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// $Id: pointer_matrix.h 31847 2013-12-03 04:36:55Z bangerth $
//
// Copyright (C) 2002 - 2013 by the deal.II authors
//
// This file is part of the deal.II library.
//
// The deal.II library is free software; you can use it, redistribute
// it, and/or modify it under the terms of the GNU Lesser General
// Public License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
// The full text of the license can be found in the file LICENSE at
// the top level of the deal.II distribution.
//
// ---------------------------------------------------------------------
#ifndef __deal2__pointer_matrix_h
#define __deal2__pointer_matrix_h
#include <deal.II/base/subscriptor.h>
#include <deal.II/base/smartpointer.h>
#include <deal.II/lac/vector.h>
#include <deal.II/lac/vector_memory.h>
DEAL_II_NAMESPACE_OPEN
template<class VECTOR> class VectorMemory;
class IdentityMatrix;
template <typename number> class FullMatrix;
template <typename number> class LAPACKFullMatrix;
template <typename number> class SparseMatrix;
template <typename number> class BlockSparseMatrix;
template <typename number> class SparseMatrixEZ;
template <typename number> class BlockSparseMatrixEZ;
template <typename number> class BlockMatrixArray;
template <typename number> class TridiagonalMatrix;
/*! @addtogroup Matrix2
*@{
*/
/**
* Abstract class for use in iterations. This class provides the
* interface required by LAC solver classes. It allows to use
* different concrete matrix classes in the same context, as long as
* they apply to the same vector class.
*
* @author Guido Kanschat, 2000, 2001, 2002
*/
template<class VECTOR>
class PointerMatrixBase : public Subscriptor
{
public:
/**
* Value type of this
* matrix. since the matrix
* itself is unknown, we take the
* value type of the
* vector. Therefore, matrix
* entries must be convertible to
* vector entries.
*
* This was defined to make this
* matrix a possible template
* argument to
* BlockMatrixArray.
*/
typedef typename VECTOR::value_type value_type;
/**
* Virtual destructor. Does
* nothing except making sure that
* the destructor of the derived
* class is called.
*/
virtual ~PointerMatrixBase ();
/**
* Reset pointer and release the
* matrix pointed to.
*/
virtual void clear () = 0;
/**
* Find out if two matrices point
* to the same object.
*/
bool operator == (const PointerMatrixBase<VECTOR> &) const;
/**
* Find out if two matrices do
* not point to the same object.
*/
bool operator != (const PointerMatrixBase<VECTOR> &) const;
/**
* Find out if this pointer is
* less.
*/
bool operator < (const PointerMatrixBase<VECTOR> &) const;
/**
* Find out if this pointer is
* less or equal.
*/
bool operator <= (const PointerMatrixBase<VECTOR> &) const;
/**
* Find out if this pointer is
* greater.
*/
bool operator > (const PointerMatrixBase<VECTOR> &) const;
/**
* Find out if this pointer is
* greater or equal.
*/
bool operator >= (const PointerMatrixBase<VECTOR> &) const;
/**
* Matrix-vector product.
*/
virtual void vmult (VECTOR &dst,
const VECTOR &src) const = 0;
/**
* Tranposed matrix-vector product.
*/
virtual void Tvmult (VECTOR &dst,
const VECTOR &src) const = 0;
/**
* Matrix-vector product, adding to
* <tt>dst</tt>.
*/
virtual void vmult_add (VECTOR &dst,
const VECTOR &src) const = 0;
/**
* Tranposed matrix-vector product,
* adding to <tt>dst</tt>.
*/
virtual void Tvmult_add (VECTOR &dst,
const VECTOR &src) const = 0;
private:
/**
* Get the pointer for comparison.
*/
virtual const void *get() const = 0;
};
/**
* A pointer to be used as a matrix. This class stores a pointer to a
* matrix and can be used as a matrix itself in iterative methods.
