This file is indexed.

/usr/include/osgEarthSymbology/Skins is in libosgearth-dev 2.7.0+dfsg-2+b3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
/* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
 * Copyright 2015 Pelican Mapping
 * http://osgearth.org
 *
 * osgEarth is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>
 */

#ifndef OSGEARTHSYMBOLOGY_SKIN_RESOURCE_H
#define OSGEARTHSYMBOLOGY_SKIN_RESOURCE_H 1

#include <osgEarthSymbology/Common>
#include <osgEarthSymbology/Resource>
#include <osgEarthSymbology/Symbol>
#include <osgEarth/URI>
#include <osg/TexEnv>
#include <osg/Texture2DArray>

namespace osgEarth { namespace Symbology
{
    using namespace osgEarth;

    /**
     * A resource that points to a "skin", which is a Texture image paired with
     * a collection of metadata that describes its suitability for use in a scene.
     */
    class OSGEARTHSYMBOLOGY_EXPORT SkinResource : public Resource
    {
    public:
        /** Constructs a new skin resource. */
        SkinResource( const Config& conf =Config() );

        /** dtor */
        virtual ~SkinResource() { }

        /**
         * Creates a new StateSet containing a Texture based on this Skin.
         */
        osg::StateSet* createStateSet( const osgDB::Options* dbOptions ) const;

        /**
         * Creates an image for this SkinResource.
         */
        osg::Image* createImage( const osgDB::Options* options ) const;

        /** 
         * A key string that can uniquely identify this object for the purposes
         * of creating its state set (e.g., for a cache)
         */
        std::string getUniqueID() const;

    public:
        /** Source location of the actual texture image.  */
        optional<URI>& imageURI() { return _imageURI; }
        const optional<URI>& imageURI() const { return _imageURI; }

        /** Real-world width of the image, in meters */
        optional<float>& imageWidth() { return _imageWidth; }
        const optional<float>& imageWidth() const { return _imageWidth; }

        /** Real-world height of the image, in meters */
        optional<float>& imageHeight() { return _imageHeight; }
        const optional<float>& imageHeight() const { return _imageHeight; }

        /** Minimum acceptable real-world object height (meters) for which this image would make an appropriate texture */
        optional<float>& minObjectHeight() { return _minObjHeight; }
        const optional<float>& minObjectHeight() const { return _minObjHeight; }

        /** Maximum acceptable real-world object height (meters) for which this image would make an appropriate texture */
        optional<float>& maxObjectHeight() { return _maxObjHeight; }
        const optional<float>& maxObjectHeight() const { return _maxObjHeight; }

        /** Whether this image is suitable for use as a vertically repeating texture */
        optional<bool>& isTiled() { return _isTiled; }
        const optional<bool>& isTiled() const { return _isTiled; }

        /** Image offset within a source atlas (S dimension [0..1]) */
        optional<float>& imageBiasS() { return _imageBiasS; }
        const optional<float>& imageBiasS() const { return _imageBiasS; }

        /** Image offset (pixels) within a source atlas (T dimension [0..1]) */
        optional<float>& imageBiasT() { return _imageBiasT; }
        const optional<float>& imageBiasT() const { return _imageBiasT; }

        /** Image layer index within a source atlas (R dimension) */
        optional<unsigned>& imageLayer() { return _imageLayer; }
        const optional<unsigned>& imageLayer() const { return _imageLayer; }

        /** Image scalke factor within a source atlas (S dimension) */
        optional<float>& imageScaleS() { return _imageScaleS; }
        const optional<float>& imageScaleS() const { return _imageScaleS; }

        /** Image scalke factor within a source atlas (T dimension) */
        optional<float>& imageScaleT() { return _imageScaleT; }
        const optional<float>& imageScaleT() const { return _imageScaleT; }

        /** GL texture application mode */
        optional<osg::TexEnv::Mode>& texEnvMode() { return _texEnvMode; }
        const optional<osg::TexEnv::Mode>& texEnvMode() const { return _texEnvMode; }

