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  <h1>Source code for files3d</h1><div class="highlight"><pre>
<span></span><span class="ch">#!/usr/bin/python2.7</span>
<span class="c1"># -*- coding: utf-8 -*-</span>

<span class="sd">&quot;&quot;&quot; </span>
<span class="sd">Modules to handle supported 3D file formats. </span>

<span class="sd">**Project Name:**      MakeHuman</span>

<span class="sd">**Product Home Page:** http://www.makehuman.org/</span>

<span class="sd">**Code Home Page:**    https://bitbucket.org/MakeHuman/makehuman/</span>

<span class="sd">**Authors:**           Joel Palmius, Marc Flerackers</span>

<span class="sd">**Copyright(c):**      MakeHuman Team 2001-2017</span>

<span class="sd">**Licensing:**         AGPL3</span>

<span class="sd">    This file is part of MakeHuman (www.makehuman.org).</span>

<span class="sd">    This program is free software: you can redistribute it and/or modify</span>
<span class="sd">    it under the terms of the GNU Affero General Public License as</span>
<span class="sd">    published by the Free Software Foundation, either version 3 of the</span>
<span class="sd">    License, or (at your option) any later version.</span>

<span class="sd">    This program is distributed in the hope that it will be useful,</span>
<span class="sd">    but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<span class="sd">    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the</span>
<span class="sd">    GNU Affero General Public License for more details.</span>

<span class="sd">    You should have received a copy of the GNU Affero General Public License</span>
<span class="sd">    along with this program.  If not, see &lt;http://www.gnu.org/licenses/&gt;.</span>


<span class="sd">Abstract</span>
<span class="sd">--------</span>

<span class="sd">.. image:: ../images/files_data.png</span>
<span class="sd">   :align: right   </span>
<span class="sd">   </span>
<span class="sd">This Module handles the 3D file formats supported by MakeHuman. It is planned that this module </span>
<span class="sd">will implement a range of functions to handle most common 3D file formats in the future. </span>
<span class="sd">The functions within this module should all follow a standard pattern</span>
<span class="sd">designed to facilitate the implementation of new interfaces.</span>

<span class="sd">This module will include functions to:</span>
<span class="sd">   </span>
<span class="sd">  - Transpose imported 3D data into a standard internal format for </span>
<span class="sd">    each of the 3D file formats supported by the MakeHuman import </span>
<span class="sd">    functions.</span>
<span class="sd">  - Generate 3D data structures that correspond to 3D file formats </span>
<span class="sd">    supported by the makeHuman export function.</span>
<span class="sd">  - Provide generic transformation utilities such as the </span>
<span class="sd">    dataTo3Dobject() function which takes an object defined </span>
<span class="sd">    in the standard internal format and makes it visible to the user.  </span>

<span class="sd">The image on the right shows the general schema for implementing new MakeHuman importers. </span>
<span class="sd">The wavefrontToData_simple() function below can be used as a template for developing </span>
<span class="sd">new functions. </span>

<span class="sd">Each importer function must return the 3d data in a standard format </span>
<span class="sd">(a list [verts,vertsSharedFaces,vertsUV,faceGroups,faceGroupsNames] ).</span>
<span class="sd">The dataTo3Dobject() function can then be used to convert it into an object that </span>
<span class="sd">is visible to the user through the GUI.</span>
<span class="sd">&quot;&quot;&quot;</span>

<span class="kn">import</span> <span class="nn">os.path</span>
<span class="kn">import</span> <span class="nn">module3d</span>
<span class="kn">import</span> <span class="nn">numpy</span> <span class="k">as</span> <span class="nn">np</span>
<span class="kn">import</span> <span class="nn">log</span>
<span class="kn">import</span> <span class="nn">wavefront</span>
<span class="kn">from</span> <span class="nn">getpath</span> <span class="k">import</span> <span class="n">isSubPath</span><span class="p">,</span> <span class="n">getPath</span>