*
* The main purpose for the existence of this class is its base class,
* which only has a vector as template argument. Therefore, this
* interface provides an abstract base class for matrices.
*
* @author Guido Kanschat 2000, 2001, 2002
*/
template<class MATRIX, class VECTOR>
class PointerMatrix : public PointerMatrixBase<VECTOR>
{
public:
/**
* Constructor. The pointer in the
* argument is stored in this
* class. As usual, the lifetime of
* <tt>*M</tt> must be longer than the
* one of the PointerMatrix.
*
* If <tt>M</tt> is zero, no
* matrix is stored.
*/
PointerMatrix (const MATRIX *M=0);
/**
* Constructor. The name argument
* is used to identify the
* SmartPointer for this object.
*/
PointerMatrix(const char *name);
/**
* Constructor. <tt>M</tt> points
* to a matrix which must live
* longer than the
* PointerMatrix. The name
* argument is used to identify
* the SmartPointer for this
* object.
*/
PointerMatrix(const MATRIX *M,
const char *name);
// Use doc from base class
virtual void clear();
/**
* Return whether the object is
* empty.
*/
bool empty () const;
/**
* Assign a new matrix
* pointer. Deletes the old pointer
* and releases its matrix.
* @see SmartPointer
*/
const PointerMatrix &operator= (const MATRIX *M);
/**
* Matrix-vector product.
*/
virtual void vmult (VECTOR &dst,
const VECTOR &src) const;
/**
* Tranposed matrix-vector product.
*/
virtual void Tvmult (VECTOR &dst,
const VECTOR &src) const;
/**
* Matrix-vector product, adding to
* <tt>dst</tt>.
*/
virtual void vmult_add (VECTOR &dst,
const VECTOR &src) const;
/**
* Tranposed matrix-vector product,
* adding to <tt>dst</tt>.
*/
virtual void Tvmult_add (VECTOR &dst,
const VECTOR &src) const;
private:
/**
* Return the address of the
* matrix for comparison.
*/
virtual const void *get() const;
/**
* The pointer to the actual matrix.
*/
SmartPointer<const MATRIX,PointerMatrix<MATRIX,VECTOR> > m;
};
/**
* A pointer to be used as a matrix. This class stores a pointer to a
* matrix and can be used as a matrix itself in iterative methods.
*
* The main purpose for the existence of this class is its base class,
* which only has a vector as template argument. Therefore, this
* interface provides an abstract base class for matrices.
*
* This class differs form PointerMatrix by its additional
* VectorMemory object and by the fact that it implements the
* functions vmult_add() and Tvmult_add() only using vmult() and
* Tvmult() of the MATRIX.
*
* @author Guido Kanschat 2006
*/
template<class MATRIX, class VECTOR>
class PointerMatrixAux : public PointerMatrixBase<VECTOR>
{
public:
/**
* Constructor. The pointer in the
* argument is stored in this
* class. As usual, the lifetime of
* <tt>*M</tt> must be longer than the
* one of the PointerMatrixAux.
*
* If <tt>M</tt> is zero, no
* matrix is stored.
*
* If <tt>mem</tt> is zero, then
* GrowingVectorMemory
* is used.
*/
PointerMatrixAux (VectorMemory<VECTOR> *mem = 0,
const MATRIX *M=0);
/**
* Constructor not using a
* matrix. The name argument is
* used to identify the
* SmartPointer for this object.
*/
PointerMatrixAux(VectorMemory<VECTOR> *mem,
const char *name);
/**
* Constructor. <tt>M</tt> points
* to a matrix which must live
* longer than the
* PointerMatrixAux. The name
* argument is used to identify
* the SmartPointer for this
* object.
*/
PointerMatrixAux(VectorMemory<VECTOR> *mem,
const MATRIX *M,
const char *name);
// Use doc from base class
virtual void clear();
/**
* Return whether the object is
* empty.
