/usr/include/ASL/acl/aclMath/aclVectorOfElementsOperations.h is in libasl-dev 0.1.7-2.
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* Advanced Simulation Library <http://asl.org.il>
*
* Copyright 2015 Avtech Scientific <http://avtechscientific.com>
*
*
* This file is part of Advanced Simulation Library (ASL).
*
* ASL is free software: you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, version 3 of the License.
*
* ASL is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with ASL. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ACLVECTORELEMENTSOPERATIONS_H
#define ACLVECTORELEMENTSOPERATIONS_H
#include "aclVectorOfElementsDef.h"
namespace acl
{
class ElementBase;
class MemBlock;
class KernelConfiguration;
typedef std::shared_ptr<ElementBase> Element;
typedef std::shared_ptr<MemBlock> ElementData;
class VectorOfElements;
typedef shared_ptr<VectorOfElementsData> SPVectorOfElementsData;
typedef shared_ptr<VectorOfElements> SPVectorOfElements;
/// Creates VectorOfElementsData with same structure ElementData objects as \p a
/// \relates VectorOfElementsData
VectorOfElementsData clone(VectorOfElementsData a);
/// Creates VectorOfElementsData with same structure ElementData objects as \p a and with \p n numbers of elements
/// \relates VectorOfElementsData
VectorOfElementsData clone(VectorOfElementsData a, unsigned int n);
/// Writes data from \p initializationValue to \p a
/// \relates VectorOfElements
void initData(VectorOfElements a,
VectorOfElements initializationValue,
const KernelConfiguration & kernelConfig);
/// Writes data from \p initializationValue to \p a
/// \relates VectorOfElements
void initData(VectorOfElements a,
VectorOfElements initializationValue);
/// Copies the VectorOfElements class.
/** \relates VectorOfElements
the \p destination is resized automaticaly
*/
void copy(const vector<Element> & source,
VectorOfElements & destination);
/// Copies the VectorOfElements class.
/** \relates VectorOfElements
the \p destination is resized automaticaly
*/
void copy(const vector<ElementData> & source,
VectorOfElements & destination);
/// Copies the VectorOfElements class.
/** \relates VectorOfElements
the \p destination is resized automaticaly
\p start and \p end define elements to copy: [start: end]
*/
void copy(const vector<Element> & source,
VectorOfElements & destination, unsigned int start, unsigned int end);
/// Copies the VectorOfElementsData class.
/** \relates VectorOfElementsData
the \p destination is resized automaticaly
*/
void copy(const VectorOfElementsData & source,
VectorOfElementsData & destination);
/// returns VectorOfElements class containing several elements of \p a.
/// \relates VectorOfElements
VectorOfElements subVE(const VectorOfElements & source,
unsigned int start,
unsigned int end);
/// returns VectorOfElements class containing one element \p i of \p a.
/// \relates VectorOfElements
VectorOfElements subVE(const VectorOfElements & source,
unsigned int i);
/// returns VectorOfElements class containing elements with numbers \p iList of \p source.
/// \relates VectorOfElements
VectorOfElements subVE(const VectorOfElements & source,
const vector<unsigned int> & iList);
/// returns VectorOfElements class containing several elements of \p a.
/// \relates VectorOfElements
VectorOfElementsData subVE(const VectorOfElementsData & source,
unsigned int start,
unsigned int end);
/// Swaps buffers between corresponding
/// elements of two VectorOfElementsData classes.
