/usr/share/go-1.10/src/runtime/sigqueue.go is in golang-1.10-src 1.10.1-1ubuntu2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 | // Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// This file implements runtime support for signal handling.
//
// Most synchronization primitives are not available from
// the signal handler (it cannot block, allocate memory, or use locks)
// so the handler communicates with a processing goroutine
// via struct sig, below.
//
// sigsend is called by the signal handler to queue a new signal.
// signal_recv is called by the Go program to receive a newly queued signal.
// Synchronization between sigsend and signal_recv is based on the sig.state
// variable. It can be in 3 states: sigIdle, sigReceiving and sigSending.
// sigReceiving means that signal_recv is blocked on sig.Note and there are no
// new pending signals.
// sigSending means that sig.mask *may* contain new pending signals,
// signal_recv can't be blocked in this state.
// sigIdle means that there are no new pending signals and signal_recv is not blocked.
// Transitions between states are done atomically with CAS.
// When signal_recv is unblocked, it resets sig.Note and rechecks sig.mask.
// If several sigsends and signal_recv execute concurrently, it can lead to
// unnecessary rechecks of sig.mask, but it cannot lead to missed signals
// nor deadlocks.
// +build !plan9
package runtime
import (
"runtime/internal/atomic"
_ "unsafe" // for go:linkname
)
// sig handles communication between the signal handler and os/signal.
// Other than the inuse and recv fields, the fields are accessed atomically.
//
// The wanted and ignored fields are only written by one goroutine at
// a time; access is controlled by the handlers Mutex in os/signal.
// The fields are only read by that one goroutine and by the signal handler.
// We access them atomically to minimize the race between setting them
// in the goroutine calling os/signal and the signal handler,
// which may be running in a different thread. That race is unavoidable,
// as there is no connection between handling a signal and receiving one,
// but atomic instructions should minimize it.
var sig struct {
note note
mask [(_NSIG + 31) / 32]uint32
wanted [(_NSIG + 31) / 32]uint32
ignored [(_NSIG + 31) / 32]uint32
recv [(_NSIG + 31) / 32]uint32
state uint32
delivering uint32
inuse bool
}
const (
sigIdle = iota
sigReceiving
sigSending
)
// sigsend delivers a signal from sighandler to the internal signal delivery queue.
// It reports whether the signal was sent. If not, the caller typically crashes the program.
// It runs from the signal handler, so it's limited in what it can do.
func sigsend(s uint32) bool {
bit := uint32(1) << uint(s&31)
if !sig.inuse || s >= uint32(32*len(sig.wanted)) {
return false
}
atomic.Xadd(&sig.delivering, 1)
// We are running in the signal handler; defer is not available.
if w := atomic.Load(&sig.wanted[s/32]); w&bit == 0 {
atomic.Xadd(&sig.delivering, -1)
return false
}
// Add signal to outgoing queue.
for {
mask := sig.mask[s/32]
if mask&bit != 0 {
atomic.Xadd(&sig.delivering, -1)
return true // signal already in queue
}
if atomic.Cas(&sig.mask[s/32], mask, mask|bit) {
break
}
}
// Notify receiver that queue has new bit.
Send:
for {
switch atomic.Load(&sig.state) {
default:
throw("sigsend: inconsistent state")
case sigIdle:
if atomic.Cas(&sig.state, sigIdle, sigSending) {
break Send
}
case sigSending:
// notification already pending
break Send
case sigReceiving:
if atomic.Cas(&sig.state, sigReceiving, sigIdle) {
notewakeup(&sig.note)
break Send
}
}
}
atomic.Xadd(&sig.delivering, -1)
return true
}
// Called to receive the next queued signal.
// Must only be called from a single goroutine at a time.
//go:linkname signal_recv os/signal.signal_recv
func signal_recv() uint32 {
for {
// Serve any signals from local copy.
for i := uint32(0); i < _NSIG; i++ {
if sig.recv[i/32]&(1<<(i&31)) != 0 {
sig.recv[i/32] &^= 1 << (i & 31)
return i
}
}
// Wait for updates to be available from signal sender.
Receive:
for {
switch atomic.Load(&sig.state) {
default:
throw("signal_recv: inconsistent state")
case sigIdle:
if atomic.Cas(&sig.state, sigIdle, sigReceiving) {
notetsleepg(&sig.note, -1)
noteclear(&sig.note)
break Receive
}
case sigSending:
if atomic.Cas(&sig.state, sigSending, sigIdle) {
break Receive
}
}
}
// Incorporate updates from sender into local copy.
for i := range sig.mask {
sig.recv[i] = atomic.Xchg(&sig.mask[i], 0)
}
}
}
// signalWaitUntilIdle waits until the signal delivery mechanism is idle.
// This is used to ensure that we do not drop a signal notification due
// to a race between disabling a signal and receiving a signal.
// This assumes that signal delivery has already been disabled for
// the signal(s) in question, and here we are just waiting to make sure
// that all the signals have been delivered to the user channels
// by the os/signal package.
//go:linkname signalWaitUntilIdle os/signal.signalWaitUntilIdle
func signalWaitUntilIdle() {
// Although the signals we care about have been removed from
// sig.wanted, it is possible that another thread has received
// a signal, has read from sig.wanted, is now updating sig.mask,
// and has not yet woken up the processor thread. We need to wait
// until all current signal deliveries have completed.
for atomic.Load(&sig.delivering) != 0 {
Gosched()
}
// Although WaitUntilIdle seems like the right name for this
// function, the state we are looking for is sigReceiving, not
// sigIdle. The sigIdle state is really more like sigProcessing.
for atomic.Load(&sig.state) != sigReceiving {
Gosched()
}
}
// Must only be called from a single goroutine at a time.
//go:linkname signal_enable os/signal.signal_enable
func signal_enable(s uint32) {
if !sig.inuse {
// The first call to signal_enable is for us
// to use for initialization. It does not pass
// signal information in m.
sig.inuse = true // enable reception of signals; cannot disable
noteclear(&sig.note)
return
}
if s >= uint32(len(sig.wanted)*32) {
return
}
w := sig.wanted[s/32]
w |= 1 << (s & 31)
atomic.Store(&sig.wanted[s/32], w)
i := sig.ignored[s/32]
i &^= 1 << (s & 31)
atomic.Store(&sig.ignored[s/32], i)
sigenable(s)
}
// Must only be called from a single goroutine at a time.
//go:linkname signal_disable os/signal.signal_disable
func signal_disable(s uint32) {
if s >= uint32(len(sig.wanted)*32) {
return
}
sigdisable(s)
w := sig.wanted[s/32]
w &^= 1 << (s & 31)
atomic.Store(&sig.wanted[s/32], w)
}
// Must only be called from a single goroutine at a time.
//go:linkname signal_ignore os/signal.signal_ignore
func signal_ignore(s uint32) {
if s >= uint32(len(sig.wanted)*32) {
return
}
sigignore(s)
w := sig.wanted[s/32]
w &^= 1 << (s & 31)
atomic.Store(&sig.wanted[s/32], w)
i := sig.ignored[s/32]
i |= 1 << (s & 31)
atomic.Store(&sig.ignored[s/32], i)
}
// Checked by signal handlers.
func signal_ignored(s uint32) bool {
i := atomic.Load(&sig.ignored[s/32])
return i&(1<<(s&31)) != 0
}
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