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  <h1>Source code for automaton.machines</h1><div class="highlight"><pre>
<span></span><span class="c1"># -*- coding: utf-8 -*-</span>

<span class="c1">#    Copyright (C) 2014 Yahoo! Inc. All Rights Reserved.</span>
<span class="c1">#</span>
<span class="c1">#    Licensed under the Apache License, Version 2.0 (the &quot;License&quot;); you may</span>
<span class="c1">#    not use this file except in compliance with the License. You may obtain</span>
<span class="c1">#    a copy of the License at</span>
<span class="c1">#</span>
<span class="c1">#         http://www.apache.org/licenses/LICENSE-2.0</span>
<span class="c1">#</span>
<span class="c1">#    Unless required by applicable law or agreed to in writing, software</span>
<span class="c1">#    distributed under the License is distributed on an &quot;AS IS&quot; BASIS, WITHOUT</span>
<span class="c1">#    WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the</span>
<span class="c1">#    License for the specific language governing permissions and limitations</span>
<span class="c1">#    under the License.</span>

<span class="kn">import</span> <span class="nn">collections</span>

<span class="kn">from</span> <span class="nn">debtcollector</span> <span class="k">import</span> <span class="n">removals</span>
<span class="kn">import</span> <span class="nn">prettytable</span>
<span class="kn">import</span> <span class="nn">six</span>

<span class="kn">from</span> <span class="nn">automaton</span> <span class="k">import</span> <span class="n">_utils</span> <span class="k">as</span> <span class="n">utils</span>
<span class="kn">from</span> <span class="nn">automaton</span> <span class="k">import</span> <span class="n">exceptions</span> <span class="k">as</span> <span class="n">excp</span>


<div class="viewcode-block" id="State"><a class="viewcode-back" href="../../api.html#automaton.machines.State">[docs]</a><span class="k">class</span> <span class="nc">State</span><span class="p">(</span><span class="nb">object</span><span class="p">):</span>
    <span class="sd">&quot;&quot;&quot;Container that defines needed components of a single state.</span>

<span class="sd">    Usage of this and the :meth:`~.FiniteMachine.build` make creating finite</span>
<span class="sd">    state machines that much easier.</span>

<span class="sd">    :ivar name: The name of the state.</span>
<span class="sd">    :ivar is_terminal: Whether this state is terminal (or not).</span>
<span class="sd">    :ivar next_states: Dictionary of &#39;event&#39; -&gt; &#39;next state name&#39; (or none).</span>
<span class="sd">    :ivar on_enter: callback that will be called when the state is entered.</span>
<span class="sd">    :ivar on_exit: callback that will be called when the state is exited.</span>
<span class="sd">    &quot;&quot;&quot;</span>

    <span class="k">def</span> <span class="nf">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">name</span><span class="p">,</span>
                 <span class="n">is_terminal</span><span class="o">=</span><span class="kc">False</span><span class="p">,</span> <span class="n">next_states</span><span class="o">=</span><span class="kc">None</span><span class="p">,</span>
                 <span class="n">on_enter</span><span class="o">=</span><span class="kc">None</span><span class="p">,</span> <span class="n">on_exit</span><span class="o">=</span><span class="kc">None</span><span class="p">):</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">=</span> <span class="n">name</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">is_terminal</span> <span class="o">=</span> <span class="nb">bool</span><span class="p">(</span><span class="n">is_terminal</span><span class="p">)</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">next_states</span> <span class="o">=</span> <span class="n">next_states</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">on_enter</span> <span class="o">=</span> <span class="n">on_enter</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">on_exit</span> <span class="o">=</span> <span class="n">on_exit</span></div>


<span class="k">def</span> <span class="nf">_convert_to_states</span><span class="p">(</span><span class="n">state_space</span><span class="p">):</span>
    <span class="c1"># NOTE(harlowja): if provided dicts, convert them...</span>
    <span class="k">for</span> <span class="n">state</span> <span class="ow">in</span> <span class="n">state_space</span><span class="p">:</span>
        <span class="k">if</span> <span class="nb">isinstance</span><span class="p">(</span><span class="n">state</span><span class="p">,</span> <span class="nb">dict</span><span class="p">):</span>
            <span class="n">state</span> <span class="o">=</span> <span class="n">State</span><span class="p">(</span><span class="o">**</span><span class="n">state</span><span class="p">)</span>
        <span class="k">yield</span> <span class="n">state</span>


<span class="k">def</span> <span class="nf">_orderedkeys</span><span class="p">(</span><span class="n">data</span><span class="p">,</span> <span class="n">sort</span><span class="o">=</span><span class="kc">True</span><span class="p">):</span>
    <span class="k">if</span> <span class="n">sort</span><span class="p">:</span>
        <span class="k">return</span> <span class="nb">sorted</span><span class="p">(</span><span class="n">six</span><span class="o">.</span><span class="n">iterkeys</span><span class="p">(</span><span class="n">data</span><span class="p">))</span>
    <span class="k">else</span><span class="p">:</span>
        <span class="k">return</span> <span class="nb">list</span><span class="p">(</span><span class="n">six</span><span class="o">.</span><span class="n">iterkeys</span><span class="p">(</span><span class="n">data</span><span class="p">))</span>


<span class="k">class</span> <span class="nc">_Jump</span><span class="p">(</span><span class="nb">object</span><span class="p">):</span>
    <span class="sd">&quot;&quot;&quot;A FSM transition tracks this data while jumping.&quot;&quot;&quot;</span>
    <span class="k">def</span> <span class="nf">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">name</span><span class="p">,</span> <span class="n">on_enter</span><span class="p">,</span> <span class="n">on_exit</span><span class="p">):</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">name</span> <span class="o">=</span> <span class="n">name</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">on_enter</span> <span class="o">=</span> <span class="n">on_enter</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">on_exit</span> <span class="o">=</span> <span class="n">on_exit</span>


<div class="viewcode-block" id="FiniteMachine"><a class="viewcode-back" href="../../api.html#automaton.machines.FiniteMachine">[docs]</a><span class="k">class</span> <span class="nc">FiniteMachine</span><span class="p">(</span><span class="nb">object</span><span class="p">):</span>
    <span class="sd">&quot;&quot;&quot;A finite state machine.</span>

<span class="sd">    This state machine can be used to automatically run a given set of</span>
<span class="sd">    transitions and states in response to events (either from callbacks or from</span>
<span class="sd">    generator/iterator send() values, see PEP 342). On each triggered event, a</span>
<span class="sd">    ``on_enter`` and ``on_exit`` callback can also be provided which will be</span>
<span class="sd">    called to perform some type of action on leaving a prior state and before</span>
<span class="sd">    entering a new state.</span>

<span class="sd">    NOTE(harlowja): reactions will *only* be called when the generator/iterator</span>
<span class="sd">    from :py:meth:`~automaton.runners.Runner.run_iter` does *not* send</span>
<span class="sd">    back a new event (they will always be called if the</span>
<span class="sd">    :py:meth:`~automaton.runners.Runner.run` method is used). This allows</span>
<span class="sd">    for two unique ways (these ways can also be intermixed) to use this state</span>
<span class="sd">    machine when using :py:meth:`~automaton.runners.Runner.run`; one</span>
<span class="sd">    where *external* event trigger the next state transition and one</span>
<span class="sd">    where *internal* reaction callbacks trigger the next state</span>
<span class="sd">    transition. The other way to use this</span>
<span class="sd">    state machine is to skip using  :py:meth:`~automaton.runners.Runner.run`</span>
<span class="sd">    or :py:meth:`~automaton.runners.Runner.run_iter`</span>
<span class="sd">    completely and use the :meth:`~.FiniteMachine.process_event` method</span>
<span class="sd">    explicitly and trigger the events via</span>
<span class="sd">    some *external* functionality/triggers...</span>
<span class="sd">    &quot;&quot;&quot;</span>