/// \relates VectorOfElementsData
void swapBuffers(const VectorOfElementsData & a,
const VectorOfElementsData & b);
///\defgroup VectorOfElementsOp VectorOfElements Operations
///\defgroup VectorOfElementsVectorOfElementsOp VectorOfElements-VectorOfElements Operations
///@{
/// Creates VectorOfElements containing assignment operation result \p a=\p b
/// \relates VectorOfElements
VectorOfElements assignmentSafe(const VectorOfElements & a,
const VectorOfElements & b);
/// Creates VectorOfElements containing operation result of element \p a
/// \relates VectorOfElements
VectorOfElements operator-(const VectorOfElements & a);
/// Creates VectorOfElements containing
/// operation result of elements of \p a and \p b
/// \relates VectorOfElements
VectorOfElements operator+=(const VectorOfElements & a,
const VectorOfElements & b);
/// Creates VectorOfElements containing operation result of elements of \p a and \p b
/// \relates VectorOfElements
VectorOfElements operator-=(const VectorOfElements & a,
const VectorOfElements & b);
/// Creates VectorOfElements containing operation result of elements of \p a and \p b
/// \relates VectorOfElements
/// It is assumed that size of \p b is 1
VectorOfElements operator*=(const VectorOfElements & a,
const VectorOfElements & b);
/// Creates VectorOfElements containing operation result of elements of \p a and \p b
/// \relates VectorOfElements
/// It is supposed that size of \p b is 1
VectorOfElements operator/=(const VectorOfElements & a,
const VectorOfElements & b);
/// Creates VectorOfElements containing operation result of elements of \p a and \p b
/// \relates VectorOfElements
VectorOfElements operator+(const VectorOfElements & a,
const VectorOfElements & b);
/// Creates VectorOfElements containing operation result of elements of \p a and \p b
/// \relates VectorOfElements
VectorOfElements operator-(const VectorOfElements & a,
const VectorOfElements & b);
/// Creates VectorOfElements containing operation result of elements of \p a and \p b
/// \relates VectorOfElements
/// In case of sizes of \p a and \p b are equal the product is a scalar (dot)
/// product. If one of sizes is 1 than the function results product of a scalar on vector
VectorOfElements operator*(const VectorOfElements & a,
const VectorOfElements & b);
/// Creates VectorOfElements containing operation result of elements of \p a and \p b
/// \relates VectorOfElements
VectorOfElements operator/(const VectorOfElements & a,
const VectorOfElements & b);
/// Creates VectorOfElements containing operation result of elements of \p a and \p b
/// \relates VectorOfElements
VectorOfElements operator%(const VectorOfElements & a,
const VectorOfElements & b);
/// Creates VectorOfElements containing operation result of elements \p a and \p b
/// \relates VectorOfElements
VectorOfElements operator==(const VectorOfElements & a,
const VectorOfElements & b);
/// Creates VectorOfElements containing operation result of elements \p a and \p b
/// \relates VectorOfElements
VectorOfElements operator!=(const VectorOfElements & a,
const VectorOfElements & b);
/// Creates VectorOfElements containing operation result of elements \p a and \p b
/// \relates VectorOfElements
VectorOfElements operator>(const VectorOfElements & a, const VectorOfElements & b);
/// Creates VectorOfElements containing operation result of elements \p a and \p b
/// \relates VectorOfElements
VectorOfElements operator<(const VectorOfElements & a,
const VectorOfElements & b);
/// Creates VectorOfElements containing operation result of elements \p a and \p b
/// \relates VectorOfElements
VectorOfElements operator<=(const VectorOfElements & a,
const VectorOfElements & b);
/// Creates VectorOfElements containing operation result of elements \p a and \p b
/// \relates VectorOfElements
VectorOfElements operator>=(const VectorOfElements & a,
const VectorOfElements & b);
/// Creates VectorOfElements containing operation result of elements \p a && \p b
/// \relates VectorOfElements
VectorOfElements operator&&(const VectorOfElements & a,
const VectorOfElements & b);
/// Creates VectorOfElements containing operation result of elements \p a || \p b
/// \relates VectorOfElements
VectorOfElements operator||(const VectorOfElements & a,
