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// ---------------------------------------------------------------------
// $Id: fe_field_function.h 31932 2013-12-08 02:15:54Z heister $
//
// Copyright (C) 2007 - 2013 by the deal.II authors
//
// This file is part of the deal.II library.
//
// The deal.II library is free software; you can use it, redistribute
// it, and/or modify it under the terms of the GNU Lesser General
// Public License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
// The full text of the license can be found in the file LICENSE at
// the top level of the deal.II distribution.
//
// ---------------------------------------------------------------------

#ifndef __deal2__fe_function_h
#define __deal2__fe_function_h

#include <deal.II/base/function.h>
#include <deal.II/dofs/dof_handler.h>
#include <deal.II/dofs/dof_accessor.h>
#include <deal.II/fe/mapping_q1.h>
#include <deal.II/base/function.h>
#include <deal.II/base/point.h>
#include <deal.II/base/tensor.h>
#include <deal.II/base/thread_local_storage.h>

#include <deal.II/lac/vector.h>

#include <boost/optional.hpp>


DEAL_II_NAMESPACE_OPEN

namespace Functions
{

  /**
   * This is an interpolation function for the given dof handler and
   * the given solution vector. The points at which this function can
   * be evaluated MUST be inside the domain of the dof handler, but
   * except from this, no other requirement is given. This function is
   * rather slow, as it needs to construct a quadrature object for the
   * point (or set of points) where you want to evaluate your finite
   * element function. In order to do so, it needs to find out where
   * the points lie.
   *
   * If you know in advance in which cell your points lie, you can
   * accelerate things a bit, by calling set_active_cell before
   * asking for values or gradients of the function. If you don't do
   * this, and your points don't lie in the cell that is currently
   * stored, the function GridTools::find_cell_around_point is called
   * to find out where the point is. You can specify an optional
   * mapping to use when looking for points in the grid. If you don't
   * do so, this function uses a Q1 mapping.
   *
   * Once the FEFieldFunction knows where the points lie, it creates a
   * quadrature formula for those points, and calls
   * FEValues::get_function_values or FEValues::get_function_grads with
   * the given quadrature points.
   *
   * If you only need the quadrature points but not the values of the
   * finite element function (you might want this for the adjoint
   * interpolation), you can also use the function @p
   * compute_point_locations alone.
   *
   * An example of how to use this function is the following:
   *
   * \code
   *
   * // Generate two triangulations
   * Triangulation<dim> tria_1;
   * Triangulation<dim> tria_2;
   *
   * // Read the triangulations from files, or build them up, or get
   * // them from some place...  Assume that tria_2 is *entirely*
   * // included in tria_1
   * ...
   *
   * // Associate a dofhandler and a solution to the first
   * // triangulation
   * DoFHandler<dim> dh1(tria_1);
   * Vector<double> solution_1;
   *
   * // Do the same with the second
   * DoFHandler<dim> dh2;
   * Vector<double> solution_2;
   *
   * // Setup the system, assemble matrices, solve problems and get the
   * // nobel prize on the first domain...
   * ...
   *
   * // Now project it to the second domain
   * FEFieldFunction<dim> fe_function_1 (dh_1, solution_1);
   * VectorTools::project(dh_2, constraints_2, quad, fe_function_1, solution_2);
   *
   * // Or interpolate it...
   * Vector<double> solution_3;
   * VectorTools::interpolate(dh_2, fe_function_1, solution_3);
   *
   * \endcode
   *
   * The snippet of code above will work assuming that the second
   * triangulation is entirely included in the first one.
   *
   * FEFieldFunction is designed to be an easy way to get the results of
   * your computations across different, possibly non matching,
   * grids. No knowledge of the location of the points is assumed in
   * this class, which makes it rely entirely on the
   * GridTools::find_active_cell_around_point utility for its
   * job. However the class can be fed an "educated guess" of where the
   * points that will be computed actually are by using the
   * FEFieldFunction::set_active_cell method, so if you have a smart way to
   * tell where your points are, you will save a lot of computational
   * time by letting this class know.
   *
   *
   * <h3>Using FEFieldFunction with parallel::distributed::Triangulation</h3>
   *
   * When using this class with a parallel distributed triangulation object
   * and evaluating the solution at a particular point, not every processor
   * will own the cell at which the solution is evaluated. Rather, it may be
   * that the cell in which this point is found is in fact a ghost or
   * artificial cell (see @ref GlossArtificialCell and
   * @ref GlossGhostCell). If the cell is artificial, we have no access
   * to the solution there and functions that evaluate the solution at
   * such a point will trigger an exception of type
   * FEFieldFunction::ExcPointNotAvailableHere. The same kind of exception
   * will also be produced if the cell is a ghost cell: On such cells, one
   * could in principle evaluate the solution, but it becomes easier if we
   * do not allow to do so because then there is exactly one processor in
   * a parallel distributed computation that can indeed evaluate the
   * solution. Consequently, it is clear which processor is responsible
   * for producing output if the point evaluation is done as a postprocessing
   * step.
   *
   * To deal with this situation, you will want to use code as follows
   * when, for example, evaluating the solution at the origin (here using
   * a parallel TrilinosWrappers vector to hold the solution):
   * @code
   *   Functions::FEFieldFunction<dim,DoFHandler<dim>,TrilinosWrappers::MPI::Vector>
   *     solution_function (dof_handler, solution);
   *   Point<dim> origin = Point<dim>();
   *
   *   double solution_at_origin;
   *   bool   point_found = true;
   *   try
   *     {
   *       solution_at_origin = solution_function.value (origin);
   *     }
   *   catch (const typename Functions::FEFieldFunction<dim,DoFHandler<dim>,TrilinosWrappers::MPI::Vector>::ExcPointNotAvailableHere &)
   *     {
   *       point_found = false;
   *     }
   *
   *   if (point_found == true)
   *     ...do something...;
   * @endcode
   *
   * @note To C++, <code>Functions::FEFieldFunction<dim>::ExcPointNotAvailableHere</code>
   * and <code>Functions::FEFieldFunction<dim,DoFHandler<dim>,TrilinosWrappers::MPI::Vector>::ExcPointNotAvailableHere</code>
   * are distinct types. You need to make sure that the type of the exception you
   * catch matches the type of the object that throws it, as shown in
   * the example above.
   *
   * @ingroup functions
   * @author Luca Heltai, 2006, Markus Buerg, 2012, Wolfgang Bangerth, 2013
   */
  template <int dim,
            typename DH=DoFHandler<dim>,
            typename VECTOR=Vector<double> >
  class FEFieldFunction :  public Function<dim>
  {
  public:
    /**
     * Construct a vector
     * function. A smart pointers
     * is stored to the dof
     * handler, so you have to make
     * sure that it make sense for
     * the entire lifetime of this
     * object. The number of
     * components of this functions
     * is equal to the number of
     * components of the finite
     * element object. If a mapping
     * is specified, that is what
     * is used to find out where
     * the points lay. Otherwise
     * the standard Q1 mapping is
     * used.
     */
    FEFieldFunction (const DH           &dh,
                     const VECTOR       &data_vector,
                     const Mapping<dim> &mapping = StaticMappingQ1<dim>::mapping);