    <span class="c1">#: The result of processing an event (cause and effect...)</span>
    <span class="n">Effect</span> <span class="o">=</span> <span class="n">collections</span><span class="o">.</span><span class="n">namedtuple</span><span class="p">(</span><span class="s1">&#39;Effect&#39;</span><span class="p">,</span> <span class="s1">&#39;reaction,terminal&#39;</span><span class="p">)</span>

    <span class="nd">@classmethod</span>
    <span class="k">def</span> <span class="nf">_effect_builder</span><span class="p">(</span><span class="n">cls</span><span class="p">,</span> <span class="n">new_state</span><span class="p">,</span> <span class="n">event</span><span class="p">):</span>
        <span class="k">return</span> <span class="n">cls</span><span class="o">.</span><span class="n">Effect</span><span class="p">(</span><span class="n">new_state</span><span class="p">[</span><span class="s1">&#39;reactions&#39;</span><span class="p">]</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="n">event</span><span class="p">),</span>
                          <span class="n">new_state</span><span class="p">[</span><span class="s2">&quot;terminal&quot;</span><span class="p">])</span>

    <span class="nd">@removals</span><span class="o">.</span><span class="n">removed_kwarg</span><span class="p">(</span><span class="s1">&#39;default_start_state&#39;</span><span class="p">,</span>
                            <span class="n">message</span><span class="o">=</span><span class="s2">&quot;The usage of &#39;default_start_state&#39; via&quot;</span>
                            <span class="s2">&quot; the machine constructor is deprecated and will&quot;</span>
                            <span class="s2">&quot; be removed in a future version; usage of&quot;</span>
                            <span class="s2">&quot; the &#39;default_start_state&#39; property setter is&quot;</span>
                            <span class="s2">&quot; recommended.&quot;</span><span class="p">)</span>
    <span class="k">def</span> <span class="nf">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">default_start_state</span><span class="o">=</span><span class="kc">None</span><span class="p">):</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">_transitions</span> <span class="o">=</span> <span class="p">{}</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">_states</span> <span class="o">=</span> <span class="n">collections</span><span class="o">.</span><span class="n">OrderedDict</span><span class="p">()</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">_default_start_state</span> <span class="o">=</span> <span class="n">default_start_state</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">_current</span> <span class="o">=</span> <span class="kc">None</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">frozen</span> <span class="o">=</span> <span class="kc">False</span>

    <span class="nd">@property</span>
    <span class="k">def</span> <span class="nf">default_start_state</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;Sets the *default* start state that the machine should use.</span>

<span class="sd">        NOTE(harlowja): this will be used by ``initialize`` but only if that</span>
<span class="sd">        function is not given its own ``start_state`` that overrides this</span>
<span class="sd">        default.</span>
<span class="sd">        &quot;&quot;&quot;</span>
        <span class="k">return</span> <span class="bp">self</span><span class="o">.</span><span class="n">_default_start_state</span>

    <span class="nd">@default_start_state</span><span class="o">.</span><span class="n">setter</span>
    <span class="k">def</span> <span class="nf">default_start_state</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">state</span><span class="p">):</span>
        <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">frozen</span><span class="p">:</span>
            <span class="k">raise</span> <span class="n">excp</span><span class="o">.</span><span class="n">FrozenMachine</span><span class="p">()</span>
        <span class="k">if</span> <span class="n">state</span> <span class="ow">not</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">_states</span><span class="p">:</span>
            <span class="k">raise</span> <span class="n">excp</span><span class="o">.</span><span class="n">NotFound</span><span class="p">(</span><span class="s2">&quot;Can not set the default start state to&quot;</span>
                                <span class="s2">&quot; undefined state &#39;</span><span class="si">%s</span><span class="s2">&#39;&quot;</span> <span class="o">%</span> <span class="p">(</span><span class="n">state</span><span class="p">))</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">_default_start_state</span> <span class="o">=</span> <span class="n">state</span>

    <span class="nd">@classmethod</span>
<div class="viewcode-block" id="FiniteMachine.build"><a class="viewcode-back" href="../../api.html#automaton.machines.FiniteMachine.build">[docs]</a>    <span class="k">def</span> <span class="nf">build</span><span class="p">(</span><span class="n">cls</span><span class="p">,</span> <span class="n">state_space</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;Builds a machine from a state space listing.</span>

<span class="sd">        Each element of this list must be an instance</span>
<span class="sd">        of :py:class:`.State` or a ``dict`` with equivalent keys that</span>
<span class="sd">        can be used to construct a :py:class:`.State` instance.</span>
<span class="sd">        &quot;&quot;&quot;</span>
        <span class="n">state_space</span> <span class="o">=</span> <span class="nb">list</span><span class="p">(</span><span class="n">_convert_to_states</span><span class="p">(</span><span class="n">state_space</span><span class="p">))</span>
        <span class="n">m</span> <span class="o">=</span> <span class="n">cls</span><span class="p">()</span>
        <span class="k">for</span> <span class="n">state</span> <span class="ow">in</span> <span class="n">state_space</span><span class="p">:</span>
            <span class="n">m</span><span class="o">.</span><span class="n">add_state</span><span class="p">(</span><span class="n">state</span><span class="o">.</span><span class="n">name</span><span class="p">,</span>
                        <span class="n">terminal</span><span class="o">=</span><span class="n">state</span><span class="o">.</span><span class="n">is_terminal</span><span class="p">,</span>
                        <span class="n">on_enter</span><span class="o">=</span><span class="n">state</span><span class="o">.</span><span class="n">on_enter</span><span class="p">,</span>
                        <span class="n">on_exit</span><span class="o">=</span><span class="n">state</span><span class="o">.</span><span class="n">on_exit</span><span class="p">)</span>
        <span class="k">for</span> <span class="n">state</span> <span class="ow">in</span> <span class="n">state_space</span><span class="p">:</span>
            <span class="k">if</span> <span class="n">state</span><span class="o">.</span><span class="n">next_states</span><span class="p">:</span>
                <span class="k">for</span> <span class="n">event</span><span class="p">,</span> <span class="n">next_state</span> <span class="ow">in</span> <span class="n">six</span><span class="o">.</span><span class="n">iteritems</span><span class="p">(</span><span class="n">state</span><span class="o">.</span><span class="n">next_states</span><span class="p">):</span>
                    <span class="k">if</span> <span class="nb">isinstance</span><span class="p">(</span><span class="n">next_state</span><span class="p">,</span> <span class="n">State</span><span class="p">):</span>
                        <span class="n">next_state</span> <span class="o">=</span> <span class="n">next_state</span><span class="o">.</span><span class="n">name</span>
                    <span class="n">m</span><span class="o">.</span><span class="n">add_transition</span><span class="p">(</span><span class="n">state</span><span class="o">.</span><span class="n">name</span><span class="p">,</span> <span class="n">next_state</span><span class="p">,</span> <span class="n">event</span><span class="p">)</span>
        <span class="k">return</span> <span class="n">m</span></div>

    <span class="nd">@property</span>
    <span class="k">def</span> <span class="nf">current_state</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;The current state the machine is in (or none if not initialized).&quot;&quot;&quot;</span>
        <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">_current</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
            <span class="k">return</span> <span class="bp">self</span><span class="o">.</span><span class="n">_current</span><span class="o">.</span><span class="n">name</span>
        <span class="k">return</span> <span class="kc">None</span>

    <span class="nd">@property</span>
    <span class="k">def</span> <span class="nf">terminated</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;Returns whether the state machine is in a terminal state.&quot;&quot;&quot;</span>
        <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">_current</span> <span class="ow">is</span> <span class="kc">None</span><span class="p">:</span>
            <span class="k">return</span> <span class="kc">False</span>
        <span class="k">return</span> <span class="bp">self</span><span class="o">.</span><span class="n">_states</span><span class="p">[</span><span class="bp">self</span><span class="o">.</span><span class="n">_current</span><span class="o">.</span><span class="n">name</span><span class="p">][</span><span class="s1">&#39;terminal&#39;</span><span class="p">]</span>

