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  <div class="section" id="llvm-coding-standards">
<h1>LLVM Coding Standards<a class="headerlink" href="#llvm-coding-standards" title="Permalink to this headline"></a></h1>
<div class="contents local topic" id="contents">
<ul class="simple">
<li><a class="reference internal" href="#introduction" id="id1">Introduction</a></li>
<li><a class="reference internal" href="#languages-libraries-and-standards" id="id2">Languages, Libraries, and Standards</a><ul>
<li><a class="reference internal" href="#c-standard-versions" id="id3">C++ Standard Versions</a></li>
<li><a class="reference internal" href="#c-standard-library" id="id4">C++ Standard Library</a></li>
<li><a class="reference internal" href="#supported-c-11-language-and-library-features" id="id5">Supported C++11 Language and Library Features</a></li>
<li><a class="reference internal" href="#other-languages" id="id6">Other Languages</a></li>
</ul>
</li>
<li><a class="reference internal" href="#mechanical-source-issues" id="id7">Mechanical Source Issues</a><ul>
<li><a class="reference internal" href="#source-code-formatting" id="id8">Source Code Formatting</a><ul>
<li><a class="reference internal" href="#commenting" id="id9">Commenting</a><ul>
<li><a class="reference internal" href="#file-headers" id="id10">File Headers</a></li>
<li><a class="reference internal" href="#class-overviews" id="id11">Class overviews</a></li>
<li><a class="reference internal" href="#method-information" id="id12">Method information</a></li>
</ul>
</li>
<li><a class="reference internal" href="#comment-formatting" id="id13">Comment Formatting</a></li>
<li><a class="reference internal" href="#doxygen-use-in-documentation-comments" id="id14">Doxygen Use in Documentation Comments</a></li>
<li><a class="reference internal" href="#include-style" id="id15"><code class="docutils literal"><span class="pre">#include</span></code> Style</a></li>
<li><a class="reference internal" href="#source-code-width" id="id16">Source Code Width</a></li>
<li><a class="reference internal" href="#use-spaces-instead-of-tabs" id="id17">Use Spaces Instead of Tabs</a></li>
<li><a class="reference internal" href="#indent-code-consistently" id="id18">Indent Code Consistently</a><ul>
<li><a class="reference internal" href="#format-lambdas-like-blocks-of-code" id="id19">Format Lambdas Like Blocks Of Code</a></li>
<li><a class="reference internal" href="#braced-initializer-lists" id="id20">Braced Initializer Lists</a></li>
</ul>
</li>
</ul>
</li>
<li><a class="reference internal" href="#language-and-compiler-issues" id="id21">Language and Compiler Issues</a><ul>
<li><a class="reference internal" href="#treat-compiler-warnings-like-errors" id="id22">Treat Compiler Warnings Like Errors</a></li>
<li><a class="reference internal" href="#write-portable-code" id="id23">Write Portable Code</a></li>
<li><a class="reference internal" href="#do-not-use-rtti-or-exceptions" id="id24">Do not use RTTI or Exceptions</a></li>
<li><a class="reference internal" href="#do-not-use-static-constructors" id="id25">Do not use Static Constructors</a></li>
<li><a class="reference internal" href="#use-of-class-and-struct-keywords" id="id26">Use of <code class="docutils literal"><span class="pre">class</span></code> and <code class="docutils literal"><span class="pre">struct</span></code> Keywords</a></li>
<li><a class="reference internal" href="#do-not-use-braced-initializer-lists-to-call-a-constructor" id="id27">Do not use Braced Initializer Lists to Call a Constructor</a></li>
<li><a class="reference internal" href="#use-auto-type-deduction-to-make-code-more-readable" id="id28">Use <code class="docutils literal"><span class="pre">auto</span></code> Type Deduction to Make Code More Readable</a></li>
<li><a class="reference internal" href="#beware-unnecessary-copies-with-auto" id="id29">Beware unnecessary copies with <code class="docutils literal"><span class="pre">auto</span></code></a></li>
</ul>
</li>
</ul>
</li>
<li><a class="reference internal" href="#style-issues" id="id30">Style Issues</a><ul>
<li><a class="reference internal" href="#the-high-level-issues" id="id31">The High-Level Issues</a><ul>
<li><a class="reference internal" href="#a-public-header-file-is-a-module" id="id32">A Public Header File <strong>is</strong> a Module</a></li>
<li><a class="reference internal" href="#include-as-little-as-possible" id="id33"><code class="docutils literal"><span class="pre">#include</span></code> as Little as Possible</a></li>
<li><a class="reference internal" href="#keep-internal-headers-private" id="id34">Keep “Internal” Headers Private</a></li>
<li><a class="reference internal" href="#use-early-exits-and-continue-to-simplify-code" id="id35">Use Early Exits and <code class="docutils literal"><span class="pre">continue</span></code> to Simplify Code</a></li>
<li><a class="reference internal" href="#don-t-use-else-after-a-return" id="id36">Don’t use <code class="docutils literal"><span class="pre">else</span></code> after a <code class="docutils literal"><span class="pre">return</span></code></a></li>
<li><a class="reference internal" href="#turn-predicate-loops-into-predicate-functions" id="id37">Turn Predicate Loops into Predicate Functions</a></li>
</ul>
</li>
<li><a class="reference internal" href="#the-low-level-issues" id="id38">The Low-Level Issues</a><ul>
<li><a class="reference internal" href="#name-types-functions-variables-and-enumerators-properly" id="id39">Name Types, Functions, Variables, and Enumerators Properly</a></li>
<li><a class="reference internal" href="#assert-liberally" id="id40">Assert Liberally</a></li>
<li><a class="reference internal" href="#do-not-use-using-namespace-std" id="id41">Do Not Use <code class="docutils literal"><span class="pre">using</span> <span class="pre">namespace</span> <span class="pre">std</span></code></a></li>
<li><a class="reference internal" href="#provide-a-virtual-method-anchor-for-classes-in-headers" id="id42">Provide a Virtual Method Anchor for Classes in Headers</a></li>
<li><a class="reference internal" href="#don-t-use-default-labels-in-fully-covered-switches-over-enumerations" id="id43">Don’t use default labels in fully covered switches over enumerations</a></li>
<li><a class="reference internal" href="#don-t-evaluate-end-every-time-through-a-loop" id="id44">Don’t evaluate <code class="docutils literal"><span class="pre">end()</span></code> every time through a loop</a></li>
<li><a class="reference internal" href="#include-iostream-is-forbidden" id="id45"><code class="docutils literal"><span class="pre">#include</span> <span class="pre">&lt;iostream&gt;</span></code> is Forbidden</a></li>
<li><a class="reference internal" href="#use-raw-ostream" id="id46">Use <code class="docutils literal"><span class="pre">raw_ostream</span></code></a></li>
<li><a class="reference internal" href="#avoid-std-endl" id="id47">Avoid <code class="docutils literal"><span class="pre">std::endl</span></code></a></li>
<li><a class="reference internal" href="#don-t-use-inline-when-defining-a-function-in-a-class-definition" id="id48">Don’t use <code class="docutils literal"><span class="pre">inline</span></code> when defining a function in a class definition</a></li>
</ul>
</li>
<li><a class="reference internal" href="#microscopic-details" id="id49">Microscopic Details</a><ul>
<li><a class="reference internal" href="#spaces-before-parentheses" id="id50">Spaces Before Parentheses</a></li>
<li><a class="reference internal" href="#prefer-preincrement" id="id51">Prefer Preincrement</a></li>
<li><a class="reference internal" href="#namespace-indentation" id="id52">Namespace Indentation</a></li>
<li><a class="reference internal" href="#anonymous-namespaces" id="id53">Anonymous Namespaces</a></li>
</ul>
</li>
</ul>
</li>
<li><a class="reference internal" href="#see-also" id="id54">See Also</a></li>
</ul>
</div>
<div class="section" id="introduction">
<h2><a class="toc-backref" href="#id1">Introduction</a><a class="headerlink" href="#introduction" title="Permalink to this headline"></a></h2>
<p>This document attempts to describe a few coding standards that are being used in
the LLVM source tree.  Although no coding standards should be regarded as
absolute requirements to be followed in all instances, coding standards are
particularly important for large-scale code bases that follow a library-based
design (like LLVM).</p>
<p>While this document may provide guidance for some mechanical formatting issues,
whitespace, or other “microscopic details”, these are not fixed standards.
Always follow the golden rule:</p>
<blockquote id="golden-rule">
<div><strong>If you are extending, enhancing, or bug fixing already implemented code,
use the style that is already being used so that the source is uniform and
easy to follow.</strong></div></blockquote>
<p>Note that some code bases (e.g. <code class="docutils literal"><span class="pre">libc++</span></code>) have really good reasons to deviate
from the coding standards.  In the case of <code class="docutils literal"><span class="pre">libc++</span></code>, this is because the
naming and other conventions are dictated by the C++ standard.  If you think
there is a specific good reason to deviate from the standards here, please bring
it up on the LLVM-dev mailing list.</p>
<p>There are some conventions that are not uniformly followed in the code base
(e.g. the naming convention).  This is because they are relatively new, and a
lot of code was written before they were put in place.  Our long term goal is
for the entire codebase to follow the convention, but we explicitly <em>do not</em>
want patches that do large-scale reformatting of existing code.  On the other
hand, it is reasonable to rename the methods of a class if you’re about to
change it in some other way.  Just do the reformatting as a separate commit
from the functionality change.</p>
<p>The ultimate goal of these guidelines is to increase the readability and
maintainability of our common source base. If you have suggestions for topics to
be included, please mail them to <a class="reference external" href="mailto:sabre&#37;&#52;&#48;nondot&#46;org">Chris</a>.</p>
</div>
<div class="section" id="languages-libraries-and-standards">
<h2><a class="toc-backref" href="#id2">Languages, Libraries, and Standards</a><a class="headerlink" href="#languages-libraries-and-standards" title="Permalink to this headline"></a></h2>
<p>Most source code in LLVM and other LLVM projects using these coding standards
is C++ code. There are some places where C code is used either due to
environment restrictions, historical restrictions, or due to third-party source
code imported into the tree. Generally, our preference is for standards
conforming, modern, and portable C++ code as the implementation language of
choice.</p>
<div class="section" id="c-standard-versions">
<h3><a class="toc-backref" href="#id3">C++ Standard Versions</a><a class="headerlink" href="#c-standard-versions" title="Permalink to this headline"></a></h3>
<p>LLVM, Clang, and LLD are currently written using C++11 conforming code,
although we restrict ourselves to features which are available in the major
toolchains supported as host compilers. The LLDB project is even more
aggressive in the set of host compilers supported and thus uses still more
features. Regardless of the supported features, code is expected to (when
reasonable) be standard, portable, and modern C++11 code. We avoid unnecessary
vendor-specific extensions, etc.</p>
</div>
<div class="section" id="c-standard-library">
<h3><a class="toc-backref" href="#id4">C++ Standard Library</a><a class="headerlink" href="#c-standard-library" title="Permalink to this headline"></a></h3>
<p>Use the C++ standard library facilities whenever they are available for
a particular task. LLVM and related projects emphasize and rely on the standard
library facilities for as much as possible. Common support libraries providing
functionality missing from the standard library for which there are standard
interfaces or active work on adding standard interfaces will often be
implemented in the LLVM namespace following the expected standard interface.</p>
<p>There are some exceptions such as the standard I/O streams library which are
avoided. Also, there is much more detailed information on these subjects in the
<a class="reference internal" href="ProgrammersManual.html"><span class="doc">LLVM Programmer’s Manual</span></a>.</p>
</div>
<div class="section" id="supported-c-11-language-and-library-features">
<h3><a class="toc-backref" href="#id5">Supported C++11 Language and Library Features</a><a class="headerlink" href="#supported-c-11-language-and-library-features" title="Permalink to this headline"></a></h3>
<p>While LLVM, Clang, and LLD use C++11, not all features are available in all of
the toolchains which we support. The set of features supported for use in LLVM
is the intersection of those supported in the minimum requirements described
in the <a class="reference internal" href="GettingStarted.html"><span class="doc">Getting Started with the LLVM System</span></a> page, section <cite>Software</cite>.
The ultimate definition of this set is what build bots with those respective
toolchains accept. Don’t argue with the build bots. However, we have some
guidance below to help you know what to expect.</p>
<p>Each toolchain provides a good reference for what it accepts:</p>
<ul class="simple">
<li>Clang: <a class="reference external" href="http://clang.llvm.org/cxx_status.html">http://clang.llvm.org/cxx_status.html</a></li>
<li>GCC: <a class="reference external" href="http://gcc.gnu.org/projects/cxx0x.html">http://gcc.gnu.org/projects/cxx0x.html</a></li>
<li>MSVC: <a class="reference external" href="http://msdn.microsoft.com/en-us/library/hh567368.aspx">http://msdn.microsoft.com/en-us/library/hh567368.aspx</a></li>
</ul>
<p>In most cases, the MSVC list will be the dominating factor. Here is a summary
of the features that are expected to work. Features not on this list are
unlikely to be supported by our host compilers.</p>
<ul class="simple">
<li>Rvalue references: <a class="reference external" href="http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html">N2118</a><ul>
<li>But <em>not</em> Rvalue references for <code class="docutils literal"><span class="pre">*this</span></code> or member qualifiers (<a class="reference external" href="http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm">N2439</a>)</li>
</ul>
</li>
<li>Static assert: <a class="reference external" href="http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html">N1720</a></li>
<li><code class="docutils literal"><span class="pre">auto</span></code> type deduction: <a class="reference external" href="http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf">N1984</a>, <a class="reference external" href="http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf">N1737</a></li>
<li>Trailing return types: <a class="reference external" href="http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm">N2541</a></li>
<li>Lambdas: <a class="reference external" href="http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2927.pdf">N2927</a><ul>
<li>But <em>not</em> lambdas with default arguments.</li>
</ul>
</li>
<li><code class="docutils literal"><span class="pre">decltype</span></code>: <a class="reference external" href="http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf">N2343</a></li>
<li>Nested closing right angle brackets: <a class="reference external" href="http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html">N1757</a></li>
<li>Extern templates: <a class="reference external" href="http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm">N1987</a></li>
<li><code class="docutils literal"><span class="pre">nullptr</span></code>: <a class="reference external" href="http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf">N2431</a></li>
<li>Strongly-typed and forward declarable enums: <a class="reference external" href="http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf">N2347</a>, <a class="reference external" href="http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf">N2764</a></li>