<span class="k">def</span> <span class="nf">packStringList</span><span class="p">(</span><span class="n">strings</span><span class="p">):</span>
    <span class="n">text</span> <span class="o">=</span> <span class="s1">&#39;&#39;</span>
    <span class="n">index</span> <span class="o">=</span> <span class="p">[]</span>
    <span class="k">for</span> <span class="n">string</span> <span class="ow">in</span> <span class="n">strings</span><span class="p">:</span>
        <span class="n">index</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="nb">len</span><span class="p">(</span><span class="n">text</span><span class="p">))</span>
        <span class="n">text</span> <span class="o">+=</span> <span class="n">string</span>
    <span class="n">text</span> <span class="o">=</span> <span class="n">np</span><span class="o">.</span><span class="n">fromstring</span><span class="p">(</span><span class="n">text</span><span class="p">,</span> <span class="n">dtype</span><span class="o">=</span><span class="s1">&#39;S1&#39;</span><span class="p">)</span>
    <span class="n">index</span> <span class="o">=</span> <span class="n">np</span><span class="o">.</span><span class="n">array</span><span class="p">(</span><span class="n">index</span><span class="p">,</span> <span class="n">dtype</span><span class="o">=</span><span class="n">np</span><span class="o">.</span><span class="n">uint32</span><span class="p">)</span>
    <span class="k">return</span> <span class="n">text</span><span class="p">,</span> <span class="n">index</span>

<span class="k">def</span> <span class="nf">unpackStringList</span><span class="p">(</span><span class="n">text</span><span class="p">,</span> <span class="n">index</span><span class="p">):</span>
    <span class="n">strings</span> <span class="o">=</span> <span class="p">[]</span>
    <span class="n">last</span> <span class="o">=</span> <span class="kc">None</span>
    <span class="k">for</span> <span class="n">i</span> <span class="ow">in</span> <span class="n">index</span><span class="p">:</span>
        <span class="k">if</span> <span class="n">last</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
            <span class="n">name</span> <span class="o">=</span> <span class="n">text</span><span class="p">[</span><span class="n">last</span><span class="p">:</span><span class="n">i</span><span class="p">]</span><span class="o">.</span><span class="n">tostring</span><span class="p">()</span>
            <span class="n">strings</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">name</span><span class="p">)</span>
        <span class="n">last</span> <span class="o">=</span> <span class="n">i</span>
    <span class="k">if</span> <span class="n">last</span> <span class="ow">is</span> <span class="ow">not</span> <span class="kc">None</span><span class="p">:</span>
        <span class="n">name</span> <span class="o">=</span> <span class="n">text</span><span class="p">[</span><span class="n">last</span><span class="p">:]</span><span class="o">.</span><span class="n">tostring</span><span class="p">()</span>
        <span class="n">strings</span><span class="o">.</span><span class="n">append</span><span class="p">(</span><span class="n">name</span><span class="p">)</span>

    <span class="k">return</span> <span class="n">strings</span>

<span class="k">def</span> <span class="nf">saveBinaryMesh</span><span class="p">(</span><span class="n">obj</span><span class="p">,</span> <span class="n">path</span><span class="p">):</span>
    <span class="n">fgstr</span><span class="p">,</span> <span class="n">fgidx</span> <span class="o">=</span> <span class="n">packStringList</span><span class="p">(</span><span class="n">fg</span><span class="o">.</span><span class="n">name</span> <span class="k">for</span> <span class="n">fg</span> <span class="ow">in</span> <span class="n">obj</span><span class="o">.</span><span class="n">_faceGroups</span><span class="p">)</span>