<div class="viewcode-block" id="FiniteMachine.add_state"><a class="viewcode-back" href="../../api.html#automaton.machines.FiniteMachine.add_state">[docs]</a>    <span class="k">def</span> <span class="nf">add_state</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">state</span><span class="p">,</span> <span class="n">terminal</span><span class="o">=</span><span class="kc">False</span><span class="p">,</span> <span class="n">on_enter</span><span class="o">=</span><span class="kc">None</span><span class="p">,</span> <span class="n">on_exit</span><span class="o">=</span><span class="kc">None</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;Adds a given state to the state machine.</span>

<span class="sd">        The ``on_enter`` and ``on_exit`` callbacks, if provided will be</span>
<span class="sd">        expected to take two positional parameters, these being the state</span>
<span class="sd">        being exited (for ``on_exit``) or the state being entered (for</span>
<span class="sd">        ``on_enter``) and a second parameter which is the event that is</span>
<span class="sd">        being processed that caused the state transition.</span>
<span class="sd">        &quot;&quot;&quot;</span>
        <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">frozen</span><span class="p">:</span>
            <span class="k">raise</span> <span class="n">excp</span><span class="o">.</span><span class="n">FrozenMachine</span><span class="p">()</span>
        <span class="k">if</span> <span class="n">state</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">_states</span><span class="p">:</span>
            <span class="k">raise</span> <span class="n">excp</span><span class="o">.</span><span class="n">Duplicate</span><span class="p">(</span><span class="s2">&quot;State &#39;</span><span class="si">%s</span><span class="s2">&#39; already defined&quot;</span> <span class="o">%</span> <span class="n">state</span><span class="p">)</span>
        <span class="k">if</span> <span class="n">on_enter</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
            <span class="k">if</span> <span class="ow">not</span> <span class="n">six</span><span class="o">.</span><span class="n">callable</span><span class="p">(</span><span class="n">on_enter</span><span class="p">):</span>
                <span class="k">raise</span> <span class="ne">ValueError</span><span class="p">(</span><span class="s2">&quot;On enter callback must be callable&quot;</span><span class="p">)</span>
        <span class="k">if</span> <span class="n">on_exit</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
            <span class="k">if</span> <span class="ow">not</span> <span class="n">six</span><span class="o">.</span><span class="n">callable</span><span class="p">(</span><span class="n">on_exit</span><span class="p">):</span>
                <span class="k">raise</span> <span class="ne">ValueError</span><span class="p">(</span><span class="s2">&quot;On exit callback must be callable&quot;</span><span class="p">)</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">_states</span><span class="p">[</span><span class="n">state</span><span class="p">]</span> <span class="o">=</span> <span class="p">{</span>
            <span class="s1">&#39;terminal&#39;</span><span class="p">:</span> <span class="nb">bool</span><span class="p">(</span><span class="n">terminal</span><span class="p">),</span>
            <span class="s1">&#39;reactions&#39;</span><span class="p">:</span> <span class="p">{},</span>
            <span class="s1">&#39;on_enter&#39;</span><span class="p">:</span> <span class="n">on_enter</span><span class="p">,</span>
            <span class="s1">&#39;on_exit&#39;</span><span class="p">:</span> <span class="n">on_exit</span><span class="p">,</span>
        <span class="p">}</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">_transitions</span><span class="p">[</span><span class="n">state</span><span class="p">]</span> <span class="o">=</span> <span class="n">collections</span><span class="o">.</span><span class="n">OrderedDict</span><span class="p">()</span></div>

<div class="viewcode-block" id="FiniteMachine.is_actionable_event"><a class="viewcode-back" href="../../api.html#automaton.machines.FiniteMachine.is_actionable_event">[docs]</a>    <span class="k">def</span> <span class="nf">is_actionable_event</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">event</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;Check whether the event is actionable in the current state.&quot;&quot;&quot;</span>
        <span class="n">current</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">_current</span>
        <span class="k">if</span> <span class="n">current</span> <span class="ow">is</span> <span class="kc">None</span><span class="p">:</span>
            <span class="k">return</span> <span class="kc">False</span>
        <span class="k">if</span> <span class="n">event</span> <span class="ow">not</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">_transitions</span><span class="p">[</span><span class="n">current</span><span class="o">.</span><span class="n">name</span><span class="p">]:</span>
            <span class="k">return</span> <span class="kc">False</span>
        <span class="k">return</span> <span class="kc">True</span></div>

<div class="viewcode-block" id="FiniteMachine.add_reaction"><a class="viewcode-back" href="../../api.html#automaton.machines.FiniteMachine.add_reaction">[docs]</a>    <span class="k">def</span> <span class="nf">add_reaction</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">state</span><span class="p">,</span> <span class="n">event</span><span class="p">,</span> <span class="n">reaction</span><span class="p">,</span> <span class="o">*</span><span class="n">args</span><span class="p">,</span> <span class="o">**</span><span class="n">kwargs</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;Adds a reaction that may get triggered by the given event &amp; state.</span>

<span class="sd">        Reaction callbacks may (depending on how the state machine is ran) be</span>
<span class="sd">        used after an event is processed (and a transition occurs) to cause the</span>
<span class="sd">        machine to react to the newly arrived at stable state.</span>

<span class="sd">        These callbacks are expected to accept three default positional</span>
<span class="sd">        parameters (although more can be passed in via *args and **kwargs,</span>
<span class="sd">        these will automatically get provided to the callback when it is</span>
<span class="sd">        activated *ontop* of the three default). The three default parameters</span>
<span class="sd">        are the last stable state, the new stable state and the event that</span>
<span class="sd">        caused the transition to this new stable state to be arrived at.</span>

<span class="sd">        The expected result of a callback is expected to be a new event that</span>
<span class="sd">        the callback wants the state machine to react to. This new event</span>
<span class="sd">        may (depending on how the state machine is ran) get processed (and</span>
<span class="sd">        this process typically repeats) until the state machine reaches a</span>
<span class="sd">        terminal state.</span>
<span class="sd">        &quot;&quot;&quot;</span>
        <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">frozen</span><span class="p">:</span>
            <span class="k">raise</span> <span class="n">excp</span><span class="o">.</span><span class="n">FrozenMachine</span><span class="p">()</span>
        <span class="k">if</span> <span class="n">state</span> <span class="ow">not</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">_states</span><span class="p">:</span>
            <span class="k">raise</span> <span class="n">excp</span><span class="o">.</span><span class="n">NotFound</span><span class="p">(</span><span class="s2">&quot;Can not add a reaction to event &#39;</span><span class="si">%s</span><span class="s2">&#39; for an&quot;</span>
                                <span class="s2">&quot; undefined state &#39;</span><span class="si">%s</span><span class="s2">&#39;&quot;</span> <span class="o">%</span> <span class="p">(</span><span class="n">event</span><span class="p">,</span> <span class="n">state</span><span class="p">))</span>
        <span class="k">if</span> <span class="ow">not</span> <span class="n">six</span><span class="o">.</span><span class="n">callable</span><span class="p">(</span><span class="n">reaction</span><span class="p">):</span>
            <span class="k">raise</span> <span class="ne">ValueError</span><span class="p">(</span><span class="s2">&quot;Reaction callback must be callable&quot;</span><span class="p">)</span>
        <span class="k">if</span> <span class="n">event</span> <span class="ow">not</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">_states</span><span class="p">[</span><span class="n">state</span><span class="p">][</span><span class="s1">&#39;reactions&#39;</span><span class="p">]:</span>
            <span class="bp">self</span><span class="o">.</span><span class="n">_states</span><span class="p">[</span><span class="n">state</span><span class="p">][</span><span class="s1">&#39;reactions&#39;</span><span class="p">][</span><span class="n">event</span><span class="p">]</span> <span class="o">=</span> <span class="p">(</span><span class="n">reaction</span><span class="p">,</span> <span class="n">args</span><span class="p">,</span> <span class="n">kwargs</span><span class="p">)</span>
        <span class="k">else</span><span class="p">:</span>
            <span class="k">raise</span> <span class="n">excp</span><span class="o">.</span><span class="n">Duplicate</span><span class="p">(</span><span class="s2">&quot;State &#39;</span><span class="si">%s</span><span class="s2">&#39; reaction to event &#39;</span><span class="si">%s</span><span class="s2">&#39;&quot;</span>
                                 <span class="s2">&quot; already defined&quot;</span> <span class="o">%</span> <span class="p">(</span><span class="n">state</span><span class="p">,</span> <span class="n">event</span><span class="p">))</span></div>

