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/* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2015 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program.  If not, see <http://www.gnu.org/licenses/>
*/

#ifndef OSGEARTH_ENGINE_OSGTERRAIN_DYNAMIC_LOD_SCALE_CALLBACK_H
#define OSGEARTH_ENGINE_OSGTERRAIN_DYNAMIC_LOD_SCALE_CALLBACK_H 1

#include <osg/NodeCallback>
#include <osg/CullStack>

namespace osgEarth { namespace Drivers { namespace MPTerrainEngine
{
    /**
     * Cull callback that dynamically computes an LOD scale based on
     * distance to the camera and a "fall off" metric. As the fall off
     * increases, farther objects' LOD scale will increase. A good
     * range for the fall-off number is 0..5.
     */
    struct DynamicLODScaleCallback : public osg::NodeCallback 
    {
        DynamicLODScaleCallback( float fallOff ) : _fallOff(fallOff) { }

        /** dtor */
        virtual ~DynamicLODScaleCallback() { }

        void operator()( osg::Node* node, osg::NodeVisitor* nv )
        {
            osg::CullStack* cs = dynamic_cast<osg::CullStack*>(nv);
            if ( cs )
            {
                osg::LOD* lod = static_cast<osg::LOD*>( node );
                osg::Vec3 center = lod->getCenter(); 

                osg::Vec3 eye = nv->getEyePoint();
                osg::Vec3 eyeVec = eye; eyeVec.normalize();
                float has = osg::clampAbove( eye.length() - 6356752.3142f, 0.0f );
                float centerToEye = nv->getDistanceToViewPoint(center, false);
                float bsToEye = centerToEye - lod->getChild(0)->getBound().radius();

                float scaleAdj = 1.0f;
                if ( bsToEye > has )
                {
                    float denom = osg::maximum(0.1f, (1.0f/_fallOff)) * 10000.0f;
                    scaleAdj = osg::clampBetween( log10f(bsToEye/denom), 1.0f, 3.0f );
                    
                    //OE_INFO << LC 
                    //    << std::fixed
                    //    << "centerToEye=" << centerToEye 
                    //    << ", bsToEye=" << bsToEye
                    //    << ", scaleAdj=" << scaleAdj
                    //    << std::endl;
                }

                float lodScale = cs->getLODScale();
                cs->setLODScale( lodScale * scaleAdj );
                traverse( node, nv );
                cs->setLODScale( lodScale );
            }
            else
            {
                traverse( node, nv );
            }
        }

        float _fallOff;
    };

} } } // namespace osgEarth::Drivers::MPTerrainEngine

#endif //OSGEARTH_ENGINE_OSGTERRAIN_DYNAMIC_LOD_SCALE_CALLBACK_H