This file is indexed.

/usr/include/osgEarth/TerrainOptions is in libosgearth-dev 2.7.0+dfsg-2+b3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
/* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2015 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program.  If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_TERRAIN_OPTIONS_H
#define OSGEARTH_TERRAIN_OPTIONS_H 1

#include <osgEarth/Common>
#include <osgEarth/Config>
#include <osgEarth/GeoCommon>
#include <osg/Texture>

namespace osgEarth
{    
    /**
     * Base class for the configuration for a terrain engine driver.
     */
    class OSGEARTH_EXPORT TerrainOptions : public DriverConfigOptions
    {
    public:
        TerrainOptions( const ConfigOptions& options =ConfigOptions() );

        /** dtor */
        virtual ~TerrainOptions() { }
       
        /**
         * Sets or gets the scale factor for height-field values.
         * Default = 1.0
         */
        optional<float>& verticalScale() { return _verticalScale; }
        const optional<float>& verticalScale() const { return _verticalScale; }

        /**
         * Sets or gets the offset for height-field values.
         * Default = 0.0
         */
        optional<float>& verticalOffset() { return _verticalOffset; }
        const optional<float>& verticalOffset() const { return _verticalOffset; }

        /**
         * @deprecated - Use MapOptions::elevationTileSize instead
         * The sample ratio for height fields. I.e., the terrain engine
         * will sample heightfield grids at this ratio
         * Default = 1.0
         */
        optional<float>& heightFieldSampleRatio() { return _heightFieldSampleRatio; }
        const optional<float>& heightFieldSampleRatio() const { return _heightFieldSampleRatio; }

        /**
         * Size of each dimension of each terrain tile, in verts. Ideally this 
         * will be a power of 2 plus 1, i.e.: a number X with that X = (2^Y)+1
         * where Y is an integer >= 1.
         *
         * Default = 17. 
         */
        optional<int>& tileSize() { return _tileSize; }
        const optional<int>& tileSize() const { return _tileSize; }

        /**
         * The minimum tile LOD range as a factor of the tile's radius.
         * Default = 6.0.
         */
        optional<float>& minTileRangeFactor() { return _minTileRangeFactor; }
        const optional<float>& minTileRangeFactor() const { return _minTileRangeFactor; }

        /**
         * Distance (m) over which to ramp min_range and max_range blending
         * Default = 0.
         */
        optional<float>& attenuationDistance() { return _attenuationDistance; }
        const optional<float>& attentuationDistance() const { return _attenuationDistance; }

        /**
         * Transition time, in seconds, for tile image fade-in when LOD blending is enabled
         */
        optional<float>& lodTransitionTime() { return _lodTransitionTimeSeconds; }
        const optional<float>& lodTransitionTime() const { return _lodTransitionTimeSeconds; }

        /**
         * Whether cluster culling is enabled on terrain tiles (default = true)
         */
        optional<bool>& clusterCulling() { return _clusterCulling; }
        const optional<bool>& clusterCulling() const { return _clusterCulling; }

        /**
         * The maximum level of detail to which the terrain should subdivide. If you leave this
         * unset, the terrain will subdivide until the map layers stop providing data (default
         * behavior). If you set a value, the terrain will stop subdividing at the specified LOD
         * even if higher-resolution data is available. (It still might stop subdividing before it
         * reaches this level if data runs out.)
         */
        optional<unsigned>& maxLOD() { return _maxLOD; }
        const optional<unsigned >& maxLOD() const { return _maxLOD; }

        /**
         * The minimum level of detail to which the terrain should subdivide (no matter what).
         * If you leave this unset, the terrain will subdivide until the map layers
         * stop providing data (default behavior). If you set a value, the terrain will subdivide
         * to the specified LOD no matter what (and may continue farther if higher-resolution
         * data is available).
         */
        optional<unsigned>& minLOD() { return _minLOD; }
        const optional<unsigned>& minLOD() const { return _minLOD; }