<div class="viewcode-block" id="FiniteMachine.add_transition"><a class="viewcode-back" href="../../api.html#automaton.machines.FiniteMachine.add_transition">[docs]</a>    <span class="k">def</span> <span class="nf">add_transition</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">start</span><span class="p">,</span> <span class="n">end</span><span class="p">,</span> <span class="n">event</span><span class="p">,</span> <span class="n">replace</span><span class="o">=</span><span class="kc">False</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;Adds an allowed transition from start -&gt; end for the given event.</span>

<span class="sd">        :param start: starting state</span>
<span class="sd">        :param end: ending state</span>
<span class="sd">        :param event: event that causes start state to</span>
<span class="sd">                      transition to end state</span>
<span class="sd">        :param replace: replace existing event instead of raising a</span>
<span class="sd">                        :py:class:`~automaton.exceptions.Duplicate` exception</span>
<span class="sd">                        when the transition already exists.</span>
<span class="sd">        &quot;&quot;&quot;</span>
        <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">frozen</span><span class="p">:</span>
            <span class="k">raise</span> <span class="n">excp</span><span class="o">.</span><span class="n">FrozenMachine</span><span class="p">()</span>
        <span class="k">if</span> <span class="n">start</span> <span class="ow">not</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">_states</span><span class="p">:</span>
            <span class="k">raise</span> <span class="n">excp</span><span class="o">.</span><span class="n">NotFound</span><span class="p">(</span><span class="s2">&quot;Can not add a transition on event &#39;</span><span class="si">%s</span><span class="s2">&#39; that&quot;</span>
                                <span class="s2">&quot; starts in a undefined state &#39;</span><span class="si">%s</span><span class="s2">&#39;&quot;</span>
                                <span class="o">%</span> <span class="p">(</span><span class="n">event</span><span class="p">,</span> <span class="n">start</span><span class="p">))</span>
        <span class="k">if</span> <span class="n">end</span> <span class="ow">not</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">_states</span><span class="p">:</span>
            <span class="k">raise</span> <span class="n">excp</span><span class="o">.</span><span class="n">NotFound</span><span class="p">(</span><span class="s2">&quot;Can not add a transition on event &#39;</span><span class="si">%s</span><span class="s2">&#39; that&quot;</span>
                                <span class="s2">&quot; ends in a undefined state &#39;</span><span class="si">%s</span><span class="s2">&#39;&quot;</span>
                                <span class="o">%</span> <span class="p">(</span><span class="n">event</span><span class="p">,</span> <span class="n">end</span><span class="p">))</span>
        <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">_states</span><span class="p">[</span><span class="n">start</span><span class="p">][</span><span class="s1">&#39;terminal&#39;</span><span class="p">]:</span>
            <span class="k">raise</span> <span class="n">excp</span><span class="o">.</span><span class="n">InvalidState</span><span class="p">(</span><span class="s2">&quot;Can not add a transition on event &#39;</span><span class="si">%s</span><span class="s2">&#39;&quot;</span>
                                    <span class="s2">&quot; that starts in the terminal state &#39;</span><span class="si">%s</span><span class="s2">&#39;&quot;</span>
                                    <span class="o">%</span> <span class="p">(</span><span class="n">event</span><span class="p">,</span> <span class="n">start</span><span class="p">))</span>
        <span class="k">if</span> <span class="n">event</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">_transitions</span><span class="p">[</span><span class="n">start</span><span class="p">]</span> <span class="ow">and</span> <span class="ow">not</span> <span class="n">replace</span><span class="p">:</span>
            <span class="n">target</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">_transitions</span><span class="p">[</span><span class="n">start</span><span class="p">][</span><span class="n">event</span><span class="p">]</span>
            <span class="k">if</span> <span class="n">target</span><span class="o">.</span><span class="n">name</span> <span class="o">!=</span> <span class="n">end</span><span class="p">:</span>
                <span class="k">raise</span> <span class="n">excp</span><span class="o">.</span><span class="n">Duplicate</span><span class="p">(</span><span class="s2">&quot;Cannot add transition from&quot;</span>
                                     <span class="s2">&quot; &#39;</span><span class="si">%(start_state)s</span><span class="s2">&#39; to &#39;</span><span class="si">%(end_state)s</span><span class="s2">&#39;&quot;</span>
                                     <span class="s2">&quot; on event &#39;</span><span class="si">%(event)s</span><span class="s2">&#39; because a&quot;</span>
                                     <span class="s2">&quot; transition from &#39;</span><span class="si">%(start_state)s</span><span class="s2">&#39;&quot;</span>
                                     <span class="s2">&quot; to &#39;</span><span class="si">%(existing_end_state)s</span><span class="s2">&#39; on&quot;</span>
                                     <span class="s2">&quot; event &#39;</span><span class="si">%(event)s</span><span class="s2">&#39; already exists.&quot;</span>
                                     <span class="o">%</span> <span class="p">{</span><span class="s1">&#39;existing_end_state&#39;</span><span class="p">:</span> <span class="n">target</span><span class="o">.</span><span class="n">name</span><span class="p">,</span>
                                        <span class="s1">&#39;end_state&#39;</span><span class="p">:</span> <span class="n">end</span><span class="p">,</span> <span class="s1">&#39;event&#39;</span><span class="p">:</span> <span class="n">event</span><span class="p">,</span>
                                        <span class="s1">&#39;start_state&#39;</span><span class="p">:</span> <span class="n">start</span><span class="p">})</span>
        <span class="k">else</span><span class="p">:</span>
            <span class="n">target</span> <span class="o">=</span> <span class="n">_Jump</span><span class="p">(</span><span class="n">end</span><span class="p">,</span> <span class="bp">self</span><span class="o">.</span><span class="n">_states</span><span class="p">[</span><span class="n">end</span><span class="p">][</span><span class="s1">&#39;on_enter&#39;</span><span class="p">],</span>
                           <span class="bp">self</span><span class="o">.</span><span class="n">_states</span><span class="p">[</span><span class="n">start</span><span class="p">][</span><span class="s1">&#39;on_exit&#39;</span><span class="p">])</span>
            <span class="bp">self</span><span class="o">.</span><span class="n">_transitions</span><span class="p">[</span><span class="n">start</span><span class="p">][</span><span class="n">event</span><span class="p">]</span> <span class="o">=</span> <span class="n">target</span></div>

