This file is indexed.

/usr/include/CLHEP/Random/RandPoissonQ.h is in libclhep-dev 2.1.4.1+dfsg-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
// $Id: RandPoissonQ.h,v 1.5 2010/06/16 17:24:53 garren Exp $
// -*- C++ -*-
//
// -----------------------------------------------------------------------
//                             HEP Random
//                         --- RandPoissonQ ---
//                          class header file
// -----------------------------------------------------------------------

// Class defining RandPoissonQ, which is derived from RandPoison.
// The user interface is identical; but RandGaussQ is much faster in all cases
// and a bit less accurate when mu > 100.

// =======================================================================
// M. Fischler - Created: 4th Feb 2000
// M Fischler      - put and get to/from streams 12/10/04
//
// =======================================================================

#ifndef RandPoissonQ_h
#define RandPoissonQ_h 1

#include "CLHEP/Random/defs.h"
#include "CLHEP/Random/Random.h"
#include "CLHEP/Random/RandPoisson.h"

namespace CLHEP {

/**
 * @author
 * @ingroup random
 */
class RandPoissonQ : public RandPoisson {

public:

  inline RandPoissonQ ( HepRandomEngine& anEngine, double b1=1.0 );
  inline RandPoissonQ ( HepRandomEngine* anEngine, double b1=1.0 );
  // These constructors should be used to instantiate a RandPoissonQ
  // distribution object defining a local engine for it.
  // The static generator will be skipped using the non-static methods
  // defined below.
  // If the engine is passed by pointer the corresponding engine object
  // will be deleted by the RandPoissonQ destructor.
  // If the engine is passed by reference the corresponding engine object
  // will not be deleted by the RandPoissonQ destructor.

  virtual ~RandPoissonQ();
  // Destructor

  // Save and restore to/from streams
  
  std::ostream & put ( std::ostream & os ) const;
  std::istream & get ( std::istream & is );

  // Methods to generate Poisson-distributed random deviates.

  //   The method used for mu <= 100 is exact, and 3-7 times faster than
  //   that used by RandPoisson.  
  //   For mu > 100 then we use a corrected version of a 
  //   (quick) Gaussian approximation.  Naively that would be:
  //
  //	Poisson(mu) ~ floor( mu + .5 + Gaussian(sqrt(mu)) )
  //
  //   but actually, that would give a slightly incorrect sigma and a 
  //   very different skew than a true Poisson.  Instead we return 
  // 
  //	Poisson(mu) ~ floor( a0*mu + a1*g + a2*g*g ) )
  //						(with g a gaussian normal)
  //
  //   where a0, a1, a2 are chosen to give the exctly correct mean, sigma,
  //   and skew for the Poisson distribution.

  // Static methods to shoot random values using the static generator

  static  long shoot( double m=1.0 );

  static  void shootArray ( const int size, long* vect, double m=1.0 );

  //  Static methods to shoot random values using a given engine
  //  by-passing the static generator.

  static  long shoot( HepRandomEngine* anEngine, double m=1.0 );

  static  void shootArray ( HepRandomEngine* anEngine,
                            const int size, long* vect, double m=1.0 );

  //  Methods using the localEngine to shoot random values, by-passing
  //  the static generator.

  long  fire();
  long  fire( double m );

  void fireArray ( const int size, long* vect );
  void fireArray ( const int size, long* vect, double m);

  double operator()();
  double operator()( double m );

  std::string name() const;
  HepRandomEngine & engine();

  static std::string distributionName() {return "RandPoissonQ";}  
  // Provides the name of this distribution class

  
  // static constants of possible interest to users:

  // RandPoisson will never return a deviate greater than this value:
  static const double MAXIMUM_POISSON_DEVIATE; // Will be 2.0E9

  static inline int tableBoundary();

private:

  // constructor helper
  void setupForDefaultMu();

  // algorithm helper methods - all static since the shoot methods mayneed them
  static long poissonDeviateSmall ( HepRandomEngine * e, double mean );
  static long poissonDeviateQuick ( HepRandomEngine * e, double mean );
  static long poissonDeviateQuick ( HepRandomEngine * e, 
		double A0, double A1, double A2, double sig );

  // All the engine info, and the default mean, are in the 
  // RandPoisson base class.

  // quantities for approximate Poisson by corrected Gaussian
  double a0;      
  double a1;	    	
  double a2;	
  double sigma;  

  // static data - constants only, so that saveEngineStatus works properly!

  // The following MUST MATCH the corresponding values used (in 
  // poissonTables.cc) when poissonTables.cdat was created.  
  // poissonTables.cc gets these values by including this header, 
  // but we must be careful not to change these values,
  // and rebuild RandPoissonQ before re-generating poissonTables.cdat.

  // (These statics are given values near the start of the .cc file) 

  static const double FIRST_MU;  // lowest mu value in table
  static const double LAST_MU;   // highest mu value
  static const double S;         // Spacing between mu values
  static const int BELOW;        // Starting point for N is at mu - BELOW
  static const int ENTRIES;      // Number of entries in each mu row

};

}  // namespace CLHEP

#ifdef ENABLE_BACKWARDS_COMPATIBILITY
//  backwards compatibility will be enabled ONLY in CLHEP 1.9
using namespace CLHEP;
#endif

#include "CLHEP/Random/RandPoissonQ.icc"

#endif