This file is indexed.

/usr/include/CLHEP/Vector/ThreeVector.icc is in libclhep-dev 2.1.4.1+dfsg-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
// -*- C++ -*-
// $Id: ThreeVector.icc,v 1.2 2010/06/16 17:15:57 garren Exp $
// ---------------------------------------------------------------------------
//
// This file is a part of the CLHEP - a Class Library for High Energy Physics.
// 
// This is the definitions of the inline member functions of the
// Hep3Vector class.
//

#include <cmath>

namespace CLHEP {

// ------------------
// Access to elements
// ------------------

// x, y, z

inline double & Hep3Vector::operator[] (int i)       { return operator()(i); }
inline double   Hep3Vector::operator[] (int i) const { return operator()(i); }

inline double Hep3Vector::x() const { return dx; }
inline double Hep3Vector::y() const { return dy; }
inline double Hep3Vector::z() const { return dz; }

inline double Hep3Vector::getX() const { return dx; }
inline double Hep3Vector::getY() const { return dy; }
inline double Hep3Vector::getZ() const { return dz; }

inline void Hep3Vector::setX(double x1) { dx = x1; }
inline void Hep3Vector::setY(double y1) { dy = y1; }
inline void Hep3Vector::setZ(double z1) { dz = z1; }

inline void Hep3Vector::set(double x1, double y1, double z1) { 
  dx = x1; 
  dy = y1; 
  dz = z1; 
}

// --------------
// Global methods
// --------------

inline Hep3Vector operator + (const Hep3Vector & a, const Hep3Vector & b) {
  return Hep3Vector(a.x() + b.x(), a.y() + b.y(), a.z() + b.z());
}

inline Hep3Vector operator - (const Hep3Vector & a, const Hep3Vector & b) {
  return Hep3Vector(a.x() - b.x(), a.y() - b.y(), a.z() - b.z());
}

inline Hep3Vector operator * (const Hep3Vector & p, double a) {
  return Hep3Vector(a*p.x(), a*p.y(), a*p.z());
}

inline Hep3Vector operator * (double a, const Hep3Vector & p) {
  return Hep3Vector(a*p.x(), a*p.y(), a*p.z());
}

inline double operator * (const Hep3Vector & a, const Hep3Vector & b) {
  return a.dot(b);
}

// --------------------------
// Set in various coordinates
// --------------------------

inline void Hep3Vector::setRThetaPhi
		  ( double r1, double theta1, double phi1 ) {
  setSpherical (r1, theta1, phi1); 
}

inline void Hep3Vector::setREtaPhi
		  ( double r1, double eta1,  double phi1 ) {
  setSpherical (r1, 2*std::atan(std::exp(-eta1)), phi1); 
}

inline void Hep3Vector::setRhoPhiZ
		  ( double rho1, double phi1, double z1) {
  setCylindrical (rho1, phi1, z1); 
}

// ------------
// Constructors
// ------------

inline Hep3Vector::Hep3Vector()
  : dx(0.), dy(0.), dz(0.) {}
inline Hep3Vector::Hep3Vector(double x1)
  : dx(x1), dy(0.), dz(0.) {}
inline Hep3Vector::Hep3Vector(double x1, double y1)
  : dx(x1), dy(y1), dz(0.) {}
inline Hep3Vector::Hep3Vector(double x1, double y1, double z1)
  : dx(x1), dy(y1), dz(z1) {}

inline Hep3Vector::Hep3Vector(const Hep3Vector & p)
: dx(p.dx), dy(p.dy), dz(p.dz) {}

inline Hep3Vector::~Hep3Vector() {}

inline Hep3Vector & Hep3Vector::operator = (const Hep3Vector & p) {
  dx = p.dx;
  dy = p.dy;
  dz = p.dz;
  return *this;
}

// ------------------
// Access to elements
// ------------------

// r, theta, phi

inline double Hep3Vector::mag2() const { return dx*dx + dy*dy + dz*dz; }
inline double Hep3Vector::mag()  const { return std::sqrt(mag2()); }
inline double Hep3Vector::r()    const { return mag(); }

inline double Hep3Vector::theta() 	const {
  return dx == 0.0 && dy == 0.0 && dz == 0.0 ? 0.0 : std::atan2(perp(),dz);
}
inline double Hep3Vector::phi() const {
  return dx == 0.0 && dy == 0.0 ? 0.0 : std::atan2(dy,dx);
}

inline double Hep3Vector::getR()     const { return mag();   }
inline double Hep3Vector::getTheta() const { return theta(); }
inline double Hep3Vector::getPhi()   const { return phi();   }
inline double Hep3Vector::angle()    const { return theta(); }

inline double Hep3Vector::cosTheta() const {
  double ptot = mag();
  return ptot == 0.0 ? 1.0 : dz/ptot;
}

inline double Hep3Vector::cos2Theta() const {
  double ptot2 = mag2();
  return ptot2 == 0.0 ? 1.0 : dz*dz/ptot2;
}

inline void Hep3Vector::setR(double r1) { setMag(r1); }

inline void Hep3Vector::setTheta(double th) {
  double ma   = mag();
  double ph   = phi();
  setX(ma*std::sin(th)*std::cos(ph));
  setY(ma*std::sin(th)*std::sin(ph));
  setZ(ma*std::cos(th));
}

inline void Hep3Vector::setPhi(double ph) {
  double xy   = perp();
  setX(xy*std::cos(ph));
  setY(xy*std::sin(ph));
}