    <span class="k">def</span> <span class="nf">_pre_process_event</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">event</span><span class="p">):</span>
        <span class="n">current</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">_current</span>
        <span class="k">if</span> <span class="n">current</span> <span class="ow">is</span> <span class="kc">None</span><span class="p">:</span>
            <span class="k">raise</span> <span class="n">excp</span><span class="o">.</span><span class="n">NotInitialized</span><span class="p">(</span><span class="s2">&quot;Can not process event &#39;</span><span class="si">%s</span><span class="s2">&#39;; the state&quot;</span>
                                      <span class="s2">&quot; machine hasn&#39;t been initialized&quot;</span>
                                      <span class="o">%</span> <span class="n">event</span><span class="p">)</span>
        <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">_states</span><span class="p">[</span><span class="n">current</span><span class="o">.</span><span class="n">name</span><span class="p">][</span><span class="s1">&#39;terminal&#39;</span><span class="p">]:</span>
            <span class="k">raise</span> <span class="n">excp</span><span class="o">.</span><span class="n">InvalidState</span><span class="p">(</span><span class="s2">&quot;Can not transition from terminal&quot;</span>
                                    <span class="s2">&quot; state &#39;</span><span class="si">%s</span><span class="s2">&#39; on event &#39;</span><span class="si">%s</span><span class="s2">&#39;&quot;</span>
                                    <span class="o">%</span> <span class="p">(</span><span class="n">current</span><span class="o">.</span><span class="n">name</span><span class="p">,</span> <span class="n">event</span><span class="p">))</span>
        <span class="k">if</span> <span class="n">event</span> <span class="ow">not</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">_transitions</span><span class="p">[</span><span class="n">current</span><span class="o">.</span><span class="n">name</span><span class="p">]:</span>
            <span class="k">raise</span> <span class="n">excp</span><span class="o">.</span><span class="n">NotFound</span><span class="p">(</span><span class="s2">&quot;Can not transition from state &#39;</span><span class="si">%s</span><span class="s2">&#39; on&quot;</span>
                                <span class="s2">&quot; event &#39;</span><span class="si">%s</span><span class="s2">&#39; (no defined transition)&quot;</span>
                                <span class="o">%</span> <span class="p">(</span><span class="n">current</span><span class="o">.</span><span class="n">name</span><span class="p">,</span> <span class="n">event</span><span class="p">))</span>

    <span class="k">def</span> <span class="nf">_post_process_event</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">event</span><span class="p">,</span> <span class="n">result</span><span class="p">):</span>
        <span class="k">return</span> <span class="n">result</span>

<div class="viewcode-block" id="FiniteMachine.process_event"><a class="viewcode-back" href="../../api.html#automaton.machines.FiniteMachine.process_event">[docs]</a>    <span class="k">def</span> <span class="nf">process_event</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">event</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;Trigger a state change in response to the provided event.</span>

<span class="sd">        :returns: Effect this is either a :py:class:`.FiniteMachine.Effect` or</span>
<span class="sd">                  an ``Effect`` from a subclass of :py:class:`.FiniteMachine`.</span>
<span class="sd">                  See the appropriate named tuple for a description of the</span>
<span class="sd">                  actual items in the tuple. For</span>
<span class="sd">                  example, :py:class:`.FiniteMachine.Effect`&#39;s</span>
<span class="sd">                  first item is ``reaction``: one could invoke this reaction&#39;s</span>
<span class="sd">                  callback to react to the new stable state.</span>
<span class="sd">        :rtype: namedtuple</span>
<span class="sd">        &quot;&quot;&quot;</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">_pre_process_event</span><span class="p">(</span><span class="n">event</span><span class="p">)</span>
        <span class="n">current</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">_current</span>
        <span class="n">replacement</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">_transitions</span><span class="p">[</span><span class="n">current</span><span class="o">.</span><span class="n">name</span><span class="p">][</span><span class="n">event</span><span class="p">]</span>
        <span class="k">if</span> <span class="n">current</span><span class="o">.</span><span class="n">on_exit</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
            <span class="n">current</span><span class="o">.</span><span class="n">on_exit</span><span class="p">(</span><span class="n">current</span><span class="o">.</span><span class="n">name</span><span class="p">,</span> <span class="n">event</span><span class="p">)</span>
        <span class="k">if</span> <span class="n">replacement</span><span class="o">.</span><span class="n">on_enter</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
            <span class="n">replacement</span><span class="o">.</span><span class="n">on_enter</span><span class="p">(</span><span class="n">replacement</span><span class="o">.</span><span class="n">name</span><span class="p">,</span> <span class="n">event</span><span class="p">)</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">_current</span> <span class="o">=</span> <span class="n">replacement</span>
        <span class="n">result</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">_effect_builder</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">_states</span><span class="p">[</span><span class="n">replacement</span><span class="o">.</span><span class="n">name</span><span class="p">],</span> <span class="n">event</span><span class="p">)</span>
        <span class="k">return</span> <span class="bp">self</span><span class="o">.</span><span class="n">_post_process_event</span><span class="p">(</span><span class="n">event</span><span class="p">,</span> <span class="n">result</span><span class="p">)</span></div>

<div class="viewcode-block" id="FiniteMachine.initialize"><a class="viewcode-back" href="../../api.html#automaton.machines.FiniteMachine.initialize">[docs]</a>    <span class="k">def</span> <span class="nf">initialize</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">start_state</span><span class="o">=</span><span class="kc">None</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;Sets up the state machine (sets current state to start state...).</span>

<span class="sd">        :param start_state: explicit start state to use to initialize the</span>
<span class="sd">                            state machine to. If ``None`` is provided then</span>
<span class="sd">                            the machine&#39;s default start state will be used</span>
<span class="sd">                            instead.</span>
<span class="sd">        &quot;&quot;&quot;</span>
        <span class="k">if</span> <span class="n">start_state</span> <span class="ow">is</span> <span class="kc">None</span><span class="p">:</span>
            <span class="n">start_state</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">_default_start_state</span>
        <span class="k">if</span> <span class="n">start_state</span> <span class="ow">not</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">_states</span><span class="p">:</span>
            <span class="k">raise</span> <span class="n">excp</span><span class="o">.</span><span class="n">NotFound</span><span class="p">(</span><span class="s2">&quot;Can not start from a undefined&quot;</span>
                                <span class="s2">&quot; state &#39;</span><span class="si">%s</span><span class="s2">&#39;&quot;</span> <span class="o">%</span> <span class="p">(</span><span class="n">start_state</span><span class="p">))</span>
        <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">_states</span><span class="p">[</span><span class="n">start_state</span><span class="p">][</span><span class="s1">&#39;terminal&#39;</span><span class="p">]:</span>
            <span class="k">raise</span> <span class="n">excp</span><span class="o">.</span><span class="n">InvalidState</span><span class="p">(</span><span class="s2">&quot;Can not start from a terminal&quot;</span>
                                    <span class="s2">&quot; state &#39;</span><span class="si">%s</span><span class="s2">&#39;&quot;</span> <span class="o">%</span> <span class="p">(</span><span class="n">start_state</span><span class="p">))</span>
        <span class="c1"># No on enter will be called, since we are priming the state machine</span>
        <span class="c1"># and have not really transitioned from anything to get here, we will</span>
        <span class="c1"># though allow on_exit to be called on the event that causes this</span>
        <span class="c1"># to be moved from...</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">_current</span> <span class="o">=</span> <span class="n">_Jump</span><span class="p">(</span><span class="n">start_state</span><span class="p">,</span> <span class="kc">None</span><span class="p">,</span>
                              <span class="bp">self</span><span class="o">.</span><span class="n">_states</span><span class="p">[</span><span class="n">start_state</span><span class="p">][</span><span class="s1">&#39;on_exit&#39;</span><span class="p">])</span></div>

<div class="viewcode-block" id="FiniteMachine.copy"><a class="viewcode-back" href="../../api.html#automaton.machines.FiniteMachine.copy">[docs]</a>    <span class="k">def</span> <span class="nf">copy</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">shallow</span><span class="o">=</span><span class="kc">False</span><span class="p">,</span> <span class="n">unfreeze</span><span class="o">=</span><span class="kc">False</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;Copies the current state machine.</span>

<span class="sd">        NOTE(harlowja): the copy will be left in an *uninitialized* state.</span>

