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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<div class="chapter" lang="en">
<div class="titlepage"><div><div><h2 class="title">
<a name="libglade-notes"></a>Libglade Programming Notes</h2></div></div></div>
<div class="toc"><dl>
<dt><span class="sect1"><a href="libglade-notes.html#libglade-basics">Libglade Programming Basics</a></span></dt>
<dt><span class="sect1"><a href="libglade-modules.html">Libglade Modules</a></span></dt>
<dt><span class="sect1"><a href="libglade-i18n.html">Internationalisation with Libglade</a></span></dt>
<dt><span class="sect1"><a href="libglade-extending.html">Extending Libglade</a></span></dt>
<dt><span class="sect1"><a href="libglade-embedding.html">Embedding Libglade Interfaces</a></span></dt>
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<p>Libglade is an alternative to using Glade's code generation.
    Instead of generating code from the XML interface description,
    libglade loads and parses the description at runtime.  It also
    provides functions that can be used to connect signal handlers to
    parts of the interface.</p>
<p>In this way, it allows you to separate your program code
    from the interface code.  In fact, if you use the
    glade_xml_signal_autoconnect() function, the GUI code could be as
    simple as the <code class="filename">test-libglade.c</code> example that
    comes with libglade.  Of course, you would also add your own
    signal handlers to the code.  Note that the signals are connected
    the same way as if you had hand coded the interface.  There is no
    extra overhead to user interfaces constructed by libglade (after
    the initial generating of course, and this is not much of an
    overhead) when compared to a hand crafted interface.</p>
<div class="sect1" lang="en">
<div class="titlepage"><div><div><h2 class="title" style="clear: both">
<a name="libglade-basics"></a>Libglade Programming Basics</h2></div></div></div>
<p>Your basic libglade program will look something like this:</p>
<pre class="programlisting">
#include &lt;gtk/gtk.h&gt;
#include &lt;glade/glade.h&gt;

void some_signal_handler_func(GtkWidget *widget, gpointer user_data) {
  /* do something useful here */
}

int main(int argc, char *argv[]) {
    GladeXML *xml;

    gtk_init(&amp;argc, &amp;argv);

    /* load the interface */
    xml = glade_xml_new("filename.glade", NULL, NULL);

    /* connect the signals in the interface */
    glade_xml_signal_autoconnect(xml);

    /* start the event loop */
    gtk_main();

    return 0;
}
</pre>
<p>This will create the interface from the file
      <code class="filename">filename.glade</code>, then connect all the
      signals in the interface.  The automatic signal connection is
      done by looking up function names in the global symbol table
      using gmodule.  This means that the interface file can use
      standard GTK functions such as
      <code class="function">gtk_widget_show</code>, or
      <code class="function">gtk_main_quit</code>, or others in the interface
      and not have to write any code to connect the signals.</p>
<p>The <code class="function">some_signal_handler_func</code> function
      is not referenced anywhere in the program explicitely, but if
      any signals are defined in the interface description that use
      "some_signal_handler_func" as the handler name, then this
      function will automatically be connected.  Note that the
      function can not be static, since we require it to apear in the
      symbol table.  Here is an example of the XML that would cause
      <code class="function">some_signal_handler_func</code> to be
      connected:</p>
<pre class="programlisting">
&lt;widget class="GtkWindow" id="MainWindow"&gt;
  &lt;property name="visible"&gt;yes&lt;/property&gt;
  &lt;signal name="destroy" handler="some_signal_handler_func" /&gt;
  ...
&lt;/widget&gt;
</pre>
<div class="note" style="margin-left: 0.5in; margin-right: 0.5in;">
<h3 class="title">Note</h3>
<p>If you wish to autoconnect handlers defined in the main
	executable (not a shared library), you will need to pass a
	linker flag to export the executable's symbols for dynamic
	linking.  This flag is platform specific, but libtool can take
	care of this for you.  Just add
	<em class="parameter"><code>-export-dynamic</code></em> argument to your link
	flags, and libtool will convert it to the correct
	format.</p>
<p>The easiest way to get the correct extra flags is to check 
	for gmodule-export-2.0 with pkg-config.</p>
</div>
<p>To compile the program, we would use the following:</p>
<pre class="programlisting">
cc -o testprogram testprogram.c `pkg-config --cflags --libs libglade-2.0`
</pre>
<p>The <span class="command"><strong>pkg-config</strong></span> program is used to
      deduce the compiler and link flags necessary to compile various
      modules.  If you are using automake or autoconf, you probably
      want to use the PKG_CHECK_MODULES macro.  This can be used to
      check for the presence of a collection of a number of packages,
      and set some shell variables:</p>
<pre class="programlisting">
PKG_CHECK_MODULES(MYPROG, libglade-2.0 libgnomeui-2.0 &gt;= 1.110.0)
AC_SUBST(MYPROG_CFLAGS)
AC_SUBST(MYPROG_LIBS)
</pre>
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