const VectorOfElements & b);
/// Creates VectorOfElements containing operation result of element \p a
/// \relates VectorOfElements
VectorOfElements operator!(const VectorOfElements & a);
/// Creates VectorOfElements \p c which elements are crossproduct of corresponding elements of \p a and \p b
/// \relates VectorOfElements
/// The function is defined for 2D and 3D cases
VectorOfElements crossProduct(const VectorOfElements & a,
const VectorOfElements & b);
/// Creates VectorOfElements \p b corresponding to a scala product a*a
/// \relates VectorOfElements
/// The function is defined for 2D and 3D cases
inline VectorOfElements l2(const VectorOfElements & a);
/// Creates VectorOfElements \p c which
/// elements are product of corresponding elements of \p a and \p b
/// \relates VectorOfElements
VectorOfElements productOfElements(const VectorOfElements & a,
const VectorOfElements & b);
/// Creates VectorOfElements \p c which
/// element is a product of all elements of \p a
/// \relates VectorOfElements
VectorOfElements productOfElements(const VectorOfElements & a);
/// Creates VectorOfElements \p c which elements are division of corresponding elements of \p a and \p b
/// \relates VectorOfElements
VectorOfElements divisionOfElements(const VectorOfElements & a,
const VectorOfElements & b);
/// Creates VectorOfElements \p c which elements are min of corresponding elements of \p a and \p b
/// \relates VectorOfElements
VectorOfElements min(const VectorOfElements & a,
const VectorOfElements & b);
/// Creates VectorOfElements \p c which elements are min of corresponding elements of \p a and \p b with type specification
/// \relates VectorOfElements
VectorOfElements min(const VectorOfElements & a,
const VectorOfElements & b,
TypeID type);
/// Creates VectorOfElements \p c which elements are min of corresponding elements of \p a and \p b
/// \relates VectorOfElements
VectorOfElements minAbs(const VectorOfElements & a,
const VectorOfElements & b);
/// Creates VectorOfElements \p c which elements are max of corresponding elements of \p a and \p b
/// \relates VectorOfElements
VectorOfElements max(const VectorOfElements & a,
const VectorOfElements & b);
/// Creates VectorOfElements \p c which elements are max of corresponding elements of \p a and \p b with type specification
/// \relates VectorOfElements
VectorOfElements max(const VectorOfElements & a,
const VectorOfElements & b,
TypeID type);
///returns a with sign of b copysign(a,b)
/// \relates VectorOfElements
VectorOfElements copysign(const VectorOfElements & a,
const VectorOfElements & b);
///returns a with sign of b copysign(a,b) with type specification
/// \relates VectorOfElements
VectorOfElements copysign(const VectorOfElements & a,
const VectorOfElements & b,
TypeID t);
///returns sign of a
/// \relates VectorOfElements
VectorOfElements sign(const VectorOfElements & a);
/// Creates VectorOfElements which elements are result of excerpt
/// operation of \p source and \p filter elements
/// \relates VectorOfElements
/// The \p filter shoule have only 1 component
VectorOfElements excerpt(const VectorOfElements & source,
const VectorOfElements & filter);
/// Creates VectorOfElements containing operation
/// result of elements \p a, \p b and \p c
/// For a scalar type, result = c ? b : a
/**
\relates VectorOfElements
The function can operate in two modes: \p c has 1 components and
several components.
*/
VectorOfElements select(const VectorOfElements & a,
const VectorOfElements & b,
const VectorOfElements & c);
/// Creates VectorOfElements containing operation
/// result of elements \p a, \p b and \p c
/// For a scalar type, result = c ? b : a, with type specification
/**
\relates VectorOfElements
The function can operate in two modes: \p c has 1 components and
several components.
*/
VectorOfElements select(const VectorOfElements & a,
const VectorOfElements & b,
const VectorOfElements & c,
TypeID t);
/// Creates VectorOfElements containing operation
/// result of elements \p a, \p b and \p c
/// For a scalar type, result = c ? b : 0, with type specification
/**
\relates VectorOfElements
The function can operate in two modes: \p c has 1 components and
several components.