<span class="sd">        NOTE(harlowja): when a shallow copy is requested the copy will share</span>
<span class="sd">                        the same transition table and state table as the</span>
<span class="sd">                        source; this can be advantageous if you have a machine</span>
<span class="sd">                        and transitions + states that is defined somewhere</span>
<span class="sd">                        and want to use copies to run with (the copies have</span>
<span class="sd">                        the current state that is different between machines).</span>
<span class="sd">        &quot;&quot;&quot;</span>
        <span class="n">c</span> <span class="o">=</span> <span class="nb">type</span><span class="p">(</span><span class="bp">self</span><span class="p">)()</span>
        <span class="n">c</span><span class="o">.</span><span class="n">_default_start_state</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">_default_start_state</span>
        <span class="k">if</span> <span class="n">unfreeze</span> <span class="ow">and</span> <span class="bp">self</span><span class="o">.</span><span class="n">frozen</span><span class="p">:</span>
            <span class="n">c</span><span class="o">.</span><span class="n">frozen</span> <span class="o">=</span> <span class="kc">False</span>
        <span class="k">else</span><span class="p">:</span>
            <span class="n">c</span><span class="o">.</span><span class="n">frozen</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">frozen</span>
        <span class="k">if</span> <span class="ow">not</span> <span class="n">shallow</span><span class="p">:</span>
            <span class="k">for</span> <span class="n">state</span><span class="p">,</span> <span class="n">data</span> <span class="ow">in</span> <span class="n">six</span><span class="o">.</span><span class="n">iteritems</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">_states</span><span class="p">):</span>
                <span class="n">copied_data</span> <span class="o">=</span> <span class="n">data</span><span class="o">.</span><span class="n">copy</span><span class="p">()</span>
                <span class="n">copied_data</span><span class="p">[</span><span class="s1">&#39;reactions&#39;</span><span class="p">]</span> <span class="o">=</span> <span class="n">copied_data</span><span class="p">[</span><span class="s1">&#39;reactions&#39;</span><span class="p">]</span><span class="o">.</span><span class="n">copy</span><span class="p">()</span>
                <span class="n">c</span><span class="o">.</span><span class="n">_states</span><span class="p">[</span><span class="n">state</span><span class="p">]</span> <span class="o">=</span> <span class="n">copied_data</span>
            <span class="k">for</span> <span class="n">state</span><span class="p">,</span> <span class="n">data</span> <span class="ow">in</span> <span class="n">six</span><span class="o">.</span><span class="n">iteritems</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">_transitions</span><span class="p">):</span>
                <span class="n">c</span><span class="o">.</span><span class="n">_transitions</span><span class="p">[</span><span class="n">state</span><span class="p">]</span> <span class="o">=</span> <span class="n">data</span><span class="o">.</span><span class="n">copy</span><span class="p">()</span>
        <span class="k">else</span><span class="p">:</span>
            <span class="n">c</span><span class="o">.</span><span class="n">_transitions</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">_transitions</span>
            <span class="n">c</span><span class="o">.</span><span class="n">_states</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">_states</span>
        <span class="k">return</span> <span class="n">c</span></div>

<div class="viewcode-block" id="FiniteMachine.__contains__"><a class="viewcode-back" href="../../api.html#automaton.machines.FiniteMachine.__contains__">[docs]</a>    <span class="k">def</span> <span class="nf">__contains__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">state</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;Returns if this state exists in the machines known states.&quot;&quot;&quot;</span>
        <span class="k">return</span> <span class="n">state</span> <span class="ow">in</span> <span class="bp">self</span><span class="o">.</span><span class="n">_states</span></div>

<div class="viewcode-block" id="FiniteMachine.freeze"><a class="viewcode-back" href="../../api.html#automaton.machines.FiniteMachine.freeze">[docs]</a>    <span class="k">def</span> <span class="nf">freeze</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;Freezes &amp; stops addition of states, transitions, reactions...&quot;&quot;&quot;</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">frozen</span> <span class="o">=</span> <span class="kc">True</span></div>

    <span class="nd">@property</span>
    <span class="k">def</span> <span class="nf">states</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;Returns the state names.&quot;&quot;&quot;</span>
        <span class="k">return</span> <span class="nb">list</span><span class="p">(</span><span class="n">six</span><span class="o">.</span><span class="n">iterkeys</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">_states</span><span class="p">))</span>

    <span class="nd">@property</span>
    <span class="k">def</span> <span class="nf">events</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;Returns how many events exist.&quot;&quot;&quot;</span>
        <span class="n">c</span> <span class="o">=</span> <span class="mi">0</span>
        <span class="k">for</span> <span class="n">state</span> <span class="ow">in</span> <span class="n">six</span><span class="o">.</span><span class="n">iterkeys</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">_states</span><span class="p">):</span>
            <span class="n">c</span> <span class="o">+=</span> <span class="nb">len</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">_transitions</span><span class="p">[</span><span class="n">state</span><span class="p">])</span>
        <span class="k">return</span> <span class="n">c</span>

<div class="viewcode-block" id="FiniteMachine.__iter__"><a class="viewcode-back" href="../../api.html#automaton.machines.FiniteMachine.__iter__">[docs]</a>    <span class="k">def</span> <span class="nf">__iter__</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;Iterates over (start, event, end) transition tuples.&quot;&quot;&quot;</span>
        <span class="k">for</span> <span class="n">state</span> <span class="ow">in</span> <span class="n">six</span><span class="o">.</span><span class="n">iterkeys</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">_states</span><span class="p">):</span>
            <span class="k">for</span> <span class="n">event</span><span class="p">,</span> <span class="n">target</span> <span class="ow">in</span> <span class="n">six</span><span class="o">.</span><span class="n">iteritems</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">_transitions</span><span class="p">[</span><span class="n">state</span><span class="p">]):</span>
                <span class="k">yield</span> <span class="p">(</span><span class="n">state</span><span class="p">,</span> <span class="n">event</span><span class="p">,</span> <span class="n">target</span><span class="o">.</span><span class="n">name</span><span class="p">)</span></div>

<div class="viewcode-block" id="FiniteMachine.pformat"><a class="viewcode-back" href="../../api.html#automaton.machines.FiniteMachine.pformat">[docs]</a>    <span class="k">def</span> <span class="nf">pformat</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">sort</span><span class="o">=</span><span class="kc">True</span><span class="p">,</span> <span class="n">empty</span><span class="o">=</span><span class="s1">&#39;.&#39;</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;Pretty formats the state + transition table into a string.</span>

