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/* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
 * Copyright 2015 Pelican Mapping
 * http://osgearth.org
 *
 * osgEarth is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>
 */
#ifndef OSGEARTH_ENGINE_BYO_ENGINE_NODE_H
#define OSGEARTH_ENGINE_BYO_ENGINE_NODE_H 1

#include <osgEarth/TerrainEngineNode>
#include "BYOTerrainEngineOptions"

using namespace osgEarth;

namespace osgEarth_engine_byo
{
    class BYOTerrainEngineNode : public TerrainEngineNode
    {
    public:
        BYOTerrainEngineNode();
        META_Node(osgEarth, BYOTerrainEngineNode);
        virtual ~BYOTerrainEngineNode();

    public: // TerrainEngineNode

        // for standalone tile creation outside of a terrain
        osg::Node* createTile(const TileKey& key) { return 0L; }

    public: // internal TerrainEngineNode

        virtual void preInitialize( const Map* map, const TerrainOptions& options );
        virtual const TerrainOptions& getTerrainOptions() const { return _terrainOptions; }

    private:
        osgEarth::Drivers::BYOTerrainEngineOptions _terrainOptions;
        BYOTerrainEngineNode( const BYOTerrainEngineNode& rhs, const osg::CopyOp& op =osg::CopyOp::DEEP_COPY_ALL ) { }
    };

} // namespace osgEarth_engine_byo

#endif // OSGEARTH_ENGINE_BYO_ENGINE_NODE_H