/usr/include/NTL/Lazy.h is in libntl-dev 9.9.1-3.
This file is owned by root:root, with mode 0o644.
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Lazy<T>: template class for lazy initialization of objects whose
values do not change after initialization.
In a multi-threaded environment, this makes use of "double checked locking"
for an efficient, thread-safe solution.
Usage:
Lazy<T> obj; // declaration of the lazy object
...
do {
Lazy<T>::Builder builder(obj);
if (!builder()) break; // if we are not building, the break out
UniquePtr<T> p; // create a pointer
...
builder.move(p); // move p into the object to complete the initialization
// We can then complete the initialization process.
} while(0); // When this scope closes, the object is fully initialized.
// subsequent attempts to build the object will yield
// !builder.built()
T objCopy = *obj; // *obj returns a read-only reference
// one can also use -> operator
It is important to follow this recipe carefully. In particular,
the builder must be enclosed in a scope, as it's destructor
plays a crucial role in finalizing the initialization.
NOTE: if p is null in builder.move(p), the object is still considered
built.
template<class T>
class Lazy {
public:
Lazy();
Lazy(const Lazy&); // "deep" copies
Lazy& operator=(const Lazy&);
const T& operator*() const; // pointer access
const T* operator->() const;
const T* get() const;
operator fake_null_type() const; // test for null pointer
~Lazy();
kill(); // destroy and reset
bool built() const; // test if already built
class Builder {
Builder(const Lazy&);
~Builder()
bool operator()() const; // test if we are building
void move(UniquePtr<T>&);
};
****************************************************************************/
#ifndef NTL_Lazy__H
#define NTL_Lazy__H
#include <NTL/tools.h>
#include <NTL/SmartPtr.h>
#include <NTL/thread.h>
NTL_OPEN_NNS
// NOTE: For more on double-checked locking, see
// http://preshing.com/20130930/double-checked-locking-is-fixed-in-cpp11/
// NOTE: when compiled with the NTL_THREADS option, the Lazy
// class may contain data members from the standard library
// that may not satisfy the requirements of the Vec class
// (i.e., relocatability). One can wrap it in a pointer
// class (e.g., OptionalVal) to deal with this.
template<class T>
class Lazy {
private:
/* we make data members mutable so that Lazy members of
other classes don't have to be. */
mutable AtomicBool initialized;
mutable MutexProxy mtx;
mutable UniquePtr<T> data;
class Dummy { };
typedef void (Lazy::*fake_null_type)(Dummy) const;
void fake_null_function(Dummy) const {}
public:
Lazy() : initialized(false) { }
// EXCEPTIONS: This always succeeds in killing the object
void kill()
{
UniquePtr<T> tmp;
tmp.swap(data);
initialized = false;
}
// This is provided for convenience for some legacy code.
// It us up to the client code to ensure there are no race conditions.
// EXCEPTIONS: strong ES
Lazy& operator=(const Lazy& other)
{
if (this == &other) return *this;
if (other.initialized) {
UniquePtr<T> p;
if (other.data) p.make(*other.data);
p.swap(data);
initialized = true;
}
else
kill();
return *this;
}
Lazy(const Lazy& other) : initialized(false)
{
*this = other;
}
const T& operator*() const { return *data; }
const T* operator->() const { return data.operator->(); }
const T* get() const { return data.get(); }
bool built() const { return initialized; }
operator fake_null_type() const
{
return data ? &Lazy::fake_null_function : 0;
}
class Builder {
private:
bool building;
bool moved;
const Lazy& ref;
GuardProxy guard;
Builder(const Builder&); // disabled
void operator=(const Builder&); // disabled
public:
Builder(const Lazy& _ref) : building(false), moved(false),
ref(_ref), guard(_ref.mtx)
{
// Double-checked locking
if (ref.initialized || (guard.lock(), ref.initialized))
return;
building = true; // we set this to true after we lock the mutex
// and see the the object is still uninitialized
}
~Builder() { if (moved) ref.initialized = true; }
void move(UniquePtr<T>& p)
{
if (!building || moved) LogicError("Lazy::Builder illegal call to move");
ref.data.move(p);
moved = true;
}
bool operator()() const { return building; }
};
};
NTL_CLOSE_NNS
#endif
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