    <span class="n">vars_</span> <span class="o">=</span> <span class="nb">dict</span><span class="p">(</span>
        <span class="n">coord</span> <span class="o">=</span> <span class="n">obj</span><span class="o">.</span><span class="n">coord</span><span class="p">,</span>
        <span class="n">vface</span> <span class="o">=</span> <span class="n">obj</span><span class="o">.</span><span class="n">vface</span><span class="p">,</span>
        <span class="n">nfaces</span> <span class="o">=</span> <span class="n">obj</span><span class="o">.</span><span class="n">nfaces</span><span class="p">,</span>
        <span class="n">texco</span> <span class="o">=</span> <span class="n">obj</span><span class="o">.</span><span class="n">texco</span><span class="p">,</span>
        <span class="n">fvert</span> <span class="o">=</span> <span class="n">obj</span><span class="o">.</span><span class="n">fvert</span><span class="p">,</span>
        <span class="n">group</span> <span class="o">=</span> <span class="n">obj</span><span class="o">.</span><span class="n">group</span><span class="p">,</span>
        <span class="n">fgstr</span> <span class="o">=</span> <span class="n">fgstr</span><span class="p">,</span>
        <span class="n">fgidx</span> <span class="o">=</span> <span class="n">fgidx</span><span class="p">,</span>
        <span class="n">MAX_FACES</span> <span class="o">=</span> <span class="p">[</span><span class="n">obj</span><span class="o">.</span><span class="n">MAX_FACES</span><span class="p">])</span>

    <span class="k">if</span> <span class="n">obj</span><span class="o">.</span><span class="n">has_uv</span><span class="p">:</span>
        <span class="n">vars_</span><span class="p">[</span><span class="s1">&#39;fuvs&#39;</span><span class="p">]</span>  <span class="o">=</span> <span class="n">obj</span><span class="o">.</span><span class="n">fuvs</span>

    <span class="n">np</span><span class="o">.</span><span class="n">savez_compressed</span><span class="p">(</span><span class="n">path</span><span class="p">,</span> <span class="o">**</span><span class="n">vars_</span><span class="p">)</span>
    <span class="n">os</span><span class="o">.</span><span class="n">utime</span><span class="p">(</span><span class="n">path</span><span class="p">,</span> <span class="kc">None</span><span class="p">)</span>  <span class="c1"># Ensure modification time is updated</span>

<span class="k">def</span> <span class="nf">loadBinaryMesh</span><span class="p">(</span><span class="n">obj</span><span class="p">,</span> <span class="n">path</span><span class="p">):</span>
    <span class="n">log</span><span class="o">.</span><span class="n">debug</span><span class="p">(</span><span class="s2">&quot;Loading binary mesh </span><span class="si">%s</span><span class="s2">.&quot;</span><span class="p">,</span> <span class="n">path</span><span class="p">)</span>
    <span class="c1">#log.debug(&#39;loadBinaryMesh: np.load()&#39;)</span>

    <span class="n">npzfile</span> <span class="o">=</span> <span class="n">np</span><span class="o">.</span><span class="n">load</span><span class="p">(</span><span class="n">path</span><span class="p">)</span>

    <span class="k">if</span> <span class="s1">&#39;MAX_FACES&#39;</span> <span class="ow">in</span> <span class="n">npzfile</span><span class="p">:</span>
        <span class="c1"># Set pole count if stored</span>
        <span class="n">obj</span><span class="o">.</span><span class="n">MAX_FACES</span> <span class="o">=</span> <span class="nb">int</span><span class="p">(</span><span class="n">npzfile</span><span class="p">[</span><span class="s1">&#39;MAX_FACES&#39;</span><span class="p">][</span><span class="mi">0</span><span class="p">])</span>

    <span class="c1">#log.debug(&#39;loadBinaryMesh: loading arrays&#39;)</span>
    <span class="n">coord</span> <span class="o">=</span> <span class="n">npzfile</span><span class="p">[</span><span class="s1">&#39;coord&#39;</span><span class="p">]</span>
    <span class="n">obj</span><span class="o">.</span><span class="n">setCoords</span><span class="p">(</span><span class="n">coord</span><span class="p">)</span>

    <span class="n">texco</span> <span class="o">=</span> <span class="n">npzfile</span><span class="p">[</span><span class="s1">&#39;texco&#39;</span><span class="p">]</span>
    <span class="n">obj</span><span class="o">.</span><span class="n">setUVs</span><span class="p">(</span><span class="n">texco</span><span class="p">)</span>