<li>Local and unnamed types as template arguments: <a class="reference external" href="http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm">N2657</a></li>
<li>Range-based for-loop: <a class="reference external" href="http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html">N2930</a><ul>
<li>But <code class="docutils literal"><span class="pre">{}</span></code> are required around inner <code class="docutils literal"><span class="pre">do</span> <span class="pre">{}</span> <span class="pre">while()</span></code> loops.  As a result,
<code class="docutils literal"><span class="pre">{}</span></code> are required around function-like macros inside range-based for
loops.</li>
</ul>
</li>
<li><code class="docutils literal"><span class="pre">override</span></code> and <code class="docutils literal"><span class="pre">final</span></code>: <a class="reference external" href="http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2928.htm">N2928</a>, <a class="reference external" href="http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm">N3206</a>, <a class="reference external" href="http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm">N3272</a></li>
<li>Atomic operations and the C++11 memory model: <a class="reference external" href="http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm">N2429</a></li>
<li>Variadic templates: <a class="reference external" href="http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf">N2242</a></li>
<li>Explicit conversion operators: <a class="reference external" href="http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf">N2437</a></li>
<li>Defaulted and deleted functions: <a class="reference external" href="http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm">N2346</a></li>
<li>Initializer lists: <a class="reference external" href="http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm">N2627</a></li>
<li>Delegating constructors: <a class="reference external" href="http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf">N1986</a></li>
<li>Default member initializers (non-static data member initializers): <a class="reference external" href="http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2756.htm">N2756</a><ul>
<li>Feel free to use these wherever they make sense and where the <cite>=</cite>
syntax is allowed. Don’t use braced initialization syntax.</li>
</ul>
</li>
</ul>
<p>The supported features in the C++11 standard libraries are less well tracked,
but also much greater. Most of the standard libraries implement most of C++11’s
library. The most likely lowest common denominator is Linux support. For
libc++, the support is just poorly tested and undocumented but expected to be
largely complete. YMMV. For libstdc++, the support is documented in detail in
<a class="reference external" href="http://gcc.gnu.org/onlinedocs/gcc-4.8.0/libstdc++/manual/manual/status.html#status.iso.2011">the libstdc++ manual</a>. There are some very minor missing facilities that are
unlikely to be common problems, and there are a few larger gaps that are worth
being aware of:</p>
<ul class="simple">
<li>Not all of the type traits are implemented</li>
<li>No regular expression library.</li>
<li>While most of the atomics library is well implemented, the fences are
missing. Fortunately, they are rarely needed.</li>
<li>The locale support is incomplete.</li>
</ul>
<p>Other than these areas you should assume the standard library is available and
working as expected until some build bot tells you otherwise. If you’re in an
uncertain area of one of the above points, but you cannot test on a Linux
system, your best approach is to minimize your use of these features, and watch
the Linux build bots to find out if your usage triggered a bug. For example, if
you hit a type trait which doesn’t work we can then add support to LLVM’s
traits header to emulate it.</p>
</div>
<div class="section" id="other-languages">
<h3><a class="toc-backref" href="#id6">Other Languages</a><a class="headerlink" href="#other-languages" title="Permalink to this headline"></a></h3>
<p>Any code written in the Go programming language is not subject to the
formatting rules below. Instead, we adopt the formatting rules enforced by
the <a class="reference external" href="https://golang.org/cmd/gofmt/">gofmt</a> tool.</p>
<p>Go code should strive to be idiomatic. Two good sets of guidelines for what
this means are <a class="reference external" href="https://golang.org/doc/effective_go.html">Effective Go</a> and <a class="reference external" href="https://code.google.com/p/go-wiki/wiki/CodeReviewComments">Go Code Review Comments</a>.</p>
</div>
</div>
<div class="section" id="mechanical-source-issues">
<h2><a class="toc-backref" href="#id7">Mechanical Source Issues</a><a class="headerlink" href="#mechanical-source-issues" title="Permalink to this headline"></a></h2>
<div class="section" id="source-code-formatting">
<h3><a class="toc-backref" href="#id8">Source Code Formatting</a><a class="headerlink" href="#source-code-formatting" title="Permalink to this headline"></a></h3>
<div class="section" id="commenting">
<h4><a class="toc-backref" href="#id9">Commenting</a><a class="headerlink" href="#commenting" title="Permalink to this headline"></a></h4>
<p>Comments are one critical part of readability and maintainability.  Everyone
knows they should comment their code, and so should you.  When writing comments,
write them as English prose, which means they should use proper capitalization,
punctuation, etc.  Aim to describe what the code is trying to do and why, not
<em>how</em> it does it at a micro level. Here are a few critical things to document:</p>
<div class="section" id="file-headers">
<span id="header-file-comment"></span><h5><a class="toc-backref" href="#id10">File Headers</a><a class="headerlink" href="#file-headers" title="Permalink to this headline"></a></h5>
<p>Every source file should have a header on it that describes the basic purpose of
the file.  If a file does not have a header, it should not be checked into the
tree.  The standard header looks like this:</p>
<div class="highlight-c++"><div class="highlight"><pre><span></span><span class="c1">//===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//</span>
<span class="c1">//</span>
<span class="c1">//                     The LLVM Compiler Infrastructure</span>
<span class="c1">//</span>
<span class="c1">// This file is distributed under the University of Illinois Open Source</span>
<span class="c1">// License. See LICENSE.TXT for details.</span>
<span class="c1">//</span>
<span class="c1">//===----------------------------------------------------------------------===//</span>
<span class="c1">///</span>
<span class="c1">/// \file</span>
<span class="c1">/// This file contains the declaration of the Instruction class, which is the</span>
<span class="c1">/// base class for all of the VM instructions.</span>
<span class="c1">///</span>
<span class="c1">//===----------------------------------------------------------------------===//</span>
</pre></div>
</div>
<p>A few things to note about this particular format: The “<code class="docutils literal"><span class="pre">-*-</span> <span class="pre">C++</span> <span class="pre">-*-</span></code>” string
on the first line is there to tell Emacs that the source file is a C++ file, not
a C file (Emacs assumes <code class="docutils literal"><span class="pre">.h</span></code> files are C files by default).</p>
<div class="admonition note">
<p class="first admonition-title">Note</p>
<p class="last">This tag is not necessary in <code class="docutils literal"><span class="pre">.cpp</span></code> files.  The name of the file is also
on the first line, along with a very short description of the purpose of the
file.  This is important when printing out code and flipping though lots of
pages.</p>
</div>
<p>The next section in the file is a concise note that defines the license that the
file is released under.  This makes it perfectly clear what terms the source
code can be distributed under and should not be modified in any way.</p>
<p>The main body is a <code class="docutils literal"><span class="pre">doxygen</span></code> comment (identified by the <code class="docutils literal"><span class="pre">///</span></code> comment
marker instead of the usual <code class="docutils literal"><span class="pre">//</span></code>) describing the purpose of the file.  The
first sentence (or a passage beginning with <code class="docutils literal"><span class="pre">\brief</span></code>) is used as an abstract.
Any additional information should be separated by a blank line.  If an
algorithm is being implemented or something tricky is going on, a reference
to the paper where it is published should be included, as well as any notes or
<em>gotchas</em> in the code to watch out for.</p>
</div>
<div class="section" id="class-overviews">
<h5><a class="toc-backref" href="#id11">Class overviews</a><a class="headerlink" href="#class-overviews" title="Permalink to this headline"></a></h5>
<p>Classes are one fundamental part of a good object oriented design.  As such, a
class definition should have a comment block that explains what the class is
used for and how it works.  Every non-trivial class is expected to have a
<code class="docutils literal"><span class="pre">doxygen</span></code> comment block.</p>
</div>
<div class="section" id="method-information">
<h5><a class="toc-backref" href="#id12">Method information</a><a class="headerlink" href="#method-information" title="Permalink to this headline"></a></h5>
<p>Methods defined in a class (as well as any global functions) should also be
documented properly.  A quick note about what it does and a description of the
borderline behaviour is all that is necessary here (unless something
particularly tricky or insidious is going on).  The hope is that people can
figure out how to use your interfaces without reading the code itself.</p>
<p>Good things to talk about here are what happens when something unexpected
happens: does the method return null?  Abort?  Format your hard disk?</p>
</div>
</div>
<div class="section" id="comment-formatting">
<h4><a class="toc-backref" href="#id13">Comment Formatting</a><a class="headerlink" href="#comment-formatting" title="Permalink to this headline"></a></h4>
<p>In general, prefer C++ style comments (<code class="docutils literal"><span class="pre">//</span></code> for normal comments, <code class="docutils literal"><span class="pre">///</span></code> for
<code class="docutils literal"><span class="pre">doxygen</span></code> documentation comments).  They take less space, require
less typing, don’t have nesting problems, etc.  There are a few cases when it is
useful to use C style (<code class="docutils literal"><span class="pre">/*</span> <span class="pre">*/</span></code>) comments however:</p>
<ol class="arabic simple">
<li>When writing C code: Obviously if you are writing C code, use C style
comments.</li>
<li>When writing a header file that may be <code class="docutils literal"><span class="pre">#include</span></code>d by a C source file.</li>
<li>When writing a source file that is used by a tool that only accepts C style
comments.</li>
</ol>
<p>Commenting out large blocks of code is discouraged, but if you really have to do
this (for documentation purposes or as a suggestion for debug printing), use
<code class="docutils literal"><span class="pre">#if</span> <span class="pre">0</span></code> and <code class="docutils literal"><span class="pre">#endif</span></code>. These nest properly and are better behaved in general
than C style comments.</p>
</div>
<div class="section" id="doxygen-use-in-documentation-comments">
<h4><a class="toc-backref" href="#id14">Doxygen Use in Documentation Comments</a><a class="headerlink" href="#doxygen-use-in-documentation-comments" title="Permalink to this headline"></a></h4>
<p>Use the <code class="docutils literal"><span class="pre">\file</span></code> command to turn the standard file header into a file-level
comment.</p>
<p>Include descriptive paragraphs for all public interfaces (public classes,
member and non-member functions).  Don’t just restate the information that can
be inferred from the API name.  The first sentence (or a paragraph beginning
with <code class="docutils literal"><span class="pre">\brief</span></code>) is used as an abstract. Try to use a single sentence as the
<code class="docutils literal"><span class="pre">\brief</span></code> adds visual clutter.  Put detailed discussion into separate
paragraphs.</p>
<p>To refer to parameter names inside a paragraph, use the <code class="docutils literal"><span class="pre">\p</span> <span class="pre">name</span></code> command.
Don’t use the <code class="docutils literal"><span class="pre">\arg</span> <span class="pre">name</span></code> command since it starts a new paragraph that
contains documentation for the parameter.</p>
<p>Wrap non-inline code examples in <code class="docutils literal"><span class="pre">\code</span> <span class="pre">...</span> <span class="pre">\endcode</span></code>.</p>
<p>To document a function parameter, start a new paragraph with the
<code class="docutils literal"><span class="pre">\param</span> <span class="pre">name</span></code> command.  If the parameter is used as an out or an in/out
parameter, use the <code class="docutils literal"><span class="pre">\param</span> <span class="pre">[out]</span> <span class="pre">name</span></code> or <code class="docutils literal"><span class="pre">\param</span> <span class="pre">[in,out]</span> <span class="pre">name</span></code> command,
respectively.</p>
<p>To describe function return value, start a new paragraph with the <code class="docutils literal"><span class="pre">\returns</span></code>
command.</p>
<p>A minimal documentation comment:</p>
<div class="highlight-c++"><div class="highlight"><pre><span></span><span class="c1">/// Sets the xyzzy property to \p Baz.</span>
<span class="kt">void</span> <span class="nf">setXyzzy</span><span class="p">(</span><span class="kt">bool</span> <span class="n">Baz</span><span class="p">);</span>
</pre></div>
</div>
<p>A documentation comment that uses all Doxygen features in a preferred way:</p>
<div class="highlight-c++"><div class="highlight"><pre><span></span><span class="c1">/// Does foo and bar.</span>
<span class="c1">///</span>
<span class="c1">/// Does not do foo the usual way if \p Baz is true.</span>
<span class="c1">///</span>
<span class="c1">/// Typical usage:</span>
<span class="c1">/// \code</span>
<span class="c1">///   fooBar(false, &quot;quux&quot;, Res);</span>
<span class="c1">/// \endcode</span>
<span class="c1">///</span>
<span class="c1">/// \param Quux kind of foo to do.</span>
<span class="c1">/// \param [out] Result filled with bar sequence on foo success.</span>
<span class="c1">///</span>
<span class="c1">/// \returns true on success.</span>
<span class="kt">bool</span> <span class="nf">fooBar</span><span class="p">(</span><span class="kt">bool</span> <span class="n">Baz</span><span class="p">,</span> <span class="n">StringRef</span> <span class="n">Quux</span><span class="p">,</span> <span class="n">std</span><span class="o">::</span><span class="n">vector</span><span class="o">&lt;</span><span class="kt">int</span><span class="o">&gt;</span> <span class="o">&amp;</span><span class="n">Result</span><span class="p">);</span>
</pre></div>
</div>
<p>Don’t duplicate the documentation comment in the header file and in the
implementation file.  Put the documentation comments for public APIs into the
header file.  Documentation comments for private APIs can go to the
implementation file.  In any case, implementation files can include additional
comments (not necessarily in Doxygen markup) to explain implementation details
as needed.</p>
<p>Don’t duplicate function or class name at the beginning of the comment.
For humans it is obvious which function or class is being documented;
automatic documentation processing tools are smart enough to bind the comment
to the correct declaration.</p>
<p>Wrong:</p>
<div class="highlight-c++"><div class="highlight"><pre><span></span><span class="c1">// In Something.h:</span>

