/usr/include/Wt/WShadow is in libwt-dev 3.3.3+dfsg-4.1.
This file is owned by root:root, with mode 0o644.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 | // This may look like C code, but it's really -*- C++ -*-
/*
 * Copyright (C) 2008 Emweb bvba, Kessel-Lo, Belgium.
 *
 * See the LICENSE file for terms of use.
 */
#ifndef WSHADOW_H_
#define WSHADOW_H_
#include <Wt/WColor>
namespace Wt {
/*! \class WShadow Wt/WShadow Wt/WShadow
 *  \brief A value class that defines a shadow style
 *
 * \sa WPainter::setShadow()
 *
 * \ingroup painting
 */
class WT_API WShadow
{
public:
  /*! \brief Default constructor.
   *
   * Constructs a disabled shadow effect (offsetX = offsetY = blur = 0)
   */
  WShadow();
  /*! \brief Constructs a shadow with given offset and color.
   */
  WShadow(double dx, double dy, const WColor& color, double blur);
#ifdef WT_TARGET_JAVA
    /*! \brief Clone method.
   *
   * Clones this shadow.
   */
  WShadow clone() const;
#endif
  /*! \brief Comparison operator.
   *
   * Returns \c true if the shadows are exactly the same.
   */
  bool operator==(const WShadow& other) const;
  /*! \brief Comparison operator.
   *
   * Returns \c true if the shadows are different.
   */
  bool operator!=(const WShadow& other) const;
  /*! \brief Returns whether the shadow effect is nihil.
   */
  bool none() const;
  /*! \brief Sets the shadow offset.
   */
  void setOffsets(double dx, double dy);
  /*! \brief Returns the shadow X offset.
   *
   * \sa setOffsets()
   */
  double offsetX() const { return offsetX_; }
  /*! \brief Returns the shadow Y offset.
   *
   * \sa setOffsets()
   */
  double offsetY() const { return offsetY_; }
  /*! \brief Changes the shadow color.
   *
   * \sa color()
   */
  void setColor(const WColor& color);
  /*! \brief Returns the shadow color.
   *
   * \sa setColor()
   */
  const WColor& color() const { return color_; }
  /*! \brief Sets the blur.
   *
   * \sa blur()
   */
  void setBlur(double blur);
  /*! \brief Returns the blur.
   *
   * \sa setBlur()
   */
  double blur() const { return blur_; }
private:
  WColor color_;
  double offsetX_, offsetY_, blur_;
};
}
#endif // WSHADOW_H_
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