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   <title>DPUSER - The Next Generation: Procedure colint</title>

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<h1 class="declaration">procedure colint</h1>
<p>
Initialises a colour table for a geometrical object. In general, it is recommended that SHINE = 0.0 if DIFUSE &gt; 0.0 and vice versa.
<br><br><b><font size=+2>Syntax</font></b><br>
colint RGB,IC1,IC2,DIFUSE,SHINE,POLISH
<br><br><b><font size=+2>Arguments</font></b><br>
<table CELLSPACING=0 CELLPADDING=0 WIDTH="100%">
<tr VALIGN=TOP><td nowrap>ARGUMENT &nbsp;&nbsp;</td>
<td> TYPE  I/O  DIMENSION  DESCRIPTION</td></tr>
<tr VALIGN=TOP><td nowrap>RGB:&nbsp;&nbsp;</td>
<td>      R*4    I       3      Red, green and blue intenisty for </td></tr>
<tr VALIGN=TOP><td nowrap> &nbsp;&nbsp;</td>
<td>                               fully-lit non-shiny object (0-1).</td></tr>
<tr VALIGN=TOP><td nowrap>IC1,IC2:&nbsp;&nbsp;</td>
<td>  I*4    I       -      Lowest & highest colour-index to be</td></tr>
<tr VALIGN=TOP><td nowrap> &nbsp;&nbsp;</td>
<td>                               used for shading.</td></tr>
<tr VALIGN=TOP><td nowrap>DIFUSE:&nbsp;&nbsp;</td>
<td>   R*4    I       -      Diffusiveness of object (0-1).</td></tr>
<tr VALIGN=TOP><td nowrap>SHINE:&nbsp;&nbsp;</td>
<td>    R*4    I       -      Whiteness of bright spot (0-1).</td></tr>
<tr VALIGN=TOP><td nowrap>POLISH:&nbsp;&nbsp;</td>
<td>   R*4    I       -      Controls size of bright spot.</td></tr>

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