<span class="c1">/// Something - An abstraction for some complicated thing.</span>
<span class="k">class</span> <span class="nc">Something</span> <span class="p">{</span>
<span class="k">public</span><span class="o">:</span>
  <span class="c1">/// fooBar - Does foo and bar.</span>
  <span class="kt">void</span> <span class="n">fooBar</span><span class="p">();</span>
<span class="p">};</span>

<span class="c1">// In Something.cpp:</span>

<span class="c1">/// fooBar - Does foo and bar.</span>
<span class="kt">void</span> <span class="n">Something</span><span class="o">::</span><span class="n">fooBar</span><span class="p">()</span> <span class="p">{</span> <span class="p">...</span> <span class="p">}</span>
</pre></div>
</div>
<p>Correct:</p>
<div class="highlight-c++"><div class="highlight"><pre><span></span><span class="c1">// In Something.h:</span>

<span class="c1">/// An abstraction for some complicated thing.</span>
<span class="k">class</span> <span class="nc">Something</span> <span class="p">{</span>
<span class="k">public</span><span class="o">:</span>
  <span class="c1">/// Does foo and bar.</span>
  <span class="kt">void</span> <span class="n">fooBar</span><span class="p">();</span>
<span class="p">};</span>

<span class="c1">// In Something.cpp:</span>

<span class="c1">// Builds a B-tree in order to do foo.  See paper by...</span>
<span class="kt">void</span> <span class="n">Something</span><span class="o">::</span><span class="n">fooBar</span><span class="p">()</span> <span class="p">{</span> <span class="p">...</span> <span class="p">}</span>
</pre></div>
</div>
<p>It is not required to use additional Doxygen features, but sometimes it might
be a good idea to do so.</p>
<p>Consider:</p>
<ul class="simple">
<li>adding comments to any narrow namespace containing a collection of
related functions or types;</li>
<li>using top-level groups to organize a collection of related functions at
namespace scope where the grouping is smaller than the namespace;</li>
<li>using member groups and additional comments attached to member
groups to organize within a class.</li>
</ul>
<p>For example:</p>
<div class="highlight-c++"><div class="highlight"><pre><span></span><span class="k">class</span> <span class="nc">Something</span> <span class="p">{</span>
  <span class="c1">/// \name Functions that do Foo.</span>
  <span class="c1">/// @{</span>
  <span class="kt">void</span> <span class="n">fooBar</span><span class="p">();</span>
  <span class="kt">void</span> <span class="nf">fooBaz</span><span class="p">();</span>
  <span class="c1">/// @}</span>
  <span class="p">...</span>
<span class="p">};</span>
</pre></div>
</div>
</div>
<div class="section" id="include-style">
<h4><a class="toc-backref" href="#id15"><code class="docutils literal"><span class="pre">#include</span></code> Style</a><a class="headerlink" href="#include-style" title="Permalink to this headline"></a></h4>
<p>Immediately after the <a class="reference internal" href="#header-file-comment">header file comment</a> (and include guards if working on a
header file), the <a class="reference internal" href="#minimal-list-of-includes">minimal list of #includes</a> required by the file should be
listed.  We prefer these <code class="docutils literal"><span class="pre">#include</span></code>s to be listed in this order:</p>
<span id="main-module-header"></span><ol class="arabic simple" id="local-private-headers">
<li>Main Module Header</li>
<li>Local/Private Headers</li>
<li>LLVM project/subproject headers (<code class="docutils literal"><span class="pre">clang/...</span></code>, <code class="docutils literal"><span class="pre">lldb/...</span></code>, <code class="docutils literal"><span class="pre">llvm/...</span></code>, etc)</li>
<li>System <code class="docutils literal"><span class="pre">#include</span></code>s</li>
</ol>
<p>and each category should be sorted lexicographically by the full path.</p>
<p>The <a class="reference internal" href="#main-module-header">Main Module Header</a> file applies to <code class="docutils literal"><span class="pre">.cpp</span></code> files which implement an
interface defined by a <code class="docutils literal"><span class="pre">.h</span></code> file.  This <code class="docutils literal"><span class="pre">#include</span></code> should always be included
<strong>first</strong> regardless of where it lives on the file system.  By including a
header file first in the <code class="docutils literal"><span class="pre">.cpp</span></code> files that implement the interfaces, we ensure
that the header does not have any hidden dependencies which are not explicitly
<code class="docutils literal"><span class="pre">#include</span></code>d in the header, but should be. It is also a form of documentation
in the <code class="docutils literal"><span class="pre">.cpp</span></code> file to indicate where the interfaces it implements are defined.</p>
<p>LLVM project and subproject headers should be grouped from most specific to least
specific, for the same reasons described above.  For example, LLDB depends on
both clang and LLVM, and clang depends on LLVM.  So an LLDB source file should
include <code class="docutils literal"><span class="pre">lldb</span></code> headers first, followed by <code class="docutils literal"><span class="pre">clang</span></code> headers, followed by
<code class="docutils literal"><span class="pre">llvm</span></code> headers, to reduce the possibility (for example) of an LLDB header
accidentally picking up a missing include due to the previous inclusion of that
header in the main source file or some earlier header file.  clang should
similarly include its own headers before including llvm headers.  This rule
applies to all LLVM subprojects.</p>
</div>
<div class="section" id="source-code-width">
<span id="fit-into-80-columns"></span><h4><a class="toc-backref" href="#id16">Source Code Width</a><a class="headerlink" href="#source-code-width" title="Permalink to this headline"></a></h4>
<p>Write your code to fit within 80 columns of text.  This helps those of us who
like to print out code and look at your code in an <code class="docutils literal"><span class="pre">xterm</span></code> without resizing
it.</p>
<p>The longer answer is that there must be some limit to the width of the code in
order to reasonably allow developers to have multiple files side-by-side in
windows on a modest display.  If you are going to pick a width limit, it is
somewhat arbitrary but you might as well pick something standard.  Going with 90
columns (for example) instead of 80 columns wouldn’t add any significant value
and would be detrimental to printing out code.  Also many other projects have
standardized on 80 columns, so some people have already configured their editors
for it (vs something else, like 90 columns).</p>
<p>This is one of many contentious issues in coding standards, but it is not up for
debate.</p>
</div>
<div class="section" id="use-spaces-instead-of-tabs">
<h4><a class="toc-backref" href="#id17">Use Spaces Instead of Tabs</a><a class="headerlink" href="#use-spaces-instead-of-tabs" title="Permalink to this headline"></a></h4>
<p>In all cases, prefer spaces to tabs in source files.  People have different
preferred indentation levels, and different styles of indentation that they
like; this is fine.  What isn’t fine is that different editors/viewers expand
tabs out to different tab stops.  This can cause your code to look completely
unreadable, and it is not worth dealing with.</p>
<p>As always, follow the <a class="reference internal" href="#golden-rule">Golden Rule</a> above: follow the style of
existing code if you are modifying and extending it.  If you like four spaces of
indentation, <strong>DO NOT</strong> do that in the middle of a chunk of code with two spaces
of indentation.  Also, do not reindent a whole source file: it makes for
incredible diffs that are absolutely worthless.</p>
</div>
<div class="section" id="indent-code-consistently">
<h4><a class="toc-backref" href="#id18">Indent Code Consistently</a><a class="headerlink" href="#indent-code-consistently" title="Permalink to this headline"></a></h4>
<p>Okay, in your first year of programming you were told that indentation is
important. If you didn’t believe and internalize this then, now is the time.
Just do it. With the introduction of C++11, there are some new formatting
challenges that merit some suggestions to help have consistent, maintainable,
and tool-friendly formatting and indentation.</p>
<div class="section" id="format-lambdas-like-blocks-of-code">
<h5><a class="toc-backref" href="#id19">Format Lambdas Like Blocks Of Code</a><a class="headerlink" href="#format-lambdas-like-blocks-of-code" title="Permalink to this headline"></a></h5>
<p>When formatting a multi-line lambda, format it like a block of code, that’s
what it is. If there is only one multi-line lambda in a statement, and there
are no expressions lexically after it in the statement, drop the indent to the
standard two space indent for a block of code, as if it were an if-block opened
by the preceding part of the statement:</p>
<div class="highlight-c++"><div class="highlight"><pre><span></span><span class="n">std</span><span class="o">::</span><span class="n">sort</span><span class="p">(</span><span class="n">foo</span><span class="p">.</span><span class="n">begin</span><span class="p">(),</span> <span class="n">foo</span><span class="p">.</span><span class="n">end</span><span class="p">(),</span> <span class="p">[</span><span class="o">&amp;</span><span class="p">](</span><span class="n">Foo</span> <span class="n">a</span><span class="p">,</span> <span class="n">Foo</span> <span class="n">b</span><span class="p">)</span> <span class="o">-&gt;</span> <span class="kt">bool</span> <span class="p">{</span>
  <span class="k">if</span> <span class="p">(</span><span class="n">a</span><span class="p">.</span><span class="n">blah</span> <span class="o">&lt;</span> <span class="n">b</span><span class="p">.</span><span class="n">blah</span><span class="p">)</span>
    <span class="k">return</span> <span class="nb">true</span><span class="p">;</span>
  <span class="k">if</span> <span class="p">(</span><span class="n">a</span><span class="p">.</span><span class="n">baz</span> <span class="o">&lt;</span> <span class="n">b</span><span class="p">.</span><span class="n">baz</span><span class="p">)</span>
    <span class="k">return</span> <span class="nb">true</span><span class="p">;</span>
  <span class="k">return</span> <span class="n">a</span><span class="p">.</span><span class="n">bam</span> <span class="o">&lt;</span> <span class="n">b</span><span class="p">.</span><span class="n">bam</span><span class="p">;</span>
<span class="p">});</span>
</pre></div>
</div>
<p>To take best advantage of this formatting, if you are designing an API which
accepts a continuation or single callable argument (be it a functor, or
a <code class="docutils literal"><span class="pre">std::function</span></code>), it should be the last argument if at all possible.</p>
<p>If there are multiple multi-line lambdas in a statement, or there is anything
interesting after the lambda in the statement, indent the block two spaces from
the indent of the <code class="docutils literal"><span class="pre">[]</span></code>:</p>
<div class="highlight-c++"><div class="highlight"><pre><span></span><span class="n">dyn_switch</span><span class="p">(</span><span class="n">V</span><span class="o">-&gt;</span><span class="n">stripPointerCasts</span><span class="p">(),</span>
           <span class="p">[]</span> <span class="p">(</span><span class="n">PHINode</span> <span class="o">*</span><span class="n">PN</span><span class="p">)</span> <span class="p">{</span>
             <span class="c1">// process phis...</span>
           <span class="p">},</span>
           <span class="p">[]</span> <span class="p">(</span><span class="n">SelectInst</span> <span class="o">*</span><span class="n">SI</span><span class="p">)</span> <span class="p">{</span>
             <span class="c1">// process selects...</span>
           <span class="p">},</span>
           <span class="p">[]</span> <span class="p">(</span><span class="n">LoadInst</span> <span class="o">*</span><span class="n">LI</span><span class="p">)</span> <span class="p">{</span>
             <span class="c1">// process loads...</span>
           <span class="p">},</span>
           <span class="p">[]</span> <span class="p">(</span><span class="n">AllocaInst</span> <span class="o">*</span><span class="n">AI</span><span class="p">)</span> <span class="p">{</span>
             <span class="c1">// process allocas...</span>
           <span class="p">});</span>
</pre></div>
</div>
</div>
<div class="section" id="braced-initializer-lists">
<h5><a class="toc-backref" href="#id20">Braced Initializer Lists</a><a class="headerlink" href="#braced-initializer-lists" title="Permalink to this headline"></a></h5>
<p>With C++11, there are significantly more uses of braced lists to perform
initialization. These allow you to easily construct aggregate temporaries in
expressions among other niceness. They now have a natural way of ending up
nested within each other and within function calls in order to build up
aggregates (such as option structs) from local variables. To make matters
worse, we also have many more uses of braces in an expression context that are
<em>not</em> performing initialization.</p>
<p>The historically common formatting of braced initialization of aggregate
variables does not mix cleanly with deep nesting, general expression contexts,
function arguments, and lambdas. We suggest new code use a simple rule for
formatting braced initialization lists: act as-if the braces were parentheses
in a function call. The formatting rules exactly match those already well
understood for formatting nested function calls. Examples:</p>
<div class="highlight-c++"><div class="highlight"><pre><span></span><span class="n">foo</span><span class="p">({</span><span class="n">a</span><span class="p">,</span> <span class="n">b</span><span class="p">,</span> <span class="n">c</span><span class="p">},</span> <span class="p">{</span><span class="mi">1</span><span class="p">,</span> <span class="mi">2</span><span class="p">,</span> <span class="mi">3</span><span class="p">});</span>

<span class="n">llvm</span><span class="o">::</span><span class="n">Constant</span> <span class="o">*</span><span class="n">Mask</span><span class="p">[]</span> <span class="o">=</span> <span class="p">{</span>
    <span class="n">llvm</span><span class="o">::</span><span class="n">ConstantInt</span><span class="o">::</span><span class="n">get</span><span class="p">(</span><span class="n">llvm</span><span class="o">::</span><span class="n">Type</span><span class="o">::</span><span class="n">getInt32Ty</span><span class="p">(</span><span class="n">getLLVMContext</span><span class="p">()),</span> <span class="mi">0</span><span class="p">),</span>
    <span class="n">llvm</span><span class="o">::</span><span class="n">ConstantInt</span><span class="o">::</span><span class="n">get</span><span class="p">(</span><span class="n">llvm</span><span class="o">::</span><span class="n">Type</span><span class="o">::</span><span class="n">getInt32Ty</span><span class="p">(</span><span class="n">getLLVMContext</span><span class="p">()),</span> <span class="mi">1</span><span class="p">),</span>
    <span class="n">llvm</span><span class="o">::</span><span class="n">ConstantInt</span><span class="o">::</span><span class="n">get</span><span class="p">(</span><span class="n">llvm</span><span class="o">::</span><span class="n">Type</span><span class="o">::</span><span class="n">getInt32Ty</span><span class="p">(</span><span class="n">getLLVMContext</span><span class="p">()),</span> <span class="mi">2</span><span class="p">)};</span>
</pre></div>
</div>
<p>This formatting scheme also makes it particularly easy to get predictable,
consistent, and automatic formatting with tools like <a class="reference external" href="http://clang.llvm.org/docs/ClangFormat.html">Clang Format</a>.</p>
</div>
</div>
</div>
<div class="section" id="language-and-compiler-issues">
<h3><a class="toc-backref" href="#id21">Language and Compiler Issues</a><a class="headerlink" href="#language-and-compiler-issues" title="Permalink to this headline"></a></h3>
<div class="section" id="treat-compiler-warnings-like-errors">
<h4><a class="toc-backref" href="#id22">Treat Compiler Warnings Like Errors</a><a class="headerlink" href="#treat-compiler-warnings-like-errors" title="Permalink to this headline"></a></h4>
<p>If your code has compiler warnings in it, something is wrong — you aren’t
casting values correctly, you have “questionable” constructs in your code, or
you are doing something legitimately wrong.  Compiler warnings can cover up
legitimate errors in output and make dealing with a translation unit difficult.</p>
<p>It is not possible to prevent all warnings from all compilers, nor is it
desirable.  Instead, pick a standard compiler (like <code class="docutils literal"><span class="pre">gcc</span></code>) that provides a
good thorough set of warnings, and stick to it.  At least in the case of
<code class="docutils literal"><span class="pre">gcc</span></code>, it is possible to work around any spurious errors by changing the
syntax of the code slightly.  For example, a warning that annoys me occurs when
I write code like this:</p>
<div class="highlight-c++"><div class="highlight"><pre><span></span><span class="k">if</span> <span class="p">(</span><span class="n">V</span> <span class="o">=</span> <span class="n">getValue</span><span class="p">())</span> <span class="p">{</span>
  <span class="p">...</span>
<span class="p">}</span>
</pre></div>
</div>
<p><code class="docutils literal"><span class="pre">gcc</span></code> will warn me that I probably want to use the <code class="docutils literal"><span class="pre">==</span></code> operator, and that I
probably mistyped it.  In most cases, I haven’t, and I really don’t want the
spurious errors.  To fix this particular problem, I rewrite the code like
this:</p>
<div class="highlight-c++"><div class="highlight"><pre><span></span><span class="k">if</span> <span class="p">((</span><span class="n">V</span> <span class="o">=</span> <span class="n">getValue</span><span class="p">()))</span> <span class="p">{</span>
  <span class="p">...</span>
<span class="p">}</span>
</pre></div>
</div>
<p>which shuts <code class="docutils literal"><span class="pre">gcc</span></code> up.  Any <code class="docutils literal"><span class="pre">gcc</span></code> warning that annoys you can be fixed by
massaging the code appropriately.</p>
</div>
<div class="section" id="write-portable-code">
<h4><a class="toc-backref" href="#id23">Write Portable Code</a><a class="headerlink" href="#write-portable-code" title="Permalink to this headline"></a></h4>
<p>In almost all cases, it is possible and within reason to write completely
portable code.  If there are cases where it isn’t possible to write portable
code, isolate it behind a well defined (and well documented) interface.</p>
<p>In practice, this means that you shouldn’t assume much about the host compiler
(and Visual Studio tends to be the lowest common denominator).  If advanced
features are used, they should only be an implementation detail of a library
which has a simple exposed API, and preferably be buried in <code class="docutils literal"><span class="pre">libSystem</span></code>.</p>
</div>
<div class="section" id="do-not-use-rtti-or-exceptions">
<h4><a class="toc-backref" href="#id24">Do not use RTTI or Exceptions</a><a class="headerlink" href="#do-not-use-rtti-or-exceptions" title="Permalink to this headline"></a></h4>
<p>In an effort to reduce code and executable size, LLVM does not use RTTI
(e.g. <code class="docutils literal"><span class="pre">dynamic_cast&lt;&gt;;</span></code>) or exceptions.  These two language features violate
the general C++ principle of <em>“you only pay for what you use”</em>, causing
executable bloat even if exceptions are never used in the code base, or if RTTI
is never used for a class.  Because of this, we turn them off globally in the
code.</p>
<p>That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
templates like <a class="reference internal" href="ProgrammersManual.html#isa"><span class="std std-ref">isa&lt;&gt;, cast&lt;&gt;, and dyn_cast&lt;&gt;</span></a>.
This form of RTTI is opt-in and can be
<a class="reference internal" href="HowToSetUpLLVMStyleRTTI.html"><span class="doc">added to any class</span></a>. It is also
substantially more efficient than <code class="docutils literal"><span class="pre">dynamic_cast&lt;&gt;</span></code>.</p>
</div>
<div class="section" id="do-not-use-static-constructors">
<span id="static-constructor"></span><h4><a class="toc-backref" href="#id25">Do not use Static Constructors</a><a class="headerlink" href="#do-not-use-static-constructors" title="Permalink to this headline"></a></h4>
<p>Static constructors and destructors (e.g. global variables whose types have a
constructor or destructor) should not be added to the code base, and should be
removed wherever possible.  Besides <a class="reference external" href="http://yosefk.com/c++fqa/ctors.html#fqa-10.12">well known problems</a> where the order of
initialization is undefined between globals in different source files, the
entire concept of static constructors is at odds with the common use case of
LLVM as a library linked into a larger application.</p>
<p>Consider the use of LLVM as a JIT linked into another application (perhaps for
<a class="reference external" href="http://llvm.org/Users.html">OpenGL, custom languages</a>, <a class="reference external" href="http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf">shaders in movies</a>, etc). Due to the
design of static constructors, they must be executed at startup time of the
entire application, regardless of whether or how LLVM is used in that larger
application.  There are two problems with this:</p>
<ul class="simple">
<li>The time to run the static constructors impacts startup time of applications
— a critical time for GUI apps, among others.</li>
<li>The static constructors cause the app to pull many extra pages of memory off
the disk: both the code for the constructor in each <code class="docutils literal"><span class="pre">.o</span></code> file and the small
amount of data that gets touched. In addition, touched/dirty pages put more
pressure on the VM system on low-memory machines.</li>
</ul>
<p>We would really like for there to be zero cost for linking in an additional LLVM
target or other library into an application, but static constructors violate
this goal.</p>
<p>That said, LLVM unfortunately does contain static constructors.  It would be a
<a class="reference external" href="http://llvm.org/PR11944">great project</a> for someone to purge all static
constructors from LLVM, and then enable the <code class="docutils literal"><span class="pre">-Wglobal-constructors</span></code> warning
flag (when building with Clang) to ensure we do not regress in the future.</p>
</div>
<div class="section" id="use-of-class-and-struct-keywords">
<h4><a class="toc-backref" href="#id26">Use of <code class="docutils literal"><span class="pre">class</span></code> and <code class="docutils literal"><span class="pre">struct</span></code> Keywords</a><a class="headerlink" href="#use-of-class-and-struct-keywords" title="Permalink to this headline"></a></h4>
<p>In C++, the <code class="docutils literal"><span class="pre">class</span></code> and <code class="docutils literal"><span class="pre">struct</span></code> keywords can be used almost
interchangeably. The only difference is when they are used to declare a class:
<code class="docutils literal"><span class="pre">class</span></code> makes all members private by default while <code class="docutils literal"><span class="pre">struct</span></code> makes all
members public by default.</p>
<p>Unfortunately, not all compilers follow the rules and some will generate
different symbols based on whether <code class="docutils literal"><span class="pre">class</span></code> or <code class="docutils literal"><span class="pre">struct</span></code> was used to declare
the symbol (e.g., MSVC).  This can lead to problems at link time.</p>
<ul class="simple">
<li>All declarations and definitions of a given <code class="docutils literal"><span class="pre">class</span></code> or <code class="docutils literal"><span class="pre">struct</span></code> must use
the same keyword.  For example:</li>
</ul>
<div class="highlight-c++"><div class="highlight"><pre><span></span><span class="k">class</span> <span class="nc">Foo</span><span class="p">;</span>

