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// ---------------------------------------------------------------------
//
// Copyright (C) 2008 - 2016 by the deal.II authors
//
// This file is part of the deal.II library.
//
// The deal.II library is free software; you can use it, redistribute
// it, and/or modify it under the terms of the GNU Lesser General
// Public License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
// The full text of the license can be found in the file LICENSE at
// the top level of the deal.II distribution.
//
// ---------------------------------------------------------------------

#ifndef dealii__distributed_tria_h
#define dealii__distributed_tria_h


#include <deal.II/base/config.h>
#include <deal.II/base/subscriptor.h>
#include <deal.II/base/smartpointer.h>
#include <deal.II/base/template_constraints.h>
#include <deal.II/grid/tria.h>

#include <deal.II/base/std_cxx11/function.h>
#include <deal.II/base/std_cxx11/tuple.h>

#include <deal.II/distributed/tria_base.h>

#include <set>
#include <vector>
#include <list>
#include <utility>

#ifdef DEAL_II_WITH_MPI
#  include <mpi.h>
#endif

#ifdef DEAL_II_WITH_P4EST
#include <p4est_connectivity.h>
#include <p4est.h>
#include <p4est_ghost.h>

#include <p8est_connectivity.h>
#include <p8est.h>
#include <p8est_ghost.h>
#endif


DEAL_II_NAMESPACE_OPEN

template <int, int> class Triangulation;

#ifdef DEAL_II_WITH_P4EST

namespace internal
{
  namespace DoFHandler
  {
    namespace Policy
    {
      template <int, int> class ParallelDistributed;
    }
  }
}


namespace internal
{
  namespace p4est
  {
    /**
     * A structure whose explicit specializations contain typedefs to the
     * relevant p4est_* and p8est_* types. Using this structure, for example
     * by saying <tt>types<dim>::connectivity</tt> we can write code in a
     * dimension independent way, either referring to p4est_connectivity_t or
     * p8est_connectivity_t, depending on template argument.
     */
    template <int> struct types;

    template <>
    struct types<2>
    {
      typedef p4est_connectivity_t connectivity;
      typedef p4est_t              forest;
      typedef p4est_tree_t         tree;
      typedef p4est_quadrant_t     quadrant;
      typedef p4est_topidx_t       topidx;
      typedef p4est_locidx_t       locidx;
#if DEAL_II_P4EST_VERSION_GTE(0,3,4,3)
      typedef p4est_connect_type_t balance_type;
#else
      typedef p4est_balance_type_t balance_type;
#endif
      typedef p4est_ghost_t        ghost;
    };

    template <>
    struct types<3>
    {
      typedef p8est_connectivity_t connectivity;
      typedef p8est_t              forest;
      typedef p8est_tree_t         tree;
      typedef p8est_quadrant_t     quadrant;
      typedef p4est_topidx_t       topidx;
      typedef p4est_locidx_t       locidx;
#if DEAL_II_P4EST_VERSION_GTE(0,3,4,3)
      typedef p8est_connect_type_t balance_type;
#else
      typedef p8est_balance_type_t balance_type;
#endif
      typedef p8est_ghost_t        ghost;
    };


    /**
     * Initialize the GeometryInfo<dim>::max_children_per_cell children of the
     * cell p4est_cell.
     */
    template <int dim>
    void
    init_quadrant_children
    (const typename types<dim>::quadrant &p4est_cell,
     typename types<dim>::quadrant (&p4est_children)[GeometryInfo<dim>::max_children_per_cell]);


    /**
     * Initialize quadrant to represent a coarse cell.
     */
    template <int dim>
    void
    init_coarse_quadrant(typename types<dim>::quadrant &quad);



    /**
     * Returns whether q1 and q2 are equal
     */
    template <int dim>
    bool
    quadrant_is_equal (const typename types<dim>::quadrant &q1,
                       const typename types<dim>::quadrant &q2);

    //TODO: remove these functions from
    //public interface somehow? [TH]

    /**
     * returns whether q1 is an ancestor of q2
     */
    template <int dim>
    bool
    quadrant_is_ancestor (const typename types<dim>::quadrant &q1,
                          const typename types<dim>::quadrant &q2);
  }
}

//forward declaration of the data type for periodic face pairs
namespace GridTools
{
  template <typename CellIterator> struct PeriodicFacePair;
}

