/usr/include/osgAnimation/StackedScaleElement is in libopenscenegraph-3.4-dev 3.4.0+dfsg1-4+b3.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 | /*  -*-c++-*-
 *  Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
 */
#ifndef OSGANIMATION_STACKED_SCALE_ELEMENT
#define OSGANIMATION_STACKED_SCALE_ELEMENT 1
#include <osg/Object>
#include <osgAnimation/Export>
#include <osgAnimation/StackedTransformElement>
#include <osgAnimation/Target>
namespace osgAnimation
{
    class OSGANIMATION_EXPORT StackedScaleElement : public StackedTransformElement
    {
    public:
        META_Object(osgAnimation, StackedScaleElement)
        StackedScaleElement();
        StackedScaleElement(const StackedScaleElement&, const osg::CopyOp&);
        StackedScaleElement(const std::string& name, const osg::Vec3& scale = osg::Vec3(1,1,1));
        StackedScaleElement(const osg::Vec3& scale);
        void applyToMatrix(osg::Matrix& matrix) const;
        osg::Matrix getAsMatrix() const;
        bool isIdentity() const;
        void update(float t = 0.0);
        const osg::Vec3& getScale() const;
        void setScale(const osg::Vec3& scale);
        virtual Target* getOrCreateTarget();
        virtual Target* getTarget();
        virtual const Target* getTarget() const;
    protected:
        osg::Vec3 _scale;
        osg::ref_ptr<Vec3Target> _target;
    };
}
#endif
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