<span class="c1">// Breaks mangling in MSVC.</span>
<span class="k">struct</span> <span class="n">Foo</span> <span class="p">{</span> <span class="kt">int</span> <span class="n">Data</span><span class="p">;</span> <span class="p">};</span>
</pre></div>
</div>
<ul class="simple">
<li>As a rule of thumb, <code class="docutils literal"><span class="pre">struct</span></code> should be kept to structures where <em>all</em>
members are declared public.</li>
</ul>
<div class="highlight-c++"><div class="highlight"><pre><span></span><span class="c1">// Foo feels like a class... this is strange.</span>
<span class="k">struct</span> <span class="n">Foo</span> <span class="p">{</span>
<span class="k">private</span><span class="o">:</span>
  <span class="kt">int</span> <span class="n">Data</span><span class="p">;</span>
<span class="k">public</span><span class="o">:</span>
  <span class="n">Foo</span><span class="p">()</span> <span class="o">:</span> <span class="n">Data</span><span class="p">(</span><span class="mi">0</span><span class="p">)</span> <span class="p">{</span> <span class="p">}</span>
  <span class="kt">int</span> <span class="n">getData</span><span class="p">()</span> <span class="k">const</span> <span class="p">{</span> <span class="k">return</span> <span class="n">Data</span><span class="p">;</span> <span class="p">}</span>
  <span class="kt">void</span> <span class="n">setData</span><span class="p">(</span><span class="kt">int</span> <span class="n">D</span><span class="p">)</span> <span class="p">{</span> <span class="n">Data</span> <span class="o">=</span> <span class="n">D</span><span class="p">;</span> <span class="p">}</span>
<span class="p">};</span>

<span class="c1">// Bar isn&#39;t POD, but it does look like a struct.</span>
<span class="k">struct</span> <span class="n">Bar</span> <span class="p">{</span>
  <span class="kt">int</span> <span class="n">Data</span><span class="p">;</span>
  <span class="n">Bar</span><span class="p">()</span> <span class="o">:</span> <span class="n">Data</span><span class="p">(</span><span class="mi">0</span><span class="p">)</span> <span class="p">{</span> <span class="p">}</span>
<span class="p">};</span>
</pre></div>
</div>
</div>
<div class="section" id="do-not-use-braced-initializer-lists-to-call-a-constructor">
<h4><a class="toc-backref" href="#id27">Do not use Braced Initializer Lists to Call a Constructor</a><a class="headerlink" href="#do-not-use-braced-initializer-lists-to-call-a-constructor" title="Permalink to this headline"></a></h4>
<p>In C++11 there is a “generalized initialization syntax” which allows calling
constructors using braced initializer lists. Do not use these to call
constructors with any interesting logic or if you care that you’re calling some
<em>particular</em> constructor. Those should look like function calls using
parentheses rather than like aggregate initialization. Similarly, if you need
to explicitly name the type and call its constructor to create a temporary,
don’t use a braced initializer list. Instead, use a braced initializer list
(without any type for temporaries) when doing aggregate initialization or
something notionally equivalent. Examples:</p>
<div class="highlight-c++"><div class="highlight"><pre><span></span><span class="k">class</span> <span class="nc">Foo</span> <span class="p">{</span>
<span class="k">public</span><span class="o">:</span>
  <span class="c1">// Construct a Foo by reading data from the disk in the whizbang format, ...</span>
  <span class="n">Foo</span><span class="p">(</span><span class="n">std</span><span class="o">::</span><span class="n">string</span> <span class="n">filename</span><span class="p">);</span>

  <span class="c1">// Construct a Foo by looking up the Nth element of some global data ...</span>
  <span class="n">Foo</span><span class="p">(</span><span class="kt">int</span> <span class="n">N</span><span class="p">);</span>

  <span class="c1">// ...</span>
<span class="p">};</span>

<span class="c1">// The Foo constructor call is very deliberate, no braces.</span>
<span class="n">std</span><span class="o">::</span><span class="n">fill</span><span class="p">(</span><span class="n">foo</span><span class="p">.</span><span class="n">begin</span><span class="p">(),</span> <span class="n">foo</span><span class="p">.</span><span class="n">end</span><span class="p">(),</span> <span class="n">Foo</span><span class="p">(</span><span class="s">&quot;name&quot;</span><span class="p">));</span>

<span class="c1">// The pair is just being constructed like an aggregate, use braces.</span>
<span class="n">bar_map</span><span class="p">.</span><span class="n">insert</span><span class="p">({</span><span class="n">my_key</span><span class="p">,</span> <span class="n">my_value</span><span class="p">});</span>
</pre></div>
</div>
<p>If you use a braced initializer list when initializing a variable, use an equals before the open curly brace:</p>
<div class="highlight-c++"><div class="highlight"><pre><span></span><span class="kt">int</span> <span class="n">data</span><span class="p">[]</span> <span class="o">=</span> <span class="p">{</span><span class="mi">0</span><span class="p">,</span> <span class="mi">1</span><span class="p">,</span> <span class="mi">2</span><span class="p">,</span> <span class="mi">3</span><span class="p">};</span>
</pre></div>
</div>
</div>
<div class="section" id="use-auto-type-deduction-to-make-code-more-readable">
<h4><a class="toc-backref" href="#id28">Use <code class="docutils literal"><span class="pre">auto</span></code> Type Deduction to Make Code More Readable</a><a class="headerlink" href="#use-auto-type-deduction-to-make-code-more-readable" title="Permalink to this headline"></a></h4>
<p>Some are advocating a policy of “almost always <code class="docutils literal"><span class="pre">auto</span></code>” in C++11, however LLVM
uses a more moderate stance. Use <code class="docutils literal"><span class="pre">auto</span></code> if and only if it makes the code more
readable or easier to maintain. Don’t “almost always” use <code class="docutils literal"><span class="pre">auto</span></code>, but do use
<code class="docutils literal"><span class="pre">auto</span></code> with initializers like <code class="docutils literal"><span class="pre">cast&lt;Foo&gt;(...)</span></code> or other places where the
type is already obvious from the context. Another time when <code class="docutils literal"><span class="pre">auto</span></code> works well
for these purposes is when the type would have been abstracted away anyways,
often behind a container’s typedef such as <code class="docutils literal"><span class="pre">std::vector&lt;T&gt;::iterator</span></code>.</p>
</div>
<div class="section" id="beware-unnecessary-copies-with-auto">
<h4><a class="toc-backref" href="#id29">Beware unnecessary copies with <code class="docutils literal"><span class="pre">auto</span></code></a><a class="headerlink" href="#beware-unnecessary-copies-with-auto" title="Permalink to this headline"></a></h4>
<p>The convenience of <code class="docutils literal"><span class="pre">auto</span></code> makes it easy to forget that its default behavior
is a copy.  Particularly in range-based <code class="docutils literal"><span class="pre">for</span></code> loops, careless copies are
expensive.</p>
<p>As a rule of thumb, use <code class="docutils literal"><span class="pre">auto</span> <span class="pre">&amp;</span></code> unless you need to copy the result, and use
<code class="docutils literal"><span class="pre">auto</span> <span class="pre">*</span></code> when copying pointers.</p>
<div class="highlight-c++"><div class="highlight"><pre><span></span><span class="c1">// Typically there&#39;s no reason to copy.</span>
<span class="k">for</span> <span class="p">(</span><span class="k">const</span> <span class="k">auto</span> <span class="o">&amp;</span><span class="nl">Val</span> <span class="p">:</span> <span class="n">Container</span><span class="p">)</span> <span class="p">{</span> <span class="n">observe</span><span class="p">(</span><span class="n">Val</span><span class="p">);</span> <span class="p">}</span>
<span class="k">for</span> <span class="p">(</span><span class="k">auto</span> <span class="o">&amp;</span><span class="nl">Val</span> <span class="p">:</span> <span class="n">Container</span><span class="p">)</span> <span class="p">{</span> <span class="n">Val</span><span class="p">.</span><span class="n">change</span><span class="p">();</span> <span class="p">}</span>

<span class="c1">// Remove the reference if you really want a new copy.</span>
<span class="k">for</span> <span class="p">(</span><span class="k">auto</span> <span class="nl">Val</span> <span class="p">:</span> <span class="n">Container</span><span class="p">)</span> <span class="p">{</span> <span class="n">Val</span><span class="p">.</span><span class="n">change</span><span class="p">();</span> <span class="n">saveSomewhere</span><span class="p">(</span><span class="n">Val</span><span class="p">);</span> <span class="p">}</span>