namespace parallel
{
  namespace distributed
  {


    /**
     * This class acts like the dealii::Triangulation class, but it
     * distributes the mesh across a number of different processors when using
     * MPI. The class's interface does not add a lot to the
     * dealii::Triangulation class but there are a number of difficult
     * algorithms under the hood that ensure we always have a load-balanced,
     * fully distributed mesh. Use of this class is explained in step-40,
     * step-32, the
     * @ref distributed
     * documentation module, as well as the
     * @ref distributed_paper.
     * See there for more information. This class satisfies the
     * @ref ConceptMeshType "MeshType concept".
     *
     * @note This class does not support anisotropic refinement, because it
     * relies on the p4est library that does not support this. Attempts to
     * refine cells anisotropically will result in errors.
     *
     * @note There is currently no support for distributing 1d triangulations.
     *
     *
     * <h3> Interaction with boundary description </h3>
     *
     * Refining and coarsening a distributed triangulation is a complicated
     * process because cells may have to be migrated from one processor to
     * another. On a single processor, materializing that part of the global
     * mesh that we want to store here from what we have stored before
     * therefore may involve several cycles of refining and coarsening the
     * locally stored set of cells until we have finally gotten from the
     * previous to the next triangulation. This process is described in more
     * detail in the
     * @ref distributed_paper.
     * Unfortunately, in this process, some information can get lost relating
     * to flags that are set by user code and that are inherited from mother
     * to child cell but that are not moved along with a cell if that cell is
     * migrated from one processor to another.
     *
     * An example are boundary indicators. Assume, for example, that you start
     * with a single cell that is refined once globally, yielding four
     * children. If you have four processors, each one owns one cell. Assume
     * now that processor 1 sets the boundary indicators of the external
     * boundaries of the cell it owns to 42. Since processor 0 does not own
     * this cell, it doesn't set the boundary indicators of its ghost cell
     * copy of this cell. Now, assume we do several mesh refinement cycles and
     * end up with a configuration where this processor suddenly finds itself
     * as the owner of this cell. If boundary indicator 42 means that we need
     * to integrate Neumann boundary conditions along this boundary, then
     * processor 0 will forget to do so because it has never set the boundary
     * indicator along this cell's boundary to 42.
     *
     * The way to avoid this dilemma is to make sure that things like setting
     * boundary indicators or material ids is done immediately every time a
     * parallel triangulation is refined. This is not necessary for sequential
     * triangulations because, there, these flags are inherited from mother to
     * child cell and remain with a cell even if it is refined and the
     * children are later coarsened again, but this does not hold for
     * distributed triangulations. It is made even more difficult by the fact
     * that in the process of refining a parallel distributed triangulation,
     * the triangulation may call
     * dealii::Triangulation::execute_coarsening_and_refinement multiple times
     * and this function needs to know about boundaries. In other words, it is
     * <i>not</i> enough to just set boundary indicators on newly created
     * faces only <i>after</i> calling
     * <tt>distributed::parallel::Triangulation::execute_coarsening_and_refinement</tt>:
     * it actually has to happen while that function is still running.
     *
     * The way to do this is by writing a function that sets boundary
     * indicators and that will be called by the dealii::Triangulation class.
     * The triangulation does not provide a pointer to itself to the function
     * being called, nor any other information, so the trick is to get this
     * information into the function. C++ provides a nice mechanism for this
     * that is best explained using an example:
     * @code
     *     #include <deal.II/base/std_cxx11/bind.h>
     *
     *     template <int dim>
     *     void set_boundary_ids (parallel::distributed::Triangulation<dim> &triangulation)
     *     {
     *       ... set boundary indicators on the triangulation object ...
     *     }
     *
     *     template <int dim>
     *     void
     *     MyClass<dim>::
     *     create_coarse_mesh (parallel::distributed::Triangulation<dim> &coarse_grid) const
     *     {
     *       ... create the coarse mesh ...
     *
     *       coarse_grid.signals.post_refinement.connect
     *         (std_cxx11::bind (&set_boundary_ids<dim>,
     *                           std_cxx11::ref(coarse_grid)));
     *
     *     }
     * @endcode
     *
     * What the call to <code>std_cxx11::bind</code> does is to produce an
     * object that can be called like a function with no arguments. It does so
     * by taking the address of a function that does, in fact, take an
     * argument but permanently fix this one argument to a reference to the
     * coarse grid triangulation. After each refinement step, the
     * triangulation will then call the object so created which will in turn
     * call <code>set_boundary_ids<dim></code> with the reference to the
     * coarse grid as argument.
     *
     * This approach can be generalized. In the example above, we have used a
     * global function that will be called. However, sometimes it is necessary
     * that this function is in fact a member function of the class that
     * generates the mesh, for example because it needs to access run-time
     * parameters. This can be achieved as follows: assuming the
     * <code>set_boundary_ids()</code> function has been declared as a (non-
     * static, but possibly private) member function of the
     * <code>MyClass</code> class, then the following will work:
     * @code
     *     #include <deal.II/base/std_cxx11/bind.h>
     *
     *     template <int dim>
     *     void
     *     MyClass<dim>::
     *     set_boundary_ids (parallel::distributed::Triangulation<dim> &triangulation) const
     *     {
     *       ... set boundary indicators on the triangulation object ...
     *     }
     *
     *     template <int dim>
     *     void
     *     MyClass<dim>::
     *     create_coarse_mesh (parallel::distributed::Triangulation<dim> &coarse_grid) const
     *     {
     *       ... create the coarse mesh ...
     *
     *       coarse_grid.signals.post_refinement.connect
     *         (std_cxx11::bind (&MyGeometry<dim>::set_boundary_ids,
     *                           std_cxx11::cref(*this),
     *                           std_cxx11::ref(coarse_grid)));
     *     }
     * @endcode
     * Here, like any other member function, <code>set_boundary_ids</code>
     * implicitly takes a pointer or reference to the object it belongs to as
     * first argument. <code>std::bind</code> again creates an object that can
     * be called like a global function with no arguments, and this object in
     * turn calls <code>set_boundary_ids</code> with a pointer to the current
     * object and a reference to the triangulation to work on. Note that
     * because the <code>create_coarse_mesh</code> function is declared as
     * <code>const</code>, it is necessary that the
     * <code>set_boundary_ids</code> function is also declared
     * <code>const</code>.
     *
     * <b>Note:</b>For reasons that have to do with the way the
     * parallel::distributed::Triangulation is implemented, functions that
     * have been attached to the post-refinement signal of the triangulation
     * are called more than once, sometimes several times, every time the
     * triangulation is actually refined.
     *
     *
     * @author Wolfgang Bangerth, Timo Heister 2008, 2009, 2010, 2011
     * @ingroup distributed
     */
    template <int dim, int spacedim = dim>
    class Triangulation : public dealii::parallel::Triangulation<dim,spacedim>
    {
    public:
      /**
       * A typedef that is used to to identify cell iterators. The concept of
       * iterators is discussed at length in the
       * @ref Iterators "iterators documentation module".
       *
       * The current typedef identifies cells in a triangulation. You can find
       * the exact type it refers to in the base class's own typedef, but it
       * should be TriaIterator<CellAccessor<dim,spacedim> >. The TriaIterator
       * class works like a pointer that when you dereference it yields an
       * object of type CellAccessor. CellAccessor is a class that identifies
       * properties that are specific to cells in a triangulation, but it is
       * derived (and consequently inherits) from TriaAccessor that describes
       * what you can ask of more general objects (lines, faces, as well as
       * cells) in a triangulation.
       *
       * @ingroup Iterators
       */
      typedef typename dealii::Triangulation<dim,spacedim>::cell_iterator        cell_iterator;