<span class="sd">        NOTE(harlowja): the sort parameter can be provided to sort the states</span>
<span class="sd">        and transitions by sort order; with it being provided as false the rows</span>
<span class="sd">        will be iterated in addition order instead.</span>
<span class="sd">        &quot;&quot;&quot;</span>
        <span class="n">tbl</span> <span class="o">=</span> <span class="n">prettytable</span><span class="o">.</span><span class="n">PrettyTable</span><span class="p">([</span><span class="s2">&quot;Start&quot;</span><span class="p">,</span> <span class="s2">&quot;Event&quot;</span><span class="p">,</span> <span class="s2">&quot;End&quot;</span><span class="p">,</span>
                                       <span class="s2">&quot;On Enter&quot;</span><span class="p">,</span> <span class="s2">&quot;On Exit&quot;</span><span class="p">])</span>
        <span class="k">for</span> <span class="n">state</span> <span class="ow">in</span> <span class="n">_orderedkeys</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">_states</span><span class="p">,</span> <span class="n">sort</span><span class="o">=</span><span class="n">sort</span><span class="p">):</span>
            <span class="n">prefix_markings</span> <span class="o">=</span> <span class="p">[]</span>
            <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">current_state</span> <span class="o">==</span> <span class="n">state</span><span class="p">:</span>
                <span class="n">prefix_markings</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">&quot;@&quot;</span><span class="p">)</span>
            <span class="n">postfix_markings</span> <span class="o">=</span> <span class="p">[]</span>
            <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">default_start_state</span> <span class="o">==</span> <span class="n">state</span><span class="p">:</span>
                <span class="n">postfix_markings</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">&quot;^&quot;</span><span class="p">)</span>
            <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">_states</span><span class="p">[</span><span class="n">state</span><span class="p">][</span><span class="s1">&#39;terminal&#39;</span><span class="p">]:</span>
                <span class="n">postfix_markings</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="s2">&quot;$&quot;</span><span class="p">)</span>
            <span class="n">pretty_state</span> <span class="o">=</span> <span class="s2">&quot;</span><span class="si">%s%s</span><span class="s2">&quot;</span> <span class="o">%</span> <span class="p">(</span><span class="s2">&quot;&quot;</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">prefix_markings</span><span class="p">),</span> <span class="n">state</span><span class="p">)</span>
            <span class="k">if</span> <span class="n">postfix_markings</span><span class="p">:</span>
                <span class="n">pretty_state</span> <span class="o">+=</span> <span class="s2">&quot;[</span><span class="si">%s</span><span class="s2">]&quot;</span> <span class="o">%</span> <span class="s2">&quot;&quot;</span><span class="o">.</span><span class="n">join</span><span class="p">(</span><span class="n">postfix_markings</span><span class="p">)</span>
            <span class="k">if</span> <span class="bp">self</span><span class="o">.</span><span class="n">_transitions</span><span class="p">[</span><span class="n">state</span><span class="p">]:</span>
                <span class="k">for</span> <span class="n">event</span> <span class="ow">in</span> <span class="n">_orderedkeys</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">_transitions</span><span class="p">[</span><span class="n">state</span><span class="p">],</span>
                                          <span class="n">sort</span><span class="o">=</span><span class="n">sort</span><span class="p">):</span>
                    <span class="n">target</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">_transitions</span><span class="p">[</span><span class="n">state</span><span class="p">][</span><span class="n">event</span><span class="p">]</span>
                    <span class="n">row</span> <span class="o">=</span> <span class="p">[</span><span class="n">pretty_state</span><span class="p">,</span> <span class="n">event</span><span class="p">,</span> <span class="n">target</span><span class="o">.</span><span class="n">name</span><span class="p">]</span>
                    <span class="k">if</span> <span class="n">target</span><span class="o">.</span><span class="n">on_enter</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
                        <span class="n">row</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">get_callback_name</span><span class="p">(</span><span class="n">target</span><span class="o">.</span><span class="n">on_enter</span><span class="p">))</span>
                    <span class="k">else</span><span class="p">:</span>
                        <span class="n">row</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">empty</span><span class="p">)</span>
                    <span class="k">if</span> <span class="n">target</span><span class="o">.</span><span class="n">on_exit</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
                        <span class="n">row</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">utils</span><span class="o">.</span><span class="n">get_callback_name</span><span class="p">(</span><span class="n">target</span><span class="o">.</span><span class="n">on_exit</span><span class="p">))</span>
                    <span class="k">else</span><span class="p">:</span>
                        <span class="n">row</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">empty</span><span class="p">)</span>
                    <span class="n">tbl</span><span class="o">.</span><span class="n">add_row</span><span class="p">(</span><span class="n">row</span><span class="p">)</span>
            <span class="k">else</span><span class="p">:</span>
                <span class="n">on_enter</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">_states</span><span class="p">[</span><span class="n">state</span><span class="p">][</span><span class="s1">&#39;on_enter&#39;</span><span class="p">]</span>
                <span class="k">if</span> <span class="n">on_enter</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
                    <span class="n">on_enter</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">get_callback_name</span><span class="p">(</span><span class="n">on_enter</span><span class="p">)</span>
                <span class="k">else</span><span class="p">:</span>
                    <span class="n">on_enter</span> <span class="o">=</span> <span class="n">empty</span>
                <span class="n">on_exit</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">_states</span><span class="p">[</span><span class="n">state</span><span class="p">][</span><span class="s1">&#39;on_exit&#39;</span><span class="p">]</span>
                <span class="k">if</span> <span class="n">on_exit</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
                    <span class="n">on_exit</span> <span class="o">=</span> <span class="n">utils</span><span class="o">.</span><span class="n">get_callback_name</span><span class="p">(</span><span class="n">on_exit</span><span class="p">)</span>
                <span class="k">else</span><span class="p">:</span>
                    <span class="n">on_exit</span> <span class="o">=</span> <span class="n">empty</span>
                <span class="n">tbl</span><span class="o">.</span><span class="n">add_row</span><span class="p">([</span><span class="n">pretty_state</span><span class="p">,</span> <span class="n">empty</span><span class="p">,</span> <span class="n">empty</span><span class="p">,</span> <span class="n">on_enter</span><span class="p">,</span> <span class="n">on_exit</span><span class="p">])</span>
        <span class="k">return</span> <span class="n">tbl</span><span class="o">.</span><span class="n">get_string</span><span class="p">()</span></div></div>


<div class="viewcode-block" id="HierarchicalFiniteMachine"><a class="viewcode-back" href="../../api.html#automaton.machines.HierarchicalFiniteMachine">[docs]</a><span class="k">class</span> <span class="nc">HierarchicalFiniteMachine</span><span class="p">(</span><span class="n">FiniteMachine</span><span class="p">):</span>
    <span class="sd">&quot;&quot;&quot;A fsm that understands how to run in a hierarchical mode.&quot;&quot;&quot;</span>

    <span class="c1">#: The result of processing an event (cause and effect...)</span>
    <span class="n">Effect</span> <span class="o">=</span> <span class="n">collections</span><span class="o">.</span><span class="n">namedtuple</span><span class="p">(</span><span class="s1">&#39;Effect&#39;</span><span class="p">,</span>
                                    <span class="s1">&#39;reaction,terminal,machine&#39;</span><span class="p">)</span>

    <span class="k">def</span> <span class="nf">__init__</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">default_start_state</span><span class="o">=</span><span class="kc">None</span><span class="p">):</span>
        <span class="nb">super</span><span class="p">(</span><span class="n">HierarchicalFiniteMachine</span><span class="p">,</span> <span class="bp">self</span><span class="p">)</span><span class="o">.</span><span class="n">__init__</span><span class="p">(</span>
            <span class="n">default_start_state</span><span class="o">=</span><span class="n">default_start_state</span><span class="p">)</span>
        <span class="bp">self</span><span class="o">.</span><span class="n">_nested_machines</span> <span class="o">=</span> <span class="p">{}</span>

    <span class="nd">@classmethod</span>
    <span class="k">def</span> <span class="nf">_effect_builder</span><span class="p">(</span><span class="n">cls</span><span class="p">,</span> <span class="n">new_state</span><span class="p">,</span> <span class="n">event</span><span class="p">):</span>
        <span class="k">return</span> <span class="n">cls</span><span class="o">.</span><span class="n">Effect</span><span class="p">(</span><span class="n">new_state</span><span class="p">[</span><span class="s1">&#39;reactions&#39;</span><span class="p">]</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="n">event</span><span class="p">),</span>
                          <span class="n">new_state</span><span class="p">[</span><span class="s2">&quot;terminal&quot;</span><span class="p">],</span> <span class="n">new_state</span><span class="o">.</span><span class="n">get</span><span class="p">(</span><span class="s1">&#39;machine&#39;</span><span class="p">))</span>

<div class="viewcode-block" id="HierarchicalFiniteMachine.add_state"><a class="viewcode-back" href="../../api.html#automaton.machines.HierarchicalFiniteMachine.add_state">[docs]</a>    <span class="k">def</span> <span class="nf">add_state</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">state</span><span class="p">,</span>
                  <span class="n">terminal</span><span class="o">=</span><span class="kc">False</span><span class="p">,</span> <span class="n">on_enter</span><span class="o">=</span><span class="kc">None</span><span class="p">,</span> <span class="n">on_exit</span><span class="o">=</span><span class="kc">None</span><span class="p">,</span> <span class="n">machine</span><span class="o">=</span><span class="kc">None</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;Adds a given state to the state machine.</span>