*/
VectorOfElements select(const VectorOfElements & b,
const VectorOfElements & c,
TypeID t);
/// Creates VectorOfElements containing operation
/// result of elements \p a, \p b and \p c
/// For a scalar type, result = a * b + c
/// \relates VectorOfElements
VectorOfElements mad(const VectorOfElements & a,
const VectorOfElements & b,
const VectorOfElements & c);
/// Creates VectorOfElements containing operation
/// result of elements \p a, \p b and \p c with type specification
/// For a scalar type, result = a * b + c
/// \relates VectorOfElements
VectorOfElements mad(const VectorOfElements & a,
const VectorOfElements & b,
const VectorOfElements & c,
TypeID t);
/// Creates VectorOfElements containing result log(a); a should contain only one element
/// \relates VectorOfElements
VectorOfElements log(const VectorOfElements & a);
/// Creates VectorOfElements containing result log10(a); a should contain only one element
/// \relates VectorOfElements
VectorOfElements log10(const VectorOfElements & a);
/// Creates VectorOfElements containing result a^i; a should contain only one element
/// \relates VectorOfElements
VectorOfElements powI(const VectorOfElements & a, unsigned int i);
/// Creates VectorOfElements containing result exp(a); a should contain only one element
/// \relates VectorOfElements
VectorOfElements exp(const VectorOfElements & a);
/// Creates VectorOfElements containing result exp(a); a should contain only one element
/// \relates VectorOfElements
VectorOfElements sqrt(const VectorOfElements & a);
/// Creates VectorOfElements containing result exp(a); a should contain only one element
/// \relates VectorOfElements
VectorOfElements rsqrt(const VectorOfElements & a);
/// Creates VectorOfElements containing result element-wise operation fabs(a);
/// \relates VectorOfElements
VectorOfElements fabs(const VectorOfElements & a);
/// Creates VectorOfElements containing result element-wise operation abs(a);
/// \relates VectorOfElements
VectorOfElements abs(const VectorOfElements & a);
/// Creates VectorOfElements containing result element-wise operation abs_diff(a, b);
/// \relates VectorOfElements
VectorOfElements abs_diff(const VectorOfElements & a, const VectorOfElements & b);
/// Creates VectorOfElements containing result element-wise operation \f$ floor(a_i) \f$
/// \relates VectorOfElements
VectorOfElements floor(const VectorOfElements & a);
/// Creates VectorOfElements with openCL type casting;
/// \relates VectorOfElements
VectorOfElements convert(acl::TypeID type, const VectorOfElements & a, bool strong=true);
/// Creates VectorOfElements containing a min element
/// \relates VectorOfElements
VectorOfElements minElement(const VectorOfElements & a);
/// Creates VectorOfElements containing an element with minimal absolute value
/// \relates VectorOfElements
VectorOfElements minAbsElement(const VectorOfElements & a);
/// Creates VectorOfElements containing a min element
/// \relates VectorOfElements
VectorOfElements maxElement(const VectorOfElements & a);
/// Creates VectorOfElements containing a sum of elements
/// \relates VectorOfElements
VectorOfElements sumOfElements(const VectorOfElements & a);
/// Creates VectorOfElements containing a && operation result of elements
/// \relates VectorOfElements
VectorOfElements andOfElements(const VectorOfElements & a);
/// Creates VectorOfElements containing a || operation result of elements
/// \relates VectorOfElements
VectorOfElements orOfElements(const VectorOfElements & a);
/// Concatinates two vectors \p a and \p b
/// \relates VectorOfElements
/** \f$ cat\left(
\left[\begin{array}{c}
a_1\\a_2\\...\\a_n\\
\end{array}\right],
\left[\begin{array}{c}
b_1\\b_2\\...\\b_m\\
\end{array}\right]
\right)=
\left[\begin{array}{c}
a_1\\a_2\\ \vdots \\a_n\\
b_1\\b_2\\ \vdots \\b_m\\
\end{array}\right]. \f$
*/
VectorOfElements cat(const VectorOfElements & a,
const VectorOfElements & b);
/// Concatinates two vectors \p a and \p b
/// \relates VectorOfElements
/** \f$ cat\left(
\left[\begin{array}{c}
a_1\\a_2\\...\\a_n\\
\end{array}\right],
\left[\begin{array}{c}
b_1\\b_2\\...\\b_m\\
\end{array}\right]
\right)=
\left[\begin{array}{c}
a_1\\a_2\\ \vdots \\a_n\\
b_1\\b_2\\ \vdots \\b_m\\
\end{array}\right]. \f$
*/
VectorOfElementsData cat(const VectorOfElementsData & a,
const VectorOfElementsData & b);
/// Concatinates three vectors \p a \p b and \p c
/// \relates VectorOfElements
/** \f$ cat\left(
\left[\begin{array}{c}
