/usr/include/osgWidget/ViewerEventHandlers is in libopenscenegraph-3.4-dev 3.4.0+dfsg1-4+b3.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/
// Code by: Jeremy Moles (cubicool) 2007-2008
#ifndef OSGWIDGET_VIEWER_EVENT_HANDLERS
#define OSGWIDGET_VIEWER_EVENT_HANDLERS
#include <osgGA/GUIEventAdapter>
#include <osgGA/GUIEventHandler>
#include <osgWidget/WindowManager>
// NOTE! These are all just examples of some default event handlers--they are not
// required. You are more than welcome to provide your own even handlers that
// communicate with a WindowManager using it's public API.
namespace osgWidget {
// This handles the pressing/moving of mouse buttons, etc.
class OSGWIDGET_EXPORT MouseHandler: public osgGA::GUIEventHandler
{
    public:
        MouseHandler(WindowManager*);
        virtual bool handle(
            const osgGA::GUIEventAdapter&,
            osgGA::GUIActionAdapter&,
            osg::Object*,
            osg::NodeVisitor*
        );
        typedef bool (MouseHandler::*MouseAction)(float, float, int);
        typedef bool (WindowManager::*MouseEvent)(float, float);
    protected:
        osg::observer_ptr<WindowManager> _wm;
        bool _handleMousePush        (float, float, int);
        bool _handleMouseRelease     (float, float, int);
        bool _handleMouseDoubleClick (float, float, int);
        bool _handleMouseDrag        (float, float, int);
        bool _handleMouseMove        (float, float, int);
        bool _handleMouseScroll      (float, float, int);
        MouseAction _isMouseEvent (osgGA::GUIEventAdapter::EventType) const;
        bool        _doMouseEvent (float, float, MouseEvent);
};
// This handles the forwarding of keypress events.
class OSGWIDGET_EXPORT KeyboardHandler: public osgGA::GUIEventHandler
{
    public:
        KeyboardHandler(WindowManager*);
        virtual bool handle(
            const osgGA::GUIEventAdapter&,
            osgGA::GUIActionAdapter&,
            osg::Object*,
            osg::NodeVisitor*
        );
    protected:
        osg::observer_ptr<WindowManager> _wm;
};
// This class offers a default kind of handling for resizing.
class OSGWIDGET_EXPORT ResizeHandler: public osgGA::GUIEventHandler
{
    public:
        ResizeHandler(WindowManager*, osg::Camera* = 0);
        virtual bool handle(
            const osgGA::GUIEventAdapter&,
            osgGA::GUIActionAdapter&,
            osg::Object*,
            osg::NodeVisitor*
        );
    protected:
        osg::observer_ptr<WindowManager> _wm;
        osg::observer_ptr<osg::Camera>   _camera;
};
// This class provides a hotkey that lets you toggle back and forth between
// a camera and setting the CameraManipulator's home point.
class OSGWIDGET_EXPORT CameraSwitchHandler: public osgGA::GUIEventHandler
{
    public:
        CameraSwitchHandler(WindowManager*, osg::Camera*);
        virtual bool handle(
            const osgGA::GUIEventAdapter&,
            osgGA::GUIActionAdapter&,
            osg::Object*,
            osg::NodeVisitor*
        );
    protected:
        osg::observer_ptr<WindowManager> _wm;
        osg::observer_ptr<osg::Camera>   _camera;
        osg::ref_ptr<osg::Node>          _oldNode;
};
}
#endif
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