*/
bool empty () const;
/**
* Assign a new VectorMemory
* object for getting auxiliary
* vectors.
*/
void set_memory(VectorMemory<VECTOR> *mem);
/**
* Assign a new matrix
* pointer. Deletes the old pointer
* and releases its matrix.
* @see SmartPointer
*/
const PointerMatrixAux &operator= (const MATRIX *M);
/**
* Matrix-vector product.
*/
virtual void vmult (VECTOR &dst,
const VECTOR &src) const;
/**
* Tranposed matrix-vector product.
*/
virtual void Tvmult (VECTOR &dst,
const VECTOR &src) const;
/**
* Matrix-vector product, adding to
* <tt>dst</tt>.
*/
virtual void vmult_add (VECTOR &dst,
const VECTOR &src) const;
/**
* Tranposed matrix-vector product,
* adding to <tt>dst</tt>.
*/
virtual void Tvmult_add (VECTOR &dst,
const VECTOR &src) const;
private:
/**
* Return the address of the
* matrix for comparison.
*/
virtual const void *get() const;
/**
* The backup memory if none was provided.
*/
mutable GrowingVectorMemory<VECTOR> my_memory;
/**
* Object for getting the
* auxiliary vector.
*/
mutable SmartPointer<VectorMemory<VECTOR>,PointerMatrixAux<MATRIX,VECTOR> > mem;
/**
* The pointer to the actual matrix.
*/
SmartPointer<const MATRIX,PointerMatrixAux<MATRIX,VECTOR> > m;
};
/**
* Implement matrix multiplications for a vector using the
* PointerMatrixBase functionality. Objects of this
* class can be used in block matrices.
*
* Implements a matrix with image dimension 1 by using the scalar
* product (#vmult()) and scalar multiplication (#Tvmult()) functions
* of the Vector class.
*
* @author Guido Kanschat, 2006
*/
template <typename number>
class PointerMatrixVector : public PointerMatrixBase<Vector<number> >
{
public:
/**
* Constructor. The pointer in the
* argument is stored in this
* class. As usual, the lifetime of
* <tt>*M</tt> must be longer than the
* one of the PointerMatrix.
*
* If <tt>M</tt> is zero, no
* matrix is stored.
*/
PointerMatrixVector (const Vector<number> *M=0);
/**
* Constructor. The name argument
* is used to identify the
* SmartPointer for this object.
*/
PointerMatrixVector (const char *name);
/**
* Constructor. <tt>M</tt> points
* to a matrix which must live
* longer than the
* PointerMatrix. The name
* argument is used to identify
* the SmartPointer for this
* object.
*/
PointerMatrixVector (const Vector<number> *M,
const char *name);
// Use doc from base class
virtual void clear();
/**
* Return whether the object is
* empty.
*/
bool empty () const;
/**
* Assign a new matrix
* pointer. Deletes the old pointer
* and releases its matrix.
* @see SmartPointer
*/
const PointerMatrixVector &operator= (const Vector<number> *M);
/**
* Matrix-vector product,
* actually the scalar product of
* <tt>src</tt> and the vector
* representing this matrix.
*
* The dimension of <tt>dst</tt>
* is 1, while that of
* <tt>src</tt> is the size of
* the vector representing this
* matrix.
*/
virtual void vmult (Vector<number> &dst,
const Vector<number> &src) const;
/**
* Tranposed matrix-vector
* product, actually the
* multiplication of the vector
* representing this matrix with
* <tt>src(0)</tt>.
*
* The dimension of <tt>drc</tt>
* is 1, while that of
* <tt>dst</tt> is the size of
* the vector representing this
* matrix.
*/
virtual void Tvmult (Vector<number> &dst,
const Vector<number> &src) const;
/**
* Matrix-vector product, adding to
* <tt>dst</tt>.
*
* The dimension of <tt>dst</tt>
* is 1, while that of
* <tt>src</tt> is the size of
* the vector representing this
* matrix.