<span class="c1">// Copy pointers, but make it clear that they&#39;re pointers.</span>
<span class="k">for</span> <span class="p">(</span><span class="k">const</span> <span class="k">auto</span> <span class="o">*</span><span class="nl">Ptr</span> <span class="p">:</span> <span class="n">Container</span><span class="p">)</span> <span class="p">{</span> <span class="n">observe</span><span class="p">(</span><span class="o">*</span><span class="n">Ptr</span><span class="p">);</span> <span class="p">}</span>
<span class="k">for</span> <span class="p">(</span><span class="k">auto</span> <span class="o">*</span><span class="nl">Ptr</span> <span class="p">:</span> <span class="n">Container</span><span class="p">)</span> <span class="p">{</span> <span class="n">Ptr</span><span class="o">-&gt;</span><span class="n">change</span><span class="p">();</span> <span class="p">}</span>
</pre></div>
</div>
</div>
</div>
</div>
<div class="section" id="style-issues">
<h2><a class="toc-backref" href="#id30">Style Issues</a><a class="headerlink" href="#style-issues" title="Permalink to this headline"></a></h2>
<div class="section" id="the-high-level-issues">
<h3><a class="toc-backref" href="#id31">The High-Level Issues</a><a class="headerlink" href="#the-high-level-issues" title="Permalink to this headline"></a></h3>
<div class="section" id="a-public-header-file-is-a-module">
<h4><a class="toc-backref" href="#id32">A Public Header File <strong>is</strong> a Module</a><a class="headerlink" href="#a-public-header-file-is-a-module" title="Permalink to this headline"></a></h4>
<p>C++ doesn’t do too well in the modularity department.  There is no real
encapsulation or data hiding (unless you use expensive protocol classes), but it
is what we have to work with.  When you write a public header file (in the LLVM
source tree, they live in the top level “<code class="docutils literal"><span class="pre">include</span></code>” directory), you are
defining a module of functionality.</p>
<p>Ideally, modules should be completely independent of each other, and their
header files should only <code class="docutils literal"><span class="pre">#include</span></code> the absolute minimum number of headers
possible. A module is not just a class, a function, or a namespace: it’s a
collection of these that defines an interface.  This interface may be several
functions, classes, or data structures, but the important issue is how they work
together.</p>
<p>In general, a module should be implemented by one or more <code class="docutils literal"><span class="pre">.cpp</span></code> files.  Each
of these <code class="docutils literal"><span class="pre">.cpp</span></code> files should include the header that defines their interface
first.  This ensures that all of the dependences of the module header have been
properly added to the module header itself, and are not implicit.  System
headers should be included after user headers for a translation unit.</p>
</div>
<div class="section" id="include-as-little-as-possible">
<span id="minimal-list-of-includes"></span><h4><a class="toc-backref" href="#id33"><code class="docutils literal"><span class="pre">#include</span></code> as Little as Possible</a><a class="headerlink" href="#include-as-little-as-possible" title="Permalink to this headline"></a></h4>
<p><code class="docutils literal"><span class="pre">#include</span></code> hurts compile time performance.  Don’t do it unless you have to,
especially in header files.</p>
<p>But wait! Sometimes you need to have the definition of a class to use it, or to
inherit from it.  In these cases go ahead and <code class="docutils literal"><span class="pre">#include</span></code> that header file.  Be
aware however that there are many cases where you don’t need to have the full
definition of a class.  If you are using a pointer or reference to a class, you
don’t need the header file.  If you are simply returning a class instance from a
prototyped function or method, you don’t need it.  In fact, for most cases, you
simply don’t need the definition of a class. And not <code class="docutils literal"><span class="pre">#include</span></code>ing speeds up
compilation.</p>
<p>It is easy to try to go too overboard on this recommendation, however.  You
<strong>must</strong> include all of the header files that you are using — you can include
them either directly or indirectly through another header file.  To make sure
that you don’t accidentally forget to include a header file in your module
header, make sure to include your module header <strong>first</strong> in the implementation
file (as mentioned above).  This way there won’t be any hidden dependencies that
you’ll find out about later.</p>
</div>
<div class="section" id="keep-internal-headers-private">
<h4><a class="toc-backref" href="#id34">Keep “Internal” Headers Private</a><a class="headerlink" href="#keep-internal-headers-private" title="Permalink to this headline"></a></h4>
<p>Many modules have a complex implementation that causes them to use more than one
implementation (<code class="docutils literal"><span class="pre">.cpp</span></code>) file.  It is often tempting to put the internal
communication interface (helper classes, extra functions, etc) in the public
module header file.  Don’t do this!</p>
<p>If you really need to do something like this, put a private header file in the
same directory as the source files, and include it locally.  This ensures that
your private interface remains private and undisturbed by outsiders.</p>
<div class="admonition note">
<p class="first admonition-title">Note</p>
<p class="last">It’s okay to put extra implementation methods in a public class itself. Just
make them private (or protected) and all is well.</p>
</div>
</div>
<div class="section" id="use-early-exits-and-continue-to-simplify-code">
<span id="early-exits"></span><h4><a class="toc-backref" href="#id35">Use Early Exits and <code class="docutils literal"><span class="pre">continue</span></code> to Simplify Code</a><a class="headerlink" href="#use-early-exits-and-continue-to-simplify-code" title="Permalink to this headline"></a></h4>
<p>When reading code, keep in mind how much state and how many previous decisions
have to be remembered by the reader to understand a block of code.  Aim to
reduce indentation where possible when it doesn’t make it more difficult to
understand the code.  One great way to do this is by making use of early exits
and the <code class="docutils literal"><span class="pre">continue</span></code> keyword in long loops.  As an example of using an early
exit from a function, consider this “bad” code:</p>
<div class="highlight-c++"><div class="highlight"><pre><span></span><span class="n">Value</span> <span class="o">*</span><span class="nf">doSomething</span><span class="p">(</span><span class="n">Instruction</span> <span class="o">*</span><span class="n">I</span><span class="p">)</span> <span class="p">{</span>
  <span class="k">if</span> <span class="p">(</span><span class="o">!</span><span class="n">isa</span><span class="o">&lt;</span><span class="n">TerminatorInst</span><span class="o">&gt;</span><span class="p">(</span><span class="n">I</span><span class="p">)</span> <span class="o">&amp;&amp;</span>
      <span class="n">I</span><span class="o">-&gt;</span><span class="n">hasOneUse</span><span class="p">()</span> <span class="o">&amp;&amp;</span> <span class="n">doOtherThing</span><span class="p">(</span><span class="n">I</span><span class="p">))</span> <span class="p">{</span>
    <span class="p">...</span> <span class="n">some</span> <span class="kt">long</span> <span class="n">code</span> <span class="p">....</span>
  <span class="p">}</span>

  <span class="k">return</span> <span class="mi">0</span><span class="p">;</span>
<span class="p">}</span>
</pre></div>
</div>
<p>This code has several problems if the body of the <code class="docutils literal"><span class="pre">'if'</span></code> is large.  When
you’re looking at the top of the function, it isn’t immediately clear that this
<em>only</em> does interesting things with non-terminator instructions, and only
applies to things with the other predicates.  Second, it is relatively difficult
to describe (in comments) why these predicates are important because the <code class="docutils literal"><span class="pre">if</span></code>
statement makes it difficult to lay out the comments.  Third, when you’re deep
within the body of the code, it is indented an extra level.  Finally, when
reading the top of the function, it isn’t clear what the result is if the
predicate isn’t true; you have to read to the end of the function to know that
it returns null.</p>
<p>It is much preferred to format the code like this:</p>
<div class="highlight-c++"><div class="highlight"><pre><span></span><span class="n">Value</span> <span class="o">*</span><span class="nf">doSomething</span><span class="p">(</span><span class="n">Instruction</span> <span class="o">*</span><span class="n">I</span><span class="p">)</span> <span class="p">{</span>
  <span class="c1">// Terminators never need &#39;something&#39; done to them because ...</span>
  <span class="k">if</span> <span class="p">(</span><span class="n">isa</span><span class="o">&lt;</span><span class="n">TerminatorInst</span><span class="o">&gt;</span><span class="p">(</span><span class="n">I</span><span class="p">))</span>
    <span class="k">return</span> <span class="mi">0</span><span class="p">;</span>

  <span class="c1">// We conservatively avoid transforming instructions with multiple uses</span>
  <span class="c1">// because goats like cheese.</span>
  <span class="k">if</span> <span class="p">(</span><span class="o">!</span><span class="n">I</span><span class="o">-&gt;</span><span class="n">hasOneUse</span><span class="p">())</span>
    <span class="k">return</span> <span class="mi">0</span><span class="p">;</span>

  <span class="c1">// This is really just here for example.</span>
  <span class="k">if</span> <span class="p">(</span><span class="o">!</span><span class="n">doOtherThing</span><span class="p">(</span><span class="n">I</span><span class="p">))</span>
    <span class="k">return</span> <span class="mi">0</span><span class="p">;</span>

  <span class="p">...</span> <span class="n">some</span> <span class="kt">long</span> <span class="n">code</span> <span class="p">....</span>
<span class="p">}</span>
</pre></div>
</div>
<p>This fixes these problems.  A similar problem frequently happens in <code class="docutils literal"><span class="pre">for</span></code>
loops.  A silly example is something like this:</p>
<div class="highlight-c++"><div class="highlight"><pre><span></span><span class="k">for</span> <span class="p">(</span><span class="n">BasicBlock</span><span class="o">::</span><span class="n">iterator</span> <span class="n">II</span> <span class="o">=</span> <span class="n">BB</span><span class="o">-&gt;</span><span class="n">begin</span><span class="p">(),</span> <span class="n">E</span> <span class="o">=</span> <span class="n">BB</span><span class="o">-&gt;</span><span class="n">end</span><span class="p">();</span> <span class="n">II</span> <span class="o">!=</span> <span class="n">E</span><span class="p">;</span> <span class="o">++</span><span class="n">II</span><span class="p">)</span> <span class="p">{</span>
  <span class="k">if</span> <span class="p">(</span><span class="n">BinaryOperator</span> <span class="o">*</span><span class="n">BO</span> <span class="o">=</span> <span class="n">dyn_cast</span><span class="o">&lt;</span><span class="n">BinaryOperator</span><span class="o">&gt;</span><span class="p">(</span><span class="n">II</span><span class="p">))</span> <span class="p">{</span>
    <span class="n">Value</span> <span class="o">*</span><span class="n">LHS</span> <span class="o">=</span> <span class="n">BO</span><span class="o">-&gt;</span><span class="n">getOperand</span><span class="p">(</span><span class="mi">0</span><span class="p">);</span>
    <span class="n">Value</span> <span class="o">*</span><span class="n">RHS</span> <span class="o">=</span> <span class="n">BO</span><span class="o">-&gt;</span><span class="n">getOperand</span><span class="p">(</span><span class="mi">1</span><span class="p">);</span>
    <span class="k">if</span> <span class="p">(</span><span class="n">LHS</span> <span class="o">!=</span> <span class="n">RHS</span><span class="p">)</span> <span class="p">{</span>
      <span class="p">...</span>
    <span class="p">}</span>
  <span class="p">}</span>
<span class="p">}</span>
</pre></div>
</div>
<p>When you have very, very small loops, this sort of structure is fine. But if it
exceeds more than 10-15 lines, it becomes difficult for people to read and
understand at a glance. The problem with this sort of code is that it gets very
nested very quickly. Meaning that the reader of the code has to keep a lot of
context in their brain to remember what is going immediately on in the loop,
because they don’t know if/when the <code class="docutils literal"><span class="pre">if</span></code> conditions will have <code class="docutils literal"><span class="pre">else</span></code>s etc.
It is strongly preferred to structure the loop like this:</p>
<div class="highlight-c++"><div class="highlight"><pre><span></span><span class="k">for</span> <span class="p">(</span><span class="n">BasicBlock</span><span class="o">::</span><span class="n">iterator</span> <span class="n">II</span> <span class="o">=</span> <span class="n">BB</span><span class="o">-&gt;</span><span class="n">begin</span><span class="p">(),</span> <span class="n">E</span> <span class="o">=</span> <span class="n">BB</span><span class="o">-&gt;</span><span class="n">end</span><span class="p">();</span> <span class="n">II</span> <span class="o">!=</span> <span class="n">E</span><span class="p">;</span> <span class="o">++</span><span class="n">II</span><span class="p">)</span> <span class="p">{</span>
  <span class="n">BinaryOperator</span> <span class="o">*</span><span class="n">BO</span> <span class="o">=</span> <span class="n">dyn_cast</span><span class="o">&lt;</span><span class="n">BinaryOperator</span><span class="o">&gt;</span><span class="p">(</span><span class="n">II</span><span class="p">);</span>
  <span class="k">if</span> <span class="p">(</span><span class="o">!</span><span class="n">BO</span><span class="p">)</span> <span class="k">continue</span><span class="p">;</span>

  <span class="n">Value</span> <span class="o">*</span><span class="n">LHS</span> <span class="o">=</span> <span class="n">BO</span><span class="o">-&gt;</span><span class="n">getOperand</span><span class="p">(</span><span class="mi">0</span><span class="p">);</span>
  <span class="n">Value</span> <span class="o">*</span><span class="n">RHS</span> <span class="o">=</span> <span class="n">BO</span><span class="o">-&gt;</span><span class="n">getOperand</span><span class="p">(</span><span class="mi">1</span><span class="p">);</span>
  <span class="k">if</span> <span class="p">(</span><span class="n">LHS</span> <span class="o">==</span> <span class="n">RHS</span><span class="p">)</span> <span class="k">continue</span><span class="p">;</span>

  <span class="p">...</span>
<span class="p">}</span>
</pre></div>
</div>
<p>This has all the benefits of using early exits for functions: it reduces nesting
of the loop, it makes it easier to describe why the conditions are true, and it
makes it obvious to the reader that there is no <code class="docutils literal"><span class="pre">else</span></code> coming up that they
have to push context into their brain for.  If a loop is large, this can be a
big understandability win.</p>
</div>
<div class="section" id="don-t-use-else-after-a-return">
<h4><a class="toc-backref" href="#id36">Don’t use <code class="docutils literal"><span class="pre">else</span></code> after a <code class="docutils literal"><span class="pre">return</span></code></a><a class="headerlink" href="#don-t-use-else-after-a-return" title="Permalink to this headline"></a></h4>
<p>For similar reasons above (reduction of indentation and easier reading), please
do not use <code class="docutils literal"><span class="pre">'else'</span></code> or <code class="docutils literal"><span class="pre">'else</span> <span class="pre">if'</span></code> after something that interrupts control
flow — like <code class="docutils literal"><span class="pre">return</span></code>, <code class="docutils literal"><span class="pre">break</span></code>, <code class="docutils literal"><span class="pre">continue</span></code>, <code class="docutils literal"><span class="pre">goto</span></code>, etc. For
example, this is <em>bad</em>:</p>
<div class="highlight-c++"><div class="highlight"><pre><span></span><span class="k">case</span> <span class="sc">&#39;J&#39;</span><span class="o">:</span> <span class="p">{</span>
  <span class="k">if</span> <span class="p">(</span><span class="n">Signed</span><span class="p">)</span> <span class="p">{</span>
    <span class="n">Type</span> <span class="o">=</span> <span class="n">Context</span><span class="p">.</span><span class="n">getsigjmp_bufType</span><span class="p">();</span>
    <span class="k">if</span> <span class="p">(</span><span class="n">Type</span><span class="p">.</span><span class="n">isNull</span><span class="p">())</span> <span class="p">{</span>
      <span class="n">Error</span> <span class="o">=</span> <span class="n">ASTContext</span><span class="o">::</span><span class="n">GE_Missing_sigjmp_buf</span><span class="p">;</span>
      <span class="k">return</span> <span class="nf">QualType</span><span class="p">();</span>
    <span class="p">}</span> <span class="k">else</span> <span class="p">{</span>
      <span class="k">break</span><span class="p">;</span>
    <span class="p">}</span>
  <span class="p">}</span> <span class="k">else</span> <span class="p">{</span>
    <span class="n">Type</span> <span class="o">=</span> <span class="n">Context</span><span class="p">.</span><span class="n">getjmp_bufType</span><span class="p">();</span>
    <span class="k">if</span> <span class="p">(</span><span class="n">Type</span><span class="p">.</span><span class="n">isNull</span><span class="p">())</span> <span class="p">{</span>
      <span class="n">Error</span> <span class="o">=</span> <span class="n">ASTContext</span><span class="o">::</span><span class="n">GE_Missing_jmp_buf</span><span class="p">;</span>
      <span class="k">return</span> <span class="nf">QualType</span><span class="p">();</span>
    <span class="p">}</span> <span class="k">else</span> <span class="p">{</span>
      <span class="k">break</span><span class="p">;</span>
    <span class="p">}</span>
  <span class="p">}</span>
<span class="p">}</span>
</pre></div>
</div>
<p>It is better to write it like this:</p>
<div class="highlight-c++"><div class="highlight"><pre><span></span><span class="k">case</span> <span class="sc">&#39;J&#39;</span><span class="o">:</span>
  <span class="k">if</span> <span class="p">(</span><span class="n">Signed</span><span class="p">)</span> <span class="p">{</span>
    <span class="n">Type</span> <span class="o">=</span> <span class="n">Context</span><span class="p">.</span><span class="n">getsigjmp_bufType</span><span class="p">();</span>
    <span class="k">if</span> <span class="p">(</span><span class="n">Type</span><span class="p">.</span><span class="n">isNull</span><span class="p">())</span> <span class="p">{</span>
      <span class="n">Error</span> <span class="o">=</span> <span class="n">ASTContext</span><span class="o">::</span><span class="n">GE_Missing_sigjmp_buf</span><span class="p">;</span>
      <span class="k">return</span> <span class="nf">QualType</span><span class="p">();</span>
    <span class="p">}</span>
  <span class="p">}</span> <span class="k">else</span> <span class="p">{</span>
    <span class="n">Type</span> <span class="o">=</span> <span class="n">Context</span><span class="p">.</span><span class="n">getjmp_bufType</span><span class="p">();</span>
    <span class="k">if</span> <span class="p">(</span><span class="n">Type</span><span class="p">.</span><span class="n">isNull</span><span class="p">())</span> <span class="p">{</span>
      <span class="n">Error</span> <span class="o">=</span> <span class="n">ASTContext</span><span class="o">::</span><span class="n">GE_Missing_jmp_buf</span><span class="p">;</span>
      <span class="k">return</span> <span class="nf">QualType</span><span class="p">();</span>
    <span class="p">}</span>
  <span class="p">}</span>
  <span class="k">break</span><span class="p">;</span>
</pre></div>
</div>
<p>Or better yet (in this case) as:</p>
<div class="highlight-c++"><div class="highlight"><pre><span></span><span class="k">case</span> <span class="sc">&#39;J&#39;</span><span class="o">:</span>
  <span class="k">if</span> <span class="p">(</span><span class="n">Signed</span><span class="p">)</span>
    <span class="n">Type</span> <span class="o">=</span> <span class="n">Context</span><span class="p">.</span><span class="n">getsigjmp_bufType</span><span class="p">();</span>
  <span class="k">else</span>
    <span class="n">Type</span> <span class="o">=</span> <span class="n">Context</span><span class="p">.</span><span class="n">getjmp_bufType</span><span class="p">();</span>