<span class="sd">        :param machine: the nested state machine that will be transitioned</span>
<span class="sd">                        into when this state is entered</span>
<span class="sd">        :type machine: :py:class:`.FiniteMachine`</span>

<span class="sd">        Further arguments are interpreted as</span>
<span class="sd">        for :py:meth:`.FiniteMachine.add_state`.</span>
<span class="sd">        &quot;&quot;&quot;</span>
        <span class="k">if</span> <span class="n">machine</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span> <span class="ow">and</span> <span class="ow">not</span> <span class="nb">isinstance</span><span class="p">(</span><span class="n">machine</span><span class="p">,</span> <span class="n">FiniteMachine</span><span class="p">):</span>
            <span class="k">raise</span> <span class="ne">ValueError</span><span class="p">(</span>
                <span class="s2">&quot;Nested state machines must themselves be state machines&quot;</span><span class="p">)</span>
        <span class="nb">super</span><span class="p">(</span><span class="n">HierarchicalFiniteMachine</span><span class="p">,</span> <span class="bp">self</span><span class="p">)</span><span class="o">.</span><span class="n">add_state</span><span class="p">(</span>
            <span class="n">state</span><span class="p">,</span> <span class="n">terminal</span><span class="o">=</span><span class="n">terminal</span><span class="p">,</span> <span class="n">on_enter</span><span class="o">=</span><span class="n">on_enter</span><span class="p">,</span> <span class="n">on_exit</span><span class="o">=</span><span class="n">on_exit</span><span class="p">)</span>
        <span class="k">if</span> <span class="n">machine</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
            <span class="bp">self</span><span class="o">.</span><span class="n">_states</span><span class="p">[</span><span class="n">state</span><span class="p">][</span><span class="s1">&#39;machine&#39;</span><span class="p">]</span> <span class="o">=</span> <span class="n">machine</span>
            <span class="bp">self</span><span class="o">.</span><span class="n">_nested_machines</span><span class="p">[</span><span class="n">state</span><span class="p">]</span> <span class="o">=</span> <span class="n">machine</span></div>

    <span class="k">def</span> <span class="nf">copy</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">shallow</span><span class="o">=</span><span class="kc">False</span><span class="p">,</span> <span class="n">unfreeze</span><span class="o">=</span><span class="kc">False</span><span class="p">):</span>
        <span class="n">c</span> <span class="o">=</span> <span class="nb">super</span><span class="p">(</span><span class="n">HierarchicalFiniteMachine</span><span class="p">,</span> <span class="bp">self</span><span class="p">)</span><span class="o">.</span><span class="n">copy</span><span class="p">(</span><span class="n">shallow</span><span class="o">=</span><span class="n">shallow</span><span class="p">,</span>
                                                        <span class="n">unfreeze</span><span class="o">=</span><span class="n">unfreeze</span><span class="p">)</span>
        <span class="k">if</span> <span class="n">shallow</span><span class="p">:</span>
            <span class="n">c</span><span class="o">.</span><span class="n">_nested_machines</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">_nested_machines</span>
        <span class="k">else</span><span class="p">:</span>
            <span class="n">c</span><span class="o">.</span><span class="n">_nested_machines</span> <span class="o">=</span> <span class="bp">self</span><span class="o">.</span><span class="n">_nested_machines</span><span class="o">.</span><span class="n">copy</span><span class="p">()</span>
        <span class="k">return</span> <span class="n">c</span>

<div class="viewcode-block" id="HierarchicalFiniteMachine.initialize"><a class="viewcode-back" href="../../api.html#automaton.machines.HierarchicalFiniteMachine.initialize">[docs]</a>    <span class="k">def</span> <span class="nf">initialize</span><span class="p">(</span><span class="bp">self</span><span class="p">,</span> <span class="n">start_state</span><span class="o">=</span><span class="kc">None</span><span class="p">,</span>
                   <span class="n">nested_start_state_fetcher</span><span class="o">=</span><span class="kc">None</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;Sets up the state machine (sets current state to start state...).</span>

<span class="sd">        :param start_state: explicit start state to use to initialize the</span>
<span class="sd">                            state machine to. If ``None`` is provided then the</span>
<span class="sd">                            machine&#39;s default start state will be used</span>
<span class="sd">                            instead.</span>
<span class="sd">        :param nested_start_state_fetcher: A callback that can return start</span>
<span class="sd">                                           states for any nested machines</span>
<span class="sd">                                           **only**. If not ``None`` then it</span>
<span class="sd">                                           will be provided a single argument,</span>
<span class="sd">                                           the machine to provide a starting</span>
<span class="sd">                                           state for and it is expected to</span>
<span class="sd">                                           return a starting state (or</span>
<span class="sd">                                           ``None``) for each machine called</span>
<span class="sd">                                           with. Do note that this callback</span>
<span class="sd">                                           will also be passed to other nested</span>
<span class="sd">                                           state machines as well, so it will</span>
<span class="sd">                                           also be used to initialize any state</span>
<span class="sd">                                           machines they contain (recursively).</span>
<span class="sd">        &quot;&quot;&quot;</span>
        <span class="nb">super</span><span class="p">(</span><span class="n">HierarchicalFiniteMachine</span><span class="p">,</span> <span class="bp">self</span><span class="p">)</span><span class="o">.</span><span class="n">initialize</span><span class="p">(</span>
            <span class="n">start_state</span><span class="o">=</span><span class="n">start_state</span><span class="p">)</span>
        <span class="k">for</span> <span class="n">data</span> <span class="ow">in</span> <span class="n">six</span><span class="o">.</span><span class="n">itervalues</span><span class="p">(</span><span class="bp">self</span><span class="o">.</span><span class="n">_states</span><span class="p">):</span>
            <span class="k">if</span> <span class="s1">&#39;machine&#39;</span> <span class="ow">in</span> <span class="n">data</span><span class="p">:</span>
                <span class="n">nested_machine</span> <span class="o">=</span> <span class="n">data</span><span class="p">[</span><span class="s1">&#39;machine&#39;</span><span class="p">]</span>
                <span class="n">nested_start_state</span> <span class="o">=</span> <span class="kc">None</span>
                <span class="k">if</span> <span class="n">nested_start_state_fetcher</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
                    <span class="n">nested_start_state</span> <span class="o">=</span> <span class="n">nested_start_state_fetcher</span><span class="p">(</span>
                        <span class="n">nested_machine</span><span class="p">)</span>
                <span class="k">if</span> <span class="nb">isinstance</span><span class="p">(</span><span class="n">nested_machine</span><span class="p">,</span> <span class="n">HierarchicalFiniteMachine</span><span class="p">):</span>
                    <span class="n">nested_machine</span><span class="o">.</span><span class="n">initialize</span><span class="p">(</span>
                        <span class="n">start_state</span><span class="o">=</span><span class="n">nested_start_state</span><span class="p">,</span>
                        <span class="n">nested_start_state_fetcher</span><span class="o">=</span><span class="n">nested_start_state_fetcher</span><span class="p">)</span>
                <span class="k">else</span><span class="p">:</span>
                    <span class="n">nested_machine</span><span class="o">.</span><span class="n">initialize</span><span class="p">(</span><span class="n">start_state</span><span class="o">=</span><span class="n">nested_start_state</span><span class="p">)</span></div>

    <span class="nd">@property</span>
    <span class="k">def</span> <span class="nf">nested_machines</span><span class="p">(</span><span class="bp">self</span><span class="p">):</span>
        <span class="sd">&quot;&quot;&quot;Dictionary of **all** nested state machines this machine may use.&quot;&quot;&quot;</span>
        <span class="k">return</span> <span class="bp">self</span><span class="o">.</span><span class="n">_nested_machines</span></div>
</pre></div>

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