This file is indexed.

/usr/share/doc/python-traits/examples/tutorials/traits_4.0/extended_trait_change/properties.py is in python-traits 4.1.0-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
#  Copyright (c) 2007, Enthought, Inc.
#  License: BSD Style.

#--(Extended Property depends_on References)------------------------------------
"""
Extended Property *depends_on* References
=========================================

In Traits 3.0, the **Property** *depends_on* metadata has been extended to
take advantage of the new extended trait name support offered by the
*on_trait_change* method.

Previously, the *depends_on* metadata for a *Property* was restricted to
referencing traits defined either on the same object as the **Property**, or
on an object immediately reachable from the object. For example::

    class Wheel ( Part ):

        axel     = Instance( Axel )
        position = Property( depends_on = 'axel.position' )

        ...

Starting with Traits 3.0, the *depends_on* metadata may now include any
extended trait reference that is allowed by the enhanced *on_trait_change*
method. So, for example it is now legal to write things like::

    class Wheel ( Part ):

        axel     = Instance( Axel )
        position = Property( depends_on = 'axel.chassis.position' )

or::

    class Child ( Person ):

        mother = Instance( Person )
        father = Instance( Person )
        mood   = Property( depends_on = [ 'mother.+mood_affecting',
                                          'father.+mood_affecting' ] )

In particular, in the last example we are declaring that the **Child** class's
*mood* property depends upon the values of any of either its mother or
father object's traits that have *mood_affecting* metadata defined.

Thus, a **Child** object's *mood* property will fire a trait change notification
whenever any of the its mother's or father's mood affecting traits change.

Refer also to the code tabs for this lesson for a complete example using a
**Property** definition using *depends_on* metadata containing an extended trait
reference. In particular, take a look at the **LeagueModelView Class** tab's
*total_hits* trait definition.
"""

# FIXME redo example without traitsui
#--<Imports>--------------------------------------------------------------------

from traits.api \
    import *

from traitsui.api \
    import *

from traitsui.table_column \
    import *

#--[Player Class]---------------------------------------------------------------

# Define a baseball player:
class Player ( HasTraits ):

    # The name of the player:
    name = Str( '<new player>' )

    # The number of hits the player made this season:
    hits = Int

#--[Team Class]-----------------------------------------------------------------

# Define a baseball team:
class Team ( HasTraits ):

    # The name of the team:
    name = Str( '<new team>' )

    # The players on the team:
    players = List( Player )

    # The number of players on the team:
    num_players = Property( depends_on = 'players' )

    def _get_num_players ( self ):
        """ Implementation of the 'num_players' property.
        """
        return len( self.players )

#--[League Class]---------------------------------------------------------------

# Define a baseball league model:
class League ( HasTraits ):

    # The name of the league:
    name = Str( '<new league>' )

    # The teams in the league:
    teams = List( Team )

#--[LeagueModelView Class]-----------------------------------------------------

# Define a ModelView for a League model:
class LeagueModelView ( ModelView ):

    # The currently selected team:
    team = Instance( Team )

    # The currently selected player:
    player = Instance( Player )

    # Button to add a hit to the current player:
    got_hit = Button( 'Got a Hit' )

    # The total number of hits (note the 'depends_on' extended trait reference):
    total_hits = Property( depends_on = 'model.teams.players.hits' )

    @cached_property
    def _get_total_hits ( self ):
        """ Returns the total number of hits across all teams and players.
        """
        return reduce( add, [ reduce( add, [ p.hits for p in t.players ], 0 )
                              for t in self.model.teams ], 0 )

    view = View(
        VGroup(
            HGroup(
                Item( 'total_hits', style = 'readonly' ),
                      label       = 'League Statistics',
                      show_border = True
            ),
            VGroup(
                Item( 'model.teams',
                      show_label = False,
                      editor = TableEditor(
                                columns = [ ObjectColumn( name  = 'name',
                                                          width = 0.70 ),
                                            ObjectColumn( name  = 'num_players',
                                                          label = '# Players',
                                                          editable = False,
                                                          width = 0.29 ) ],
                                selected     = 'object.team',
                                auto_add     = True,
                                row_factory  = Team,
                                configurable = False,
                                sortable     = False )
                ),
                label       = 'League Teams',
                show_border = True
            ),
            VGroup(
                Item( 'object.team.players',
                      show_label = False,
                      editor = TableEditor(
                                   columns  = [ ObjectColumn( name  = 'name',
                                                              width = 0.70 ),
                                                ObjectColumn( name  = 'hits',
                                                              editable = False,
                                                              width = 0.29 ) ],
                                   selected     = 'object.player',
                                   auto_add     = True,
                                   row_factory  = Player,
                                   configurable = False,
                                   sortable     = False )
                ),
                '_',
                HGroup(
                    Item( 'got_hit',
                          show_label   = False,
                          enabled_when = 'player is not None'
                    )
                ),
                label       = 'Team Players',
                show_labels = False,
                show_border = True
            )
        ),
        resizable = True
    )

    def _model_changed ( self, model ):
        """ Handles the 'league' model being initialized.
        """
        if len( model.teams ) > 0:
            self.team = model.teams[0]

    def _got_hit_changed ( self ):
        """ Handles the currently selected player making a hit.
        """
        self.player.hits += 1

    def _team_changed ( self, team ):
        """ Handles a new team being selected.
        """
        if len( team.players ) > 0:
            self.player = team.players[0]
        else:
            self.player = None

# Function to add two numbers (used with 'reduce'):
add = lambda a, b: a + b

#--[Example*]-------------------------------------------------------------------

# Define some sample teams and players:
blue_birds = Team( name = 'Blue Birds', players = [
    Player( name = 'Mike Scott',     hits = 25 ),
    Player( name = 'Willy Shofield', hits = 37 ),
    Player( name = 'Tony Barucci',   hits = 19 ) ] )

chicken_hawks = Team( name = 'Chicken Hawks', players = [
    Player( name = 'Jimmy Domore',   hits = 34 ),
    Player( name = 'Bill Janks',     hits = 16 ),
    Player( name = 'Tim Saunders',   hits = 27 ) ] )

eagles = Team( name = 'Eagles', players = [
    Player( name = 'Joe Peppers',    hits = 33 ),
    Player( name = 'Sam Alone',      hits = 12 ),
    Player( name = 'Roger Clemson',  hits = 23 ) ] )

# Create a league and its corresponding model view:
demo = LeagueModelView(
    League( name  = 'National Baseball Conference',
            teams = [ blue_birds, chicken_hawks, eagles ] )
)