      /**
       * A typedef that is used to to identify
       * @ref GlossActive "active cell iterators".
       * The concept of iterators is discussed at length in the
       * @ref Iterators "iterators documentation module".
       *
       * The current typedef identifies active cells in a triangulation. You
       * can find the exact type it refers to in the base class's own typedef,
       * but it should be TriaActiveIterator<CellAccessor<dim,spacedim> >. The
       * TriaActiveIterator class works like a pointer to active objects that
       * when you dereference it yields an object of type CellAccessor.
       * CellAccessor is a class that identifies properties that are specific
       * to cells in a triangulation, but it is derived (and consequently
       * inherits) from TriaAccessor that describes what you can ask of more
       * general objects (lines, faces, as well as cells) in a triangulation.
       *
       * @ingroup Iterators
       */
      typedef typename dealii::Triangulation<dim,spacedim>::active_cell_iterator active_cell_iterator;

      typedef typename dealii::Triangulation<dim,spacedim>::CellStatus CellStatus;

      /**
       * Configuration flags for distributed Triangulations to be set in the
       * constructor. Settings can be combined using bitwise OR.
       */
      enum Settings
      {
        /**
         * Default settings, other options are disabled.
         */
        default_setting = 0x0,
        /**
         * If set, the deal.II mesh will be reconstructed from the coarse mesh
         * every time a repartioning in p4est happens. This can be a bit more
         * expensive, but guarantees the same memory layout and therefore cell
         * ordering in the deal.II mesh. As assembly is done in the deal.II
         * cell ordering, this flag is required to get reproducible behaviour
         * after snapshot/resume.
         */
        mesh_reconstruction_after_repartitioning = 0x1,
        /**
         * This flags needs to be set to use the geometric multigrid
         * functionality. This option requires additional computation and
         * communication. Note: geometric multigrid is still a work in
         * progress.
         */
        construct_multigrid_hierarchy = 0x2,
        /**
         * Setting this flag will disable automatic repartioning of the cells
         * after a refinement cycle. It can be executed manually by calling
         * repartition().
         */
        no_automatic_repartitioning = 0x4
      };



      /**
       * Constructor.
       *
       * @param mpi_communicator denotes the MPI communicator to be used for
       * the triangulation.
       *
       * @param smooth_grid Degree and kind of mesh smoothing to be applied to
       * the mesh. See the dealii::Triangulation class for a description of
       * the kinds of smoothing operations that can be applied.
       *
       * @param settings See the description of the Settings enumerator.
       *
       * @note This class does not currently support the
       * <code>check_for_distorted_cells</code> argument provided by the base
       * class.
       *
       * @note While it is possible to pass all of the mesh smoothing flags
       * listed in the base class to objects of this type, it is not always
       * possible to honor all of these smoothing options if they would
       * require knowledge of refinement/coarsening flags on cells not locally
       * owned by this processor. As a consequence, for some of these flags,
       * the ultimate number of cells of the parallel triangulation may depend
       * on the number of processors into which it is partitioned. On the
       * other hand, if no smoothing flags are passed, if you always mark the
       * same cells of the mesh, you will always get the exact same refined
       * mesh independent of the number of processors into which the
       * triangulation is partitioned.
       */
      Triangulation (MPI_Comm mpi_communicator,
                     const typename dealii::Triangulation<dim,spacedim>::MeshSmoothing
                     smooth_grid = (dealii::Triangulation<dim,spacedim>::none),
                     const Settings settings = default_setting);