    <span class="n">fvert</span> <span class="o">=</span> <span class="n">npzfile</span><span class="p">[</span><span class="s1">&#39;fvert&#39;</span><span class="p">]</span>
    <span class="n">fuvs</span> <span class="o">=</span> <span class="n">npzfile</span><span class="p">[</span><span class="s1">&#39;fuvs&#39;</span><span class="p">]</span> <span class="k">if</span> <span class="s1">&#39;fuvs&#39;</span> <span class="ow">in</span> <span class="n">npzfile</span><span class="o">.</span><span class="n">files</span> <span class="k">else</span> <span class="kc">None</span>
    <span class="n">group</span> <span class="o">=</span> <span class="n">npzfile</span><span class="p">[</span><span class="s1">&#39;group&#39;</span><span class="p">]</span>
    <span class="n">obj</span><span class="o">.</span><span class="n">setFaces</span><span class="p">(</span><span class="n">fvert</span><span class="p">,</span> <span class="n">fuvs</span><span class="p">,</span> <span class="n">group</span><span class="p">,</span> <span class="n">skipUpdate</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>

    <span class="n">obj</span><span class="o">.</span><span class="n">vface</span><span class="p">[:,:]</span> <span class="o">=</span> <span class="n">npzfile</span><span class="p">[</span><span class="s1">&#39;vface&#39;</span><span class="p">][:,:</span><span class="n">obj</span><span class="o">.</span><span class="n">MAX_FACES</span><span class="p">]</span>
    <span class="n">obj</span><span class="o">.</span><span class="n">nfaces</span> <span class="o">=</span> <span class="n">npzfile</span><span class="p">[</span><span class="s1">&#39;nfaces&#39;</span><span class="p">]</span>

    <span class="c1">#log.debug(&#39;loadBinaryMesh: loaded arrays&#39;)</span>

    <span class="n">fgstr</span> <span class="o">=</span> <span class="n">npzfile</span><span class="p">[</span><span class="s1">&#39;fgstr&#39;</span><span class="p">]</span>
    <span class="n">fgidx</span> <span class="o">=</span> <span class="n">npzfile</span><span class="p">[</span><span class="s1">&#39;fgidx&#39;</span><span class="p">]</span>
    <span class="k">for</span> <span class="n">name</span> <span class="ow">in</span> <span class="n">unpackStringList</span><span class="p">(</span><span class="n">fgstr</span><span class="p">,</span> <span class="n">fgidx</span><span class="p">):</span>
        <span class="n">obj</span><span class="o">.</span><span class="n">createFaceGroup</span><span class="p">(</span><span class="n">name</span><span class="p">)</span>
    <span class="k">del</span> <span class="n">fgstr</span><span class="p">,</span> <span class="n">fgidx</span>

    <span class="c1">#log.debug(&#39;loadBinaryMesh: unpacked facegroups&#39;)</span>

    <span class="n">obj</span><span class="o">.</span><span class="n">calcNormals</span><span class="p">()</span>
    <span class="c1">#log.debug(&#39;loadBinaryMesh: calculated normals&#39;)</span>

    <span class="n">obj</span><span class="o">.</span><span class="n">updateIndexBuffer</span><span class="p">()</span>
    <span class="c1">#log.debug(&#39;loadBinaryMesh: built index buffer for rendering&#39;)</span>

