point.
*/
virtual
Point<spacedim>
project_to_surface (const typename Triangulation<dim,spacedim>::quad_iterator &quad,
const Point<spacedim> &candidate) const;
/**
* Same function as above but for a point that is to be projected onto the
* area characterized by the given quad.
*
* The point returned is the projection of the candidate point onto the
* trilinear manifold spanned by the eight vertices of the given hex
* iterator.
*
* If spacedim<=3, then the manifold represented by the hex iterator is the
* entire space (i.e. it is a cell, not a part of the boundary), and the
* returned point equals the given input point.
*/
virtual
Point<spacedim>
project_to_surface (const typename Triangulation<dim,spacedim>::hex_iterator &hex,
const Point<spacedim> &candidate) const;
};
/* -------------- declaration of explicit specializations ------------- */
#ifndef DOXYGEN
template <>
Point<1>
Boundary<1,1>::
get_new_point_on_face (const Triangulation<1,1>::face_iterator &) const;
template <>
void
Boundary<1,1>::
get_intermediate_points_on_face (const Triangulation<1,1>::face_iterator &,
std::vector<Point<1> > &) const;
template <>
Point<2>
Boundary<1,2>::
get_new_point_on_face (const Triangulation<1,2>::face_iterator &) const;
template <>
void
Boundary<1,2>::
get_intermediate_points_on_face (const Triangulation<1,2>::face_iterator &,
std::vector<Point<2> > &) const;
template <>
Point<3>
Boundary<1,3>::
get_new_point_on_face (const Triangulation<1,3>::face_iterator &) const;
template <>
void
Boundary<1,3>::
get_intermediate_points_on_face (const Triangulation<1,3>::face_iterator &,
std::vector<Point<3> > &) const;
template <>
void
StraightBoundary<1,1>::
get_normals_at_vertices (const Triangulation<1,1>::face_iterator &,
Boundary<1,1>::FaceVertexNormals &) const;
template <>
void
StraightBoundary<2,2>::
get_normals_at_vertices (const Triangulation<2,2>::face_iterator &face,
Boundary<2,2>::FaceVertexNormals &face_vertex_normals) const;
template <>
void
StraightBoundary<3,3>::
get_normals_at_vertices (const Triangulation<3,3>::face_iterator &face,
Boundary<3,3>::FaceVertexNormals &face_vertex_normals) const;
template <>
Point<3>
StraightBoundary<3,3>::
get_new_point_on_quad (const Triangulation<3,3>::quad_iterator &quad) const;
template <>
void
StraightBoundary<1,1>::
get_intermediate_points_on_line (const Triangulation<1,1>::line_iterator &,
std::vector<Point<1> > &) const;
template <>
void
StraightBoundary<3,3>::
get_intermediate_points_on_quad (const Triangulation<3,3>::quad_iterator &quad,
std::vector<Point<3> > &points) const;
template <>
Point<3>
StraightBoundary<1,3>::
project_to_surface (const Triangulation<1, 3>::quad_iterator &quad,
const Point<3> &y) const;
#endif // DOXYGEN
DEAL_II_NAMESPACE_CLOSE
#endif
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