      /**
       * Destructor.
       */
      virtual ~Triangulation ();

      /**
       * Reset this triangulation into a virgin state by deleting all data.
       *
       * Note that this operation is only allowed if no subscriptions to this
       * object exist any more, such as DoFHandler objects using it.
       */
      virtual void clear ();

      /**
       * Implementation of the same function as in the base class.
       */
      virtual void copy_triangulation (const dealii::Triangulation<dim, spacedim> &old_tria);

      /**
       * Create a triangulation as documented in the base class.
       *
       * This function also sets up the various data structures necessary to
       * distribute a mesh across a number of processors. This will be
       * necessary once the mesh is being refined, though we will always keep
       * the entire coarse mesh that is generated by this function on all
       * processors.
       */
      virtual void create_triangulation (const std::vector<Point<spacedim> >    &vertices,
                                         const std::vector<CellData<dim> > &cells,
                                         const SubCellData                 &subcelldata);

      /**
       * Coarsen and refine the mesh according to refinement and coarsening
       * flags set.
       *
       * Since the current processor only has control over those cells it owns
       * (i.e. the ones for which <code>cell-@>subdomain_id() ==
       * this-@>locally_owned_subdomain()</code>), refinement and coarsening
       * flags are only respected for those locally owned cells. Flags may be
       * set on other cells as well (and may often, in fact, if you call
       * dealii::Triangulation::prepare_coarsening_and_refinement()) but will
       * be largely ignored: the decision to refine the global mesh will only
       * be affected by flags set on locally owned cells.
       *
       * @note This function by default partitions the mesh in such a way that
       * the number of cells on all processors is roughly equal. If you want
       * to set weights for partitioning, e.g. because some cells are more
       * expensive to compute than others, you can use the signal cell_weight
       * as documented in the dealii::Triangulation class. This function will
       * check whether a function is connected to the signal and if so use it.
       * If you prefer to repartition the mesh yourself at user-defined
       * intervals only, you can create your triangulation object by passing
       * the parallel::distributed::Triangulation::no_automatic_repartitioning
       * flag to the constructor, which ensures that calling the current
       * function only refines and coarsens the triangulation, but doesn't
       * partition it. You can then call the repartition() function manually.
       * The usage of the cell_weights signal is identical in both cases, if a
       * function is connected to the signal it will be used to balance the
       * calculated weights, otherwise the number of cells is balanced.
       */
      virtual void execute_coarsening_and_refinement ();

      /**
       * Override the implementation of prepare_coarsening_and_refinement from
       * the base class. This is necessary if periodic boundaries are enabled
       * and the level difference over vertices over the periodic boundary
       * must be not more than 2:1.
       */
      virtual bool prepare_coarsening_and_refinement ();

      /**
       * Manually repartition the active cells between processors. Normally
       * this repartitioning will happen automatically when calling
       * execute_coarsening_and_refinement() (or refine_global()) unless the
       * @p no_automatic_repartitioning is set in the constructor. Setting the
       * flag and then calling repartition() gives the same result.
       *
       * If you want to transfer data (using SolutionTransfer or manually with
       * register_data_attach() and notify_ready_to_unpack()), you need to set
       * it up twice: once when calling execute_coarsening_and_refinement(),
       * which will handle coarsening and refinement but obviously won't ship
       * any data between processors, and a second time when calling
       * repartition().  Here, no coarsening and refinement will be done but
       * information will be packed and shipped to different processors. In
       * other words, you probably want to treat a call to repartition() in
       * the same way as execute_coarsening_and_refinement() with respect to
       * dealing with data movement (SolutionTransfer, etc.).
       *
       * @note If no function is connected to the cell_weight signal described
       * in the dealii::Triangulation class, this function will balance the
       * number of cells on each processor. If one or more functions are
       * connected, it will calculate the sum of the weights and balance the
       * weights across processors. The only requirement on the weights is
       * that every cell's weight is positive and that the sum over all
       * weights on all processors can be formed using a 64-bit integer.
       * Beyond that, it is your choice how you want to interpret the weights.
       * A common approach is to consider the weights proportional to the cost
       * of doing computations on a cell, e.g., by summing the time for
       * assembly and solving. In practice, determining this cost is of course
       * not trivial since we don't solve on isolated cells, but on the entire
       * mesh. In such cases, one could, for example, choose the weight equal
       * to the number of unknowns per cell (in the context of hp finite
       * element methods), or using a heuristic that estimates the cost on
       * each cell depending on whether, for example, one has to run some
       * expensive algorithm on some cells but not others (such as forming
       * boundary integrals during the assembly only on cells that are
       * actually at the boundary, or computing expensive nonlinear terms only
       * on some cells but not others, e.g., in the elasto-plastic problem in
       * step-42).
       */
      void repartition ();