// perp, eta, 

inline double Hep3Vector::perp2()  const { return dx*dx + dy*dy; }
inline double Hep3Vector::perp()   const { return std::sqrt(perp2()); }
inline double Hep3Vector::rho()    const { return perp();  }
inline double Hep3Vector::eta()    const { return pseudoRapidity();}

inline double Hep3Vector::getRho() const { return perp();  }
inline double Hep3Vector::getEta() const { return pseudoRapidity();}

inline void Hep3Vector::setPerp(double r1) {
  double p = perp();
  if (p != 0.0) {
    dx *= r1/p;
    dy *= r1/p;
  }
}
inline void Hep3Vector::setRho(double rho1) { setPerp (rho1); }

// ----------
// Comparison
// ----------

inline bool Hep3Vector::operator == (const Hep3Vector& v) const {
  return (v.x()==x() && v.y()==y() && v.z()==z()) ? true : false;
}

inline bool Hep3Vector::operator != (const Hep3Vector& v) const {
  return (v.x()!=x() || v.y()!=y() || v.z()!=z()) ? true : false;
}

inline double Hep3Vector::getTolerance () {
  return tolerance;
}

// ----------
// Arithmetic
// ----------

inline Hep3Vector& Hep3Vector::operator += (const Hep3Vector & p) {
  dx += p.x();
  dy += p.y();
  dz += p.z();
  return *this;
}

inline Hep3Vector& Hep3Vector::operator -= (const Hep3Vector & p) {
  dx -= p.x();
  dy -= p.y();
  dz -= p.z();
  return *this;
}

inline Hep3Vector Hep3Vector::operator - () const {
  return Hep3Vector(-dx, -dy, -dz);
}

inline Hep3Vector& Hep3Vector::operator *= (double a) {
  dx *= a;
  dy *= a;
  dz *= a;
  return *this;
}

// -------------------
// Combine two Vectors
// -------------------

inline double Hep3Vector::diff2(const Hep3Vector & p) const {
  return (*this-p).mag2();
}

inline double Hep3Vector::dot(const Hep3Vector & p) const {
  return dx*p.x() + dy*p.y() + dz*p.z();
}

inline Hep3Vector Hep3Vector::cross(const Hep3Vector & p) const {
  return Hep3Vector(dy*p.z()-p.y()*dz, dz*p.x()-p.z()*dx, dx*p.y()-p.x()*dy);
}

inline double Hep3Vector::perp2(const Hep3Vector & p)  const {
  double tot = p.mag2();
  double ss  = dot(p);
  return tot > 0.0 ? mag2()-ss*ss/tot : mag2();
}

inline double Hep3Vector::perp(const Hep3Vector & p) const {
  return std::sqrt(perp2(p));
}

inline Hep3Vector Hep3Vector::perpPart () const {
  return Hep3Vector (dx, dy, 0);
}
inline Hep3Vector Hep3Vector::project () const {
  return Hep3Vector (0, 0, dz);
}

inline Hep3Vector Hep3Vector::perpPart (const Hep3Vector & v2) const {
  return ( *this - project(v2) );
}

inline double Hep3Vector::angle(const Hep3Vector & q) const {
  return std::acos(cosTheta(q));
}

inline double Hep3Vector::theta(const Hep3Vector & q) const { 
  return angle(q); 
}

inline double Hep3Vector::azimAngle(const Hep3Vector & v2) const { 
  return deltaPhi(v2); 
}

// ----------
// Properties
// ----------

inline Hep3Vector Hep3Vector::unit() const {
  double  tot = mag2();
  Hep3Vector p(x(),y(),z());
  return tot > 0.0 ? p *= (1.0/std::sqrt(tot)) : p;
}

inline Hep3Vector Hep3Vector::orthogonal() const {
  double xx = dx < 0.0 ? -dx : dx;
  double yy = dy < 0.0 ? -dy : dy;
  double zz = dz < 0.0 ? -dz : dz;
  if (xx < yy) {
    return xx < zz ? Hep3Vector(0,dz,-dy) : Hep3Vector(dy,-dx,0);
  }else{
    return yy < zz ? Hep3Vector(-dz,0,dx) : Hep3Vector(dy,-dx,0);
  }
}

}  // namespace CLHEP