a_1\\...\\a_n\\
\end{array}\right],
\left[\begin{array}{c}
b_1\\...\\b_m\\
\end{array}\right],
\left[\begin{array}{c}
c_1\\...\\c_l\\
\end{array}\right]
\right)=
\left[\begin{array}{c}
a_1\\...\\a_n\\
b_1\\...\\b_m\\
c_1\\...\\c_l\\
\end{array}\right]. \f$
*/
VectorOfElements cat(const VectorOfElements & a,
const VectorOfElements & b,
const VectorOfElements & c);
/// Concatinates \p n VectorOfElements \p a
/// \relates VectorOfElements
VectorOfElements cat(const VectorOfElements * a,
unsigned int n);
/// Concatinates VectorOfElements \p a to itself \p n times
/// \relates VectorOfElements
VectorOfElements catN(const VectorOfElements & a,
unsigned int n);
/// Creates VectorOfElements containing operation result of elements of \p a and a double
/// \relates VectorOfElements
/// The function creates automaticaly a constant of a corresponding type
template <typename T> VectorOfElements operator+=(const VectorOfElements & a,
const T & b);
/// Creates VectorOfElements containing operation
/// result of elements of \p a and a double
/// \relates VectorOfElements
/// The function creates automaticaly a constant of a corresponding type
template <typename T> VectorOfElements operator-=(const VectorOfElements & a,
const T & b);
/// Creates VectorOfElements containing operation
/// result of elements of \p a and a double
/** \relates VectorOfElements
The function creates automaticaly a constant of a corresponding type
*/
template <typename T> VectorOfElements operator*=(const VectorOfElements & a,
const T & b);
/// Creates VectorOfElements containing operation
/// result of elements of \p a and a double
/** \relates VectorOfElements
The function creates automaticaly a constant of a corresponding type
*/
template <typename T> VectorOfElements operator/=(const VectorOfElements & a,
const T & b);
/// Creates VectorOfElements containing operation
/// result of elements of \p a and a double
/** \relates VectorOfElements
The function creates automaticaly a constant of a corresponding type
*/
template <typename T> VectorOfElements operator+(const VectorOfElements & a,
const T & b);
/// Creates VectorOfElements containing operation
/// result of elements of \p a and a double
/** \relates VectorOfElements
The function creates automaticaly a constant of a corresponding type
*/
template <typename T> VectorOfElements operator+(const T & a,
const VectorOfElements & b);
/// Creates VectorOfElements containing operation
/// result of elements of \p a and a double
/// \relates VectorOfElements
/// The function creates automaticaly a constant of a corresponding type
template <typename T> VectorOfElements operator-(const VectorOfElements & a,
const T & b);
/// Creates VectorOfElements containing operation
/// result of elements of \p a and a double
/// \relates VectorOfElements
/// The function creates automaticaly a constant of a corresponding type
template <typename T> VectorOfElements operator-(const T & a,
const VectorOfElements & b);
/// Creates VectorOfElements containing operation
/// result of elements of \p a and a double
/// \relates VectorOfElements
/// The function creates automaticaly a constant of a corresponding type
template <typename T> VectorOfElements operator*(const VectorOfElements & a,
const T & b);
/// Creates VectorOfElements containing
/// operation result of elements of \p a and a double
/// \relates VectorOfElements
/// The function creates automaticaly a constant of a corresponding type
template <typename T> VectorOfElements operator*(const T & a,
const VectorOfElements & b);
/// Creates VectorOfElements containing operation
/// result of elements of \p a and a double
/** \relates VectorOfElements
The function creates automaticaly a constant of a corresponding type
*/
template <typename T> VectorOfElements operator/(const VectorOfElements & a,
const T & b);
/// Creates VectorOfElements containing operation
/// result of elements of \p a and a double
/** \relates VectorOfElements
The function creates automaticaly a constant of a corresponding type
*/
template <typename T> VectorOfElements operator%(const VectorOfElements & a,
const T & b);
/// Creates VectorOfElements containing operation
/// result of elements of \p a and a double
/** \relates VectorOfElements
The function creates automaticaly a constant of a corresponding type
*/
template <typename T> VectorOfElements operator/(const T & b,
const VectorOfElements & a);