      /**
       * When vertices have been moved locally, for example using code like
       * @code
       *   cell->vertex(0) = new_location;
       * @endcode
       * then this function can be used to update the location of vertices
       * between MPI processes.
       *
       * All the vertices that have been moved and might be in the ghost layer
       * of a process have to be reported in the @p vertex_locally_moved
       * argument. This ensures that that part of the information that has to
       * be send between processes is actually sent. Additionally, it is quite
       * important that vertices on the boundary between processes are
       * reported on exactly one process (e.g. the one with the highest id).
       * Otherwise we could expect undesirable results if multiple processes
       * move a vertex differently. A typical strategy is to let processor $i$
       * move those vertices that are adjacent to cells whose owners include
       * processor $i$ but no other processor $j$ with $j<i$; in other words,
       * for vertices at the boundary of a subdomain, the processor with the
       * lowest subdomain id "owns" a vertex.
       *
       * @note It only makes sense to move vertices that are either located on
       * locally owned cells or on cells in the ghost layer. This is because
       * you can be sure that these vertices indeed exist on the finest mesh
       * aggregated over all processors, whereas vertices on artificial cells
       * but not at least in the ghost layer may or may not exist on the
       * globally finest mesh. Consequently, the @p vertex_locally_moved
       * argument may not contain vertices that aren't at least on ghost
       * cells.
       *
       * @note This function moves vertices in such a way that on every
       * processor, the vertices of every locally owned and ghost cell is
       * consistent with the corresponding location of these cells on other
       * processors. On the other hand, the locations of artificial cells will
       * in general be wrong since artificial cells may or may not exist on
       * other processors and consequently it is not possible to determine
       * their location in any way. This is not usually a problem since one
       * never does anything on artificial cells. However, it may lead to
       * problems if the mesh with moved vertices is refined in a later step.
       * If that's what you want to do, the right way to do it is to save the
       * offset applied to every vertex, call this function, and before
       * refining or coarsening the mesh apply the opposite offset and call
       * this function again.
       *
       * @param vertex_locally_moved A bitmap indicating which vertices have
       * been moved. The size of this array must be equal to
       * Triangulation::n_vertices() and must be a subset of those vertices
       * flagged by GridTools::get_locally_owned_vertices().
       *
       * @see This function is used, for example, in
       * GridTools::distort_random().
       */
      void
      communicate_locally_moved_vertices (const std::vector<bool> &vertex_locally_moved);


      /**
       * Returns true if the triangulation has hanging nodes.
       *
       * In the context of parallel distributed triangulations, every
       * processor stores only that part of the triangulation it locally owns.
       * However, it also stores the entire coarse mesh, and to guarantee the
       * 2:1 relationship between cells, this may mean that there are hanging
       * nodes between cells that are not locally owned or ghost cells (i.e.,
       * between ghost cells and artificial cells, or between artificial and
       * artificial cells; see
       * @ref GlossArtificialCell "the glossary").
       * One is not typically interested in this case, so the function returns
       * whether there are hanging nodes between any two cells of the "global"
       * mesh, i.e., the union of locally owned cells on all processors.
       */
      virtual
      bool has_hanging_nodes() const;

      /**
       * Return the local memory consumption in bytes.
       */
      virtual std::size_t memory_consumption () const;

      /**
       * Return the local memory consumption contained in the p4est data
       * structures alone. This is already contained in memory_consumption()
       * but made available separately for debugging purposes.
       */
      virtual std::size_t memory_consumption_p4est () const;

      /**
       * A collective operation that produces a sequence of output files with
       * the given file base name that contain the mesh in VTK format.
       *
       * More than anything else, this function is useful for debugging the
       * interface between deal.II and p4est.
       */
      void write_mesh_vtk (const char *file_basename) const;

      /**
       * Produce a check sum of the triangulation.  This is a collective
       * operation and is mostly useful for debugging purposes.
       */
      unsigned int get_checksum () const;

      /**
       * Save the refinement information from the coarse mesh into the given
       * file. This file needs to be reachable from all nodes in the
       * computation on a shared network file system. See the SolutionTransfer
       * class on how to store solution vectors into this file. Additional
       * cell-based data can be saved using register_data_attach().
       */
      void save(const char *filename) const;

      /**
       * Load the refinement information saved with save() back in. The mesh
       * must contain the same coarse mesh that was used in save() before
       * calling this function.
       *
       * You do not need to load with the same number of MPI processes that
       * you saved with. Rather, if a mesh is loaded with a different number
       * of MPI processes than used at the time of saving, the mesh is
       * repartitioned appropriately. Cell-based data that was saved with
       * register_data_attach() can be read in with notify_ready_to_unpack()
       * after calling load().
       *
       * If you use p4est version > 0.3.4.2 the @p autopartition flag tells
       * p4est to ignore the partitioning that the triangulation had when it
       * was saved and make it uniform upon loading. If @p autopartition is
       * set to false, the triangulation is only repartitioned if needed (i.e.
       * if a different number of MPI processes is encountered).
       */
      void load(const char *filename,
                const bool autopartition = true);

