/usr/include/Wt/WVmlImage is in libwt-dev 3.3.3+dfsg-4.1.
This file is owned by root:root, with mode 0o644.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 | // This may look like C code, but it's really -*- C++ -*-
/*
 * Copyright (C) 2008 Emweb bvba, Kessel-Lo, Belgium.
 *
 * See the LICENSE file for terms of use.
 */
#ifndef WVML_IMAGE_H_
#define WVML_IMAGE_H_
#include <Wt/WBrush>
#include <Wt/WPen>
#include <Wt/WRectF>
#include <Wt/WShadow>
#include <Wt/WTransform>
#include <Wt/WVectorImage>
#include <Wt/WResource>
#include <sstream>
namespace Wt {
class WColor;
/*! \class WVmlImage Wt/WVmlImage Wt/WVmlImage
 *  \brief A paint device for rendering using the VML pseudo-standard.
 *
 * The %WVmlImage is used by WPaintedWidget to render to the browser
 * using the Vector Markup Language (VML) (to support graphics on
 * Internet Explorer browsers).
 *
 * \note The current implementation has only limited support for
 * clipping: only rectangular areas aligned with the X/Y axes can be used
 * as clipping path.
 *
 * \ingroup painting
 */
class WT_API WVmlImage : public WVectorImage
{
public:
  /*! \brief Create a VML paint device.
   *
   * If \p paintUpdate is \c true, then only a VML fragment will be
   * rendered that can be used to update the DOM of an existing VML
   * image, instead of a full VML image.
   */
  WVmlImage(const WLength& width, const WLength& height, bool paintUpdate);
  virtual WFlags<FeatureFlag> features() const;
  virtual void setChanged(WFlags<ChangeFlag> flags);
  virtual void drawArc(const WRectF& rect, double startAngle, double spanAngle);
  virtual void drawImage(const WRectF& rect, const std::string& imgUri,
			 int imgWidth, int imgHeight, const WRectF& sourceRect);
  virtual void drawLine(double x1, double y1, double x2, double y2);
  virtual void drawPath(const WPainterPath& path);
  virtual void drawText(const WRectF& rect, 
			WFlags<AlignmentFlag> alignmentFlags,
			TextFlag textFlag,
			const WString& text);
  virtual WTextItem measureText(const WString& text, double maxWidth = -1,
				bool wordWrap = false);
  virtual WFontMetrics fontMetrics();
  virtual void init();
  virtual void done();
  virtual bool paintActive() const { return painter_ != 0; }
  virtual std::string rendered();
  virtual WLength width() const { return width_; }
  virtual WLength height() const { return height_; }
protected:
  virtual WPainter *painter() const { return painter_; }
  virtual void setPainter(WPainter *painter) { painter_ = painter; }
private:
  WLength    width_, height_;
  WPainter  *painter_;
  bool       paintUpdate_;
  bool       penBrushShadowChanged_;
  bool       clippingChanged_;
  WBrush     currentBrush_;
  WPen       currentPen_;
  WShadow    currentShadow_;
  struct ActivePath {
    std::string path;
    WRectF      bbox;
    ActivePath()
      : bbox(0, 0, 0, 0)
    { }
  };
  std::vector<ActivePath> activePaths_;
  std::stringstream rendered_;
  void        finishPaths();
  void        processClipping();
  std::string fillElement(const WBrush& brush) const;
  std::string strokeElement(const WPen& pen) const;
  std::string skewElement(const WTransform& transform) const;
  std::string shadowElement(const WShadow& shadow) const;
  std::string createShadowFilter() const;
  static std::string colorAttributes(const WColor& color);
  static std::string quote(double s);
  static std::string quote(const std::string& s);
  void startClip(const WRectF& rect);
  void stopClip();
  WRectF currentRect_;
};
}
#endif // WVML_IMAGE_H_
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