This file is indexed.

/usr/include/osgEarthDrivers/engine_mp/QuickReleaseGLObjects is in libosgearth-dev 2.7.0+dfsg-2+b3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
/* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2015 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program.  If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_DRIVERS_MP_TERRAIN_ENGINE_QUICK_RELEASE_GL_OBJECTS
#define OSGEARTH_DRIVERS_MP_TERRAIN_ENGINE_QUICK_RELEASE_GL_OBJECTS 1

#include "Common"
#include "TileNodeRegistry"
#include <osg/Camera>

namespace osgEarth { namespace Drivers { namespace MPTerrainEngine
{
    /**
     * A draw callback to calls another, nested draw callback.
     */
    struct NestingDrawCallback : public osg::Camera::DrawCallback
    {
        NestingDrawCallback( osg::Camera::DrawCallback* next ) : _next(next) { }

        virtual void operator()( osg::RenderInfo& renderInfo ) const
        {
            dispatch( renderInfo );
        }

        void dispatch( osg::RenderInfo& renderInfo ) const
        {
            if ( _next )
                _next->operator ()( renderInfo );
        }

        osg::ref_ptr<osg::Camera::DrawCallback> _next;
    };


    // a simple draw callback, to be installed on a Camera, that immediately releases the
    // GL memory associated with a dead tile (instead of wating for OSG to do it in the
    // future).
    struct QuickReleaseGLObjects : public NestingDrawCallback
    {
        struct ReleaseOperation : public TileNodeRegistry::Operation
        {
            osg::State* _state;
            ReleaseOperation( osg::State* state ) : _state(state) { }
            void operator()( TileNodeRegistry::TileNodeMap& tiles )
            {
                unsigned size = tiles.size();
                for( TileNodeRegistry::TileNodeMap::iterator i = tiles.begin(); i != tiles.end(); ++i )
                {
                    i->second.get()->releaseGLObjects( _state );
                }
                tiles.clear();
                OE_DEBUG << "Quick-released " << size << " tiles" << std::endl;
            }
        };

        QuickReleaseGLObjects( TileNodeRegistry* tiles, osg::Camera::DrawCallback* nextCB) 
            : NestingDrawCallback( nextCB ), _tilesToRelease(tiles) { }

        // from DrawCallback
        void operator()( osg::RenderInfo& renderInfo ) const
        {
            dispatch( renderInfo );

            if ( !_tilesToRelease->empty() )
            {
                ReleaseOperation op(renderInfo.getState());
                _tilesToRelease->run( op );
            }
        }

        osg::ref_ptr<TileNodeRegistry> _tilesToRelease;
    };

} } } // namespace

#endif // OSGEARTH_DRIVERS_MP_TERRAIN_ENGINE_QUICK_RELEASE_GL_OBJECTS