  <span class="k">if</span> <span class="p">(</span><span class="n">Type</span><span class="p">.</span><span class="n">isNull</span><span class="p">())</span> <span class="p">{</span>
    <span class="n">Error</span> <span class="o">=</span> <span class="n">Signed</span> <span class="o">?</span> <span class="n">ASTContext</span><span class="o">::</span><span class="nl">GE_Missing_sigjmp_buf</span> <span class="p">:</span>
                     <span class="n">ASTContext</span><span class="o">::</span><span class="n">GE_Missing_jmp_buf</span><span class="p">;</span>
    <span class="k">return</span> <span class="nf">QualType</span><span class="p">();</span>
  <span class="p">}</span>
  <span class="k">break</span><span class="p">;</span>
</pre></div>
</div>
<p>The idea is to reduce indentation and the amount of code you have to keep track
of when reading the code.</p>
</div>
<div class="section" id="turn-predicate-loops-into-predicate-functions">
<h4><a class="toc-backref" href="#id37">Turn Predicate Loops into Predicate Functions</a><a class="headerlink" href="#turn-predicate-loops-into-predicate-functions" title="Permalink to this headline"></a></h4>
<p>It is very common to write small loops that just compute a boolean value.  There
are a number of ways that people commonly write these, but an example of this
sort of thing is:</p>
<div class="highlight-c++"><div class="highlight"><pre><span></span><span class="kt">bool</span> <span class="n">FoundFoo</span> <span class="o">=</span> <span class="nb">false</span><span class="p">;</span>
<span class="k">for</span> <span class="p">(</span><span class="kt">unsigned</span> <span class="n">I</span> <span class="o">=</span> <span class="mi">0</span><span class="p">,</span> <span class="n">E</span> <span class="o">=</span> <span class="n">BarList</span><span class="p">.</span><span class="n">size</span><span class="p">();</span> <span class="n">I</span> <span class="o">!=</span> <span class="n">E</span><span class="p">;</span> <span class="o">++</span><span class="n">I</span><span class="p">)</span>
  <span class="k">if</span> <span class="p">(</span><span class="n">BarList</span><span class="p">[</span><span class="n">I</span><span class="p">]</span><span class="o">-&gt;</span><span class="n">isFoo</span><span class="p">())</span> <span class="p">{</span>
    <span class="n">FoundFoo</span> <span class="o">=</span> <span class="nb">true</span><span class="p">;</span>
    <span class="k">break</span><span class="p">;</span>
  <span class="p">}</span>

<span class="k">if</span> <span class="p">(</span><span class="n">FoundFoo</span><span class="p">)</span> <span class="p">{</span>
  <span class="p">...</span>
<span class="p">}</span>
</pre></div>
</div>
<p>This sort of code is awkward to write, and is almost always a bad sign.  Instead
of this sort of loop, we strongly prefer to use a predicate function (which may
be <a class="reference internal" href="#static">static</a>) that uses <a class="reference internal" href="#early-exits">early exits</a> to compute the predicate.  We prefer the
code to be structured like this:</p>
<div class="highlight-c++"><div class="highlight"><pre><span></span><span class="c1">/// \returns true if the specified list has an element that is a foo.</span>
<span class="k">static</span> <span class="kt">bool</span> <span class="nf">containsFoo</span><span class="p">(</span><span class="k">const</span> <span class="n">std</span><span class="o">::</span><span class="n">vector</span><span class="o">&lt;</span><span class="n">Bar</span><span class="o">*&gt;</span> <span class="o">&amp;</span><span class="n">List</span><span class="p">)</span> <span class="p">{</span>
  <span class="k">for</span> <span class="p">(</span><span class="kt">unsigned</span> <span class="n">I</span> <span class="o">=</span> <span class="mi">0</span><span class="p">,</span> <span class="n">E</span> <span class="o">=</span> <span class="n">List</span><span class="p">.</span><span class="n">size</span><span class="p">();</span> <span class="n">I</span> <span class="o">!=</span> <span class="n">E</span><span class="p">;</span> <span class="o">++</span><span class="n">I</span><span class="p">)</span>
    <span class="k">if</span> <span class="p">(</span><span class="n">List</span><span class="p">[</span><span class="n">I</span><span class="p">]</span><span class="o">-&gt;</span><span class="n">isFoo</span><span class="p">())</span>
      <span class="k">return</span> <span class="nb">true</span><span class="p">;</span>
  <span class="k">return</span> <span class="nb">false</span><span class="p">;</span>
<span class="p">}</span>
<span class="p">...</span>

<span class="k">if</span> <span class="p">(</span><span class="n">containsFoo</span><span class="p">(</span><span class="n">BarList</span><span class="p">))</span> <span class="p">{</span>
  <span class="p">...</span>
<span class="p">}</span>
</pre></div>
</div>
<p>There are many reasons for doing this: it reduces indentation and factors out
code which can often be shared by other code that checks for the same predicate.
More importantly, it <em>forces you to pick a name</em> for the function, and forces
you to write a comment for it.  In this silly example, this doesn’t add much
value.  However, if the condition is complex, this can make it a lot easier for
the reader to understand the code that queries for this predicate.  Instead of
being faced with the in-line details of how we check to see if the BarList
contains a foo, we can trust the function name and continue reading with better
locality.</p>
</div>
</div>
<div class="section" id="the-low-level-issues">
<h3><a class="toc-backref" href="#id38">The Low-Level Issues</a><a class="headerlink" href="#the-low-level-issues" title="Permalink to this headline"></a></h3>
<div class="section" id="name-types-functions-variables-and-enumerators-properly">
<h4><a class="toc-backref" href="#id39">Name Types, Functions, Variables, and Enumerators Properly</a><a class="headerlink" href="#name-types-functions-variables-and-enumerators-properly" title="Permalink to this headline"></a></h4>
<p>Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
enough how important it is to use <em>descriptive</em> names.  Pick names that match
the semantics and role of the underlying entities, within reason.  Avoid
abbreviations unless they are well known.  After picking a good name, make sure
to use consistent capitalization for the name, as inconsistency requires clients
to either memorize the APIs or to look it up to find the exact spelling.</p>
<p>In general, names should be in camel case (e.g. <code class="docutils literal"><span class="pre">TextFileReader</span></code> and
<code class="docutils literal"><span class="pre">isLValue()</span></code>).  Different kinds of declarations have different rules:</p>
<ul>
<li><p class="first"><strong>Type names</strong> (including classes, structs, enums, typedefs, etc) should be
nouns and start with an upper-case letter (e.g. <code class="docutils literal"><span class="pre">TextFileReader</span></code>).</p>
</li>
<li><p class="first"><strong>Variable names</strong> should be nouns (as they represent state).  The name should
be camel case, and start with an upper case letter (e.g. <code class="docutils literal"><span class="pre">Leader</span></code> or
<code class="docutils literal"><span class="pre">Boats</span></code>).</p>
</li>
<li><p class="first"><strong>Function names</strong> should be verb phrases (as they represent actions), and
command-like function should be imperative.  The name should be camel case,
and start with a lower case letter (e.g. <code class="docutils literal"><span class="pre">openFile()</span></code> or <code class="docutils literal"><span class="pre">isFoo()</span></code>).</p>
</li>
<li><p class="first"><strong>Enum declarations</strong> (e.g. <code class="docutils literal"><span class="pre">enum</span> <span class="pre">Foo</span> <span class="pre">{...}</span></code>) are types, so they should
follow the naming conventions for types.  A common use for enums is as a
discriminator for a union, or an indicator of a subclass.  When an enum is
used for something like this, it should have a <code class="docutils literal"><span class="pre">Kind</span></code> suffix
(e.g. <code class="docutils literal"><span class="pre">ValueKind</span></code>).</p>
</li>
<li><p class="first"><strong>Enumerators</strong> (e.g. <code class="docutils literal"><span class="pre">enum</span> <span class="pre">{</span> <span class="pre">Foo,</span> <span class="pre">Bar</span> <span class="pre">}</span></code>) and <strong>public member variables</strong>
should start with an upper-case letter, just like types.  Unless the
enumerators are defined in their own small namespace or inside a class,
enumerators should have a prefix corresponding to the enum declaration name.
For example, <code class="docutils literal"><span class="pre">enum</span> <span class="pre">ValueKind</span> <span class="pre">{</span> <span class="pre">...</span> <span class="pre">};</span></code> may contain enumerators like
<code class="docutils literal"><span class="pre">VK_Argument</span></code>, <code class="docutils literal"><span class="pre">VK_BasicBlock</span></code>, etc.  Enumerators that are just
convenience constants are exempt from the requirement for a prefix.  For
instance:</p>
<div class="highlight-c++"><div class="highlight"><pre><span></span><span class="k">enum</span> <span class="p">{</span>
  <span class="n">MaxSize</span> <span class="o">=</span> <span class="mi">42</span><span class="p">,</span>
  <span class="n">Density</span> <span class="o">=</span> <span class="mi">12</span>
<span class="p">};</span>
</pre></div>
</div>
</li>
</ul>
<p>As an exception, classes that mimic STL classes can have member names in STL’s
style of lower-case words separated by underscores (e.g. <code class="docutils literal"><span class="pre">begin()</span></code>,
<code class="docutils literal"><span class="pre">push_back()</span></code>, and <code class="docutils literal"><span class="pre">empty()</span></code>). Classes that provide multiple
iterators should add a singular prefix to <code class="docutils literal"><span class="pre">begin()</span></code> and <code class="docutils literal"><span class="pre">end()</span></code>
(e.g. <code class="docutils literal"><span class="pre">global_begin()</span></code> and <code class="docutils literal"><span class="pre">use_begin()</span></code>).</p>
<p>Here are some examples of good and bad names:</p>
<div class="highlight-c++"><div class="highlight"><pre><span></span><span class="k">class</span> <span class="nc">VehicleMaker</span> <span class="p">{</span>
  <span class="p">...</span>
  <span class="n">Factory</span><span class="o">&lt;</span><span class="n">Tire</span><span class="o">&gt;</span> <span class="n">F</span><span class="p">;</span>            <span class="c1">// Bad -- abbreviation and non-descriptive.</span>
  <span class="n">Factory</span><span class="o">&lt;</span><span class="n">Tire</span><span class="o">&gt;</span> <span class="n">Factory</span><span class="p">;</span>      <span class="c1">// Better.</span>
  <span class="n">Factory</span><span class="o">&lt;</span><span class="n">Tire</span><span class="o">&gt;</span> <span class="n">TireFactory</span><span class="p">;</span>  <span class="c1">// Even better -- if VehicleMaker has more than one</span>
                              <span class="c1">// kind of factories.</span>
<span class="p">};</span>

<span class="n">Vehicle</span> <span class="nf">makeVehicle</span><span class="p">(</span><span class="n">VehicleType</span> <span class="n">Type</span><span class="p">)</span> <span class="p">{</span>
  <span class="n">VehicleMaker</span> <span class="n">M</span><span class="p">;</span>                         <span class="c1">// Might be OK if having a short life-span.</span>
  <span class="n">Tire</span> <span class="n">Tmp1</span> <span class="o">=</span> <span class="n">M</span><span class="p">.</span><span class="n">makeTire</span><span class="p">();</span>               <span class="c1">// Bad -- &#39;Tmp1&#39; provides no information.</span>
  <span class="n">Light</span> <span class="n">Headlight</span> <span class="o">=</span> <span class="n">M</span><span class="p">.</span><span class="n">makeLight</span><span class="p">(</span><span class="s">&quot;head&quot;</span><span class="p">);</span>  <span class="c1">// Good -- descriptive.</span>
  <span class="p">...</span>
<span class="p">}</span>
</pre></div>
</div>
</div>
<div class="section" id="assert-liberally">
<h4><a class="toc-backref" href="#id40">Assert Liberally</a><a class="headerlink" href="#assert-liberally" title="Permalink to this headline"></a></h4>
<p>Use the “<code class="docutils literal"><span class="pre">assert</span></code>” macro to its fullest.  Check all of your preconditions and
assumptions, you never know when a bug (not necessarily even yours) might be
caught early by an assertion, which reduces debugging time dramatically.  The
“<code class="docutils literal"><span class="pre">&lt;cassert&gt;</span></code>” header file is probably already included by the header files you
are using, so it doesn’t cost anything to use it.</p>
<p>To further assist with debugging, make sure to put some kind of error message in
the assertion statement, which is printed if the assertion is tripped. This
helps the poor debugger make sense of why an assertion is being made and
enforced, and hopefully what to do about it.  Here is one complete example:</p>
<div class="highlight-c++"><div class="highlight"><pre><span></span><span class="kr">inline</span> <span class="n">Value</span> <span class="o">*</span><span class="nf">getOperand</span><span class="p">(</span><span class="kt">unsigned</span> <span class="n">I</span><span class="p">)</span> <span class="p">{</span>
  <span class="n">assert</span><span class="p">(</span><span class="n">I</span> <span class="o">&lt;</span> <span class="n">Operands</span><span class="p">.</span><span class="n">size</span><span class="p">()</span> <span class="o">&amp;&amp;</span> <span class="s">&quot;getOperand() out of range!&quot;</span><span class="p">);</span>
  <span class="k">return</span> <span class="n">Operands</span><span class="p">[</span><span class="n">I</span><span class="p">];</span>
<span class="p">}</span>
</pre></div>
</div>
<p>Here are more examples:</p>
<div class="highlight-c++"><div class="highlight"><pre><span></span><span class="n">assert</span><span class="p">(</span><span class="n">Ty</span><span class="o">-&gt;</span><span class="n">isPointerType</span><span class="p">()</span> <span class="o">&amp;&amp;</span> <span class="s">&quot;Can&#39;t allocate a non-pointer type!&quot;</span><span class="p">);</span>

<span class="n">assert</span><span class="p">((</span><span class="n">Opcode</span> <span class="o">==</span> <span class="n">Shl</span> <span class="o">||</span> <span class="n">Opcode</span> <span class="o">==</span> <span class="n">Shr</span><span class="p">)</span> <span class="o">&amp;&amp;</span> <span class="s">&quot;ShiftInst Opcode invalid!&quot;</span><span class="p">);</span>

<span class="n">assert</span><span class="p">(</span><span class="n">idx</span> <span class="o">&lt;</span> <span class="n">getNumSuccessors</span><span class="p">()</span> <span class="o">&amp;&amp;</span> <span class="s">&quot;Successor # out of range!&quot;</span><span class="p">);</span>

