This file is indexed.

/usr/include/deal.II/lac/block_vector.h is in libdeal.ii-dev 8.1.0-4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
// ---------------------------------------------------------------------
// $Id: block_vector.h 30036 2013-07-18 16:55:32Z maier $
//
// Copyright (C) 1999 - 2013 by the deal.II authors
//
// This file is part of the deal.II library.
//
// The deal.II library is free software; you can use it, redistribute
// it, and/or modify it under the terms of the GNU Lesser General
// Public License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
// The full text of the license can be found in the file LICENSE at
// the top level of the deal.II distribution.
//
// ---------------------------------------------------------------------

#ifndef __deal2__block_vector_h
#define __deal2__block_vector_h


#include <deal.II/base/config.h>
#include <deal.II/base/exceptions.h>
#include <deal.II/lac/block_indices.h>
#include <deal.II/lac/block_vector_base.h>

#include <cstdio>
#include <vector>

DEAL_II_NAMESPACE_OPEN


#ifdef DEAL_II_WITH_TRILINOS
namespace TrilinosWrappers
{
  class Vector;
  class BlockVector;
}
#endif



/*! @addtogroup Vectors
 *@{
 */


/**
 * An implementation of block vectors based on deal.II vectors. While the base
 * class provides for most of the interface, this class handles the actual
 * allocation of vectors and provides functions that are specific to the
 * underlying vector type.
 *
 * @note Instantiations for this template are provided for <tt>@<float@> and
 * @<double@></tt>; others can be generated in application programs (see the
 * section on @ref Instantiations in the manual).
 *
 * @see @ref GlossBlockLA "Block (linear algebra)"
 * @author Wolfgang Bangerth, Guido Kanschat, 1999, 2000, 2001, 2002, 2004
 */
template <typename Number>
class BlockVector : public BlockVectorBase<Vector<Number> >
{
public:
  /**
   * Typedef the base class for simpler
   * access to its own typedefs.
   */
  typedef BlockVectorBase<Vector<Number> > BaseClass;

  /**
   * Typedef the type of the underlying
   * vector.
   */
  typedef typename BaseClass::BlockType  BlockType;

  /**
   * Import the typedefs from the base
   * class.
   */
  typedef typename BaseClass::value_type      value_type;
  typedef typename BaseClass::real_type       real_type;
  typedef typename BaseClass::pointer         pointer;
  typedef typename BaseClass::const_pointer   const_pointer;
  typedef typename BaseClass::reference       reference;
  typedef typename BaseClass::const_reference const_reference;
  typedef typename BaseClass::size_type       size_type;
  typedef typename BaseClass::iterator        iterator;
  typedef typename BaseClass::const_iterator  const_iterator;

  /**
   *  Constructor. There are three
   *  ways to use this
   *  constructor. First, without
   *  any arguments, it generates
   *  an object with no
   *  blocks. Given one argument,
   *  it initializes <tt>num_blocks</tt>
   *  blocks, but these blocks have
   *  size zero. The third variant
   *  finally initializes all
   *  blocks to the same size
   *  <tt>block_size</tt>.
   *
   *  Confer the other constructor
   *  further down if you intend to
   *  use blocks of different
   *  sizes.
   */
  explicit BlockVector (const unsigned int num_blocks = 0,
                        const size_type block_size = 0);

  /**
   * Copy-Constructor. Dimension set to
   * that of V, all components are copied
   * from V
   */
  BlockVector (const BlockVector<Number> &V);


#ifndef DEAL_II_EXPLICIT_CONSTRUCTOR_BUG
  /**
   * Copy constructor taking a BlockVector of
   * another data type. This will fail if
   * there is no conversion path from
   * <tt>OtherNumber</tt> to <tt>Number</tt>. Note that
   * you may lose accuracy when copying
   * to a BlockVector with data elements with
   * less accuracy.
   *
   * Older versions of gcc did not honor
   * the @p explicit keyword on template
   * constructors. In such cases, it is
   * easy to accidentally write code that
   * can be very inefficient, since the
   * compiler starts performing hidden
   * conversions. To avoid this, this
   * function is disabled if we have
   * detected a broken compiler during
   * configuration.
   */
  template <typename OtherNumber>
  explicit
  BlockVector (const BlockVector<OtherNumber> &v);
#endif


#ifdef DEAL_II_WITH_TRILINOS
  /**
   * A copy constructor taking a
   * (parallel) Trilinos block
   * vector and copying it into
   * the deal.II own format.
   */
  BlockVector (const TrilinosWrappers::BlockVector &v);

#endif
  /**
   * Constructor. Set the number of
   * blocks to
   * <tt>block_sizes.size()</tt> and
   * initialize each block with
   * <tt>block_sizes[i]</tt> zero
   * elements.
   */
  BlockVector (const std::vector<size_type> &block_sizes);

  /**
   * Constructor. Initialize vector
   * to the structure found in the
   * BlockIndices argument.
   */
  BlockVector (const BlockIndices &block_indices);

