/usr/include/ossim/parallel/ossimJob.h is in libossim-dev 1.8.16-3+b1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 | //**************************************************************************************************
// OSSIM -- Open Source Software Image Map
//
// LICENSE: See top level LICENSE.txt file.
//
//**************************************************************************************************
// $Id$
#ifndef ossimJob_HEADER
#define ossimJob_HEADER
#include <ossim/base/ossimObject.h>
#include <OpenThreads/Mutex>
#include <OpenThreads/ScopedLock>
#include <ossim/base/ossimRefPtr.h>
#include <ossim/base/ossimString.h>
#include <list>
class ossimJob;
//*************************************************************************************************
//! Generic callback class needed by ossimJob
//*************************************************************************************************
class OSSIM_DLL ossimJobCallback : public ossimReferenced
{
public:
ossimJobCallback(ossimJobCallback* nextCallback=0):m_nextCallback(nextCallback){}
virtual void ready(ossimJob* job) {if(m_nextCallback.valid()) m_nextCallback->ready(job); }
virtual void started(ossimJob* job) {if(m_nextCallback.valid()) m_nextCallback->started(job); }
virtual void finished(ossimJob* job) {if(m_nextCallback.valid()) m_nextCallback->finished(job);}
virtual void canceled(ossimJob* job) {if(m_nextCallback.valid()) m_nextCallback->canceled(job);}
virtual void nameChanged(const ossimString& name, ossimJob* job)
{if(m_nextCallback.valid()) m_nextCallback->nameChanged(name, job);}
virtual void descriptionChanged(const ossimString& description, ossimJob* job)
{if(m_nextCallback.valid()) m_nextCallback->descriptionChanged(description, job);}
virtual void idChanged(const ossimString& id, ossimJob* job)
{if(m_nextCallback.valid()) m_nextCallback->idChanged(id, job);}
virtual void percentCompleteChanged(double percentValue, ossimJob* job)
{if(m_nextCallback.valid()) m_nextCallback->percentCompleteChanged(percentValue, job);}
void setCallback(ossimJobCallback* c){m_nextCallback = c;}
ossimJobCallback* callback(){return m_nextCallback.get();}
protected:
ossimRefPtr<ossimJobCallback> m_nextCallback;
};
//*************************************************************************************************
//! Pure virtual base class for all job types
//*************************************************************************************************
class OSSIM_DLL ossimJob : public ossimObject
{
public:
typedef std::list<ossimRefPtr<ossimJob> > List;
/**
* This is a Bit vector. The only value that can be assigned as both active is FINISHED and CANCEL.
* CANCELED job may not yet be finished. Once the job is finished the Cancel is complete
*/
enum State
{
ossimJob_NONE = 0,
ossimJob_READY = 1,
ossimJob_RUNNING = 2,
ossimJob_CANCEL = 4,
ossimJob_FINISHED = 8,
ossimJob_ALL = (ossimJob_READY|ossimJob_RUNNING|ossimJob_CANCEL|ossimJob_FINISHED)
};
ossimJob() : m_state(ossimJob_READY), m_priority(0.0) {}
virtual void start()=0;
void setPercentComplete(double value)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(m_jobMutex);
if(m_callback.valid())
{
m_callback->percentCompleteChanged(value, this);
}
}
void setPriority(double value)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(m_jobMutex);
m_priority = value;
}
double priority()const
{
return m_priority;
}
virtual void release(){}
State state()const
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(m_jobMutex);
return m_state;
}
virtual void resetState(int value)
{
m_jobMutex.lock();
if(value != m_state)
{
m_state = ossimJob_NONE;
m_jobMutex.unlock();
setState(value);
}
else
{
m_jobMutex.unlock();
}
}
virtual void setState(int value, bool on=true);
bool isCanceled()const
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(m_jobMutex);
return (m_state & ossimJob_CANCEL);
}
virtual void cancel()
{
// append the cancel flag to current state
setState(ossimJob_CANCEL);
}
virtual void ready()
{
resetState(ossimJob_READY);
}
virtual void running()
{
resetState(ossimJob_RUNNING);
}
virtual void finished()
{
int newState = 0;
{
// maintain the cancel flag so we can indicate the job has now finished
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(m_jobMutex);
newState = ((m_state & ossimJob_CANCEL) |
(ossimJob_FINISHED));
}
// now reset to the new state
resetState(newState);
}
bool isReady()const
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(m_jobMutex);
return m_state & ossimJob_READY;
}
bool isStopped()const
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(m_jobMutex);
return (m_state & ossimJob_FINISHED);
}
bool isFinished()const
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(m_jobMutex);
return (m_state & ossimJob_FINISHED);
}
bool isRunning()const
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(m_jobMutex);
return (m_state & ossimJob_RUNNING);
}
void setCallback(ossimJobCallback* callback)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(m_jobMutex);
m_callback = callback;
}
void setName(const ossimString& value)
{
bool changed = false;
ossimRefPtr<ossimJobCallback> callback;
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(m_jobMutex);
changed = value!=m_name;
m_name = value;
callback = m_callback;
}
if(changed&&callback.valid())
{
callback->nameChanged(value, this);
}
}
const ossimString& name()const
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(m_jobMutex);
return m_name;
}
void setId(const ossimString& value)
{
bool changed = false;
ossimRefPtr<ossimJobCallback> callback;
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(m_jobMutex);
changed = value!=m_id;
m_id = value;
callback = m_callback;
}
if(changed&&callback.valid())
{
callback->idChanged(value, this);
}
}
const ossimString& id()const
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(m_jobMutex);
return m_id;
}
void setDescription(const ossimString& value)
{
bool changed = false;
ossimRefPtr<ossimJobCallback> callback;
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(m_jobMutex);
changed = value!=m_description;
m_description = value;
callback = m_callback;
}
if(changed&&callback.valid())
{
callback->descriptionChanged(value, this);
}
}
const ossimString& description()const
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(m_jobMutex);
return m_description;
}
ossimJobCallback* callback() {return m_callback.get();}
protected:
mutable OpenThreads::Mutex m_jobMutex;
ossimString m_name;
ossimString m_description;
ossimString m_id;
State m_state;
double m_priority;
ossimRefPtr<ossimJobCallback> m_callback;
};
#endif
|