    /**
     * Set the current cell. If you
     * know in advance where your
     * points lie, you can tell
     * this object by calling this
     * function. This will speed
     * things up a little.
     */
    void set_active_cell (const typename DH::active_cell_iterator &newcell);

    /**
     * Get one vector value at the
     * given point. It is
     * inefficient to use single
     * points. If you need more
     * than one at a time, use the
     * vector_value_list()
     * function. For efficiency
     * reasons, it is better if all
     * the points lie on the same
     * cell. This is not mandatory,
     * however it does speed things
     * up.
     *
     * @note When using this function on a parallel::distributed::Triangulation
     * you may get an exception when trying to evaluate the solution at a
     * point that does not lie in a locally owned cell (see
     * @ref GlossLocallyOwnedCell). See the section in the general
     * documentation of this class for more information.
     */
    virtual void vector_value (const Point<dim> &p,
                               Vector<double>   &values) const;

    /**
     * Return the value of the
     * function at the given
     * point. Unless there is only
     * one component (i.e. the
     * function is scalar), you
     * should state the component
     * you want to have evaluated;
     * it defaults to zero,
     * i.e. the first component.
     * It is inefficient to use
     * single points. If you need
     * more than one at a time, use
     * the vector_value_list
     * function. For efficiency
     * reasons, it is better if all
     * the points lie on the same
     * cell. This is not mandatory,
     * however it does speed things
     * up.
     *
     * @note When using this function on a parallel::distributed::Triangulation
     * you may get an exception when trying to evaluate the solution at a
     * point that does not lie in a locally owned cell (see
     * @ref GlossLocallyOwnedCell). See the section in the general
     * documentation of this class for more information.
     */
    virtual double value (const Point< dim >     &p,
                          const unsigned int  component = 0)    const;