*/
virtual void vmult_add (Vector<number> &dst,
const Vector<number> &src) const;
/**
* Tranposed matrix-vector product,
* adding to <tt>dst</tt>.
*
* The dimension of <tt>src</tt>
* is 1, while that of
* <tt>dst</tt> is the size of
* the vector representing this
* matrix.
*/
virtual void Tvmult_add (Vector<number> &dst,
const Vector<number> &src) const;
private:
/**
* Return the address of the
* matrix for comparison.
*/
virtual const void *get() const;
/**
* The pointer to the actual matrix.
*/
SmartPointer<const Vector<number>,PointerMatrixVector<number> > m;
};
/**
* This function helps you creating a PointerMatrixBase object if you
* do not want to provide the full template arguments of
* PointerMatrix or PointerMatrixAux.
*
* Note that this function by default creates a PointerMatrixAux,
* emulating the functions <tt>vmult_add</tt> and <tt>Tvmult_add</tt>,
* using an auxiliary vector. It is overloaded for the library matrix
* classes implementing these functions themselves. If you have such a
* class, you should overload the function in order to save memory and
* time.
*
* The result is a PointerMatrixBase* pointing to <tt>matrix</tt>. The
* <TT>VECTOR</tt> argument is a dummy just used to determine the
* template arguments.
*
* @relates PointerMatrixBase
* @relates PointerMatrixAux
*/
template <class VECTOR, class MATRIX>
inline
PointerMatrixBase<VECTOR> *
new_pointer_matrix_base(MATRIX &matrix, const VECTOR &, const char *name = "PointerMatrixAux")
{
return new PointerMatrixAux<MATRIX, VECTOR>(0, &matrix, name);
}
/**
* Specialized version for IdentityMatrix.
*
* @relates PointerMatrixBase
* @relates PointerMatrix
*/
template <typename numberv>
PointerMatrixBase<Vector<numberv> > *
new_pointer_matrix_base(const IdentityMatrix &matrix, const Vector<numberv> &, const char *name = "PointerMatrix")
{
return new PointerMatrix<IdentityMatrix, Vector<numberv> >(&matrix, name);
}
/**
* Specialized version for FullMatrix.
*
* @relates PointerMatrixBase
* @relates PointerMatrix
*/
template <typename numberv, typename numberm>
PointerMatrixBase<Vector<numberv> > *
new_pointer_matrix_base(const FullMatrix<numberm> &matrix, const Vector<numberv> &, const char *name = "PointerMatrix")
{
return new PointerMatrix<FullMatrix<numberm>, Vector<numberv> >(&matrix, name);
}
/**
* Specialized version for LAPACKFullMatrix.
*
* @relates PointerMatrixBase
* @relates PointerMatrix
*/
template <typename numberv, typename numberm>
PointerMatrixBase<Vector<numberv> > *
new_pointer_matrix_base(const LAPACKFullMatrix<numberm> &matrix, const Vector<numberv> &, const char *name = "PointerMatrix")
{
return new PointerMatrix<LAPACKFullMatrix<numberm>, Vector<numberv> >(&matrix, name);
}
/**
* Specialized version for SparseMatrix.
*
* @relates PointerMatrixBase
* @relates PointerMatrix
*/
template <typename numberv, typename numberm>
PointerMatrixBase<Vector<numberv> > *
new_pointer_matrix_base(const SparseMatrix<numberm> &matrix, const Vector<numberv> &, const char *name = "PointerMatrix")
{
return new PointerMatrix<SparseMatrix<numberm>, Vector<numberv> >(&matrix, name);
}
/**
* Specialized version for BlockSparseMatrix.
*
* @relates PointerMatrixBase
* @relates PointerMatrix
*/
template <class VECTOR, typename numberm>
PointerMatrixBase<VECTOR> *
new_pointer_matrix_base(const BlockSparseMatrix<numberm> &matrix, const VECTOR &, const char *name = "PointerMatrix")
{
return new PointerMatrix<BlockSparseMatrix<numberm>, VECTOR>(&matrix, name);
}
/**
* Specialized version for SparseMatrixEZ.
