This file is indexed.

/usr/include/CLHEP/Random/RandGaussT.h is in libclhep-dev 2.1.4.1+dfsg-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
// $Id: RandGaussT.h,v 1.5 2010/06/16 17:24:53 garren Exp $
// -*- C++ -*-
//
// -----------------------------------------------------------------------
//                             HEP Random
//                          --- RandGaussT ---
//                          class header file
// -----------------------------------------------------------------------

// Class defining methods RandGaussT, which is derived from RandGauss.
// The user interface is identical.  
// RandGaussT ---
//   Always uses exactly one flat random from the engine
//   Is stateless so that saveEngineStatus works even if invoked knowing
//   only that the distribution is a HepRandom.  (RandGauss is not stateless.)
//   Is accurate to more than 12 decimal places in all cases, and more so 
//   near the end points.
//   Runs about as fast as RandGauss.
// RandGaussT utilizes HepStat::flatToGaussian(r), so its effective footprint
// (for the tables used) is almost 30K bytes.

// =======================================================================
// M. Fischler		Created 2/2/00
// M Fischler      - put and get to/from streams 12/10/04
//
// =======================================================================

#ifndef RandGaussT_h
#define RandGaussT_h 1

#include "CLHEP/Random/defs.h"
#include "CLHEP/Random/RandGauss.h"
#include "CLHEP/Random/Stat.h"

namespace CLHEP {

/**
 * @author
 * @ingroup random
 */
class RandGaussT : public RandGauss {

public:

  inline RandGaussT ( HepRandomEngine& anEngine, double mean=0.0,
                                                double stdDev=1.0 );
  inline RandGaussT ( HepRandomEngine* anEngine, double mean=0.0,
                                                double stdDev=1.0 );
  // These constructors should be used to instantiate a RandGaussT
  // distribution object defining a local engine for it.
  // The static generator will be skipped using the non-static methods
  // defined below.
  // If the engine is passed by pointer the corresponding engine object
  // will be deleted by the RandGaussT destructor.
  // If the engine is passed by reference the corresponding engine object
  // will not be deleted by the RandGaussT destructor.

  // Destructor
  virtual ~RandGaussT();

  //
  // Methods to generate Gaussian-distributed random deviates:
  //
  //   If a fast good engine takes 1 usec, RandGauss::fire() adds 1 usec;
  //   RandGaussT::fire() similarly adds 1 usec.
  //

  // Static methods to shoot random values using the static generator

  static  inline double shoot();

  static  inline double shoot( double mean, double stdDev );

  static  void shootArray ( const int size, double* vect,
                            double mean=0.0, double stdDev=1.0 );

  //  Static methods to shoot random values using a given engine
  //  by-passing the static generator.

  static  inline double shoot( HepRandomEngine* anotherEngine );

  static  inline double shoot( HepRandomEngine* anotherEngine, 
                                  double mean, double stdDev );


  static  void shootArray ( HepRandomEngine* anotherEngine, 
			    const int size,
                            double* vect, double mean=0.0,
                            double stdDev=1.0 );

  //  Instance methods using the localEngine to instead of the static 
  //  generator, and the default mean and stdDev established at construction

  inline double fire();

  inline double fire ( double mean, double stdDev );
  
  void fireArray  ( const int size, double* vect);
  void fireArray  ( const int size, double* vect,
                    double mean, double stdDev );

  virtual double operator()();
  virtual double operator()( double mean, double stdDev );

  // Save and restore to/from streams
  
  std::ostream & put ( std::ostream & os ) const;
  std::istream & get ( std::istream & is );

  std::string name() const;
  HepRandomEngine & engine();

  static std::string distributionName() {return "RandGaussT";}  
  // Provides the name of this distribution class
  
private:

  // All the engine info, and the default mean and sigma, are in the RandGauss
  // base class.

};

}  // namespace CLHEP

#ifdef ENABLE_BACKWARDS_COMPATIBILITY
//  backwards compatibility will be enabled ONLY in CLHEP 1.9
using namespace CLHEP;
#endif

#include "CLHEP/Random/RandGaussT.icc"

#endif