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// -*- C++ -*-
// --------------------------------------------------------------------
// The image object
// --------------------------------------------------------------------
/*

    This file is part of the extensible drawing editor Ipe.
    Copyright (C) 1993-2013  Otfried Cheong

    Ipe is free software; you can redistribute it and/or modify it
    under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 3 of the License, or
    (at your option) any later version.

    As a special exception, you have permission to link Ipe with the
    CGAL library and distribute executables, as long as you follow the
    requirements of the Gnu General Public License in regard to all of
    the software in the executable aside from CGAL.

    Ipe is distributed in the hope that it will be useful, but WITHOUT
    ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
    or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public
    License for more details.

    You should have received a copy of the GNU General Public License
    along with Ipe; if not, you can find it at
    "http://www.gnu.org/copyleft/gpl.html", or write to the Free
    Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.

*/

#ifndef IPEIMAGE_H
#define IPEIMAGE_H

#include "ipebitmap.h"
#include "ipeobject.h"

// --------------------------------------------------------------------

namespace ipe {

  class Image : public Object {
  public:
    explicit Image(const Rect &rect, Bitmap bitmap);
    explicit Image(const XmlAttributes &attr, String data);
    explicit Image(const XmlAttributes &attr, Bitmap bitmap);

    virtual Object *clone() const;

    virtual Image *asImage();

    virtual Type type() const;

    virtual void saveAsXml(Stream &stream, String layer) const;
    virtual void draw(Painter &painter) const;
    virtual void drawSimple(Painter &painter) const;

    virtual void accept(Visitor &visitor) const;

    virtual double distance(const Vector &v, const Matrix &m,
			    double bound) const;
    virtual void addToBBox(Rect &box, const Matrix &m, bool) const;
    virtual void snapVtx(const Vector &mouse, const Matrix &m,
			 Vector &pos, double &bound) const;

    inline Rect rect() const;
    inline Bitmap bitmap() const;

  private:
    void init(const XmlAttributes &attr);
  private:
    Rect iRect;
    Bitmap iBitmap;
  };

  // --------------------------------------------------------------------

  //! Return the rectangle occupied by the image on the paper.
  /*! The transformation matrix is applied to this, of course. */
  inline Rect Image::rect() const
  {
    return iRect;
  }

  //! Return Bitmap of the image.
  inline Bitmap Image::bitmap() const
  {
    return iBitmap;
  }

} // namespace

// --------------------------------------------------------------------
#endif