*
* @relates PointerMatrixBase
* @relates PointerMatrix
*/
template <typename numberv, typename numberm>
PointerMatrixBase<Vector<numberv> > *
new_pointer_matrix_base(const SparseMatrixEZ<numberm> &matrix, const Vector<numberv> &, const char *name = "PointerMatrix")
{
return new PointerMatrix<SparseMatrixEZ<numberm>, Vector<numberv> >(&matrix, name);
}
/**
* Specialized version for BlockSparseMatrixEZ.
*
* @relates PointerMatrixBase
* @relates PointerMatrix
*/
template <class VECTOR, typename numberm>
PointerMatrixBase<VECTOR> *
new_pointer_matrix_base(const BlockSparseMatrixEZ<numberm> &matrix, const VECTOR &, const char *name = "PointerMatrix")
{
return new PointerMatrix<BlockSparseMatrixEZ<numberm>, VECTOR>(&matrix, name);
}
/**
* Specialized version for BlockMatrixArray.
*
* @relates PointerMatrixBase
* @relates PointerMatrix
*/
template <typename numberv, typename numberm>
PointerMatrixBase<BlockVector<numberv> > *
new_pointer_matrix_base(const BlockMatrixArray<numberm> &matrix, const BlockVector<numberv> &, const char *name = "PointerMatrix")
{
return new PointerMatrix<BlockMatrixArray<numberm>, BlockVector<numberv> >(&matrix, name);
}
/**
* Specialized version for TridiagonalMatrix.
*
* @relates PointerMatrixBase
* @relates PointerMatrix
*/
template <typename numberv, typename numberm>
PointerMatrixBase<Vector<numberv> > *
new_pointer_matrix_base(const TridiagonalMatrix<numberm> &matrix, const Vector<numberv> &, const char *name = "PointerMatrix")
{
return new PointerMatrix<TridiagonalMatrix<numberm>, Vector<numberv> >(&matrix, name);
}
/*@}*/
//---------------------------------------------------------------------------
template<class VECTOR>
inline
PointerMatrixBase<VECTOR>::~PointerMatrixBase ()
{}
template<class VECTOR>
inline
bool
PointerMatrixBase<VECTOR>::operator == (const PointerMatrixBase<VECTOR> &other) const
{
return (get() == other.get());
}
template<class VECTOR>
inline
bool
PointerMatrixBase<VECTOR>::operator != (const PointerMatrixBase<VECTOR> &other) const
{
return (get() != other.get());
}
template<class VECTOR>
inline
bool
PointerMatrixBase<VECTOR>::operator < (const PointerMatrixBase<VECTOR> &other) const
{
return (get() < other.get());
}
template<class VECTOR>
inline
bool
PointerMatrixBase<VECTOR>::operator <= (const PointerMatrixBase<VECTOR> &other) const
{
return (get() <= other.get());
}
template<class VECTOR>
inline
bool
PointerMatrixBase<VECTOR>::operator > (const PointerMatrixBase<VECTOR> &other) const
{
return (get() > other.get());
}
template<class VECTOR>
inline
bool
PointerMatrixBase<VECTOR>::operator >= (const PointerMatrixBase<VECTOR> &other) const
{
return (get() >= other.get());
}
//----------------------------------------------------------------------//
template<class MATRIX, class VECTOR>
PointerMatrix<MATRIX, VECTOR>::PointerMatrix (const MATRIX *M)
: m(M, typeid(*this).name())
{}
template<class MATRIX, class VECTOR>
PointerMatrix<MATRIX, VECTOR>::PointerMatrix (const char *name)
: m(0, name)
{}
template<class MATRIX, class VECTOR>
