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<h1 class="declaration">procedure sbslic</h1>
<p>
This subroutine plots a "grey-scale" slice through a unit-cell of density. All (x,y,z) values are taken to be given in world coordinates. The z-component of the eye-poisition should be positive and that of all the lattice-vertices should be negative; the viewing-screen is fixed at z=0.
<br><br><b><font size=+2>Syntax</font></b><br>
sbslic EYE,LATICE,DENS,N1,N2,N3,DLOW,DHIGH,IC1,IC2,SLNORM,APOINT,ICEDGE
<br><br><b><font size=+2>Arguments</font></b><br>
<table CELLSPACING=0 CELLPADDING=0 WIDTH="100%">
<tr VALIGN=TOP><td nowrap>ARGUMENT &nbsp;&nbsp;</td>
<td> TYPE  I/O  DIMENSION  DESCRIPTION</td></tr>
<tr VALIGN=TOP><td nowrap>EYE:&nbsp;&nbsp;</td>
<td>      R*4    I       3      (x,y,z) coordinate of eye-position.</td></tr>
<tr VALIGN=TOP><td nowrap>LATICE:&nbsp;&nbsp;</td>
<td>   R*4    I     3 x 4    (x,y,z) coordinates of the origin</td></tr>
<tr VALIGN=TOP><td nowrap> &nbsp;&nbsp;</td>
<td>                               and the a, b & C lattice-vertices.</td></tr>
<tr VALIGN=TOP><td nowrap>DENS:&nbsp;&nbsp;</td>
<td>     R*4    I     (N1+1)   The density at regular points within</td></tr>
<tr VALIGN=TOP><td nowrap> &nbsp;&nbsp;</td>
<td>                    x (N2+1)   the unit cell, wrapped around so</td></tr>
<tr VALIGN=TOP><td nowrap> &nbsp;&nbsp;</td>
<td>                    x (N3+1)   that DENS(0,J,K)=DENS(N1,J,K) etc..</td></tr>
<tr VALIGN=TOP><td nowrap>N1,N2,N3:&nbsp;&nbsp;</td>
<td> I*4    I       -      The dimensions of the unit-cell grid.</td></tr>
<tr VALIGN=TOP><td nowrap>DLOW:&nbsp;&nbsp;</td>
<td>     R*4    I       -      Density for the lowest colour-index.</td></tr>
<tr VALIGN=TOP><td nowrap>DHIGH:&nbsp;&nbsp;</td>
<td>    R*4    I       -      Density for the highest colour-index.</td></tr>
<tr VALIGN=TOP><td nowrap>IC1,IC2:&nbsp;&nbsp;</td>
<td>  I*4    I       -      Lowest & highest colour-index to be</td></tr>
<tr VALIGN=TOP><td nowrap> &nbsp;&nbsp;</td>
<td>                               used for the shading.</td></tr>
<tr VALIGN=TOP><td nowrap>SLNORM:&nbsp;&nbsp;</td>
<td>   R*4    I       3      (x,y,z) direction of the normal to </td></tr>
<tr VALIGN=TOP><td nowrap> &nbsp;&nbsp;</td>
<td>                               the slice to be "grey-scaled".</td></tr>
<tr VALIGN=TOP><td nowrap>APONIT:&nbsp;&nbsp;</td>
<td>   R*4    I       3      (x,y,z) coordinate of a point within</td></tr>
<tr VALIGN=TOP><td nowrap> &nbsp;&nbsp;</td>
<td>                               the slice to be "grey-scaled".</td></tr>
<tr VALIGN=TOP><td nowrap>ICEDGE:&nbsp;&nbsp;</td>
<td>   I*4    I       -      If >=0, it's the colour-index for the</td></tr>
<tr VALIGN=TOP><td nowrap> &nbsp;&nbsp;</td>
<td>                               boundary of the "grey-scaled" slice.</td></tr>

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