/usr/include/Wt/WCanvasPaintDevice is in libwt-dev 3.3.3+dfsg-4.1.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 | // This may look like C code, but it's really -*- C++ -*-
/*
 * Copyright (C) 2008 Emweb bvba, Kessel-Lo, Belgium.
 *
 * See the LICENSE file for terms of use.
 */
#ifndef WCANVAS_PAINT_DEVICE_H_
#define WCANVAS_PAINT_DEVICE_H_
#include <Wt/WBrush>
#include <Wt/WFont>
#include <Wt/WObject>
#include <Wt/WPaintDevice>
#include <Wt/WPen>
#include <Wt/WPointF>
#include <Wt/WShadow>
#include <Wt/WTransform>
#include <sstream>
namespace Wt {
class DomElement;
class WTransform;
/*! \class WCanvasPaintDevice Wt/WCanvasPaintDevice Wt/WCanvasPaintDevice
 *  \brief A paint device for rendering using the HTML 5 <canvas> element.
 *
 * The %WCanvasPaintDevice is used by WPaintedWidget to render to the
 * browser using the HTML 5 <canvas> element. You usually will
 * not use the device directly, but rather rely on WPaintedWidget to
 * use this device when appropriate.
 *
 * \note Older browsers do not have text support in <canvas>.
 * Text is then rendered in an overlayed DIV and a consequence text is
 * not subject to rotation and scaling components of the current
 * transformation (but does take into account translation). On most
 * browser you can use the WSvgImage or WVmlImage paint devices which
 * do support text natively.
 *
 * \ingroup painting
 */
class WT_API WCanvasPaintDevice : public WObject, public WPaintDevice
{
public:
  /*! \brief Create a canvas paint device.
   */
  WCanvasPaintDevice(const WLength& width, const WLength& height,
		     WObject *parent = 0,
		     bool paintUpdate = false);
  virtual WFlags<FeatureFlag> features() const;
  virtual void setChanged(WFlags<ChangeFlag> flags);
  virtual void drawArc(const WRectF& rect, double startAngle, double spanAngle);
  virtual void drawImage(const WRectF& rect, const std::string& imgUri,
			 int imgWidth, int imgHeight, const WRectF& sourceRect);
  virtual void drawLine(double x1, double y1, double x2, double y2);
  virtual void drawPath(const WPainterPath& path);
  virtual void drawText(const WRectF& rect, 
			WFlags<AlignmentFlag> alignmentFlags,
			TextFlag textFlag,
			const WString& text);
  virtual WTextItem measureText(const WString& text, double maxWidth = -1,
				bool wordWrap = false);
  virtual WFontMetrics fontMetrics();
  virtual void init();
  virtual void done();
  virtual bool paintActive() const { return painter_ != 0; }
  void render(const std::string& canvasId, DomElement* text);
  void renderPaintCommands(std::stringstream& js, const std::string& element);
  virtual WLength width() const { return width_; }
  virtual WLength height() const { return height_; }
protected:
  virtual WPainter *painter() const { return painter_; }
  virtual void setPainter(WPainter *painter) { painter_ = painter; }
private:
  enum TextMethod { MozText, Html5Text, DomText };
  WLength     width_, height_;
  WPainter   *painter_;
  WFlags<ChangeFlag> changeFlags_;
  bool        paintUpdate_;
  TextMethod  textMethod_;
  bool        busyWithPath_;
  WTransform  currentTransform_;
  WBrush      currentBrush_;
  WPen        currentPen_;
  WShadow     currentShadow_;
  WFont       currentFont_;
  WPointF     pathTranslation_;
  AlignmentFlag currentTextHAlign_, currentTextVAlign_;
  std::stringstream js_;
  std::vector<DomElement *> textElements_;
  std::vector<std::string> images_;
  void finishPath();
  void renderTransform(std::stringstream& s, const WTransform& t,
		       bool invert = false);
  void renderStateChanges(bool resetPathTranslation);
  void resetPathTranslation();
  void drawPlainPath(std::stringstream& s, const WPainterPath& path);
  int createImage(const std::string& imgUri);
  TextMethod textMethod() const { return textMethod_; }
  friend class WWidgetCanvasPainter;
};
}
#endif // WCANVAS_PAINT_DEVICE_H_
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