PointerMatrix<MATRIX, VECTOR>::PointerMatrix (
const MATRIX *M,
const char *name)
: m(M, name)
{}
template<class MATRIX, class VECTOR>
inline void
PointerMatrix<MATRIX, VECTOR>::clear ()
{
m = 0;
}
template<class MATRIX, class VECTOR>
inline const PointerMatrix<MATRIX, VECTOR> &
PointerMatrix<MATRIX, VECTOR>::operator= (const MATRIX *M)
{
m = M;
return *this;
}
template<class MATRIX, class VECTOR>
inline bool
PointerMatrix<MATRIX, VECTOR>::empty () const
{
if (m == 0)
return true;
return m->empty();
}
template<class MATRIX, class VECTOR>
inline void
PointerMatrix<MATRIX, VECTOR>::vmult (VECTOR &dst,
const VECTOR &src) const
{
Assert (m != 0, ExcNotInitialized());
m->vmult (dst, src);
}
template<class MATRIX, class VECTOR>
inline void
PointerMatrix<MATRIX, VECTOR>::Tvmult (VECTOR &dst,
const VECTOR &src) const
{
Assert (m != 0, ExcNotInitialized());
m->Tvmult (dst, src);
}
template<class MATRIX, class VECTOR>
inline void
PointerMatrix<MATRIX, VECTOR>::vmult_add (VECTOR &dst,
const VECTOR &src) const
{
Assert (m != 0, ExcNotInitialized());
m->vmult_add (dst, src);
}
template<class MATRIX, class VECTOR>
inline void
PointerMatrix<MATRIX, VECTOR>::Tvmult_add (VECTOR &dst,
const VECTOR &src) const
{
Assert (m != 0, ExcNotInitialized());
m->Tvmult_add (dst, src);
}
template<class MATRIX, class VECTOR>
inline const void *
PointerMatrix<MATRIX, VECTOR>::get () const
{
return m;
}
//----------------------------------------------------------------------//
template<class MATRIX, class VECTOR>
PointerMatrixAux<MATRIX, VECTOR>::PointerMatrixAux (
VectorMemory<VECTOR> *mem,
const MATRIX *M)
: mem(mem, typeid(*this).name()),
m(M, typeid(*this).name())
{
if (mem == 0) mem = &my_memory;
}
template<class MATRIX, class VECTOR>
PointerMatrixAux<MATRIX, VECTOR>::PointerMatrixAux (
VectorMemory<VECTOR> *mem,
const char *name)
: mem(mem, name),
m(0, name)
{
if (mem == 0) mem = &my_memory;
}
template<class MATRIX, class VECTOR>
PointerMatrixAux<MATRIX, VECTOR>::PointerMatrixAux (
VectorMemory<VECTOR> *mem,
const MATRIX *M,
const char *name)
: mem(mem, name),
m(M, name)
{
if (mem == 0) mem = &my_memory;
}
template<class MATRIX, class VECTOR>
inline void
PointerMatrixAux<MATRIX, VECTOR>::clear ()
{
m = 0;
}
template<class MATRIX, class VECTOR>
inline const PointerMatrixAux<MATRIX, VECTOR> &
PointerMatrixAux<MATRIX, VECTOR>::operator= (const MATRIX *M)
{
m = M;
return *this;
}
template<class MATRIX, class VECTOR>
inline void
PointerMatrixAux<MATRIX, VECTOR>::set_memory(VectorMemory<VECTOR> *M)
{
mem = M;
if (mem == 0)
mem = &my_memory;
}
template<class MATRIX, class VECTOR>
inline bool
PointerMatrixAux<MATRIX, VECTOR>::empty () const
{
if (m == 0)
return true;
return m->empty();
}
template<class MATRIX, class VECTOR>
inline void
PointerMatrixAux<MATRIX, VECTOR>::vmult (VECTOR &dst,
const VECTOR &src) const
{
if (mem == 0)
mem = &my_memory;
Assert (mem != 0, ExcNotInitialized());
Assert (m != 0, ExcNotInitialized());
m->vmult (dst, src);
}
template<class MATRIX, class VECTOR>
inline void