      /**
       * Register a function with the current Triangulation object that will
       * be used to attach data to active cells before
       * execute_coarsening_and_refinement(). In
       * execute_coarsening_and_refinement() the Triangulation will call the
       * given function pointer and provide @p size bytes to store data. If
       * necessary, this data will be transferred to the new owner of that
       * cell during repartitioning the tree. See notify_ready_to_unpack() on
       * how to retrieve the data.
       *
       * Callers need to store the return value.  It specifies an offset of
       * the position at which data can later be retrieved during a call to
       * notify_ready_to_unpack().
       *
       * The CellStatus argument in the callback function will tell you if the
       * given cell will be coarsened, refined, or will persist as is (this
       * can be different than the coarsen and refine flags set by you). If it
       * is
       *
       * - CELL_PERIST: the cell won't be refined/coarsened, but might be
       * moved to a different processor - CELL_REFINE: this cell will be
       * refined into 4/8 cells, you can not access the children (because they
       * don't exist yet) - CELL_COARSEN: the children of this cell will be
       * coarsened into the given cell (you can access the active children!)
       *
       * When unpacking the data with notify_ready_to_unpack() you can access
       * the children of the cell if the status is CELL_REFINE but not for
       * CELL_COARSEN. As a consequence you need to handle coarsening while
       * packing and refinement during unpacking.
       *
       * @note The two functions can also be used for serialization of data
       * using save() and load() in the same way. Then the status will always
       * be CELL_PERSIST.
       */
      unsigned int
      register_data_attach (const std::size_t size,
                            const std_cxx11::function<void (const cell_iterator &,
                                                            const CellStatus,
                                                            void *)> &pack_callback);

      /**
       * The supplied callback function is called for each newly locally owned
       * cell and corresponding data saved with register_data_attach().  This
       * function needs to be called after execute_coarsening_and_refinement()
       * with the offset returned by register_data_attach().
       *
       * The CellStatus will indicate if the cell was refined, coarsened, or
       * persisted unchanged. The cell_iterator will either by an active,
       * locally owned cell (if the cell was not refined), or the immediate
       * parent if it was refined during execute_coarsening_and_refinement().
       * Therefore, contrary to during register_data_attach(), you can now
       * access the children if the status is CELL_REFINE but no longer for
       * callbacks with status CELL_COARSEN.
       */
      void
      notify_ready_to_unpack (const unsigned int offset,
                              const std_cxx11::function<void (const cell_iterator &,
                                                              const CellStatus,
                                                              const void *)> &unpack_callback);

      /**
       * Return a permutation vector for the order the coarse cells are handed
       * off to p4est. For example the value of the $i$th element in this
       * vector is the index of the deal.II coarse cell (counting from
       * begin(0)) that corresponds to the $i$th tree managed by p4est.
       */
      const std::vector<types::global_dof_index> &
      get_p4est_tree_to_coarse_cell_permutation() const;

      /**
       * Return a permutation vector for the mapping from the coarse deal
       * cells to the p4est trees. This is the inverse of
       * get_p4est_tree_to_coarse_cell_permutation.
       */
      const std::vector<types::global_dof_index> &
      get_coarse_cell_to_p4est_tree_permutation() const;

      /**
       * Join faces in the p4est forest for periodic boundary conditions. As a
       * result, each pair of faces will differ by at most one refinement
       * level and ghost neighbors will be available across these faces.
       *
       * The vector can be filled by the function
       * GridTools::collect_periodic_faces.
       *
       * For more information on periodic boundary conditions see
       * GridTools::collect_periodic_faces,
       * DoFTools::make_periodicity_constraints and step-45.
       *
       * @note Before this function can be used the Triangulation has to be
       * initialized and must not be refined. Calling this function more than
       * once is possible, but not recommended: The function destroys and
       * rebuilds the p4est forest each time it is called.
       */
      void
      add_periodicity
      (const std::vector<GridTools::PeriodicFacePair<cell_iterator> > &);


    private:

      /**
       * Override the function to update the number cache so we can fill data
       * like @p level_ghost_owners.
       *
       */
      virtual void update_number_cache ();

      /**
       * store the Settings.
       */
      Settings settings;

      /**
       * A flag that indicates whether the triangulation has actual content.
       */
      bool triangulation_has_content;

      /**
       * A data structure that holds the connectivity between trees. Since
       * each tree is rooted in a coarse grid cell, this data structure holds
       * the connectivity between the cells of the coarse grid.
       */
      typename dealii::internal::p4est::types<dim>::connectivity *connectivity;

      /**
       * A data structure that holds the local part of the global
       * triangulation.
       */
      typename dealii::internal::p4est::types<dim>::forest *parallel_forest;
      /**
       * A data structure that holds some information about the ghost cells of
       * the triangulation.
       */
      typename dealii::internal::p4est::types<dim>::ghost  *parallel_ghost;