  /**
   * Constructor. Set the number of
   * blocks to
   * <tt>n.size()</tt>. Initialize the
   * vector with the elements
   * pointed to by the range of
   * iterators given as second and
   * third argument. Apart from the
   * first argument, this
   * constructor is in complete
   * analogy to the respective
   * constructor of the
   * <tt>std::vector</tt> class, but the
   * first argument is needed in
   * order to know how to subdivide
   * the block vector into
   * different blocks.
   */
  template <typename InputIterator>
  BlockVector (const std::vector<size_type>    &n,
               const InputIterator              first,
               const InputIterator              end);

  /**
   * Destructor. Clears memory
   */
  ~BlockVector ();

  /**
   * Call the compress() function on all
   * the subblocks.
  *
  * This functionality only needs to be
  * called if using MPI based vectors and
  * exists in other objects for
  * compatibility.
  *
  * See @ref GlossCompress "Compressing
  * distributed objects" for more
  * information.
   */
  void compress (::dealii::VectorOperation::values operation
                 =::dealii::VectorOperation::unknown);

  /**
   * Copy operator: fill all components of
   * the vector with the given scalar
   * value.
   */
  BlockVector &operator = (const value_type s);

  /**
   * Copy operator for arguments of the
   * same type. Resize the
   * present vector if necessary.
   */
  BlockVector &
  operator= (const BlockVector &V);

  /**
   * Copy operator for template arguments
   * of different types. Resize the
   * present vector if necessary.
   */
  template <class Number2>
  BlockVector &
  operator= (const BlockVector<Number2> &V);

  /**
   * Copy a regular vector into a
   * block vector.
   */
  BlockVector &
  operator= (const Vector<Number> &V);

#ifdef DEAL_II_WITH_TRILINOS
  /**
   * A copy constructor from a
   * Trilinos block vector to a
   * deal.II block vector.
   */
  BlockVector &
  operator= (const TrilinosWrappers::BlockVector &V);
#endif
  /**
   * Reinitialize the BlockVector to
   * contain <tt>num_blocks</tt> blocks of
   * size <tt>block_size</tt> each.
   *
   * If the second argument is left
   * at its default value, then the
   * block vector allocates the
   * specified number of blocks but
   * leaves them at zero size. You
   * then need to later
   * reinitialize the individual
   * blocks, and call
   * collect_sizes() to update the
   * block system's knowledge of
   * its individual block's sizes.
   *
   * If <tt>fast==false</tt>, the vector
   * is filled with zeros.
   */
  void reinit (const unsigned int num_blocks,
               const size_type block_size = 0,
               const bool fast = false);

  /**
   * Reinitialize the BlockVector such that
   * it contains
   * <tt>block_sizes.size()</tt>
   * blocks. Each block is reinitialized to
   * dimension <tt>block_sizes[i]</tt>.
   *
   * If the number of blocks is the
   * same as before this function
   * was called, all vectors remain
   * the same and reinit() is
   * called for each vector.
   *
   * If <tt>fast==false</tt>, the vector
   * is filled with zeros.
   *
   * Note that you must call this
   * (or the other reinit()
   * functions) function, rather
   * than calling the reinit()
   * functions of an individual
   * block, to allow the block
   * vector to update its caches of
   * vector sizes. If you call
   * reinit() on one of the
   * blocks, then subsequent
   * actions on this object may
   * yield unpredictable results
   * since they may be routed to
   * the wrong block.
   */
  void reinit (const std::vector<size_type> &N,
               const bool                    fast=false);

  /**
   * Reinitialize the BlockVector
   * to reflect the structure found
   * in BlockIndices.
   *
   * If the number of blocks is the
   * same as before this function
   * was called, all vectors remain
   * the same and reinit() is
   * called for each vector.
   *
   * If <tt>fast==false</tt>, the vector
   * is filled with zeros.
   */
  void reinit (const BlockIndices &block_indices,
               const bool fast=false);

  /**
   * Change the dimension to that
   * of the vector <tt>V</tt>. The same
   * applies as for the other
   * reinit() function.
   *
   * The elements of <tt>V</tt> are not
   * copied, i.e.  this function is
   * the same as calling <tt>reinit
   * (V.size(), fast)</tt>.
   *
   * Note that you must call this
   * (or the other reinit()
   * functions) function, rather
   * than calling the reinit()
   * functions of an individual
   * block, to allow the block
   * vector to update its caches of
   * vector sizes. If you call
   * reinit() of one of the
   * blocks, then subsequent
   * actions of this object may
   * yield unpredictable results
   * since they may be routed to
   * the wrong block.
   */
  template <typename Number2>
  void reinit (const BlockVector<Number2> &V,
               const bool                 fast=false);

  /**
   * Scale each element of the
   * vector by the given factor.
   *
   * This function is deprecated
   * and will be removed in a
   * future version. Use
   * <tt>operator *=</tt> and
   * <tt>operator /=</tt> instead.
   *
   * @deprecated Use <tt>operator*=</tt>
   * instead.
   */
  void scale (const value_type factor) DEAL_II_DEPRECATED;

