/usr/share/sugar/activities/Physics.activity/olpcgames/canvas.py is in sugar-physics-activity 7+dfsg-1.1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 | """Implements bridge connection between Sugar/GTK and Pygame"""
import os
import sys
import logging
log = logging.getLogger( 'olpcgames.canvas' )
##log.setLevel( logging.DEBUG )
import threading
from pprint import pprint
import pygtk
pygtk.require('2.0')
import gtk
import gobject
import pygame
from olpcgames import gtkEvent, util
__all__ = ['PygameCanvas']
class PygameCanvas(gtk.Layout):
"""Canvas providing bridge methods to run Pygame in GTK
The PygameCanvas creates a secondary thread in which the Pygame instance will
live, providing synthetic Pygame events to that thread via a Queue. The GUI
connection is done by having the Pygame canvas use a GTK Port object as it's
window pointer, it draws to that X-level window in order to produce output.
"""
mod_name = None
def __init__(self, width, height):
"""Initializes the Canvas Object
width,height -- passed to the inner EventBox in order to request a given size,
the Socket is the only child of this EventBox, and the Pygame commands
will be writing to the Window ID of the socket. The internal EventBox is
centered via an Alignment instance within the PygameCanvas instance.
XXX Should refactor so that the internal setup can be controlled by the
sub-class, e.g. to get size from the host window, or something similar.
"""
# Build the main widget
log.info( 'Creating the pygame canvas' )
super(PygameCanvas,self).__init__()
self.set_flags(gtk.CAN_FOCUS)
# Build the sub-widgets
self._align = gtk.Alignment(0.5, 0.5)
self._inner_evb = gtk.EventBox()
self._socket = gtk.Socket()
# Add internal widgets
self._inner_evb.set_size_request(width, height)
self._inner_evb.add(self._socket)
self._socket.show()
self._align.add(self._inner_evb)
self._inner_evb.show()
self._align.show()
self.put(self._align, 0,0)
# Construct a gtkEvent.Translator
self._translator = gtkEvent.Translator(self, self._inner_evb)
# <Cue Thus Spract Zarathustra>
self.show()
def connect_game(self, app):
"""Imports the given main-loop and starts processing in secondary thread
app -- fully-qualified Python path-name for the game's main-loop, with
name within module as :functionname, if no : character is present then
:main will be assumed.
Side effects:
Sets the SDL_WINDOWID variable to our socket's window ID
Calls Pygame init
Causes the gtkEvent.Translator to "hook" Pygame
Creates and starts secondary thread for Game/Pygame event processing.
"""
log.info( 'Connecting the pygame canvas' )
# Setup the embedding
os.environ['SDL_WINDOWID'] = str(self._socket.get_id())
#print 'Socket ID=%s'%os.environ['SDL_WINDOWID']
pygame.init()
self._translator.hook_pygame()
# Load the modules
# NOTE: This is delayed because pygame.init() must come after the embedding is up
if ':' not in app:
app += ':main'
mod_name, fn_name = app.split(':')
self.mod_name = mod_name
mod = __import__(mod_name, globals(), locals(), [])
fn = getattr(mod, fn_name)
# Start Pygame
self.__thread = threading.Thread(target=self._start, args=[fn])
self.__thread.start()
def _start(self, fn):
"""The method that actually runs in the background thread"""
log.info( 'Staring the mainloop' )
import olpcgames
olpcgames.widget = olpcgames.WIDGET = self
try:
import sugar.activity.activity,os
except ImportError, err:
log.info( """Running outside Sugar""" )
else:
try:
os.chdir(sugar.activity.activity.get_bundle_path())
except KeyError, err:
pass
try:
try:
try:
log.info( '''Running mainloop: %s''', fn )
fn()
except Exception, err:
log.error(
"""Uncaught top-level exception: %s""",
util.get_traceback( err ),
)
raise
else:
log.info( "Mainloop exited" )
finally:
log.debug( "Clearing any pending events" )
from olpcgames import eventwrap
eventwrap.clear()
finally:
log.info( 'Main function finished, calling main_quit' )
gtk.main_quit()
source_object_id = None
def view_source(self):
"""Implement the 'view source' key by saving
datastore, and then telling the Journal to view it."""
if self.source_object_id is None:
from sugar import profile
from sugar.datastore import datastore
from sugar.activity.activity import get_bundle_name, get_bundle_path
from gettext import gettext as _
import os.path
jobject = datastore.create()
metadata = {
'title': _('%s Source') % get_bundle_name(),
'title_set_by_user': '1',
'suggested_filename': 'pippy_app.py',
'icon-color': profile.get_color().to_string(),
'mime_type': 'text/x-python',
}
for k,v in metadata.items():
jobject.metadata[k] = v # dict.update method is missing =(
jobject.file_path = os.path.join(get_bundle_path(), 'pippy_app.py')
datastore.write(jobject)
self.__source_object_id = jobject.object_id
jobject.destroy()
self.journal_show_object(self.__source_object_id)
def journal_show_object(self, object_id):
"""Invoke journal_show_object from sugar.activity.activity if it
exists."""
try:
from sugar.activity.activity import show_object_in_journal
show_object_in_journal(object_id)
except ImportError:
pass # no love from sugar.
|