PointerMatrixAux<MATRIX, VECTOR>::Tvmult (VECTOR &dst,
const VECTOR &src) const
{
if (mem == 0)
mem = &my_memory;
Assert (mem != 0, ExcNotInitialized());
Assert (m != 0, ExcNotInitialized());
m->Tvmult (dst, src);
}
template<class MATRIX, class VECTOR>
inline void
PointerMatrixAux<MATRIX, VECTOR>::vmult_add (VECTOR &dst,
const VECTOR &src) const
{
if (mem == 0)
mem = &my_memory;
Assert (mem != 0, ExcNotInitialized());
Assert (m != 0, ExcNotInitialized());
VECTOR *v = mem->alloc();
v->reinit(dst);
m->vmult (*v, src);
dst += *v;
mem->free(v);
}
template<class MATRIX, class VECTOR>
inline void
PointerMatrixAux<MATRIX, VECTOR>::Tvmult_add (VECTOR &dst,
const VECTOR &src) const
{
if (mem == 0)
mem = &my_memory;
Assert (mem != 0, ExcNotInitialized());
Assert (m != 0, ExcNotInitialized());
VECTOR *v = mem->alloc();
v->reinit(dst);
m->Tvmult (*v, src);
dst += *v;
mem->free(v);
}
template<class MATRIX, class VECTOR>
inline const void *
PointerMatrixAux<MATRIX, VECTOR>::get () const
{
return m;
}
//----------------------------------------------------------------------//
template<typename number>
PointerMatrixVector<number>::PointerMatrixVector (const Vector<number> *M)
: m(M, typeid(*this).name())
{}
template<typename number>
PointerMatrixVector<number>::PointerMatrixVector (const char *name)
: m(0, name)
{}
template<typename number>
PointerMatrixVector<number>::PointerMatrixVector (
const Vector<number> *M,
const char *name)
: m(M, name)
{}
template<typename number>
inline void
PointerMatrixVector<number>::clear ()
{
m = 0;
}
template<typename number>
inline const PointerMatrixVector<number> &
PointerMatrixVector<number>::operator= (const Vector<number> *M)
{
m = M;
return *this;
}
template<typename number>
inline bool
PointerMatrixVector<number>::empty () const
{
if (m == 0)
return true;
return m->empty();
}
template<typename number>
inline void
PointerMatrixVector<number>::vmult (
Vector<number> &dst,
const Vector<number> &src) const
{
Assert (m != 0, ExcNotInitialized());
Assert (dst.size() == 1, ExcDimensionMismatch(dst.size(), 1));
dst(0) = *m * src;
}
template<typename number>
inline void
PointerMatrixVector<number>::Tvmult (
Vector<number> &dst,
const Vector<number> &src) const
{
Assert (m != 0, ExcNotInitialized());
Assert(src.size() == 1, ExcDimensionMismatch(src.size(), 1));
dst.equ (src(0), *m);
}
template<typename number>
inline void
PointerMatrixVector<number>::vmult_add (
Vector<number> &dst,
const Vector<number> &src) const
{
Assert (m != 0, ExcNotInitialized());
Assert (dst.size() == 1, ExcDimensionMismatch(dst.size(), 1));
dst(0) += *m * src;
}
template<typename number>
inline void
PointerMatrixVector<number>::Tvmult_add (
Vector<number> &dst,
const Vector<number> &src) const
{
Assert (m != 0, ExcNotInitialized());
Assert(src.size() == 1, ExcDimensionMismatch(src.size(), 1));
dst.add (src(0), *m);
}
template<typename number>
inline const void *
PointerMatrixVector<number>::get () const
{
return m;
}
DEAL_II_NAMESPACE_CLOSE
#endif
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