        /** The maximum allowable size of a texture (in either dimension) that uses this image. */
        optional<unsigned> maxTextureSpan() { return _maxTexSpan; }
        const optional<unsigned> maxTextureSpan() const { return _maxTexSpan; }

    public: // serialization methods

        virtual Config getConfig() const;
        void mergeConfig( const Config& conf );

    protected:

        osg::StateSet* createStateSet( osg::Image* image ) const;        

    protected:

        optional<std::string>       _name;
        optional<URI>               _imageURI;
        optional<float>             _imageWidth;
        optional<float>             _imageHeight;
        optional<float>             _minObjHeight;
        optional<float>             _maxObjHeight;
        optional<bool>              _isTiled;
        optional<osg::TexEnv::Mode> _texEnvMode;
        optional<unsigned>          _maxTexSpan;
        optional<float>             _imageBiasS;
        optional<float>             _imageBiasT;
        optional<unsigned>          _imageLayer;
        optional<float>             _imageScaleS;
        optional<float>             _imageScaleT;
    };


    /**
     * Query object that you can use to search for applicable Skin resources from the 
     * ResourceLibrary.
     */
    class OSGEARTHSYMBOLOGY_EXPORT SkinSymbol : public Taggable<Symbol>
    {
    public:
        META_Object(osgEarthSymbology, SkinSymbol);

        SkinSymbol(const SkinSymbol& rhs,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
        SkinSymbol( const Config& conf =Config() );

        /** dtor */
        virtual ~SkinSymbol() { }

    public: // query parameters

        /** Name of the resource library to use with this symbol. */
        optional<std::string>& library() { return _library; }
        const optional<std::string>& library() const { return _library; }

        /** Object height in meters (must fall in the skin's min/max object height range to be accepted) */
        optional<float>& objectHeight() { return _objHeight; }
        const optional<float>& objectHeight() const { return _objHeight; }

        /** Minimum acceptable real-world object height for which this image would make an appropriate texture */
        optional<float>& minObjectHeight() { return _minObjHeight; }
        const optional<float>& minObjectHeight() const { return _minObjHeight; }

        /** Maximum acceptable real-world object height for which this image would make an appropriate texture */
        optional<float>& maxObjectHeight() { return _maxObjHeight; }
        const optional<float>& maxObjectHeight() const { return _maxObjHeight; }

        /** Whether this image is suitable for use as a vertically repeating texture */
        optional<bool>& isTiled() { return _isTiled; }
        const optional<bool>& isTiled() const { return _isTiled; }

        /** Random number seed value (for picking a candidate) */
        optional<unsigned>& randomSeed() { return _randomSeed; }
        const optional<unsigned>& randomSeed() const { return _randomSeed; }

        /** Name of a specific skin in the catalog */
        optional<StringExpression>& name() { return _name; }
        const optional<StringExpression>& name() const { return _name; }

    public:
        void mergeConfig(const Config& conf);
        Config getConfig() const;
        static void parseSLD(const Config& c, class Style& style);

    protected:
        optional<std::string> _library;
        optional<float>       _objHeight;
        optional<float>       _minObjHeight;
        optional<float>       _maxObjHeight;
        optional<bool>        _isTiled;
        optional<unsigned>    _randomSeed;
        optional<StringExpression> _name;
    };

    typedef std::vector< osg::ref_ptr<SkinResource> > SkinResourceVector;

#if 0
    /**
     * Utility class that builds a Texture2DArray from a list of SkinResources
     */
    class OSGEARTHSYMBOLOGY_EXPORT SkinTextureArray : public osg::Referenced
    {
    public:
        SkinTextureArray();

        /**
         * Gets the Texture2DArray for this SkinTextureArray
         */
        osg::Texture2DArray* getTexture();

        /**
         * Gets the index into the texture array for the given SkinResource.
         */
        int getSkinIndex( const SkinResource* skin );

        /**
         * Builds a Texture2DArray from the given SkinResources.
         */
        void build(SkinResourceVector& skins, const osgDB::Options* dbOptions);

    protected:

        typedef std::map< std::string, int > LayerIndex;
        LayerIndex _layerIndex;
        osg::ref_ptr< osg::Texture2DArray > _texture;
    };
#endif

} } // namespace osgEarth::Symbology

#endif // OSGEARTHSYMBOLOGY_SKIN_RESOURCE_H