<div class="viewcode-block" id="loadTextMesh"><a class="viewcode-back" href="../module_files3d.html#files3d.loadTextMesh">[docs]</a><span class="k">def</span> <span class="nf">loadTextMesh</span><span class="p">(</span><span class="n">obj</span><span class="p">,</span> <span class="n">path</span><span class="p">):</span>
    <span class="sd">&quot;&quot;&quot;</span>
<span class="sd">    Parse and load a Wavefront OBJ file as mesh.</span>
<span class="sd">    &quot;&quot;&quot;</span>
    <span class="n">log</span><span class="o">.</span><span class="n">debug</span><span class="p">(</span><span class="s2">&quot;Loading ASCII mesh </span><span class="si">%s</span><span class="s2">.&quot;</span><span class="p">,</span> <span class="n">path</span><span class="p">)</span>
    <span class="c1">#log.debug(&#39;loadTextMesh: begin&#39;)</span>
    <span class="n">wavefront</span><span class="o">.</span><span class="n">loadObjFile</span><span class="p">(</span><span class="n">path</span><span class="p">,</span> <span class="n">obj</span><span class="p">)</span></div>
    <span class="c1">#log.debug(&#39;loadTextMesh: end&#39;)</span>

<div class="viewcode-block" id="loadMesh"><a class="viewcode-back" href="../module_files3d.html#files3d.loadMesh">[docs]</a><span class="k">def</span> <span class="nf">loadMesh</span><span class="p">(</span><span class="n">path</span><span class="p">,</span> <span class="n">loadColors</span><span class="o">=</span><span class="mi">1</span><span class="p">,</span> <span class="n">maxFaces</span><span class="o">=</span><span class="kc">None</span><span class="p">,</span> <span class="n">obj</span><span class="o">=</span><span class="kc">None</span><span class="p">):</span>
    <span class="sd">&quot;&quot;&quot;</span>
<span class="sd">    This function loads the specified mesh object into internal MakeHuman data </span>
<span class="sd">    structures, and returns it. The loaded file should be in Wavefront OBJ </span>
<span class="sd">    format.</span>
<span class="sd">    </span>
<span class="sd">    Parameters:</span>
<span class="sd">    -----------</span>
<span class="sd">   </span>
<span class="sd">    path:     </span>
<span class="sd">      *String*.  The file system path to the file containing the object to load.</span>

<span class="sd">    Note: loadColors is currently unused</span>

<span class="sd">    maxFaces:</span>
<span class="sd">      *uint* Number of faces per vertex (pole), None for default (min 4)</span>
<span class="sd">    &quot;&quot;&quot;</span>
    <span class="n">name</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">basename</span><span class="p">(</span><span class="n">path</span><span class="p">)</span>
    <span class="k">if</span> <span class="n">obj</span> <span class="ow">is</span> <span class="kc">None</span><span class="p">:</span>
        <span class="n">obj</span> <span class="o">=</span> <span class="n">module3d</span><span class="o">.</span><span class="n">Object3D</span><span class="p">(</span><span class="n">name</span><span class="p">)</span>
    <span class="k">if</span> <span class="n">maxFaces</span><span class="p">:</span>
        <span class="n">obj</span><span class="o">.</span><span class="n">MAX_FACES</span> <span class="o">=</span> <span class="n">maxFaces</span>

    <span class="n">obj</span><span class="o">.</span><span class="n">path</span> <span class="o">=</span> <span class="n">path</span>