        /**
         * The lowest LOD to display. By default, the terrain begins at LOD 0. Set this
         * to start the terrain tile mesh at a higher LOD. Don't set this TOO high though
         * or you will run into memory problems.
         */
        optional<unsigned>& firstLOD() { return _firstLOD; }
        const optional<unsigned>& firstLOD() const { return _firstLOD; }

        /**
         * Whether to explicity enable or disable GL lighting on the map node.
         */
        optional<bool>& enableLighting() { return _enableLighting; }
        const optional<bool>& enableLighting() const { return _enableLighting; }  
    
        /**
         * Whether to enable mipmaping and mipmap generation on textures
         */
        optional<bool>& enableMipmapping() { return _enableMipmapping; }
        const optional<bool>& enableMipmapping() const { return _enableMipmapping; }

        /**
         * The min filter to be applied to textures
         */
        optional<osg::Texture::FilterMode>& minFilter() { return _minFilter;}
        const optional<osg::Texture::FilterMode>& minFilter() const { return _minFilter;}

        /**
         * The mag filter to be applied to textures
         */
        optional<osg::Texture::FilterMode>& magFilter() { return _magFilter;}
        const optional<osg::Texture::FilterMode>& magFilter() const { return _magFilter;}
            
        /**
         * Whether to enable blending on the terrain. Default is true.
         */
        optional<bool>& enableBlending() { return _enableBlending; }
        const optional<bool>& enableBlending() const { return _enableBlending; }

        /**
         * Whether to enable the "fast path" for spherical Mercator image layers
         * Default = true. If enabled, Mercator image tiles will be rendered on a
         * geocentric map with no reprojection. The trade-off is higher texture
         * memory usage and NPOT texture usage.
         */
        optional<bool>& enableMercatorFastPath() { return _mercatorFastPath; }
        const optional<bool>& enableMercatorFastPath() const { return _mercatorFastPath; }

        /**
         * The minimum level of detail at which to generate elevation-based normal maps,
         * assuming normal maps have been activated. This mitigates the overhead of 
         * calculating normal maps for very high altitude scenes where they are no
         * of much use. Default is 0 (zero).
         */
        optional<unsigned>& minNormalMapLOD() { return _minNormalMapLOD; }
        const optional<unsigned>& minNormalMapLOD() const { return _minNormalMapLOD; }

        /**
         * debugging mode
         */
        optional<bool>& debug() { return _debug; }
        const optional<bool>& debug() const { return _debug; }
   
    public:
        virtual Config getConfig() const;

    protected:
        virtual void mergeConfig( const Config& conf ) {
            DriverConfigOptions::mergeConfig( conf );
            fromConfig( conf );
        }

    private:
        void fromConfig( const Config& conf );
                    
        optional<float> _verticalScale;
        optional<float> _verticalOffset;
        optional<float> _heightFieldSampleRatio;
        optional<int>   _tileSize;
        optional<float> _minTileRangeFactor;        
        optional<bool> _combineLayers;
        optional<unsigned> _minLOD;
        optional<unsigned> _maxLOD;
        optional<unsigned> _firstLOD;
        optional<bool> _enableLighting;
        optional<float> _attenuationDistance;
        optional<float> _lodTransitionTimeSeconds;
        optional<bool>  _enableMipmapping;
        optional<bool> _clusterCulling;
        optional<bool> _enableBlending;
        optional<bool> _mercatorFastPath;
        optional<osg::Texture::FilterMode> _magFilter;
        optional<osg::Texture::FilterMode> _minFilter;
        optional<ElevationInterpolation> _elevationInterpolation;
        optional<unsigned> _primaryTraversalMask;
        optional<unsigned> _secondaryTraversalMask;
        optional<unsigned> _minNormalMapLOD;
        optional<bool> _debug;
    };
}

#endif // OSGEARTH_MAP_ENGINE_PROPERTIES_H