  /**
   * Multiply each element of this
   * vector by the corresponding
   * element of <tt>v</tt>.
   */
  template <class BlockVector2>
  void scale (const BlockVector2 &v);

  /**
   * Swap the contents of this
   * vector and the other vector
   * <tt>v</tt>. One could do this
   * operation with a temporary
   * variable and copying over the
   * data elements, but this
   * function is significantly more
   * efficient since it only swaps
   * the pointers to the data of
   * the two vectors and therefore
   * does not need to allocate
   * temporary storage and move
   * data around.
   *
   * Limitation: right now this
   * function only works if both
   * vectors have the same number
   * of blocks. If needed, the
   * numbers of blocks should be
   * exchanged, too.
   *
   * This function is analog to the
   * the swap() function of all C++
   * standard containers. Also,
   * there is a global function
   * swap(u,v) that simply calls
   * <tt>u.swap(v)</tt>, again in analogy
   * to standard functions.
   */
  void swap (BlockVector<Number> &v);

  /**
   *  Output of vector in user-defined
   *  format.
   */
  void print (const char *format = 0) const;

  /**
   * Print to a stream.
   */
  void print (std::ostream       &out,
              const unsigned int  precision = 3,
              const bool          scientific = true,
              const bool          across = true) const;

  /**
   * Write the vector en bloc to a
   * stream. This is done in a binary mode,
   * so the output is neither readable by
   * humans nor (probably) by other
   * computers using a different operating
   * system or number format.
   */
  void block_write (std::ostream &out) const;

  /**
   * Read a vector en block from a
   * file. This is done using the inverse
   * operations to the above function, so
   * it is reasonably fast because the
   * bitstream is not interpreted.
   *
   * The vector is resized if necessary.
   *
   * A primitive form of error checking is
   * performed which will recognize the
   * bluntest attempts to interpret some
   * data as a vector stored bitwise to a
   * file, but not more.
   */
  void block_read (std::istream &in);

  /** @addtogroup Exceptions
   * @{ */

  /**
   * Exception
   */
  DeclException0 (ExcIteratorRangeDoesNotMatchVectorSize);
  //@}
};

/*@}*/

#ifndef DOXYGEN
/*----------------------- Inline functions ----------------------------------*/



template <typename Number>
template <typename InputIterator>
BlockVector<Number>::BlockVector (const std::vector<size_type>    &n,
                                  const InputIterator              first,
                                  const InputIterator              end)
{
  // first set sizes of blocks, but
  // don't initialize them as we will
  // copy elements soon
  reinit (n, true);
  InputIterator start = first;
  for (size_type b=0; b<n.size(); ++b)
    {
      InputIterator end = start;
      std::advance (end, static_cast<signed int>(n[b]));
      std::copy (start, end, this->block(b).begin());
      start = end;
    };
  Assert (start == end, ExcIteratorRangeDoesNotMatchVectorSize());
}



template <typename Number>
inline
BlockVector<Number> &
BlockVector<Number>::operator = (const value_type s)
{

  Assert (numbers::is_finite(s), ExcNumberNotFinite());

  BaseClass::operator = (s);
  return *this;
}



template <typename Number>
inline
BlockVector<Number> &
BlockVector<Number>::operator = (const BlockVector &v)
{
  reinit (v, true);
  BaseClass::operator = (v);
  return *this;
}



template <typename Number>
inline
BlockVector<Number> &
BlockVector<Number>::operator = (const Vector<Number> &v)
{
  BaseClass::operator = (v);
  return *this;
}



template <typename Number>
template <typename Number2>
inline
BlockVector<Number> &
BlockVector<Number>::operator = (const BlockVector<Number2> &v)
{
  reinit (v, true);
  BaseClass::operator = (v);
  return *this;
}

template <typename Number>
inline
void BlockVector<Number>::compress (::dealii::VectorOperation::values operation)
{
  for (size_type i=0; i<this->n_blocks(); ++i)
    this->components[i].compress(operation);
}



template <typename Number>
void BlockVector<Number>::scale (const value_type factor)
{

  Assert (numbers::is_finite(factor), ExcNumberNotFinite());

  for (size_type i=0; i<this->n_blocks(); ++i)
    this->components[i] *= factor;
}



template <typename Number>
template <class BlockVector2>
void BlockVector<Number>::scale (const BlockVector2 &v)
{
  BaseClass::scale (v);
}

#endif // DOXYGEN


/**
 * Global function which overloads the default implementation
 * of the C++ standard library which uses a temporary object. The
 * function simply exchanges the data of the two vectors.
 *
 * @relates BlockVector
 * @author Wolfgang Bangerth, 2000
 */
template <typename Number>
inline
void swap (BlockVector<Number> &u,
           BlockVector<Number> &v)
{
  u.swap (v);
}

DEAL_II_NAMESPACE_CLOSE

#endif