    /**
     * Set @p values to the point
     * values of the specified
     * component of the function at
     * the @p points. It is assumed
     * that @p values already has
     * the right size, i.e. the
     * same size as the points
     * array. This is rather
     * efficient if all the points
     * lie on the same cell. If
     * this is not the case, things
     * may slow down a bit.
     *
     * @note When using this function on a parallel::distributed::Triangulation
     * you may get an exception when trying to evaluate the solution at a
     * point that does not lie in a locally owned cell (see
     * @ref GlossLocallyOwnedCell). See the section in the general
     * documentation of this class for more information.
     */
    virtual void value_list (const std::vector<Point< dim > >     &points,
                             std::vector< double > &values,
                             const unsigned int  component = 0)    const;


    /**
     * Set @p values to the point
     * values of the function at
     * the @p points. It is assumed
     * that @p values already has
     * the right size, i.e. the
     * same size as the points
     * array. This is rather
     * efficient if all the points
     * lie on the same cell. If
     * this is not the case, things
     * may slow down a bit.
     *
     * @note When using this function on a parallel::distributed::Triangulation
     * you may get an exception when trying to evaluate the solution at a
     * point that does not lie in a locally owned cell (see
     * @ref GlossLocallyOwnedCell). See the section in the general
     * documentation of this class for more information.
     */
    virtual void vector_value_list (const std::vector<Point< dim > >     &points,
                                    std::vector< Vector<double> > &values) const;

    /**
     * Return the gradient of all
     * components of the function
     * at the given point.  It is
     * inefficient to use single
     * points. If you need more
     * than one at a time, use the
     * vector_value_list
     * function. For efficiency
     * reasons, it is better if all
     * the points lie on the same
     * cell. This is not mandatory,
     * however it does speed things
     * up.
     *
     * @note When using this function on a parallel::distributed::Triangulation
     * you may get an exception when trying to evaluate the solution at a
     * point that does not lie in a locally owned cell (see
     * @ref GlossLocallyOwnedCell). See the section in the general
     * documentation of this class for more information.
     */
    virtual void
    vector_gradient (const Point< dim > &p,
                     std::vector< Tensor< 1, dim > > &gradients) const;

    /**
     * Return the gradient of the
     * specified component of the
     * function at the given point.
     * It is inefficient to use
     * single points. If you need
     * more than one at a time, use
     * the vector_value_list
     * function. For efficiency
     * reasons, it is better if all
     * the points lie on the same
     * cell. This is not mandatory,
     * however it does speed things
     * up.
     *
     * @note When using this function on a parallel::distributed::Triangulation
     * you may get an exception when trying to evaluate the solution at a
     * point that does not lie in a locally owned cell (see
     * @ref GlossLocallyOwnedCell). See the section in the general
     * documentation of this class for more information.
     */
    virtual Tensor<1,dim> gradient(const Point< dim > &p,
                                   const unsigned int component = 0)const;

    /**
     * Return the gradient of all
     * components of the function
     * at all the given points.
     * This is rather efficient if
     * all the points lie on the
     * same cell. If this is not
     * the case, things may slow
     * down a bit.
     *
     * @note When using this function on a parallel::distributed::Triangulation
     * you may get an exception when trying to evaluate the solution at a
     * point that does not lie in a locally owned cell (see
     * @ref GlossLocallyOwnedCell). See the section in the general
     * documentation of this class for more information.
     */
    virtual void
    vector_gradient_list (const std::vector< Point< dim > > &p,
                          std::vector<
                          std::vector< Tensor< 1, dim > > > &gradients) const;

    /**
     * Return the gradient of the
     * specified component of the
     * function at all the given
     * points.  This is rather
     * efficient if all the points
     * lie on the same cell. If
     * this is not the case, things
     * may slow down a bit.
     *
     * @note When using this function on a parallel::distributed::Triangulation
     * you may get an exception when trying to evaluate the solution at a
     * point that does not lie in a locally owned cell (see
     * @ref GlossLocallyOwnedCell). See the section in the general
     * documentation of this class for more information.
     */
    virtual void
    gradient_list (const std::vector< Point< dim > > &p,
                   std::vector< Tensor< 1, dim > > &gradients,
                   const unsigned int component=0) const;