      /**
       * A flag that indicates whether refinement of a triangulation is
       * currently in progress. This flag is used to disambiguate whether a
       * call to execute_coarsening_and_triangulation came from the outside or
       * through a recursive call. While the first time we want to take over
       * work to copy things from a refined p4est, the other times we don't
       * want to get in the way as these latter calls to
       * Triangulation::execute_coarsening_and_refinement() are simply there
       * in order to re-create a triangulation that matches the p4est.
       */
      bool refinement_in_progress;


      /**
       * number of bytes that get attached to the Triangulation through
       * register_data_attach() for example SolutionTransfer.
       */
      unsigned int attached_data_size;

      /**
       * number of functions that get attached to the Triangulation through
       * register_data_attach() for example SolutionTransfer.
       */
      unsigned int n_attached_datas;

      /**
       * number of functions that need to unpack their data after a call from
       * load()
       */
      unsigned int n_attached_deserialize;

      typedef  std_cxx11::function<
      void(typename Triangulation<dim,spacedim>::cell_iterator, CellStatus, void *)
      > pack_callback_t;

      typedef std::pair<unsigned int, pack_callback_t> callback_pair_t;

      typedef std::list<callback_pair_t> callback_list_t;

      /**
       * List of callback functions registered by register_data_attach() that
       * are going to be called for packing data.
       */
      callback_list_t attached_data_pack_callbacks;


      /**
       * Two arrays that store which p4est tree corresponds to which coarse
       * grid cell and vice versa. We need these arrays because p4est goes
       * with the original order of coarse cells when it sets up its forest,
       * and then applies the Morton ordering within each tree. But if coarse
       * grid cells are badly ordered this may mean that individual parts of
       * the forest stored on a local machine may be split across coarse grid
       * cells that are not geometrically close. Consequently, we apply a
       * hierarchical preordering according to
       * SparsityTools::reorder_hierarchical() to ensure that the part of the
       * forest stored by p4est is located on geometrically close coarse grid
       * cells.
       */
      std::vector<types::global_dof_index> coarse_cell_to_p4est_tree_permutation;
      std::vector<types::global_dof_index> p4est_tree_to_coarse_cell_permutation;

      /**
       * If add_periodicity() is called, this variable stores the given
       * periodic face pairs on level 0 for later access during the
       * identification of ghost cells for the multigrid hierarchy.
       */
      std::vector<GridTools::PeriodicFacePair<cell_iterator> > periodic_face_pairs_level_0;

      /**
       * Return a pointer to the p4est tree that belongs to the given
       * dealii_coarse_cell_index()
       */
      typename dealii::internal::p4est::types<dim>::tree *
      init_tree(const int dealii_coarse_cell_index) const;

      /**
       * The function that computes the permutation between the two data
       * storage schemes.
       */
      void setup_coarse_cell_to_p4est_tree_permutation ();

      /**
       * Take the contents of a newly created triangulation we are attached to
       * and copy it to p4est data structures.
       *
       * This function exists in 2d and 3d variants.
       */
      void copy_new_triangulation_to_p4est (dealii::internal::int2type<2>);
      void copy_new_triangulation_to_p4est (dealii::internal::int2type<3>);

      /**
       * Copy the local part of the refined forest from p4est into the
       * attached triangulation.
       */
      void copy_local_forest_to_triangulation ();

      /**
       * Internal function notifying all registered classes to attach their
       * data before repartitioning occurs. Called from
       * execute_coarsening_and_refinement().
       */
      void attach_mesh_data();

      /**
       * Internal function notifying all registered slots to provide their
       * weights before repartitioning occurs. Called from
       * execute_coarsening_and_refinement() and repartition().
       *
       * @return A vector of unsigned integers representing the weight or
       * computational load of every cell after the refinement/coarsening/
       * repartition cycle. Note that the number of entries does not need to
       * be equal to either n_active_cells or n_locally_owned_active_cells,
       * because the triangulation is not updated yet. The weights are sorted
       * in the order that p4est will encounter them while iterating over
       * them.
       */
      std::vector<unsigned int>
      get_cell_weights();

      /**
       * Fills a map that, for each vertex, lists all the processors whose
       * subdomains are adjacent to that vertex. Used by
       * DoFHandler::Policy::ParallelDistributed.
       */
      void
      fill_vertices_with_ghost_neighbors
      (std::map<unsigned int, std::set<dealii::types::subdomain_id> >
       &vertices_with_ghost_neighbors);

      /**
       * Fills a map that, for each vertex, lists all the processors whose
       * subdomains are adjacent to that vertex on the given level for the
       * multigrid hierarchy. Used by DoFHandler::Policy::ParallelDistributed.
       */
      void
      fill_level_vertices_with_ghost_neighbors
      (const unsigned int level,
       std::map<unsigned int, std::set<dealii::types::subdomain_id> >
       &vertices_with_ghost_neighbors);