/// Creates VectorOfElements containing operation
/// result of elements of \p a and a double
/** \relates VectorOfElements
The function creates automaticaly a constant of a corresponding type
*/
template <typename T> VectorOfElements operator%(const T & b,
const VectorOfElements & a);
/// Creates VectorOfElements containing operation
/// result of elements of \p a and a double
/** \relates VectorOfElements
The function creates automaticaly a constant of a corresponding type
*/
template <typename T> VectorOfElements operator>(const VectorOfElements & a,
const T & b);
/// Creates VectorOfElements containing operation
/// result of elements of \p a and a double
/** \relates VectorOfElements
The function creates automaticaly a constant of a corresponding type
*/
template <typename T> VectorOfElements operator>(const T & b,
const VectorOfElements & a);
/// Creates VectorOfElements containing operation
/// result of elements of \p a and a double
/** \relates VectorOfElements
The function creates automaticaly a constant of a corresponding type
*/
template <typename T> VectorOfElements operator<(const VectorOfElements & a,
const T & b);
/// Creates VectorOfElements containing
/// operation result of elements of \p a and a double
/** \relates VectorOfElements
The function creates automaticaly a constant of a corresponding type
*/
template <typename T> VectorOfElements operator<(const T & b,
const VectorOfElements & a);
/// Creates VectorOfElements containing operation
/// result of elements of \p a and a double
/** \relates VectorOfElements
The function creates automaticaly a constant of a corresponding type
*/
template <typename T> VectorOfElements operator>=(const VectorOfElements & a,
const T & b);
/// Creates VectorOfElements containing operation
/// result of elements of \p a and a double
/** \relates VectorOfElements
The function creates automaticaly a constant of a corresponding type
*/
template <typename T> VectorOfElements operator>=(const T & b,
const VectorOfElements & a);
/// Creates VectorOfElements containing operation
/// result of elements of \p a and a double
/** \relates VectorOfElements
The function creates automaticaly a constant of a corresponding type
*/
template <typename T> VectorOfElements operator<=(const VectorOfElements & a,
const T & b);
/// Creates VectorOfElements containing operation
/// result of elements of \p a and a double
/** \relates VectorOfElements
The function creates automaticaly a constant of a corresponding type
*/
template <typename T> VectorOfElements operator<=(const T & b,
const VectorOfElements & a);
/// Creates VectorOfElements containing
/// operation result of elements of \p a and a double
/** \relates VectorOfElements
The function creates automaticaly a constant of a corresponding type
*/
template <typename T> VectorOfElements operator==(const VectorOfElements & a,
const T & b);
/// Creates VectorOfElements containing
/// operation result of elements of \p a and a double \p b
/** \relates VectorOfElements
The function creates automaticaly a constant of a corresponding type
*/
template <typename T> VectorOfElements operator==(const T & b,
const VectorOfElements & a);
/// Creates VectorOfElements containing
/// operation result of elements of \p a and a double \p b
/** \relates VectorOfElements
The function creates automaticaly a constant of a corresponding type
*/
template <typename T> VectorOfElements operator!=(const VectorOfElements & a,
const T & b);
/// Creates VectorOfElements containing
/// operation result of elements of \p a and a double \p b
/// \relates VectorOfElements
/// The function creates automaticaly a constant of a corresponding type
template <typename T> VectorOfElements operator!=(const T & b,
const VectorOfElements & a);
///@}
/// generates code corresponding \f$ \vec a /= |\vec a|\f$
vector<Element> gcNormalize(const VectorOfElements & a);
/// generates code corresponding \f$ |\vec a|^2 \f$. Result will be stored in \p l2
vector<Element> gcLength2(const VectorOfElements & a, const VectorOfElements & l2);
/// generates code corresponding \f$ |\vec a| \f$. Result will be stored in \p l
vector<Element> gcLength(const VectorOfElements & a, const VectorOfElements & l);
//------------------------------ Implementation ----------------
inline VectorOfElements l2(const VectorOfElements & a)
{
return a * a;
}
} //namespace acl
#endif // ACLVECTORELEMENTSOPERATIONS_H
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