/usr/include/Aria/ArActionColorFollow.h is in libaria-dev 2.8.0+repack-1.2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 | /*
Adept MobileRobots Robotics Interface for Applications (ARIA)
Copyright (C) 2004, 2005 ActivMedia Robotics LLC
Copyright (C) 2006, 2007, 2008, 2009, 2010 MobileRobots Inc.
Copyright (C) 2011, 2012, 2013 Adept Technology
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
If you wish to redistribute ARIA under different terms, contact
Adept MobileRobots for information about a commercial version of ARIA at
robots@mobilerobots.com or
Adept MobileRobots, 10 Columbia Drive, Amherst, NH 03031; +1-603-881-7960
*/
#ifndef ARACTIONCOLORFOLLOW_H
#define ARACTIONCOLORFOLLOW_H
#include "ariaTypedefs.h"
#include "ariaUtil.h"
#include "ArFunctor.h"
#include "ArAction.h"
#include "ArACTS.h"
#include "ArPTZ.h"
/// ArActionColorFollow is an action that moves the robot toward the
/// largest ACTS blob that appears in it's current field of view.
/// @ingroup ActionClasses
class ArActionColorFollow : public ArAction
{
public:
// Constructor
AREXPORT ArActionColorFollow(const char *name,
ArACTS_1_2 *acts,
ArPTZ *camera,
double speed = 200,
int width = 160,
int height = 120);
// Destructor
AREXPORT virtual ~ArActionColorFollow(void);
// The action
AREXPORT virtual ArActionDesired *fire(ArActionDesired currentDesired);
// Set the ACTS channel that we want to get blob info out of
AREXPORT bool setChannel(int channel);
// Set the camera that we will be controlling
AREXPORT void setCamera(ArPTZ *camera);
// Toggle whether we should try to acquire a blob
// if one cannot be seen
AREXPORT void setAcquire(bool acquire);
// Stop moving alltogether
AREXPORT void stopMovement(void);
// Start moving
AREXPORT void startMovement(void);
// Return the channel that we are looking for blobs on
AREXPORT int getChannel();
// Return whether or not we are trying to acquire a blob
// if we cannot see one
AREXPORT bool getAcquire();
// Return whether or not we are moving
AREXPORT bool getMovement();
// Return whether or not we can see a target
AREXPORT bool getBlob();
// The state of the action
enum TargetState
{
NO_TARGET, // There is no target in view
TARGET // There is a target in view
};
// The state of movement
enum MoveState
{
FOLLOWING, // Following a blob
ACQUIRING, // Searching for a blob
STOPPED // Sitting still
};
// The last seen location of the blob
enum LocationState
{
LEFT, // The blob is on the left side of the screen
RIGHT, // The blob is on the right side of the screen
CENTER // The blob is relatively close to the center
};
AREXPORT virtual ArActionDesired *getDesired(void) { return &myDesired; }
#ifndef SWIG
AREXPORT virtual const ArActionDesired *getDesired(void) const
{ return &myDesired; }
#endif
protected:
ArActionDesired myDesired;
ArACTS_1_2 *myActs;
ArPTZ *myCamera;
ArTime myLastSeen;
TargetState myState;
MoveState myMove;
LocationState myLocation;
bool myAcquire;
bool killMovement;
int myChannel;
int myMaxTime;
int myHeight;
int myWidth;
double mySpeed;
};
#endif // ARACTIONCOLORFOLLOW_H
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