<span class="n">assert</span><span class="p">(</span><span class="n">V1</span><span class="p">.</span><span class="n">getType</span><span class="p">()</span> <span class="o">==</span> <span class="n">V2</span><span class="p">.</span><span class="n">getType</span><span class="p">()</span> <span class="o">&amp;&amp;</span> <span class="s">&quot;Constant types must be identical!&quot;</span><span class="p">);</span>

<span class="n">assert</span><span class="p">(</span><span class="n">isa</span><span class="o">&lt;</span><span class="n">PHINode</span><span class="o">&gt;</span><span class="p">(</span><span class="n">Succ</span><span class="o">-&gt;</span><span class="n">front</span><span class="p">())</span> <span class="o">&amp;&amp;</span> <span class="s">&quot;Only works on PHId BBs!&quot;</span><span class="p">);</span>
</pre></div>
</div>
<p>You get the idea.</p>
<p>In the past, asserts were used to indicate a piece of code that should not be
reached.  These were typically of the form:</p>
<div class="highlight-c++"><div class="highlight"><pre><span></span><span class="n">assert</span><span class="p">(</span><span class="mi">0</span> <span class="o">&amp;&amp;</span> <span class="s">&quot;Invalid radix for integer literal&quot;</span><span class="p">);</span>
</pre></div>
</div>
<p>This has a few issues, the main one being that some compilers might not
understand the assertion, or warn about a missing return in builds where
assertions are compiled out.</p>
<p>Today, we have something much better: <code class="docutils literal"><span class="pre">llvm_unreachable</span></code>:</p>
<div class="highlight-c++"><div class="highlight"><pre><span></span><span class="n">llvm_unreachable</span><span class="p">(</span><span class="s">&quot;Invalid radix for integer literal&quot;</span><span class="p">);</span>
</pre></div>
</div>
<p>When assertions are enabled, this will print the message if it’s ever reached
and then exit the program. When assertions are disabled (i.e. in release
builds), <code class="docutils literal"><span class="pre">llvm_unreachable</span></code> becomes a hint to compilers to skip generating
code for this branch. If the compiler does not support this, it will fall back
to the “abort” implementation.</p>
<p>Another issue is that values used only by assertions will produce an “unused
value” warning when assertions are disabled.  For example, this code will warn:</p>
<div class="highlight-c++"><div class="highlight"><pre><span></span><span class="kt">unsigned</span> <span class="n">Size</span> <span class="o">=</span> <span class="n">V</span><span class="p">.</span><span class="n">size</span><span class="p">();</span>
<span class="n">assert</span><span class="p">(</span><span class="n">Size</span> <span class="o">&gt;</span> <span class="mi">42</span> <span class="o">&amp;&amp;</span> <span class="s">&quot;Vector smaller than it should be&quot;</span><span class="p">);</span>

<span class="kt">bool</span> <span class="n">NewToSet</span> <span class="o">=</span> <span class="n">Myset</span><span class="p">.</span><span class="n">insert</span><span class="p">(</span><span class="n">Value</span><span class="p">);</span>
<span class="n">assert</span><span class="p">(</span><span class="n">NewToSet</span> <span class="o">&amp;&amp;</span> <span class="s">&quot;The value shouldn&#39;t be in the set yet&quot;</span><span class="p">);</span>
</pre></div>
</div>
<p>These are two interesting different cases. In the first case, the call to
<code class="docutils literal"><span class="pre">V.size()</span></code> is only useful for the assert, and we don’t want it executed when
assertions are disabled.  Code like this should move the call into the assert
itself.  In the second case, the side effects of the call must happen whether
the assert is enabled or not.  In this case, the value should be cast to void to
disable the warning.  To be specific, it is preferred to write the code like
this:</p>
<div class="highlight-c++"><div class="highlight"><pre><span></span><span class="n">assert</span><span class="p">(</span><span class="n">V</span><span class="p">.</span><span class="n">size</span><span class="p">()</span> <span class="o">&gt;</span> <span class="mi">42</span> <span class="o">&amp;&amp;</span> <span class="s">&quot;Vector smaller than it should be&quot;</span><span class="p">);</span>

<span class="kt">bool</span> <span class="n">NewToSet</span> <span class="o">=</span> <span class="n">Myset</span><span class="p">.</span><span class="n">insert</span><span class="p">(</span><span class="n">Value</span><span class="p">);</span> <span class="p">(</span><span class="kt">void</span><span class="p">)</span><span class="n">NewToSet</span><span class="p">;</span>
<span class="n">assert</span><span class="p">(</span><span class="n">NewToSet</span> <span class="o">&amp;&amp;</span> <span class="s">&quot;The value shouldn&#39;t be in the set yet&quot;</span><span class="p">);</span>
</pre></div>
</div>
</div>
<div class="section" id="do-not-use-using-namespace-std">
<h4><a class="toc-backref" href="#id41">Do Not Use <code class="docutils literal"><span class="pre">using</span> <span class="pre">namespace</span> <span class="pre">std</span></code></a><a class="headerlink" href="#do-not-use-using-namespace-std" title="Permalink to this headline"></a></h4>
<p>In LLVM, we prefer to explicitly prefix all identifiers from the standard
namespace with an “<code class="docutils literal"><span class="pre">std::</span></code>” prefix, rather than rely on “<code class="docutils literal"><span class="pre">using</span> <span class="pre">namespace</span>
<span class="pre">std;</span></code>”.</p>
<p>In header files, adding a <code class="docutils literal"><span class="pre">'using</span> <span class="pre">namespace</span> <span class="pre">XXX'</span></code> directive pollutes the
namespace of any source file that <code class="docutils literal"><span class="pre">#include</span></code>s the header.  This is clearly a
bad thing.</p>
<p>In implementation files (e.g. <code class="docutils literal"><span class="pre">.cpp</span></code> files), the rule is more of a stylistic
rule, but is still important.  Basically, using explicit namespace prefixes
makes the code <strong>clearer</strong>, because it is immediately obvious what facilities
are being used and where they are coming from. And <strong>more portable</strong>, because
namespace clashes cannot occur between LLVM code and other namespaces.  The
portability rule is important because different standard library implementations
expose different symbols (potentially ones they shouldn’t), and future revisions
to the C++ standard will add more symbols to the <code class="docutils literal"><span class="pre">std</span></code> namespace.  As such, we
never use <code class="docutils literal"><span class="pre">'using</span> <span class="pre">namespace</span> <span class="pre">std;'</span></code> in LLVM.</p>
<p>The exception to the general rule (i.e. it’s not an exception for the <code class="docutils literal"><span class="pre">std</span></code>
namespace) is for implementation files.  For example, all of the code in the
LLVM project implements code that lives in the ‘llvm’ namespace.  As such, it is
ok, and actually clearer, for the <code class="docutils literal"><span class="pre">.cpp</span></code> files to have a <code class="docutils literal"><span class="pre">'using</span> <span class="pre">namespace</span>
<span class="pre">llvm;'</span></code> directive at the top, after the <code class="docutils literal"><span class="pre">#include</span></code>s.  This reduces
indentation in the body of the file for source editors that indent based on
braces, and keeps the conceptual context cleaner.  The general form of this rule
is that any <code class="docutils literal"><span class="pre">.cpp</span></code> file that implements code in any namespace may use that
namespace (and its parents’), but should not use any others.</p>
</div>
<div class="section" id="provide-a-virtual-method-anchor-for-classes-in-headers">
<h4><a class="toc-backref" href="#id42">Provide a Virtual Method Anchor for Classes in Headers</a><a class="headerlink" href="#provide-a-virtual-method-anchor-for-classes-in-headers" title="Permalink to this headline"></a></h4>
<p>If a class is defined in a header file and has a vtable (either it has virtual
methods or it derives from classes with virtual methods), it must always have at
least one out-of-line virtual method in the class.  Without this, the compiler
will copy the vtable and RTTI into every <code class="docutils literal"><span class="pre">.o</span></code> file that <code class="docutils literal"><span class="pre">#include</span></code>s the
header, bloating <code class="docutils literal"><span class="pre">.o</span></code> file sizes and increasing link times.</p>
</div>
<div class="section" id="don-t-use-default-labels-in-fully-covered-switches-over-enumerations">
<h4><a class="toc-backref" href="#id43">Don’t use default labels in fully covered switches over enumerations</a><a class="headerlink" href="#don-t-use-default-labels-in-fully-covered-switches-over-enumerations" title="Permalink to this headline"></a></h4>
<p><code class="docutils literal"><span class="pre">-Wswitch</span></code> warns if a switch, without a default label, over an enumeration
does not cover every enumeration value. If you write a default label on a fully
covered switch over an enumeration then the <code class="docutils literal"><span class="pre">-Wswitch</span></code> warning won’t fire
when new elements are added to that enumeration. To help avoid adding these
kinds of defaults, Clang has the warning <code class="docutils literal"><span class="pre">-Wcovered-switch-default</span></code> which is
off by default but turned on when building LLVM with a version of Clang that
supports the warning.</p>
<p>A knock-on effect of this stylistic requirement is that when building LLVM with
GCC you may get warnings related to “control may reach end of non-void function”
if you return from each case of a covered switch-over-enum because GCC assumes
that the enum expression may take any representable value, not just those of
individual enumerators. To suppress this warning, use <code class="docutils literal"><span class="pre">llvm_unreachable</span></code> after
the switch.</p>
</div>
<div class="section" id="don-t-evaluate-end-every-time-through-a-loop">
<h4><a class="toc-backref" href="#id44">Don’t evaluate <code class="docutils literal"><span class="pre">end()</span></code> every time through a loop</a><a class="headerlink" href="#don-t-evaluate-end-every-time-through-a-loop" title="Permalink to this headline"></a></h4>
<p>Because C++ doesn’t have a standard “<code class="docutils literal"><span class="pre">foreach</span></code>” loop (though it can be
emulated with macros and may be coming in C++‘0x) we end up writing a lot of
loops that manually iterate from begin to end on a variety of containers or
through other data structures.  One common mistake is to write a loop in this
style:</p>
<div class="highlight-c++"><div class="highlight"><pre><span></span><span class="n">BasicBlock</span> <span class="o">*</span><span class="n">BB</span> <span class="o">=</span> <span class="p">...</span>
<span class="k">for</span> <span class="p">(</span><span class="n">BasicBlock</span><span class="o">::</span><span class="n">iterator</span> <span class="n">I</span> <span class="o">=</span> <span class="n">BB</span><span class="o">-&gt;</span><span class="n">begin</span><span class="p">();</span> <span class="n">I</span> <span class="o">!=</span> <span class="n">BB</span><span class="o">-&gt;</span><span class="n">end</span><span class="p">();</span> <span class="o">++</span><span class="n">I</span><span class="p">)</span>
  <span class="p">...</span> <span class="n">use</span> <span class="n">I</span> <span class="p">...</span>
</pre></div>
</div>
<p>The problem with this construct is that it evaluates “<code class="docutils literal"><span class="pre">BB-&gt;end()</span></code>” every time
through the loop.  Instead of writing the loop like this, we strongly prefer
loops to be written so that they evaluate it once before the loop starts.  A
convenient way to do this is like so:</p>
<div class="highlight-c++"><div class="highlight"><pre><span></span><span class="n">BasicBlock</span> <span class="o">*</span><span class="n">BB</span> <span class="o">=</span> <span class="p">...</span>
<span class="k">for</span> <span class="p">(</span><span class="n">BasicBlock</span><span class="o">::</span><span class="n">iterator</span> <span class="n">I</span> <span class="o">=</span> <span class="n">BB</span><span class="o">-&gt;</span><span class="n">begin</span><span class="p">(),</span> <span class="n">E</span> <span class="o">=</span> <span class="n">BB</span><span class="o">-&gt;</span><span class="n">end</span><span class="p">();</span> <span class="n">I</span> <span class="o">!=</span> <span class="n">E</span><span class="p">;</span> <span class="o">++</span><span class="n">I</span><span class="p">)</span>
  <span class="p">...</span> <span class="n">use</span> <span class="n">I</span> <span class="p">...</span>
</pre></div>
</div>
<p>The observant may quickly point out that these two loops may have different
semantics: if the container (a basic block in this case) is being mutated, then
“<code class="docutils literal"><span class="pre">BB-&gt;end()</span></code>” may change its value every time through the loop and the second
loop may not in fact be correct.  If you actually do depend on this behavior,
please write the loop in the first form and add a comment indicating that you
did it intentionally.</p>
<p>Why do we prefer the second form (when correct)?  Writing the loop in the first
form has two problems. First it may be less efficient than evaluating it at the
start of the loop.  In this case, the cost is probably minor — a few extra
loads every time through the loop.  However, if the base expression is more
complex, then the cost can rise quickly.  I’ve seen loops where the end
expression was actually something like: “<code class="docutils literal"><span class="pre">SomeMap[X]-&gt;end()</span></code>” and map lookups
really aren’t cheap.  By writing it in the second form consistently, you
eliminate the issue entirely and don’t even have to think about it.</p>
<p>The second (even bigger) issue is that writing the loop in the first form hints
to the reader that the loop is mutating the container (a fact that a comment
would handily confirm!).  If you write the loop in the second form, it is
immediately obvious without even looking at the body of the loop that the
container isn’t being modified, which makes it easier to read the code and
understand what it does.</p>
<p>While the second form of the loop is a few extra keystrokes, we do strongly
prefer it.</p>
</div>
<div class="section" id="include-iostream-is-forbidden">
<h4><a class="toc-backref" href="#id45"><code class="docutils literal"><span class="pre">#include</span> <span class="pre">&lt;iostream&gt;</span></code> is Forbidden</a><a class="headerlink" href="#include-iostream-is-forbidden" title="Permalink to this headline"></a></h4>
<p>The use of <code class="docutils literal"><span class="pre">#include</span> <span class="pre">&lt;iostream&gt;</span></code> in library files is hereby <strong>forbidden</strong>,
because many common implementations transparently inject a <a class="reference internal" href="#static-constructor">static constructor</a>
into every translation unit that includes it.</p>
<p>Note that using the other stream headers (<code class="docutils literal"><span class="pre">&lt;sstream&gt;</span></code> for example) is not
problematic in this regard — just <code class="docutils literal"><span class="pre">&lt;iostream&gt;</span></code>. However, <code class="docutils literal"><span class="pre">raw_ostream</span></code>
provides various APIs that are better performing for almost every use than
<code class="docutils literal"><span class="pre">std::ostream</span></code> style APIs.</p>
<div class="admonition note">
<p class="first admonition-title">Note</p>
<p class="last">New code should always use <a class="reference internal" href="#raw-ostream">raw_ostream</a> for writing, or the
<code class="docutils literal"><span class="pre">llvm::MemoryBuffer</span></code> API for reading files.</p>
</div>
</div>
<div class="section" id="use-raw-ostream">
<span id="raw-ostream"></span><h4><a class="toc-backref" href="#id46">Use <code class="docutils literal"><span class="pre">raw_ostream</span></code></a><a class="headerlink" href="#use-raw-ostream" title="Permalink to this headline"></a></h4>
<p>LLVM includes a lightweight, simple, and efficient stream implementation in
<code class="docutils literal"><span class="pre">llvm/Support/raw_ostream.h</span></code>, which provides all of the common features of
<code class="docutils literal"><span class="pre">std::ostream</span></code>.  All new code should use <code class="docutils literal"><span class="pre">raw_ostream</span></code> instead of
<code class="docutils literal"><span class="pre">ostream</span></code>.</p>
<p>Unlike <code class="docutils literal"><span class="pre">std::ostream</span></code>, <code class="docutils literal"><span class="pre">raw_ostream</span></code> is not a template and can be forward
declared as <code class="docutils literal"><span class="pre">class</span> <span class="pre">raw_ostream</span></code>.  Public headers should generally not include
the <code class="docutils literal"><span class="pre">raw_ostream</span></code> header, but use forward declarations and constant references
to <code class="docutils literal"><span class="pre">raw_ostream</span></code> instances.</p>
</div>
<div class="section" id="avoid-std-endl">
<h4><a class="toc-backref" href="#id47">Avoid <code class="docutils literal"><span class="pre">std::endl</span></code></a><a class="headerlink" href="#avoid-std-endl" title="Permalink to this headline"></a></h4>
<p>The <code class="docutils literal"><span class="pre">std::endl</span></code> modifier, when used with <code class="docutils literal"><span class="pre">iostreams</span></code> outputs a newline to
the output stream specified.  In addition to doing this, however, it also
flushes the output stream.  In other words, these are equivalent:</p>
<div class="highlight-c++"><div class="highlight"><pre><span></span><span class="n">std</span><span class="o">::</span><span class="n">cout</span> <span class="o">&lt;&lt;</span> <span class="n">std</span><span class="o">::</span><span class="n">endl</span><span class="p">;</span>
<span class="n">std</span><span class="o">::</span><span class="n">cout</span> <span class="o">&lt;&lt;</span> <span class="sc">&#39;\n&#39;</span> <span class="o">&lt;&lt;</span> <span class="n">std</span><span class="o">::</span><span class="n">flush</span><span class="p">;</span>
</pre></div>
</div>
<p>Most of the time, you probably have no reason to flush the output stream, so
it’s better to use a literal <code class="docutils literal"><span class="pre">'\n'</span></code>.</p>
</div>
<div class="section" id="don-t-use-inline-when-defining-a-function-in-a-class-definition">
<h4><a class="toc-backref" href="#id48">Don’t use <code class="docutils literal"><span class="pre">inline</span></code> when defining a function in a class definition</a><a class="headerlink" href="#don-t-use-inline-when-defining-a-function-in-a-class-definition" title="Permalink to this headline"></a></h4>
<p>A member function defined in a class definition is implicitly inline, so don’t
put the <code class="docutils literal"><span class="pre">inline</span></code> keyword in this case.</p>
<p>Don’t:</p>
<div class="highlight-c++"><div class="highlight"><pre><span></span><span class="k">class</span> <span class="nc">Foo</span> <span class="p">{</span>
<span class="k">public</span><span class="o">:</span>
  <span class="kr">inline</span> <span class="kt">void</span> <span class="n">bar</span><span class="p">()</span> <span class="p">{</span>
    <span class="c1">// ...</span>
  <span class="p">}</span>
<span class="p">};</span>
</pre></div>
</div>
<p>Do:</p>
<div class="highlight-c++"><div class="highlight"><pre><span></span><span class="k">class</span> <span class="nc">Foo</span> <span class="p">{</span>
<span class="k">public</span><span class="o">:</span>
  <span class="kt">void</span> <span class="n">bar</span><span class="p">()</span> <span class="p">{</span>
    <span class="c1">// ...</span>
  <span class="p">}</span>
<span class="p">};</span>
</pre></div>
</div>
</div>
</div>
<div class="section" id="microscopic-details">
<h3><a class="toc-backref" href="#id49">Microscopic Details</a><a class="headerlink" href="#microscopic-details" title="Permalink to this headline"></a></h3>
<p>This section describes preferred low-level formatting guidelines along with
reasoning on why we prefer them.</p>
<div class="section" id="spaces-before-parentheses">
<h4><a class="toc-backref" href="#id50">Spaces Before Parentheses</a><a class="headerlink" href="#spaces-before-parentheses" title="Permalink to this headline"></a></h4>
<p>We prefer to put a space before an open parenthesis only in control flow
statements, but not in normal function call expressions and function-like
macros.  For example, this is good:</p>
<div class="highlight-c++"><div class="highlight"><pre><span></span><span class="k">if</span> <span class="p">(</span><span class="n">X</span><span class="p">)</span> <span class="p">...</span>
<span class="k">for</span> <span class="p">(</span><span class="n">I</span> <span class="o">=</span> <span class="mi">0</span><span class="p">;</span> <span class="n">I</span> <span class="o">!=</span> <span class="mi">100</span><span class="p">;</span> <span class="o">++</span><span class="n">I</span><span class="p">)</span> <span class="p">...</span>
<span class="k">while</span> <span class="p">(</span><span class="n">LLVMRocks</span><span class="p">)</span> <span class="p">...</span>

