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/* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2015 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program.  If not, see <http://www.gnu.org/licenses/>
*/

#ifndef OSGEARTH_AUTO_SCALE_H
#define OSGEARTH_AUTO_SCALE_H 1

#include <osgEarth/Common>

namespace osgEarth
{
    /**
     * Usage: set your render bin to AUTO_SCALE_BIN and your
     * geometry will automatically draw at one pixel per meter.
     *
     * To enable:
     *
     *    node->getOrCreateStateSet()->setRenderBinDetails(0, osgEarth::AUTO_SCALE_BIN);
     *
     * And to disable:
     *
     *    node->getOrCreateStateSet()->setRenderBinToInherit();
     */
    extern OSGEARTH_EXPORT const std::string AUTO_SCALE_BIN;
}


#endif // OSGEARTH_AUTO_SCALE_H