/usr/include/paraview/vtkPVInteractorStyle.h is in paraview-dev 5.1.2+dfsg1-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 | /*=========================================================================
Program: ParaView
Module: vtkPVInteractorStyle.h
Copyright (c) Kitware, Inc.
All rights reserved.
See Copyright.txt or http://www.paraview.org/HTML/Copyright.html for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkPVInteractorStyle - interactive manipulation of the camera
// .SECTION Description
// vtkPVInteractorStyle allows the user to interactively
// manipulate the camera, the viewpoint of the scene.
// The left button is for rotation; shift + left button is for rolling;
// the right button is for panning; and shift + right button is for zooming.
// This class fires vtkCommand::StartInteractionEvent and
// vtkCommand::EndInteractionEvent to signal start and end of interaction.
#ifndef vtkPVInteractorStyle_h
#define vtkPVInteractorStyle_h
#include "vtkInteractorStyleTrackballCamera.h"
#include "vtkPVVTKExtensionsRenderingModule.h" // needed for export macro
class vtkCameraManipulator;
class vtkCollection;
class VTKPVVTKEXTENSIONSRENDERING_EXPORT vtkPVInteractorStyle : public vtkInteractorStyleTrackballCamera
{
public:
static vtkPVInteractorStyle *New();
vtkTypeMacro(vtkPVInteractorStyle, vtkInteractorStyleTrackballCamera);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Event bindings controlling the effects of pressing mouse buttons
// or moving the mouse.
virtual void OnMouseMove();
virtual void OnLeftButtonDown();
virtual void OnLeftButtonUp();
virtual void OnMiddleButtonDown();
virtual void OnMiddleButtonUp();
virtual void OnRightButtonDown();
virtual void OnRightButtonUp();
// Description:
// Unlike mouse events, these are forwarded to all camera manipulators
// since we don't have a mechanism to activate a manipulator by key presses
// currently.
virtual void OnKeyDown();
virtual void OnKeyUp();
// Description:
// Overrides superclass behaviors to only support the key codes that make
// sense in a ParaView application.
virtual void OnChar();
// Description:
// Access to adding or removing manipulators.
void AddManipulator(vtkCameraManipulator *m);
// Description:
// Removes all manipulators.
void RemoveAllManipulators();
// Description:
// Accessor for the collection of camera manipulators.
vtkGetObjectMacro(CameraManipulators, vtkCollection);
// Description:
// Propagates the center to the manipulators.
// This simply sets an interal ivar.
// It is propagated to a manipulator before the event
// is sent to it.
// Also changing the CenterOfRotation during interaction
// i.e. after a button press but before a button up
// has no effect until the next button press.
vtkSetVector3Macro(CenterOfRotation, double);
vtkGetVector3Macro(CenterOfRotation, double);
// Description:
// Propagates the rotation factor to the manipulators.
// This simply sets an interal ivar.
// It is propagated to a manipulator before the event
// is sent to it.
// Also changing the RotationFactor during interaction
// i.e. after a button press but before a button up
// has no effect until the next button press.
vtkSetMacro(RotationFactor, double);
vtkGetMacro(RotationFactor, double);
// Description:
// Returns the chosen manipulator based on the modifiers.
virtual vtkCameraManipulator* FindManipulator(int button, int shift, int control);
// Description
// Dolly the renderer's camera to a specific point
static void DollyToPosition(double fact, int* position, vtkRenderer* renderer);
// Description
// Translate the renderer's camera
static void TranslateCamera(vtkRenderer* renderer, int toX, int toY, int fromX, int fromY);
using vtkInteractorStyleTrackballCamera::Dolly;
protected:
vtkPVInteractorStyle();
~vtkPVInteractorStyle();
virtual void Dolly(double factor);
vtkCameraManipulator *CurrentManipulator;
double CenterOfRotation[3];
double RotationFactor;
// The CameraInteractors also store there button and modifier.
vtkCollection *CameraManipulators;
void OnButtonDown(int button, int shift, int control);
void OnButtonUp(int button);
void ResetLights();
vtkPVInteractorStyle(const vtkPVInteractorStyle&); // Not implemented
void operator=(const vtkPVInteractorStyle&); // Not implemented
};
#endif
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