<span class="n">somefunc</span><span class="p">(</span><span class="mi">42</span><span class="p">);</span>
<span class="n">assert</span><span class="p">(</span><span class="mi">3</span> <span class="o">!=</span> <span class="mi">4</span> <span class="o">&amp;&amp;</span> <span class="s">&quot;laws of math are failing me&quot;</span><span class="p">);</span>

<span class="n">A</span> <span class="o">=</span> <span class="n">foo</span><span class="p">(</span><span class="mi">42</span><span class="p">,</span> <span class="mi">92</span><span class="p">)</span> <span class="o">+</span> <span class="n">bar</span><span class="p">(</span><span class="n">X</span><span class="p">);</span>
</pre></div>
</div>
<p>and this is bad:</p>
<div class="highlight-c++"><div class="highlight"><pre><span></span><span class="k">if</span><span class="p">(</span><span class="n">X</span><span class="p">)</span> <span class="p">...</span>
<span class="k">for</span><span class="p">(</span><span class="n">I</span> <span class="o">=</span> <span class="mi">0</span><span class="p">;</span> <span class="n">I</span> <span class="o">!=</span> <span class="mi">100</span><span class="p">;</span> <span class="o">++</span><span class="n">I</span><span class="p">)</span> <span class="p">...</span>
<span class="k">while</span><span class="p">(</span><span class="n">LLVMRocks</span><span class="p">)</span> <span class="p">...</span>

<span class="n">somefunc</span> <span class="p">(</span><span class="mi">42</span><span class="p">);</span>
<span class="n">assert</span> <span class="p">(</span><span class="mi">3</span> <span class="o">!=</span> <span class="mi">4</span> <span class="o">&amp;&amp;</span> <span class="s">&quot;laws of math are failing me&quot;</span><span class="p">);</span>

<span class="n">A</span> <span class="o">=</span> <span class="n">foo</span> <span class="p">(</span><span class="mi">42</span><span class="p">,</span> <span class="mi">92</span><span class="p">)</span> <span class="o">+</span> <span class="n">bar</span> <span class="p">(</span><span class="n">X</span><span class="p">);</span>
</pre></div>
</div>
<p>The reason for doing this is not completely arbitrary.  This style makes control
flow operators stand out more, and makes expressions flow better. The function
call operator binds very tightly as a postfix operator.  Putting a space after a
function name (as in the last example) makes it appear that the code might bind
the arguments of the left-hand-side of a binary operator with the argument list
of a function and the name of the right side.  More specifically, it is easy to
misread the “<code class="docutils literal"><span class="pre">A</span></code>” example as:</p>
<div class="highlight-c++"><div class="highlight"><pre><span></span><span class="n">A</span> <span class="o">=</span> <span class="n">foo</span> <span class="p">((</span><span class="mi">42</span><span class="p">,</span> <span class="mi">92</span><span class="p">)</span> <span class="o">+</span> <span class="n">bar</span><span class="p">)</span> <span class="p">(</span><span class="n">X</span><span class="p">);</span>
</pre></div>
</div>
<p>when skimming through the code.  By avoiding a space in a function, we avoid
this misinterpretation.</p>
</div>
<div class="section" id="prefer-preincrement">
<h4><a class="toc-backref" href="#id51">Prefer Preincrement</a><a class="headerlink" href="#prefer-preincrement" title="Permalink to this headline"></a></h4>
<p>Hard fast rule: Preincrement (<code class="docutils literal"><span class="pre">++X</span></code>) may be no slower than postincrement
(<code class="docutils literal"><span class="pre">X++</span></code>) and could very well be a lot faster than it.  Use preincrementation
whenever possible.</p>
<p>The semantics of postincrement include making a copy of the value being
incremented, returning it, and then preincrementing the “work value”.  For
primitive types, this isn’t a big deal. But for iterators, it can be a huge
issue (for example, some iterators contains stack and set objects in them…
copying an iterator could invoke the copy ctor’s of these as well).  In general,
get in the habit of always using preincrement, and you won’t have a problem.</p>
</div>
<div class="section" id="namespace-indentation">
<h4><a class="toc-backref" href="#id52">Namespace Indentation</a><a class="headerlink" href="#namespace-indentation" title="Permalink to this headline"></a></h4>
<p>In general, we strive to reduce indentation wherever possible.  This is useful
because we want code to <a class="reference internal" href="#fit-into-80-columns">fit into 80 columns</a> without wrapping horribly, but
also because it makes it easier to understand the code. To facilitate this and
avoid some insanely deep nesting on occasion, don’t indent namespaces. If it
helps readability, feel free to add a comment indicating what namespace is
being closed by a <code class="docutils literal"><span class="pre">}</span></code>.  For example:</p>
<div class="highlight-c++"><div class="highlight"><pre><span></span><span class="k">namespace</span> <span class="n">llvm</span> <span class="p">{</span>
<span class="k">namespace</span> <span class="n">knowledge</span> <span class="p">{</span>

<span class="c1">/// This class represents things that Smith can have an intimate</span>
<span class="c1">/// understanding of and contains the data associated with it.</span>
<span class="k">class</span> <span class="nc">Grokable</span> <span class="p">{</span>
<span class="p">...</span>
<span class="k">public</span><span class="o">:</span>
  <span class="k">explicit</span> <span class="n">Grokable</span><span class="p">()</span> <span class="p">{</span> <span class="p">...</span> <span class="p">}</span>
  <span class="k">virtual</span> <span class="o">~</span><span class="n">Grokable</span><span class="p">()</span> <span class="o">=</span> <span class="mi">0</span><span class="p">;</span>

  <span class="p">...</span>

<span class="p">};</span>

<span class="p">}</span> <span class="c1">// end namespace knowledge</span>
<span class="p">}</span> <span class="c1">// end namespace llvm</span>
</pre></div>
</div>
<p>Feel free to skip the closing comment when the namespace being closed is
obvious for any reason. For example, the outer-most namespace in a header file
is rarely a source of confusion. But namespaces both anonymous and named in
source files that are being closed half way through the file probably could use
clarification.</p>
</div>
<div class="section" id="anonymous-namespaces">
<span id="static"></span><h4><a class="toc-backref" href="#id53">Anonymous Namespaces</a><a class="headerlink" href="#anonymous-namespaces" title="Permalink to this headline"></a></h4>
<p>After talking about namespaces in general, you may be wondering about anonymous
namespaces in particular.  Anonymous namespaces are a great language feature
that tells the C++ compiler that the contents of the namespace are only visible
within the current translation unit, allowing more aggressive optimization and
eliminating the possibility of symbol name collisions.  Anonymous namespaces are
to C++ as “static” is to C functions and global variables.  While “<code class="docutils literal"><span class="pre">static</span></code>”
is available in C++, anonymous namespaces are more general: they can make entire
classes private to a file.</p>
<p>The problem with anonymous namespaces is that they naturally want to encourage
indentation of their body, and they reduce locality of reference: if you see a
random function definition in a C++ file, it is easy to see if it is marked
static, but seeing if it is in an anonymous namespace requires scanning a big
chunk of the file.</p>
<p>Because of this, we have a simple guideline: make anonymous namespaces as small
as possible, and only use them for class declarations.  For example, this is
good:</p>
<div class="highlight-c++"><div class="highlight"><pre><span></span><span class="k">namespace</span> <span class="p">{</span>
<span class="k">class</span> <span class="nc">StringSort</span> <span class="p">{</span>
<span class="p">...</span>
<span class="k">public</span><span class="o">:</span>
  <span class="n">StringSort</span><span class="p">(...)</span>
  <span class="kt">bool</span> <span class="k">operator</span><span class="o">&lt;</span><span class="p">(</span><span class="k">const</span> <span class="kt">char</span> <span class="o">*</span><span class="n">RHS</span><span class="p">)</span> <span class="k">const</span><span class="p">;</span>
<span class="p">};</span>
<span class="p">}</span> <span class="c1">// end anonymous namespace</span>

<span class="k">static</span> <span class="kt">void</span> <span class="n">runHelper</span><span class="p">()</span> <span class="p">{</span>
  <span class="p">...</span>
<span class="p">}</span>

<span class="kt">bool</span> <span class="n">StringSort</span><span class="o">::</span><span class="k">operator</span><span class="o">&lt;</span><span class="p">(</span><span class="k">const</span> <span class="kt">char</span> <span class="o">*</span><span class="n">RHS</span><span class="p">)</span> <span class="k">const</span> <span class="p">{</span>
  <span class="p">...</span>
<span class="p">}</span>
</pre></div>
</div>
<p>This is bad:</p>
<div class="highlight-c++"><div class="highlight"><pre><span></span><span class="k">namespace</span> <span class="p">{</span>

<span class="k">class</span> <span class="nc">StringSort</span> <span class="p">{</span>
<span class="p">...</span>
<span class="k">public</span><span class="o">:</span>
  <span class="n">StringSort</span><span class="p">(...)</span>
  <span class="kt">bool</span> <span class="k">operator</span><span class="o">&lt;</span><span class="p">(</span><span class="k">const</span> <span class="kt">char</span> <span class="o">*</span><span class="n">RHS</span><span class="p">)</span> <span class="k">const</span><span class="p">;</span>
<span class="p">};</span>

<span class="kt">void</span> <span class="nf">runHelper</span><span class="p">()</span> <span class="p">{</span>
  <span class="p">...</span>
<span class="p">}</span>

<span class="kt">bool</span> <span class="n">StringSort</span><span class="o">::</span><span class="k">operator</span><span class="o">&lt;</span><span class="p">(</span><span class="k">const</span> <span class="kt">char</span> <span class="o">*</span><span class="n">RHS</span><span class="p">)</span> <span class="k">const</span> <span class="p">{</span>
  <span class="p">...</span>
<span class="p">}</span>

<span class="p">}</span> <span class="c1">// end anonymous namespace</span>
</pre></div>
</div>
<p>This is bad specifically because if you’re looking at “<code class="docutils literal"><span class="pre">runHelper</span></code>” in the middle
of a large C++ file, that you have no immediate way to tell if it is local to
the file.  When it is marked static explicitly, this is immediately obvious.
Also, there is no reason to enclose the definition of “<code class="docutils literal"><span class="pre">operator&lt;</span></code>” in the
namespace just because it was declared there.</p>
</div>
</div>
</div>
<div class="section" id="see-also">
<h2><a class="toc-backref" href="#id54">See Also</a><a class="headerlink" href="#see-also" title="Permalink to this headline"></a></h2>
<p>A lot of these comments and recommendations have been culled from other sources.
Two particularly important books for our work are:</p>
<ol class="arabic simple">
<li><a class="reference external" href="http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876">Effective C++</a>
by Scott Meyers.  Also interesting and useful are “More Effective C++” and
“Effective STL” by the same author.</li>
<li><a class="reference external" href="http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1">Large-Scale C++ Software Design</a>
by John Lakos</li>
</ol>
<p>If you get some free time, and you haven’t read them: do so, you might learn
something.</p>
</div>
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