      /**
       * This method returns a bit vector of length tria.n_vertices()
       * indicating the locally active vertices on a level, i.e., the vertices
       * touched by the locally owned level cells for use in geometric
       * multigrid (possibly including the vertices due to periodic boundary
       * conditions) are marked by true.
       *
       * Used by DoFHandler::Policy::ParallelDistributed.
       */
      std::vector<bool>
      mark_locally_active_vertices_on_level(const unsigned int level) const;

      template <int, int> friend class dealii::internal::DoFHandler::Policy::ParallelDistributed;
    };


    /**
     * Specialization of the general template for the 1d case. There is
     * currently no support for distributing 1d triangulations. Consequently,
     * all this class does is throw an exception.
     */
    template <int spacedim>
    class Triangulation<1,spacedim> : public dealii::parallel::Triangulation<1,spacedim>
    {
    public:
      /**
       * Constructor. The argument denotes the MPI communicator to be used for
       * the triangulation.
       */
      Triangulation (MPI_Comm mpi_communicator);

      /**
       * Destructor.
       */
      virtual ~Triangulation ();

      /**
       * Returns a permutation vector for the order the coarse cells are
       * handed of to p4est. For example the first element i in this vector
       * denotes that the first cell in hierarchical ordering is the ith deal
       * cell starting from begin(0).
       */
      const std::vector<types::global_dof_index> &
      get_p4est_tree_to_coarse_cell_permutation() const;

      /**
       * When vertices have been moved locally, for example using code like
       * @code
       *   cell->vertex(0) = new_location;
       * @endcode
       * then this function can be used to update the location of vertices
       * between MPI processes.
       *
       * All the vertices that have been moved and might be in the ghost layer
       * of a process have to be reported in the @p vertex_locally_moved
       * argument. This ensures that that part of the information that has to
       * be send between processes is actually sent. Additionally, it is quite
       * important that vertices on the boundary between processes are
       * reported on exactly one process (e.g. the one with the highest id).
       * Otherwise we could expect undesirable results if multiple processes
       * move a vertex differently. A typical strategy is to let processor $i$
       * move those vertices that are adjacent to cells whose owners include
       * processor $i$ but no other processor $j$ with $j<i$; in other words,
       * for vertices at the boundary of a subdomain, the processor with the
       * lowest subdomain id "owns" a vertex.
       *
       * @note It only makes sense to move vertices that are either located on
       * locally owned cells or on cells in the ghost layer. This is because
       * you can be sure that these vertices indeed exist on the finest mesh
       * aggregated over all processors, whereas vertices on artificial cells
       * but not at least in the ghost layer may or may not exist on the
       * globally finest mesh. Consequently, the @p vertex_locally_moved
       * argument may not contain vertices that aren't at least on ghost
       * cells.
       *
       * @see This function is used, for example, in
       * GridTools::distort_random().
       */
      void
      communicate_locally_moved_vertices (const std::vector<bool> &vertex_locally_moved);

      /**
       * Dummy arrays. This class isn't usable but the compiler wants to see
       * these variables at a couple places anyway.
       */
      std::vector<types::global_dof_index> coarse_cell_to_p4est_tree_permutation;
      std::vector<types::global_dof_index> p4est_tree_to_coarse_cell_permutation;

      /**
       * dummy settings
       */
      enum Settings
      {
        default_setting = 0x0,
        mesh_reconstruction_after_repartitioning = 0x1,
        construct_multigrid_hierarchy = 0x2
      };


//TODO: The following variable should really be private, but it is used in dof_handler_policy.cc ...
      /**
       * dummy settings object
       */
      Settings settings;

      /**
       * Like above, this method, which is only implemented for dim = 2 or 3,
       * needs a stub because it is used in dof_handler_policy.cc
       */
      void
      fill_vertices_with_ghost_neighbors
      (std::map<unsigned int, std::set<dealii::types::subdomain_id> >
       &vertices_with_ghost_neighbors);

      /**
       * Like above, this method, which is only implemented for dim = 2 or 3,
       * needs a stub because it is used in dof_handler_policy.cc
       */
      void
      fill_level_vertices_with_ghost_neighbors
      (const unsigned int level,
       std::map<unsigned int, std::set<dealii::types::subdomain_id> >
       &vertices_with_ghost_neighbors);

      /**
       * Like above, this method, which is only implemented for dim = 2 or 3,
       * needs a stub because it is used in dof_handler_policy.cc
       */
      std::vector<bool>
      mark_locally_active_vertices_on_level(const unsigned int level) const;

    };
  }
}


#else // DEAL_II_WITH_P4EST

namespace parallel
{
  namespace distributed
  {
    /**
     * Dummy class the compiler chooses for parallel distributed
     * triangulations if we didn't actually configure deal.II with the p4est
     * library. The existence of this class allows us to refer to
     * parallel::distributed::Triangulation objects throughout the library
     * even if it is disabled.
     *
     * Since the constructor of this class is private, no such objects can
     * actually be created if we don't have p4est available.
     */
    template <int dim, int spacedim = dim>
    class Triangulation : public dealii::parallel::Triangulation<dim,spacedim>
    {
    private:
      /**
       * Constructor.
       */
      Triangulation ();

    };
  }
}


#endif


DEAL_II_NAMESPACE_CLOSE

#endif