    <span class="k">try</span><span class="p">:</span>
        <span class="n">npzpath</span> <span class="o">=</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">splitext</span><span class="p">(</span><span class="n">path</span><span class="p">)[</span><span class="mi">0</span><span class="p">]</span> <span class="o">+</span> <span class="s1">&#39;.npz&#39;</span>
        <span class="k">try</span><span class="p">:</span>
            <span class="k">if</span> <span class="ow">not</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">isfile</span><span class="p">(</span><span class="n">npzpath</span><span class="p">):</span>
                <span class="n">log</span><span class="o">.</span><span class="n">message</span><span class="p">(</span><span class="s1">&#39;compiled file missing: </span><span class="si">%s</span><span class="s1">&#39;</span><span class="p">,</span> <span class="n">npzpath</span><span class="p">)</span>
                <span class="k">raise</span> <span class="ne">RuntimeError</span><span class="p">(</span><span class="s1">&#39;compiled file missing: </span><span class="si">%s</span><span class="s1">&#39;</span><span class="p">,</span> <span class="n">npzpath</span><span class="p">)</span>
            <span class="k">if</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">isfile</span><span class="p">(</span><span class="n">path</span><span class="p">)</span> <span class="ow">and</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">getmtime</span><span class="p">(</span><span class="n">path</span><span class="p">)</span> <span class="o">&gt;</span> <span class="n">os</span><span class="o">.</span><span class="n">path</span><span class="o">.</span><span class="n">getmtime</span><span class="p">(</span><span class="n">npzpath</span><span class="p">):</span>
                <span class="n">log</span><span class="o">.</span><span class="n">message</span><span class="p">(</span><span class="s1">&#39;compiled file out of date: </span><span class="si">%s</span><span class="s1">&#39;</span><span class="p">,</span> <span class="n">npzpath</span><span class="p">)</span>
                <span class="k">raise</span> <span class="ne">RuntimeError</span><span class="p">(</span><span class="s1">&#39;compiled file out of date: </span><span class="si">%s</span><span class="s1">&#39;</span><span class="p">,</span> <span class="n">npzpath</span><span class="p">)</span>
            <span class="n">loadBinaryMesh</span><span class="p">(</span><span class="n">obj</span><span class="p">,</span> <span class="n">npzpath</span><span class="p">)</span>
        <span class="k">except</span> <span class="ne">Exception</span> <span class="k">as</span> <span class="n">e</span><span class="p">:</span>
            <span class="n">showTrace</span> <span class="o">=</span> <span class="ow">not</span> <span class="nb">isinstance</span><span class="p">(</span><span class="n">e</span><span class="p">,</span> <span class="ne">RuntimeError</span><span class="p">)</span>
            <span class="n">log</span><span class="o">.</span><span class="n">warning</span><span class="p">(</span><span class="s2">&quot;Problem loading binary mesh: </span><span class="si">%s</span><span class="s2">&quot;</span><span class="p">,</span> <span class="n">e</span><span class="p">,</span> <span class="n">exc_info</span><span class="o">=</span><span class="n">showTrace</span><span class="p">)</span>
            <span class="n">loadTextMesh</span><span class="p">(</span><span class="n">obj</span><span class="p">,</span> <span class="n">path</span><span class="p">)</span>
            <span class="k">if</span> <span class="n">isSubPath</span><span class="p">(</span><span class="n">npzpath</span><span class="p">,</span> <span class="n">getPath</span><span class="p">(</span><span class="s1">&#39;&#39;</span><span class="p">)):</span>
                <span class="c1"># Only write compiled binary meshes to user data path</span>
                <span class="k">try</span><span class="p">:</span>
                    <span class="n">saveBinaryMesh</span><span class="p">(</span><span class="n">obj</span><span class="p">,</span> <span class="n">npzpath</span><span class="p">)</span>
                <span class="k">except</span> <span class="n">StandardError</span><span class="p">:</span>
                    <span class="n">log</span><span class="o">.</span><span class="n">notice</span><span class="p">(</span><span class="s1">&#39;unable to save compiled mesh: </span><span class="si">%s</span><span class="s1">&#39;</span><span class="p">,</span> <span class="n">npzpath</span><span class="p">)</span>
            <span class="k">else</span><span class="p">:</span>
                <span class="n">log</span><span class="o">.</span><span class="n">debug</span><span class="p">(</span><span class="s1">&#39;Not writing compiled meshes to system paths (</span><span class="si">%s</span><span class="s1">).&#39;</span><span class="p">,</span> <span class="n">npzpath</span><span class="p">)</span>
    <span class="k">except</span><span class="p">:</span>
        <span class="n">log</span><span class="o">.</span><span class="n">error</span><span class="p">(</span><span class="s1">&#39;Unable to load obj file: </span><span class="si">%s</span><span class="s1">&#39;</span><span class="p">,</span> <span class="n">path</span><span class="p">,</span> <span class="n">exc_info</span><span class="o">=</span><span class="kc">True</span><span class="p">)</span>
        <span class="k">return</span> <span class="kc">False</span>

    <span class="k">return</span> <span class="n">obj</span></div>
</pre></div>

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