/usr/include/osg/ShaderComposer is in libopenscenegraph-3.4-dev 3.4.0+dfsg1-4+b3.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/
#ifndef OSG_SHADERCOMPOSER
#define OSG_SHADERCOMPOSER 1
#include <osg/Object>
#include <osg/StateAttribute>
#include <osg/Program>
namespace osg {
// forward declare osg::State
class State;
typedef std::vector<osg::ShaderComponent*> ShaderComponents;
class OSG_EXPORT ShaderComposer : public osg::Object
{
    public:
        ShaderComposer();
        ShaderComposer(const ShaderComposer& sa,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
        META_Object(osg, ShaderComposer)
        virtual osg::Program* getOrCreateProgram(const ShaderComponents& shaderComponents);
        typedef std::vector< const osg::Shader* >  Shaders;
        virtual osg::Shader* composeMain(const Shaders& shaders);
        virtual void addShaderToProgram(Program* program, const Shaders& shaders);
        void releaseGLObjects(osg::State* state);
    protected:
        virtual ~ShaderComposer();
        typedef std::map< ShaderComponents, ref_ptr<Program> > ProgramMap;
        ProgramMap _programMap;
        typedef std::map< Shaders, ref_ptr<Shader> > ShaderMainMap;
        ShaderMainMap _shaderMainMap;
};
}
#endif
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