    /**
     * Compute the Laplacian of a
     * given component at point <tt>p</tt>.
     *
     * @note When using this function on a parallel::distributed::Triangulation
     * you may get an exception when trying to evaluate the solution at a
     * point that does not lie in a locally owned cell (see
     * @ref GlossLocallyOwnedCell). See the section in the general
     * documentation of this class for more information.
     */
    virtual double
    laplacian (const Point<dim>   &p,
               const unsigned int  component = 0) const;

    /**
     * Compute the Laplacian of all
     * components at point <tt>p</tt> and
     * store them in <tt>values</tt>.
     *
     * @note When using this function on a parallel::distributed::Triangulation
     * you may get an exception when trying to evaluate the solution at a
     * point that does not lie in a locally owned cell (see
     * @ref GlossLocallyOwnedCell). See the section in the general
     * documentation of this class for more information.
     */
    virtual void
    vector_laplacian (const Point<dim>   &p,
                      Vector<double>     &values) const;

    /**
     * Compute the Laplacian of one
     * component at a set of points.
     *
     * @note When using this function on a parallel::distributed::Triangulation
     * you may get an exception when trying to evaluate the solution at a
     * point that does not lie in a locally owned cell (see
     * @ref GlossLocallyOwnedCell). See the section in the general
     * documentation of this class for more information.
     */
    virtual void
    laplacian_list (const std::vector<Point<dim> > &points,
                    std::vector<double>            &values,
                    const unsigned int              component = 0) const;

    /**
     * Compute the Laplacians of all
     * components at a set of points.
     *
     * @note When using this function on a parallel::distributed::Triangulation
     * you may get an exception when trying to evaluate the solution at a
     * point that does not lie in a locally owned cell (see
     * @ref GlossLocallyOwnedCell). See the section in the general
     * documentation of this class for more information.
     */
    virtual void
    vector_laplacian_list (const std::vector<Point<dim> > &points,
                           std::vector<Vector<double> >   &values) const;

    /**
     * Create quadrature
     * rules. This function groups
     * the points into blocks that
     * live in the same cell, and
     * fills up three vectors: @p
     * cells, @p qpoints and @p
     * maps. The first is a list of
     * the cells that contain the
     * points, the second is a list
     * of quadrature points
     * matching each cell of the
     * first list, and the third
     * contains the index of the
     * given quadrature points,
     * i.e., @p points[maps[3][4]]
     * ends up as the 5th
     * quadrature point in the 4th
     * cell. This is where
     * optimization would
     * help. This function returns
     * the number of cells that
     * contain the given set of
     * points.
     */
    unsigned int
    compute_point_locations(const std::vector<Point<dim> > &points,
                            std::vector<typename DH::active_cell_iterator > &cells,
                            std::vector<std::vector<Point<dim> > > &qpoints,
                            std::vector<std::vector<unsigned int> > &maps) const;

    /**
     * Exception
     */
    DeclException0 (ExcPointNotAvailableHere);

  private:
    /**
     * Typedef holding the local cell_hint.
     */
    typedef
    Threads::ThreadLocalStorage <typename DH::active_cell_iterator >
    cell_hint_t;

    /**
     * Pointer to the dof handler.
     */
    SmartPointer<const DH,FEFieldFunction<dim, DH, VECTOR> > dh;

    /**
     * A reference to the actual
     * data vector.
     */
    const VECTOR &data_vector;

    /**
     * A reference to the mapping
     * being used.
     */
    const Mapping<dim> &mapping;

    /**
     * The latest cell hint.
     */
    mutable cell_hint_t cell_hint;

    /**
     * Store the number of
     * components of this function.
     */
    const unsigned int n_components;

    /**
    * Given a cell, return the
    * reference coordinates of the
    * given point within this cell
    * if it indeed lies within the
    * cell. Otherwise return an
    * uninitialized
    * boost::optional object.
    */
    boost::optional<Point<dim> >
    get_reference_coordinates (const typename DH::active_cell_iterator &cell,
                               const Point<dim>                        &point) const;
  };
}

DEAL_II_NAMESPACE_CLOSE

#endif